Commit Graph

6797 Commits

Author SHA1 Message Date
Campbell Barton
4514be8f4f svn merge -r36672:36725 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-17 07:03:12 +00:00
Nick Samarin
a918040902 synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
Peter Schlaile
70b832589a [PATCH] == Sequencer ==
This patch adds adjustment layer tracks to the sequencer and does some cleaning
up of the code.

What's an adjustment layer?

Think of it as an effect track, which takes no explicit input, but alters
the output of everything down the layer stack.

So: you can add several stages of color correction with it.

And: you can even use it with metastrips to group several adjustments together.
2011-05-16 17:14:47 +00:00
Campbell Barton
68dbfe6ac9 move generic bpy helper modules into bpy_extras. 2011-05-16 07:51:02 +00:00
Campbell Barton
6c8317ae8f new empty package to move bpy utility modules into. 2011-05-16 07:48:43 +00:00
Campbell Barton
617d69a627 rename wave texture_coordinate_object -> texture_coords_object to match Displace and Warp modifiers. 2011-05-16 05:50:04 +00:00
Campbell Barton
80c2582f0e enable game panel even if the BGE is disabled since its settings effect the viewport.
also remove unused function in creator.c and minor edit to search menu poll function.
2011-05-16 04:55:31 +00:00
Thomas Dinges
7459133648 Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a lot!
Reviewed by Tom Musgrove and myself. 

From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.

Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
2011-05-15 17:59:48 +00:00
Nathan Vegdahl
7e5ff01f4a Button for adding shape keys now creates shapes from base mesh instead of
from the current shape mix.  The old behavior is still accessable from the
menu as "New Shape From Mix".

Checked with Sergey and Bassam that this is a good change.  New users
expect the add shape button to simply add a new blank shape, and get
confused when that is not the case.  It is also really easy to
accidentally have other shape information in a new shape when the
"from mix" behavior is default.
2011-05-14 20:23:05 +00:00
Campbell Barton
e7db080565 option to have the view controls apply to the camera view (and camera object).
- follow rotate/pan/zoom/dolly operators.
- auto-depth preference works.
- smooth view navigation supported.
- view selected, all & numpad operator work too.

TODO
- deal with camera transform locked axis
- find a way to move/zoom the frame while the camera is locked (if it turns out to be a problem).
2011-05-14 17:50:33 +00:00
Campbell Barton
6cc8f734c0 svn merge -r36603:36651 https://svn.blender.org/svnroot/bf-blender/trunk/blender \nwith some manual edits 2011-05-13 04:04:53 +00:00
Campbell Barton
2f08309ffe window_to_3d_vector was incorrect but dolly view operator was accounting for it. fixed so result isnt negated and mouse coords dont need to be adjusted. 2011-05-12 06:52:24 +00:00
Campbell Barton
a131ce066a python utility module for converting between 2d/3d region/world coordinates. 2011-05-12 06:32:21 +00:00
Campbell Barton
0f329ebdf1 svn merge -r36583:36603 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-11 00:19:13 +00:00
Campbell Barton
2889f5ae2c camera composition guides: center, thirds, golden rule 2011-05-10 03:03:53 +00:00
Campbell Barton
21a9dc8d8b svn merge -r36564:36583 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-10 00:45:06 +00:00
Campbell Barton
885141c9de patch [#21740] Image support for Empty Objects
from Andy Braham (andybraham)

This adds support for empties to reference images and draw in the 3D view.

Modifications from the original patch.
- use an empty draw 'image' type
- use image aspect ratio for non-square-pixels
- when the image is not found, still draw the frame.
2011-05-09 16:31:54 +00:00
Campbell Barton
5776d7ff9c svn merge -r36529:36564 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-09 09:38:48 +00:00
Campbell Barton
a70e49163a removed the OBJ export recent commit, didnt realize BMesh had its own OBJ exporter. 2011-05-09 05:18:38 +00:00
Campbell Barton
14a2330d7b copied across changes which were missed by merging. 2011-05-09 02:45:52 +00:00
Tamito Kajiyama
31471f644c Merged changes in the trunk up to revision 36551.
Conflicts resolved:
source/creator/SConscript
2011-05-09 01:38:29 +00:00
Joseph Eagar
6ef77cf95a =bmesh= merge from trunk at r36529 2011-05-08 23:43:18 +00:00
Campbell Barton
b432520799 fix [#27324] WindowManager.invoke_search_popup() crashes blender and does not work
also minor formatting fixes.
2011-05-08 12:51:05 +00:00
Sergey Sharybin
471c28f91c Fix #27319: Text editor "Find" does not locate words.
Added new option to find panel of space text which toggles
case-esensitive search.

Additional changes:
- Send NC_TEXT|NA_EDITED when removing markers in find_and_replace modifier
  this prevents "sticked" markers which disappears on first redraw when
  search text wasn't found
- Do not show "Text wasn't found" error when text to be searched is contained
  in the end of buffer and it's selected. Replacing/marking used to happen, but
  this popup message was really annoying for this case.

TODO: It's incorrect to use UI_GetThemeColor4ubv from this operator
2011-05-07 17:52:44 +00:00
Campbell Barton
e239085f70 io_utils.axis_conversion(...) utility function to easily convert the forward & up axis between different apps on import/export. 2011-05-07 11:25:59 +00:00
Campbell Barton
7a5b16d175 missed updating warp modifier UI, gave a py error when selecting texture UI layer. 2011-05-06 23:54:40 +00:00
Campbell Barton
e26b0c68a4 patch [#27205] Infinite recursion inside resolve_ncase() when passed a driver letter on Windows that does not exist
by Brandon Ehle (azverkan)
2011-05-06 11:27:04 +00:00
Brecht Van Lommel
b25346a48c Cycles: svn merge -r36352:36495 https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2011-05-05 10:14:56 +00:00
Campbell Barton
fbe17e09a3 alternative to joe's commit r36451.
loopcut now follows 'Release confirms' user preference.
2011-05-04 20:42:34 +00:00
Sergey Sharybin
d000103e80 Own TODO item: sculpting on constructive modifiers
- Constructive modifiers are enabled by default in sculpt mode.
- There's option to disable all constructive modifiers in the "Options"
  panel of toolbox in sculpt mode,
- Use one column in options panel to make strings easier to read
- No modifiers would still be applied on multires
2011-05-04 13:15:42 +00:00
Campbell Barton
5a0dca41e5 fix 2 bugs with addon installation
- installing an addon which creates a new script directory didn't add this to the sys.path.
- installing the addon was meant to set the search string to the addon name but was broken.
2011-05-04 08:44:08 +00:00
Campbell Barton
cd2728ea0d fix [#27143] Cannot import key configuration with systemwide install 2011-05-03 08:21:11 +00:00
Campbell Barton
0a415b6e71 replace OBJECT_OT_location_apply, OBJECT_OT_scale_apply, OBJECT_OT_rotation_apply with OBJECT_OT_transform_apply with 3 boolean options.
added back menu item from 2.4x to apply Rotation & Scale.
2011-05-03 07:09:02 +00:00
Joseph Eagar
f7ff502e77 =bmesh= fixed unintiialized memory bug, thanks to Francisco De La Cruz 2011-05-03 03:05:15 +00:00
Joseph Eagar
03734f5c58 =trunk=
Recommitted eltopo collision code (but disabled by default)
with Genscher's permission.

To use, you need to install liblapack and libblas
2011-05-03 01:48:15 +00:00
Campbell Barton
d8eafe14c6 fix [#27148] *Invalid Path* in all "operator presets" dropdowns 2011-05-02 17:29:30 +00:00
Brecht Van Lommel
c2f18383f9 Fix #27165: uvedit mesh selection sync did not handle click / shift+click
for switching selection modes in the header.
2011-05-02 11:34:57 +00:00
Brecht Van Lommel
bee2523a41 Related to bug #27004: there is now an option to disable color management for
GLSL. I've tried to find a quicker way to do it that still looks the same, but
couldn't find a formula that didn't have major color shifts.
2011-05-02 09:08:43 +00:00
Brecht Van Lommel
5aef2f1ae2 Fix #27243: missing seed button for halo materials. 2011-05-02 08:56:53 +00:00
Joseph Eagar
e64fba68a0 =bmesh=
Added a temporary (but fairly complete) wavefront 
obj exporter.  There's no importer as yet, however.
2011-05-02 00:58:33 +00:00
Joseph Eagar
088899236b =trunk=
Recommitted eltopo collision code (but disabled by default)
with Genscher's permission.

To use, you need to install liblapack and libblas
2011-05-01 21:39:13 +00:00
Campbell Barton
6b0d932c0d warp modifier, added in the render branch for durian.
simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types.
2011-05-01 15:16:59 +00:00
Tamito Kajiyama
b9d4121283 Merged changes in the trunk up to revision 36408. 2011-05-01 13:50:38 +00:00
Campbell Barton
75494ea5b4 - remove UV_OT_select_inverse, instead use invert option for UV_OT_select_all.
- fixed INVERT option for UV_OT_select_all.
2011-05-01 09:21:45 +00:00
Sergey Sharybin
05538a7c54 Fix #27239: "A" menu in Sculptmode fails
Simple incorrect property accessing fix (enum_items vs. items).

Additional change: removed hotkey to toggle airbrush in sculpt mode
TODO: incorrect hotkeys are shown in stroke method menu, but it's how
      hotkey string detecting works now.
2011-05-01 07:39:21 +00:00
Joseph Eagar
9736061c07 =trunk=
Made some improvements to the point density texture.  Added support
for tweaking the falloff with a custom curve.  Also coded new
falloff types based on the age or velocity of particles.

Also added a test break check to the volumetric shade cache code,
to avoid nasty hangups from the preview render (on render, exit,
etc).
2011-05-01 03:57:53 +00:00
Campbell Barton
2cdb79239b fix [#27199] Copy Mirrored UV Coords missing the reverse option 2011-04-29 05:32:27 +00:00
Campbell Barton
f3a9b7580e spelling corrections. 2011-04-29 04:43:36 +00:00
Campbell Barton
2cd78c385d fix [#27196] Traceback caused by preset selection 2011-04-28 09:52:16 +00:00
Brecht Van Lommel
4e235c184b Blender modifications for Cycles integration.
Some notes about code status:

* The Blender modifications were fairly quickly put together, much more code
  polish and work is needed to get this to a state where it can be committed
  to trunk. Files created with this version may not work in future versions.

* Only simple path tracing is supported currently, but we intend to provide
  finer control, and more options where it makes sense.

* For GPU rendering, only CUDA works currently. The intention is to have the
  same kernel code compile for C++/OpenCL/CUDA, some more work is needed to
  get OpenCL functional.

* There are two shading backends: GPU compatible and Open Shading Language.
  Unfortunately, OSL only runs on the CPU currently, getting this to run on
  the GPU would be a major undertaking, and is unlikely to be supported soon.
  Additionally, it's not possible yet to write custom OSL shaders.

* There is some code for adaptive subdivision and displacement, but it's far
  from finished. The intention is to eventually have a nice unified bump and
  displacement system.

* The code currently has a number of fairly heavy dependencies: Boost,
  OpenImageIO, GLEW, GLUT, and optionally OSL, Partio. This makes it difficult
  to compile, we'll try to eliminate some, it may take a while before it
  becomes easy to compile this.
2011-04-27 14:36:02 +00:00