Commit Graph

6797 Commits

Author SHA1 Message Date
Martin Poirier
a503713d6c Moving netrender to addons 2011-03-22 01:40:22 +00:00
Campbell Barton
f3686b5885 py/api registration:
move calls to the classes register/unregister function into register_class() / unregister_class() and add docs.

also other minor changes:
- remove face sorting keybinding, was Ctrl+Alt+F, this is quite and obscure feature and face order normally doesn't matter, so access from Face menu is enough.
- add commented out call to mesh.validate() in addon template since its useful to correct incomplete meshes during development.
2011-03-22 01:38:26 +00:00
Campbell Barton
74a996c869 fix [#26385] operator edit_properties return error 2011-03-21 23:53:19 +00:00
Campbell Barton
379f55f54c fix for error printing class register error, remove an unneeded check. 2011-03-21 22:17:01 +00:00
Campbell Barton
2513b194a2 pedantic edit, no need to initialize var. 2011-03-21 12:40:06 +00:00
Campbell Barton
2e6a02438e move script directories for internal blender scripts.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators

scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.

~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-03-21 12:35:49 +00:00
Janne Karhu
28d39473fc Changed the particle physics "timetweak" value to a more descriptive "timestep" value, which is in seconds.
* Done purely in rna, internally particles still use the timetweak value.
2011-03-21 10:53:29 +00:00
Campbell Barton
599bd1cbda patch from Martin, call classes register/unregister functions.
Modified to only do one lookup.

from Martin: 
 "Basically, what it does is allow you to add register and unregister class methods to rna types, this way you don't have to rely on module register/unregister methods to setup your types properly (and it makes them easier to move around when reorganizing code and easier to understand what a type does when reading code). This is especially nice for PropertyGroup classes that are added as properties to existing types, you can easily see in their register methods where they are added and removed in their unregister method. Obviously, those two methods are optional, so current code still works fine."
2011-03-21 06:22:09 +00:00
Joerg Mueller
a50cdf713a Added "Bake Sound to F-Curve" operator to the "Key" menu in the graph editor. 2011-03-20 12:19:21 +00:00
Campbell Barton
fb7975bcf0 remove rigify files from bmesh branch 2011-03-20 10:31:01 +00:00
Tamito Kajiyama
003ab20292 Merged changes in the trunk up to revision 35618.
Conflicts resolved:
source/blender/makesrna/RNA_types.h
source/blender/makesrna/intern/rna_main_api.c
2011-03-19 00:05:30 +00:00
Campbell Barton
e44da6b695 hide addon_utils in bpy.utils & tag/remove unused vars in recent commits. 2011-03-18 20:57:32 +00:00
Campbell Barton
1fec2d179f fix [#26510] Crash when changing an object's property value 2011-03-18 06:36:57 +00:00
Joseph Eagar
baaf0d1b68 add a button for bevel to the view3d toolbar, so it has a place in the ui. 2011-03-17 23:10:05 +00:00
Joshua Leung
e3842d1ca4 Bugfix [#26505] zoom in selected keys on graph editor
Not really a "bug", but it was on my todo anyways. Based on patch
[#26508] by Campbell, with a few modifications including extending
this to the Action/DopeSheet editor too.
2011-03-17 10:02:37 +00:00
Andrea Weikert
67c7fa46db == filebrowser ==
People had trouble finding the 'Create New Directory' operator button in the file browser. Changed this to show the text as well and make button bigger.
2011-03-16 21:05:24 +00:00
Janne Karhu
6dda182a76 Fix for [#26520] Point Density turbulence not accessible in Texture Properties.
* Mistake in the ui file.
* Also found a possible memory leak.
2011-03-16 18:21:31 +00:00
Sergey Sharybin
b8f96b191b "Fix" #26445: edit mode vertex distortion
Discussed with Campbell, it's not actually bug and it's more about limitation
of topology mirror. It will work properly when both sides of mesh have matching
unique topology.
Added note to tooltip, so now unpredictable behaviour shouldn't confuse users
so much.
Also gray out "Topology mirror" when "X Mirror" is disabled.
2011-03-15 09:04:26 +00:00
Campbell Barton
4c3b8f0f7d fix [#26503] Copy Mirrored UV coords exception 2011-03-14 23:52:50 +00:00
Campbell Barton
82783cd0cd pep8 edits and remove commented code from last commit. 2011-03-14 23:17:52 +00:00
Campbell Barton
f2b1645a75 fix/disallow [#26502] segmentationfault on pressing button to browse existing images for UV window
creating RNA within draw functions can free existing RNA, crashing blender when this is already used in the UI.
disallowing this so it raises a python exception.

This was being used to dynamically generate addon categories so for now they are hard coded and we need proper enum-functions for python to do this.
2011-03-14 23:02:47 +00:00
Campbell Barton
2d1ef275f2 bpy.types.libraries.load sphinx doc & examples (doc system needed some updates).
http://www.blender.org/documentation/blender_python_api_2_56_3/bpy.types.BlendDataLibraries.html#bpy.types.BlendDataLibraries.load
2011-03-14 10:31:50 +00:00
Campbell Barton
b0a9dbf9c8 auto-complete was moving the selection. 2011-03-14 06:48:51 +00:00
Campbell Barton
bd1c5d48f2 RNA API Rename
'create' was used as prefix and suffix, change dupli list functions to use as suffix, this matches obj.animation_data_create() & obj.animation_data_clear().
 obj.create_dupli_list() --> obj.dupli_list_create()
 obj.free_dupli_list() --> obj.dupli_list_clear()

Don't use 'create' for object to mesh function since other uses of this are for createing data which stays attached, instead use mathutils style naming convention.
  obj.create_mesh() --> obj.to_mesh()
2011-03-14 01:37:18 +00:00
Tamito Kajiyama
4569f9ae4e Optimized view map calculation by Alexander Beels.
* View map calculation has been intensively optimized for speed by
means of:

1) new spatial grid data structures (SphericalGrid for perspective
cameras and BoxGrid for orthographic cameras; automatically switched
based on the camera type);

2) a heuristic grid density calculation algorithm; and

3) new line visibility computation algorithms: A "traditional"
algorithm for emulating old visibility algorithms, and a "cumulative"
algorithm for improved, more consistent line visibility, both exploiting
the new spatial grid data structures for fast ray casting.

A new option "Raycasting Algorithm" was added to allow users to choose
a ray casting (line visibility) algorithm.  Available choices are:

- Normal Ray Casting
- Fast Ray Casting
- Very Fast Ray Casting
- Culled Traditional Visibility Detection
- Unculled Traditional Visibility Detection
- Culled Cumulative Visibility Detection
- Unculled Cumulative Visibility Detection

The first three algorithms are those available in the original
Freestyle (the "normal" ray casting was used unconditionally, though).
The "fast" and "very fast" ray casting algorithms achieve a faster
calculation at the cost of less visibility accuracy.

The last four are newly introduced optimized options.  The culled
versions of the new algorithms will exclude from visibility
calculation those faces that lay outside the camera, which leads to a
faster view map construction.  The unculled counterparts will take all
faces into account.  The unculled visibility algorithms are useful
when culling affects stroke chaining.

The recommended options for users are the culled/unculled cumulative
visibility algorithms.  These options are meant to replace the old
algorithms in the future.

Performance improvements over the old algorithms depend on the scenes
to be rendered.

* Silhouette detection has also been considerably optimized for speed.

Performance gains by this optimization do not depend on scenes.

* Improper handling of error conditions in the view map construction
was fixed.
2011-03-14 00:36:27 +00:00
Thomas Dinges
1e4010cad6 * Small code cleanup/removal 2011-03-13 20:39:15 +00:00
Campbell Barton
ca95a6f415 - lightmap pack wasnt reporting no mesh errors properly.
- cleanup headers.
- cmake on *nix was always writing to /bin/./2.56
2011-03-13 06:02:20 +00:00
Tamito Kajiyama
c8deda3276 Merged changes in the trunk up to revision 35505.
Conflicts resolved:
source/blender/makesdna/DNA_material_types.h
2011-03-13 02:10:39 +00:00
Campbell Barton
8c526e79e3 library loading api.
this is not well suited to RNA so this is a native python api.

This uses:
  bpy.data.libraries.load(filepath, link=False, relative=False)

however the return value needs to use pythons context manager, this means the library loading is confined to a block of code and python cant leave a half loaded library state.


eg, load a single scene we know the name of:
  with bpy.data.libraries.load(filepath) as (data_from, data_to):
      data_to.scenes = ["Scene"]


eg, load all scenes:
  with bpy.data.libraries.load(filepath) as (data_from, data_to):
      data_to.scenes = data_from.scenes


eg, load all objects starting with 'A'
  with bpy.data.libraries.load(filepath) as (data_from, data_to):
      data_to.objects = [name for name in data_from.objects if name.startswith("A")]

As you can see gives 2 objects like 'bpy.data', but containing lists of strings which can be moved from one into another.
2011-03-12 16:06:37 +00:00
Thomas Dinges
ce5c1466a1 2.5 Fluid UI Python Script:
* Code cleanup, no UI changes, reduced code from 1244 lines to 1228 lines.
2011-03-12 15:24:16 +00:00
Janne Karhu
5b75593c23 Completely refactored sph fluid particles. Only the very core of the algorithm remains
the same, but big changes have happened both on the outside and on the inside.

New UI:
* The old parameters were quite true to the underlying algorithm, but were quite obscure
  from a users point of view. Now there are only a few intuitive basic parameters that
  define the basic fluid behavior.
** By default particle size is now used to determine the interaction radius, rest
   density and spring rest lengths so that it's easy to get stable simulations by simply
   emitting particles for a few frames and adjusting the particle size (easy when the
   particle size is drawn) so that the fluid appears continuous (particles are touching
   eachother).
** Stiffness - in reality most fluids are very incompressible, but this is a very hard
   problem to solve with particle based fluid simulation so some compromises have to be
   made. So the bigger the stiffness parameter is the less the fluid will compress under
   stress, but the more substeps are needed for stable simulation.
** Viscosity - how much internal friction there is in the fluid. Large viscosities also
   smooth out instabilities, so less viscous fluids again need more substeps to remain
   stable.
** Buoancy - with high buoancy low pressure areas inside the fluid start to rise against
   gravity, and high pressure areas start to come down.

* In addition to these basic parameters there are separate advanced parameters that can
  either be tweaked relative to the basic parameters (or particle size) or defined
  independently.
** Repulsion - the stiffness parameter tries to keep the fluid density constant, but this
   can lead to small clumps of particles, so the repulsion keeps the particles better
   separated.
** Stiff viscosity - the normal viscosity only applies when particles are moving closer to 
   eachother to allow free flowing fluids. Stiff viscosity also applies smoothing to
   particles that are moving away from eachother.
** Interaction radius - by default this is 4 * particle size.
** Rest density - by default this is a density that the particles have when they're packed
   densely next to eachother.
** Spring rest length - by default this is 2 * particle size.

* There are also new options for 3d view particle coloring in the display panel to show
  particle velocity and acceleration. These make it easier to see what's happening in the
  fluid simulations, but can of course be used with other particles as well.

* Viscoelastic springs have some new options too. The plasticity can now be set to much
  higher values for instant deletion of springs as the elastic limit is exeeded. In addition
  to that there is an option to only create springs for a certain number of frames when a
  particle is born. These options give new possibilities for breaking viscoelastic fluids.

New in the code:
* Most of the fluids code is now thread safe, so when particle dynamics go threaded there
  will be a nice speed boost to fluids as well.
* Fluids now use a bvh-tree instead of a kd-tree for the neighbor lookups. The bvh-tree 
  implementation makes the code quite a bit cleaner and should also give a slight speed
  boost to the simulation too.
* Previously only force fields were calculated with the different integration methods, but
  now the fluid calculations are also done using the selected integration method, so there
  are again more choices in effecting simulation accuracy and stability. This change also
  included a nice cleanup of the whole particle integration code.

As the internals are pretty stirred up old particle fluid simulations will probably not
work correctly straight away, but with some tweaking the same level of control is still
available by not using the "relative versions" of the advanced parameters (by default these
are not used when loading old files).
2011-03-12 12:38:11 +00:00
Janne Karhu
01b547f993 Fix for [#26457] Physics Size attribute affects hair particle DupliObjects while hidden
* Forgotten settings for the "simple hair" ui.
2011-03-11 11:15:35 +00:00
Ervin Weber
102c5e0ad4 2011-03-11 07:59:43 +00:00
Campbell Barton
9c032756e9 when checking for windows check sys.platform starts with "win" rather then '== "win32"' & avoid importing platform.
also add some notes to CMake options.
2011-03-11 01:24:16 +00:00
Campbell Barton
d59e208216 also enable edge-seam unwrapping when running the mark_seam operator. 2011-03-10 06:06:55 +00:00
Campbell Barton
3ad8fd44c4 request from Jedrzej Slewczuk's:
Option for tagging creases (Ctrl+RMB) to also re-unwrap the mesh.
 In 2.42 this could be done by setting rt==8 (very hidden), now its a little less hidden (in the toolbar).
2011-03-10 05:52:16 +00:00
Campbell Barton
6a32442855 revert r35438, Martin doesn't like having this option tacked on. 2011-03-10 00:38:23 +00:00
Campbell Barton
1110c80696 add option requested [#25598] projection surface snap issue
for retopo workflow you don't wan't to project the mesh onto its self, added option not to.
2011-03-09 22:45:34 +00:00
Campbell Barton
94a8435124 make python UV functions use a popup UI rather then redo UI, they are not fast enough. 2011-03-09 11:01:44 +00:00
Campbell Barton
897c2ede13 py/ui: ensure extensions which add draw functions for menus/headers/panels always get the default operator context, not the one that was last set. 2011-03-09 10:57:56 +00:00
Campbell Barton
2b88ba069f lightmap pack: made into an operator & added to UV calc menu 2011-03-09 10:49:12 +00:00
Campbell Barton
c9dbef90b1 working with bpy 2.5x api, convert into operator next. 2011-03-09 08:35:17 +00:00
Campbell Barton
44648fdf99 update for py3.x syntax and mostly pep8 compliant 2011-03-09 04:08:38 +00:00
Campbell Barton
bf4323ab6a copy from 2.4x, update to 2.5x next.
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/uvcalc_lightmap.py release/scripts/op/uvcalc_lightmap.py
2011-03-09 04:01:40 +00:00
Campbell Barton
b629256d42 moving to addons & splitting for lazy loading of eps/png/svg
TODO, add to defaults when startup.blend is updated.
2011-03-09 02:07:44 +00:00
Ton Roosendaal
3a43e08deb Bugfix & Feature fix: Only Shadow Material options
Patch from Miika Hämäläinen.

The old Material "Only Shadow" used an ancient 'best guess'
formula using Lamp Distance and some averaging for converting
shadow values to alpha.
A couple of bug reporters already complained about the not
very predictable renders. Miika fixed this by adding two
new options, to only give the true shadow factor exclusively,
or to give a result including light intensity values.

More info:
http://projects.blender.org/tracker/index.php?func=detail&aid=26413&group_id=9&atid=127
2011-03-08 16:08:43 +00:00
Campbell Barton
efb5f6008f temp workaround [#26397] Console error when selecting certain entries in the Help Menu (Report a Bug)
bug in python 3.2, reported upstream: http://bugs.python.org/issue11432
2011-03-08 01:03:27 +00:00
Martin Poirier
988886a73d Fix keymap operator polling functions to be a bit safer. 2011-03-07 23:53:08 +00:00
Campbell Barton
c9685af1ff use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
Campbell Barton
cfd9d6d190 Drop support for python 3.1.
for building py3.2 on *nix see:
  http://wiki.blender.org/index.php?title=Dev:2.5/Doc/Building_Blender/Linux/Troubleshooting#Python

also fixed possible buffer overrun with getting the fake filepath for a blender textblock.
2011-03-07 11:53:40 +00:00