* Added a constraint tab in the buttons window.
* Added more sequencer buttons (effect strips).
Note: Sequencer buttons will go into the sequencer itself (n-key Panel) later.
* Particle button tweaks by William Reynish. Thanks!
* Some RNA fixes and new properties.
-Many things not yet working properly :)
-Experimental new (hopefully more logical) categorization of buttons, feedback on this is very welcome.
-Separate render & draw types, for example now there is actually a render option "halo" instead of all the different point draw types.
-Particles get recalculated only from buttons that actually change something that has to be recalculated, for example changing visualization doesn't reset particles any more.
-Boid physics buttons are still missing as I'm currently redoing the whole boids code.
-Point caching is still very wip, so baking is not possible for example, but I added a few cache baking flags for rna that were/will be needed for particle buttons logic.
DXF-Library log:
v1.31 - 2009.06.02 by migius
- modif _Entity class: added paperspace,elevation
v1.30 - 2009.05.28 by migius
- bugfix 3dPOLYLINE/POLYFACE: VERTEX needs x,y,z coordinates, index starts with 1 not 0
DXF-Importer: minor changes
DXF-Exporter log:
v1.34 - 2009.06.02 by migius
- support XYmirrored 2d-curves to POLYLINEs: works correct only for rotX,rotY==0.0
- support thickness and elevation for curve-objects
- fix extrusion 210-code (3d orientation vector)
- fix POLYFACE export, synchronized with dxfLibrary.py
- changed to the new 2.49 method Vector.cross()
- output style manager (first try)
v1.33 - 2009.05.25 by migius
- bugfix flipping normals in mirrored mesh-objects
- added UI-Button for future Shadow Generator
- support curve objects in projection-2d mode
- UI stuff: camera selector/manager
- script template use new property syntax
- Python could set the axis/hat to a negative index and crash blender (nobody complained)
- Servo control UI had overlapping text
- CValue warning ShowDeprecationWarning("val = ob.attr", "val = ob['attr']"); had false positives because of python using getattr() internally. Only show the wanring now when a CValue is found.
- Py functions that accepted a vector and a GameObject were slowed down by PySequence_Check() first called on the GameObject, though this would fail it would try and get attributes from the game object - ending up in ~8 attribute lookups each time. Avoiding PySequence_Check() makes ob.getDistanceTo(otherOb) over twice as fast.
- Joystick hat events could crash the BGE for joysticks with more then 4 hats.
- PLY Import failed on PLY files from Carve, added some extra types.
- export is initiated by an operator, output filepath is hardcoded for now.
- added code in bpy_interface.c to put 'scripts/bpymodules' in sys.path.
- no UI atm, using default option values, don't know how to do it yet
Cleanup commit:
- Yafray removed. Also did cmake/scons files, but didn't compile with it,
so test would be appreciated :)
- Removed old crap from Windows release dir, should be checked on
further by windows release builder later.
* Wrapped the constraint layout to python and deleted the corresponding C code.
ToDo: 4 constraints are still C code (IK, Script, Action and Rigid Body Joint)
* Some Constraint RNA fixes.
* Wrapped the Shrinkwrap Constraint in RNA.
* Added panels with dummy preview template.
* Added constraints panel for bones next to objects, though it
doesn't work that well yet, the operators and code need to be
changed so they don't assume it is one or the other in/out
of posemode.
* Added some graying out in the scene and world buttons.
Brecht, would you be able to have a look at this if you have time - I can't
figure out how to trigger the python file to register the header instead of
what's in outliner_header.c.
note: The new 'Toggle' options in the UI api should be
avoided for normal text buttons, and used sparingly
otherwise. We want to avoid having two inconsistent
appearances for the same type of buttons.
Separated out the code for defining the layout for the constraint targets since its practically the same (with a few minor variations) for all of the other constraints.
* Added Constraints template and Add Constraint operator.
* Added toggle=True/False parameter to uiItemR, to get a
toggle button (actual button) rather than an "option"
button (checkbox)
* Added OPTION/OPTIONN button type, to distinguish with
TOG/TOGN.
RNA:
* Make all modifier pointers editable, including correct updates.
* Added notifiers and updates to constraints.
* Fix a stack corruption, pointed out by Andrea, and potentially
causing crashes.
* object_drop.py - option to orient to face normal (useful for scattering objects over terrain), accounts for normal flipping and can adjust the orientation %.