Commit Graph

218 Commits

Author SHA1 Message Date
Thomas Dinges
2d677efb3b Startup blend:
* Default material missed the mat preview icon.
2011-04-10 08:29:17 +00:00
Thomas Dinges
e0c759ece3 Startup blend:
* Removed the second console in the "Scripting" Screen Layout.
2011-04-10 07:53:18 +00:00
Ton Roosendaal
89e4de45e4 Startup.blend update:
- Clip in 3d window now 1000 (2nd try :)
- Raytrace "Instances" default
2011-04-04 16:58:17 +00:00
Ton Roosendaal
3fb74f8e59 Startup.blend update
- make outliner search unrestricted
  - clip-end not on 5000 (zbuffer errors), but on 1000
  - disabled continious grab
  - "duplicate action" default on
  - addon svg import default on
2011-04-03 16:55:58 +00:00
Campbell Barton
7283e7cf11 change addon defaults.
- export uv layout enabled.
- 'render_netrender' enabled (still needs being made into an addon).
- export camera data disabled.
2011-03-14 03:49:38 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Andrea Weikert
b39f09e962 == UI icons ==
* Moved ICON_BLENDER away from (0,0) spot in blenderbuttons, since ICON_BLENDER=0 define is conflicting ICON_NULL define as well as with logic checks for nonzero icon id.
* This solved bug where ICON_BLENDER can't be set from Python as well as when using new UI functions from within Blender.
2011-02-27 16:58:37 +00:00
Joseph Eagar
f01261d040 merge with/from trunk at r35190 2011-02-27 06:19:40 +00:00
Campbell Barton
89c617a116 remove nan-makefiles 2011-01-30 15:29:22 +00:00
Campbell Barton
d340fb94a8 new startup.blend with official io addons enabled,
also include STL since this is an important format which we can support officially.
2011-01-14 17:41:33 +00:00
Ton Roosendaal
4819c9bdfa Part one of 2.56-beta release commit
(Splash picked by Durian team to honour team Argentina!)
2010-12-29 19:05:00 +00:00
Campbell Barton
5e382eb8e5 rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Ton Roosendaal
9aace59708 IRC report fix:
Text edit mode (3d): brought back the ALT+Backspace mode for
typing accented characters. Works with an operator property,
so the hotkey for it is free to define.

Example: type 'a', alt+backspace and then 'o'
works to combine characters with ' ` ~ o / and ^
2010-12-10 13:31:59 +00:00
Campbell Barton
afacd18498 use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
Campbell Barton
b45c3363fd fix for some pedantic warnings. 2010-12-03 01:52:28 +00:00
Campbell Barton
050e863560 bugfix [#24798] Texture panels are shown in wrong order 2010-11-30 01:03:17 +00:00
Mitchell Stokes
d43d5d7690 Getting BLF to work with the Blenderplayer. 2010-11-12 07:16:33 +00:00
Nathan Letwory
a213dc2679 Commit new splash and bump version. Ready for tagging! 2010-10-27 11:33:04 +00:00
Campbell Barton
c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
Campbell Barton
3665257dbf bugfix [#24062] draw_view_icon() broken
icons needed adding to the new theme
2010-09-30 07:31:37 +00:00
Matt Ebb
1fe90ba049 Fixed the splash screen: previous had incorrect colour, typography, no transparent header. 2010-09-11 00:19:38 +00:00
Joseph Eagar
bb7339a7ae merge with trunk at r31523 2010-09-04 05:31:25 +00:00
Guillermo S. Romero
95aa8cfa4a Update address in license block. 2010-08-10 21:22:26 +00:00
Campbell Barton
3d0cf3acf1 updated brush options from last commit so they are filtered correctly (sculpt brushes only available in sculpt mode) 2010-08-04 12:51:32 +00:00
Brecht Van Lommel
83ff2857ae Fix #23014: 3d view pivot point default was bounding box instead of
median point as in 2.4x.
2010-07-27 10:06:43 +00:00
Jason Wilkins
3b5b761a56 == Sculpt/Paint Fixes ==
* Fix: unify strength and size did work consistently with other paint modes
* Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels
* Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius
* Fix: The default spacing for vertex paint brushes was 3%, should be 10%
* Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default
* Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings
* Fix: The setting of pressure sensitivity was not unified when strength or size were unified.  Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected
* Fix: When using [ and ] to resize the brush it didn't immediately redraw
* Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly.
* Fix: other paint modes did expose the ability to have a  custom brush colors, so I added the small bit of code to allow it.  Note: I made all of the other paint mode brushes white.  Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color.
* I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back.  I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
Jason Wilkins
4c52624524 * enabled tablet pressure for strength for all brushes 2010-07-21 01:39:18 +00:00
Jason Wilkins
015ecdee29 * Polish preset did not enable tablet pressure for strength
* Turned off 'Front-Face Only' for all brushes, it needs more testing
* Added brush icons for other paint modes
* Moved 'tool' panel to bottom of all paint modes
* Moved 'appearance' panel to be next to bottom
* Moved brush selector panel to top of all modes
* Closed all panels except the brush selector panel
* Turned off X symmetry
2010-07-21 00:57:25 +00:00
Brecht Van Lommel
1f6d178b73 2.5 Beta splash screen. 2010-07-20 16:42:23 +00:00
Peter Schlaile
2800c2f0f9 Fixed linking order for datafiles in scons (introduced with Rev 30531)
(blenkernel references the icon data files and had lower priority...)
2010-07-20 13:15:25 +00:00
Jason Wilkins
b618a335f5 * Made the default sculpt icons an internal part of the executable
* Default icons can be selected from a menu
* Option to make a custom icon from a file is present but the UI is disabled because of a mysterious crash
* New startup.blend that has the appropriate icons selected
2010-07-20 11:32:30 +00:00
Jason Wilkins
99c7b0d5c5 Attempt #3 for sculpt startup.blend.c
Since the icons were renamed had to rename them in startup.blend

Issue: now the icon images will show up in image menus
2010-07-20 06:05:25 +00:00
Jason Wilkins
132a1f95c1 * Attempt #2 for new startup.blend
* This file has the default filenames for the sculpt icons

* Note: This does not contain code to make sure that icons get installed to 2.52/datafiles/brushicons so they can be loaded properly
2010-07-20 02:55:08 +00:00
Brecht Van Lommel
5108706176 Fix startup.blend, this was made from a regular blend file, not
the one saved when saving user preferences.

I've left out the brush icons. It's really not acceptable to have
these as image datablocks. Having these packed would also mean
increasing the size of every .blend file by 650 KB. They should be
loaded from the datafiles directory.
2010-07-19 10:45:15 +00:00
Jason Wilkins
87ff29f932 * new factory defaults include Eclectiel's sculpt icons and new default brush settings for the new GSoC sculpt tools 2010-07-19 06:56:08 +00:00
Joseph Eagar
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
Brecht Van Lommel
161ee379a0 2.5: startup.blend changes, these should all be consistent with new datablocks,
mostly the startup.blend was trailing behind. Also renamed B.blend.c.

* Lamp shadow buffer was Classical instead of Classical Halfway.
* Point Lamp was named "Spot".
* Render resolution is 50% 1080p.
* Scene and material bake/use tangent space normal maps.
* Remove empty text datablock.
* Enable auto ray bias on material.
* Change default material diffuse color to match new material.
* Mist start/depth from 0/0 to 5/25 so it does something.
* AO uses Add instead of Multiply.
* Change world colors for new world same as startup.blend.
* Default cube rotation was 0,-0,0 now 0,0,0.
* Enable relative/filter/hide files in user preferences.
2010-07-13 10:29:41 +00:00
William Reynish
c998c676b5 Made the operator panel larger to make more space for the operator settings. Was always too small before. 2010-06-06 20:00:44 +00:00
Campbell Barton
2ebb1c63f7 finish cleanup to cmake editors, also removed some stuff from scons thats not needed. 2010-06-05 23:27:49 +00:00
Campbell Barton
55d3a2014c have cmake build editors as different libs like scons and nan-makefiles 2010-06-04 11:34:57 +00:00
Matt Ebb
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
Matt Ebb
29ba391a16 Turned on auto-execute python scripts by default, as agreed in recent meeting.
Also added notice to download page:
http://www.blender.org/download/get-25-alpha/

Which links to here, too:
http://wiki.blender.org/index.php/Doc:2.5/Manual/Introduction/Installing_Blender/Security
2010-05-10 01:44:55 +00:00
Matt Ebb
b18d377292 Updated icon set, thanks jendryzch! 2010-05-03 03:33:20 +00:00
Daniel Salazar
09f2b457f8 Set all brushes default distance
Edit mode back geometry occlusion on
Render size to %100 (%25 default is confusing)
Allow negative frames disabled by default (the use cases of this are
very few for it to be on by default)
2010-04-29 06:42:31 +00:00
Daniel Salazar
7dd251bb2b Manipulator combo was a bit too much cluthering for default, reverting
that. Enabled grease pencil smooth stroke
2010-04-28 07:36:47 +00:00
Daniel Salazar
68e68af102 - Increased default 3D View clipping
- Default cube properly selected
- Using transform manipulator combo (loc/rot/size)
- Default sculpt brush spacing was too wide (jagged strokes)
2010-04-28 06:46:44 +00:00
Daniel Salazar
574d1117f8 Tweaking of default preferences: Playback FPS on, larger miniaxis, bit
faster smoothview, third scene lamp ON (shading looked completly dark
from below)
2010-04-28 06:18:16 +00:00
Andrea Weikert
cf4d63c09d == sequencer ==
* new icon for split view (at least temporary)
* icon buttons in header rather than popup menus for better efficiency (can easily be changed in python UI script again)
2010-04-18 18:46:16 +00:00
Campbell Barton
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
Matt Ebb
ecf98473c2 Turned off 'Emulate 3 button mouse' in default startup blend.
In this day and age most people have 3 button mice, so this option can now be the
exception not the rule  - causes enough issues with conflicts. This commit won't
disturb existing saved configs.
2010-04-16 05:23:04 +00:00