Commit Graph

3153 Commits

Author SHA1 Message Date
Campbell Barton
00acdb6292 remove CD_POLYINDEX customdata layer:
reported as [#29376] BMESH_TODO: remove tessface CD_ORIGINDEX layer

for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces.
(CD_POLYINDEX and CD_ORIGINDEX).

as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on
the same derived mesh, and polygons only store the original index values.
2012-10-30 19:20:17 +00:00
Tamito Kajiyama
15ed834343 Merged changes in the trunk up to revision 51718.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/makesrna/intern/rna_scene.c
release/datafiles/startup.blend
2012-10-29 01:09:12 +00:00
Campbell Barton
0c6a0b293f style cleanup 2012-10-28 15:23:16 +00:00
Sergey Sharybin
694aef1933 Fix #32981: Render baking redraw 2012-10-28 12:08:36 +00:00
Campbell Barton
9fc95bd7ee use min/max inline functions where MIN2/MAX2 were doing type conversion. 2012-10-27 11:18:54 +00:00
Campbell Barton
aeba4950c3 style cleanup 2012-10-27 10:42:28 +00:00
Campbell Barton
e903701450 style cleanup 2012-10-27 01:46:47 +00:00
Campbell Barton
0e3de1df4b fix [#31661] Custom properties do no respect min/max values
also renamed function added prev commit
2012-10-26 10:54:02 +00:00
Campbell Barton
0e6f8e3e25 fix for crash when a python operator or render engine was freed in the C code and then referenced from python.
now further access in python gives an exception at the line when the freed data is accessed.
2012-10-26 10:33:57 +00:00
Campbell Barton
c93978d445 code cleanup: some edits for unused vars in recent smooth addition and some style edits. 2012-10-24 11:31:57 +00:00
Ton Roosendaal
c9e489b53b Bugfix #32617
Text object render error.

Issue was caused by FLT_EPSILON being used to check for zero-sized faces, for
getting a reliable normal of front/backfaces of polygons. This value is too
small, giving occasional bad looking faces.

In other parts of code FLT_EPSILON10 was being used, that works much better.

Note for the future: here using doubles internally would be advised.
2012-10-24 09:33:29 +00:00
Brecht Van Lommel
84032e97aa Fix #27834: AAO color bleeding failure case with raytraced shadows. 2012-10-23 19:10:21 +00:00
Campbell Barton
fec81d9b56 use min_ max_ functions in more places.
also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong.
2012-10-23 16:21:55 +00:00
Brecht Van Lommel
b131359834 Fix #32867: normal map baking issue with flat shaded faces since bmesh. Also
removed the old unused normal map tangent computation code.
2012-10-23 14:57:49 +00:00
Campbell Barton
101660c809 code cleanup: give rng functions BLI prefix. 2012-10-23 13:50:44 +00:00
Campbell Barton
f70d2c65d8 rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
Jeroen Bakker
0c1b6ac3b3 Fix for [#28927] Z-Transp disables Material Pass Index 2012-10-23 07:20:37 +00:00
Campbell Barton
1767b65846 style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c 2012-10-23 03:38:26 +00:00
Sergey Sharybin
3285d47842 Fix #32930: texture colors in material nodes (blender internal) are brighter than normal
There was a missing byte buffer linearization for shader nodes.

Also fixed incorrect image input color space refresh when image is packed.
2012-10-22 17:34:06 +00:00
Ton Roosendaal
63f042250f Bugfix #30378
Full Sample Antialiasing render gave fireflies with halos - especially on edges of polygons.
Reason was FSA exception case in code, using uninitialized color array.

Probably these fireflies were hunting us already for many many years.
2012-10-22 14:49:37 +00:00
Bastien Montagne
26d0492653 A final bunch of UI messages fixes and tweaks, and some BKE_report()<->BKE_reportf() fixes. 2012-10-21 14:02:30 +00:00
Ton Roosendaal
9e830c0c9c Bugfix #27504
Render error.
Particle systems that duplicate group instances were setting the wrong
layer to the instanced objects, the correct layer is the particle system
itself - as being shown in the viewport correctly already.

Old report from May 2011 :)
2012-10-21 13:30:18 +00:00
Campbell Barton
d599b643b7 style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
Campbell Barton
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
Campbell Barton
7deb8d8a26 code cleanup: spelling 2012-10-20 20:36:51 +00:00
Campbell Barton
bc8f602601 style cleanup 2012-10-20 18:46:57 +00:00
Tamito Kajiyama
55015daa43 Merged changes in the trunk up to revision 51448.
Conflicts resolved:
source/blender/blenkernel/CMakeLists.txt
source/blender/blenloader/intern/readfile.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesrna/intern/rna_main_api.c
2012-10-20 16:48:48 +00:00
Campbell Barton
9f8070d047 code cleanup:
- define array sizes for functions that take vectors.
- quiet some -Wshadow warnings.
- some copy/paste error in readfile.c made it set the same particle recalc flag twice.
2012-10-20 08:02:18 +00:00
Sergey Sharybin
427a90d336 Color Management: texture baking should be correct when color management is disabled 2012-10-16 15:20:18 +00:00
Sergey Sharybin
51fe26b78d Fix #32891: Bake to Texture didn't use color management flag properly 2012-10-16 15:07:01 +00:00
Campbell Barton
92862f96dc code cleanup: use float sizes for function args. 2012-10-15 23:11:59 +00:00
Sergey Sharybin
f5cc313d9d Clamp minimal tile size with Save Buffers and FSAA enabled
That was an old check whether tiled EXRs are used during rendering
since version 2.42 where there indeed was a special check for tile
size in EXR tile code.

Now it seems EXR could handle tiles with non-equal size and no
extra tile size check happens for EXR. Anyway EXR tile initialization
happens after initparts, so clamping size in initparts should be
safe for EXR tiles as well.
2012-10-15 12:54:12 +00:00
Campbell Barton
da9394f596 code cleanup: define sizes of vectors for function args and use C style comments 2012-10-15 09:11:17 +00:00
Campbell Barton
504180674e style cleanup: bge 2012-10-15 04:16:34 +00:00
Campbell Barton
76d0ae0b3e fix for incorrect initial boundbox with svbvh raytracing. (bad use of FLT_MIN) 2012-10-14 13:18:32 +00:00
Campbell Barton
8e01b8959e style cleanup 2012-10-14 13:08:19 +00:00
Sergey Sharybin
76e2706b30 Fixed missing display buffer and mipmaps invalidation in cases only
few of selected objects failed to bake.
2012-10-14 06:59:01 +00:00
Bastien Montagne
9f21b799c4 And more UI messages spell check. 2012-10-13 13:40:05 +00:00
Campbell Barton
40186a8c11 remove BLI_noise from BLI_blenlib.h, not that many files need this. 2012-10-12 00:18:32 +00:00
Daniel Genrich
cb634b9100 Google Summer of Code project: "Smoke Simulator Improvements & Fire".
Documentation & Test blend files:
------------------
http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements

Credits:
------------------
Miika Hamalainen (MiikaH): Student / Main programmer

Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch
Google: For Google Summer of Code 2012
2012-10-10 13:18:07 +00:00
Sergey Sharybin
9829ba31b9 Color Management: fixed color management-less texture rendering
There was a missing check for whether color management enabled or not when
converting byte textures to linear space.

This commit also fixes wrong texture preview rendering, which was applying
sRGB transform twice, making procedural textures bright. This will make
float textures being previewed dark (in a linear space) but that's how it
used to behave in pre-OCIO color management.
2012-10-10 05:56:49 +00:00
Campbell Barton
97d4fb4161 code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
Sergey Sharybin
4a5f09fc65 Fix #32795: Memory leak when rendering to video file 2012-10-08 12:58:37 +00:00
Campbell Barton
ebb8d3996c code cleanup: replace VECADDISFAC with math function. 2012-10-08 00:51:55 +00:00
Campbell Barton
e8872a8ea2 style cleanup: if(); 2012-10-07 09:48:59 +00:00
Tamito Kajiyama
1fe70c07a0 Merged changes in the trunk up to revision 51126.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/windowmanager/WM_types.h
2012-10-06 23:32:21 +00:00
Campbell Barton
4cc29110aa fix writing past array bounds in imagewraposa().
also correct array sizes in othere areas.
2012-10-06 12:04:09 +00:00
Brecht Van Lommel
fedc8e1722 Cycles: add "From Dupli" option for texture coordinate node. This gets the
Generated and UV coordinates from the duplicator of instance instead of the
object itself.

This was used in e.g. Big Buck Bunny for texturing instanced feathers with
a UV map on the bird. Many files changed, mainly to do some refactoring to
get rid of G.rendering global in duplilist code.
2012-10-04 21:40:39 +00:00
Campbell Barton
d8144ef0f5 style cleanup: comment blocks 2012-10-04 13:26:15 +00:00
Sergey Sharybin
1d7bf727ff Fix #32695: Can't disable color management for 3D view
Made it so viewport will disable color management if display device set to None.

This solves couple of regressions, mainly related on old BGE files and made
None display behave exactly as old color management disabled.
2012-10-01 11:14:02 +00:00