Commit Graph

3153 Commits

Author SHA1 Message Date
Campbell Barton
19154014b8 remove viewfac from Render struct, its only used locally 2010-03-05 13:00:48 +00:00
Tamito Kajiyama
6f4ff64570 Merged changes in the trunk up to revision 27226 (Blender 2.5 alpha 2 release point). 2010-03-02 21:57:16 +00:00
Tamito Kajiyama
6a681bca45 Made an attempt for fixing an instability issue regarding animation
rendering.

RE_BlenderFrame() and RE_BlenderAnim() are Blender's internal
top-level rendering API functions for a single frame and a series of
frames, respectively.  These functions rely on global variables to
keep render pipeline states.  Freestyle's stroke rendering was also
using RE_BlenderFrame to render a temporary scene of stroke meshes.
These nested calls of the top-level rendering API functions were
causing broken render pipeline states and eventually led to a crash.

This commit is intended to fix the issue, by introducing an rendering
API function RE_RenderFreestyleStrokes specifically used for stroke
rendering in Freestyle.  The new function does not do anything with
regard to the global variables in the rendering API implementation.
2010-03-01 21:51:14 +00:00
Brecht Van Lommel
1b30b13a4d Fix #21227, #21346 and #21336: image texture wasn't centered correctly
when sculpting and using it from material nodes.
2010-03-01 18:11:09 +00:00
Tamito Kajiyama
b21a994076 Merged changes in the trunk up to revision 27178. 2010-02-28 03:44:15 +00:00
Campbell Barton
9352c9f0c1 use negate_v3 rather then multiplying a vector by -1.0 (no functional changes) 2010-02-26 09:02:52 +00:00
Brecht Van Lommel
494538db13 Fix integer overflow problem in deep shadow buffer. 2010-02-22 15:03:13 +00:00
Tamito Kajiyama
709678ca87 Merged changes in the trunk up to revision 26976. 2010-02-16 22:34:43 +00:00
Brecht Van Lommel
ad01c90ee3 Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00
Brecht Van Lommel
f809cb6fcb Last minute fixes for render crash. 2010-02-16 18:58:15 +00:00
Brecht Van Lommel
2061f91741 Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later
on easier.
2010-02-16 15:49:22 +00:00
Brecht Van Lommel
bd638da9a0 Texture Nodes:
* Remove the manual OSA method but rather pass on derivatives to the
  textures. This means that at the moment e.g. the bricks node is not
  antialiased, but that image textures are now using mipmaps. Doing
  oversampling on the whole nodetree is convenient but it is really
  the individual textures that can do filtering best and quickest.
* Image textures in a texture node tree were not color corrected and
  did not support 2d mapping, now it's passing along shadeinput to
  make this possible. Would like to avoid this but not sure how.
* Fix preview not filling in all pixels when scaling or rotating in
  the texture nodes.
2010-02-16 15:45:19 +00:00
Tamito Kajiyama
ca908e21e2 Added support for transparent stroke colors (again).
Transparent strokes are rendered by means of transparent vertex colors.
To make this possible, Blender's internal renderer has been slightly
extended to allow transparent vertex colors.  When Material::vcol_alpha
is non-zero, the renderer takes MCol::a into account.
2010-02-16 02:10:27 +00:00
Brecht Van Lommel
9bd50214d3 Fix artifacts in bump map render with Object coordinates. Float precision
is problematic here with coordinates being transform by matrix and back by
inverse, so tweaked the epsilons to avoid the problem.
2010-02-15 16:45:45 +00:00
Brecht Van Lommel
12cd5617ea Fix very long render time when using a large filter size with the new
image sample code. I've added a dumb clamping now of dxt/dyt, probably
could use a smarter solution but it's not likely to be noticeable.
2010-02-15 08:29:01 +00:00
Brecht Van Lommel
4be8384e27 Fix #20391: onlyshadow material doesn't render transparent shadows.
Fix #21033: AO + onlyshadow problem. Reverting to the old behavior which
I don't really understand, but at least it's compatible.
2010-02-13 13:17:15 +00:00
Tamito Kajiyama
f022cc4f90 Added changes for escaping from rendering by pressing the ESC key.
ESC key press checks are performed 1) before entering Freestyle, and
2) after the completion of the view map creation.
2010-02-13 11:37:34 +00:00
Tamito Kajiyama
135a944c66 Merged changes in the trunk up to revision 26856. 2010-02-13 01:13:16 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Brecht Van Lommel
d98603129c Added an option "Cast Approximate" to control if a material should cast
shadow when using approximate AO, separate from "Traceable".
2010-02-11 15:43:31 +00:00
Campbell Barton
c2b2ccde45 fix for python not being able to call operators with a executuon context. 2010-02-10 11:10:38 +00:00
Brecht Van Lommel
10240261e9 J-key render switching back, now with 10 slots.
Implementation note: this was done by giving each Render a slot number,
and for every slot a new Render will be created. Not sure if this is
ideal, but it ensures that all passes, render info, etc are separate so
you can also compare render layers and passes, in 2.4x only whatever it
was currently displaying was backed up.
2010-02-09 19:37:37 +00:00
Brecht Van Lommel
ce38137449 Shadow Buffers:
* Bugfix, rasterization was shifted half a pixel.
* Remove scaling of bias by render size, there is something to be
  said for doing to compensate for lower shadow buffer xy resolution,
  however the z-resolution does not change and this seems to have a
  larger effect.
* Remove clamping of filter size by soft factor. Now it is clamped to
  1 pixel instead to ensure there is some AA. Why this was done this
  way is not clear to me, however on decreasing shadow buffer resolution
  this would change the softness by increasing the filter size.
2010-02-09 13:58:07 +00:00
Tamito Kajiyama
ed266e868c Merged changes in the trunk up to revision 26719. 2010-02-08 21:13:33 +00:00
Brecht Van Lommel
ec7df03c86 Warning fixes, one actual bug found in sequencer sound wave drawing. Also
changed some malloc to MEM_mallocN while trying to track down a memory leak.
2010-02-08 13:55:31 +00:00
Martin Poirier
5882355a56 Patch by matd (on irc).
Disables save buffers and full sample when render border is turned on (render doesn't work otherwise because save buffers doesn't support border rendering).
2010-02-07 18:06:12 +00:00
Brecht Van Lommel
f9917af00b Fix #20914: non-normalized AO baking was not working anymore. 2010-02-07 15:24:10 +00:00
Tamito Kajiyama
3f1920f3f2 Merged changes in the trunk up to revision 26669. 2010-02-07 13:19:44 +00:00
Brecht Van Lommel
7d2c4384e2 Fix #20147: AO + onlyshadow wasn't being done right, also updated this
code to work with new ao/env separation.
2010-02-07 11:17:19 +00:00
Brecht Van Lommel
65d05fca0d Fix #20488: fields render was crashing. 2010-02-07 10:42:45 +00:00
Brecht Van Lommel
de90619a46 Fix #20452: motion blur buttons were missing. Motion blur samples
are now also decoupled from antialiasing samples. Implemented by
Matt, I'm just committing the patch.
2010-02-06 20:25:17 +00:00
Campbell Barton
1f3e277121 bugfix [#20709] Strange rendering artifacts in raytraced refraction 2010-02-03 13:54:09 +00:00
Campbell Barton
f80617ab37 render simplify option to disable triangulation.
- triangulating non planer quads is needed to resolve some artifacts however this also ends up triangulating most faces in - Suzzane subsurf level 4 for eg.
this check could be tuned for better performance but for now skipping it is useful for test renders.
2010-02-02 15:51:44 +00:00
Tamito Kajiyama
18a2b9940e Merged changes in the trunk up to revision 26533. 2010-02-01 20:47:23 +00:00
Tom Musgrove
f2a8bb3498 this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00
Brecht Van Lommel
da41eb178b Fix #20830: only rendering Z pass did not give correct Z values. 2010-01-31 23:27:40 +00:00
Matt Ebb
02c6d160d7 Fix [#20901] OPENEXR: Incorrect gamma from colour management
Was working correctly on float render buffers, but not 8bpc render buffers 
(only generated from sequence editor)
2010-01-31 20:53:04 +00:00
Campbell Barton
f749d0361f - hash characters in the path would confuse the output file name and not add numbers to it (when rendering animations).
- added an option to BLI_convertstringframe and BLI_convertstringframe_range to add digits if not found.
- removed BLI_convertstringframe where its obviously not needed - such as loading movies and sounds.
2010-01-30 22:33:47 +00:00
Campbell Barton
3f93d27c4a cmake vars are not using _BF_ in var names. 2010-01-30 19:29:24 +00:00
Damien Plisson
62ebf87d85 OSX : update build scripts for updated openCollada libs + ray tracing optimization option in cmake
OpenCollada new version (721) lib has additional lib files to link with.

Added BF_RAY_OPTIMIZATION option in CMake (as the one in scons) for building SIMD optimized ray tracing code.
2010-01-30 19:07:48 +00:00
Tamito Kajiyama
e307cb1c8c Merged changes in the trunk up to revision 26439. 2010-01-30 17:44:57 +00:00
Brecht Van Lommel
147e782979 Fix #20662: normal map rendering with negative factor didn't flip
the direction correctly.
2010-01-30 14:41:51 +00:00
Tamito Kajiyama
2d8ee7efa3 Merged changes in the trunk up to revision 26409. 2010-01-30 02:58:48 +00:00
Brecht Van Lommel
72cb4548a7 Fix #20223: texture stencil does not work on normal. 2010-01-28 11:40:38 +00:00
Brecht Van Lommel
5445dda295 Ambient Occlusion split up into:
Ambient occlusion: multiplied with direct lighting by default, add
is also still available and more blending methods might be added if
they are useful. This is fundamentally a non physical effect.

Environment lighting: always added as you would expect (though you can
subtract by specifying negative energy). This can be just white or take
colors or textures from the world.

Indirect lighting: only supported for AAO at the moment (and is still
too approximate), and also is always added. A factor is available to
specify how much is added, though value 1.0 is correct.

Also:
* Material ambient value now defaults to 1.0.
* Added Environment, Indirect and Emit pass.
* "Both" blending method is no longer available.
* Attenuation, sampling parameters are still shared, some could be split
  up, though if they are different this would affect performance.
2010-01-27 21:40:08 +00:00
Brecht Van Lommel
f268ab1eba Attempt to fix strand + new bump crash (they can't work together). 2010-01-27 10:30:10 +00:00
Campbell Barton
641774436f am learning bad spelling from blender. grr 2010-01-26 14:00:13 +00:00
Tamito Kajiyama
aa03d0be9a Merged changes in the trunk up to revision 26260. 2010-01-25 21:06:08 +00:00
Daniel Genrich
83dfade37a Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42)
* Better (and windows enabled) OpenMP handling (> 2x-5x speed)
* More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway
* Initial velocity taken from particle settings (no more slow starting)
* Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being)

It's been tested since a while but as usual please report any (new!) bugs. ;-)
2010-01-25 15:10:14 +00:00
Matt Ebb
22ca6f69ca Fix for own bug, voxel data texture was freeing smoke data when it shouldn't
have been.
2010-01-20 09:57:47 +00:00