sockets passed to the nodetree.links.new function, otherwise this could
lead to invalid connections between different node trees! The
ntreeAddLink function has asserts for this, but this condition needs to
be checked in the RNA method calling it.
The problem here was that the hack used to fix T24551 in r32863
would cause the camera to jump back to its pre-transform position
after motionpaths were recalculated. This made it seem like a keyframe
wasn't inserted by AutoKeying (even though it was).
The problem is that the animation curves are first before object updates,
where BKE_pose_rebuild and proxy synchronize will undo the animation when the
proxy is evaluted for the first time after loading.
This is somewhat of a workaround but it's also useful to have the scene updated
once when opening in background mode, and it makes rendering from the UI and
background more similar and so more predictable to give the same result.
When you drag past the smallest size of the list, it switches back to auto-size mode.
This commit makes wider the gap between smallest size and auto-size activation,
previously it could switch to auto-size a bit too easily...
Patch by Brecht, with minor edits by myself, thanks a lot!
Tech details: previous drag-resize handling code was based on the assumption that coords
returned by ui_window_to_block() was relative to the bottom on the uiBlock.
This is in fact completly eroneous, usually this func does not translate at all the coords,
it merely rescale them - except for blocks inside panels, where returned values are relative
to the left/bottom corner of the panel... Pretty confusing, solution for now is to store ref mouse
position in window space, and convert them to block each time, just like current mouse pos.
Summary:
The safe zone, mouse and everything else was relative to the viewport.
It should be relative to the camera 'view' instead.
This problem (noticed while developing the Walk Navigation)
happens when the camera is not centered in the viewport.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: http://developer.blender.org/D78
Removed USE_HIDDEN_PREVIEW from source code as it is now deprecated.
The feature was introduced during project mango to quickly hide previews, now that the previews are hidden by default this feature has no need.
Inside the DNA the flag is still visible in comment, this way no one will reuse that value as it could have some side effects
Jeroen & Monique
- At Mind -
* Move symmetry options to the paint struct (where all paint systems can
make use of it)
* Rename draw_pressure to stroke_active. This is what is really checked
on those occasions that this is used. Also move turning on/off of this
option to the stroke level and avoid doing it on every stroke system.
* Rename BRUSH_RESTORE_MESH to BRUSH_DRAG_DOT. In image painting this
won't restore any mesh, so better have a name that is directly linked to
what the flag actually does.
moved the hide preview logic to a method on bNodeTreeType. This way the node.c keeps clean, but logic could still be shared.
Implementing this per node, can lead to future errors.
In the user preferences all node classes can get its own color
The in/out color is splitted into 2 sepatate colors
the rna has been updated to better names
The effect of this is not visible with standard compositor/shader nodes,
because the editor node tree is immediately set from context afterward
using the scene or active material. But with pynodes the context update
is not necessarily defined and the node tree pointer gets lost.
The BKE_ptcache_mem_index_find is using unsigned ints for binary search
"high" values - but this leads to integer overflow if the totpoint
number is 0 and causes invalid array access.
Summary:
Version of those libraries might be useful to know.
- OIIO and OCIO is exposed via bpy.app.oiio and bpy.app.ocio.
There're "supported", "version" and "version_string" defined
in those modules.
- OSL is available as _cycles.osl_version and _cycles.osl_version_string.
Reviewers: campbellbarton
Reviewed By: campbellbarton
CC: dingto
Differential Revision: http://developer.blender.org/D79
Summary:
Was a limitation of short data type used for id->us.
Made it to be int, needed to reshuffle fields a bit
because of alignment.
Reviewers: campbellbarton, brecht
Reviewed By: brecht
Maniphest Tasks: T37212
Differential Revision: http://developer.blender.org/D76