Commit Graph

47594 Commits

Author SHA1 Message Date
Dalai Felinto
7fa2d32de3 bugfix: [#34663] Cannot rotate view while using Knife tool with Maya preset
fix as suggested by Ton Roosendaal in tracker:
"the knife tool has a "MODE_PANNING" state, it could be nice to set this
in the modal map as well, to define the shortcut(s) that have to be passed on."
2013-09-17 20:35:17 +00:00
Brecht Van Lommel
394efd85bd Fix crash with recently added remove_on_cancel transform property, and hide this
property in the user interface.
2013-09-17 16:12:05 +00:00
Dalai Felinto
5aeade4c60 add support for trackpad navigation while in knife operator
I caught this while looking at:
[#34663] Cannot rotate view while using Knife tool with Maya preset

(though it's not the original report).
I'll look at the other operators, there are probably a few in the same
situation as knife.
2013-09-17 15:20:44 +00:00
Sergey Sharybin
07306c5f9c Fix #36718: Wrong lighting on text objects
In fact, all curve objects were flipped in GLSL mode.
This is because of the way how normals are calculated
for them (inwards vs. outwards).

We might want to make normals consistent all over, but
that would be the bigger change. For ow just made some
tweaks to OpenGL setup.

Thanks Brecht for the review and tests!
2013-09-17 14:20:00 +00:00
Bastien Montagne
daa87ff0b4 Update foreach_get/_set doc. 2013-09-17 14:02:13 +00:00
Lukas Toenne
29b546fe7f Fix for #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. This prevents ugly situations where nodes stick "under" the toolbar after clicking a
wrong button.

Works by adding a flag to transform operators "remove_on_cancel". This is currently only used for node transforms, the idea is that if set, the operator will remove the transformed elements when it is
cancelled. It's not possible to do that in the original NODE_OT_add_node operator, because transform is modal and there is no way of reacting to a cancel outside of the transform itself (previous attempt
used a macro operator, but that also doesn't work because subsequent operators don't get executed if the previous transform cancels).
2013-09-17 13:07:48 +00:00
Antony Riakiotakis
40b5b66527 Fix #36748 Sculpting/image painting does not respect undo steps limit.
A simple oversight here, it should work as intended now.

Nice to have it functional for people who might hate dyntopo undo with a
passion.
2013-09-17 12:11:00 +00:00
Sergey Sharybin
63e4005039 Fix #36747: curve bevel and extrude issue
Was a small mistake in bevel list optimization,
no need to check whether first/last points are
the same coord if curve is not cyclic.
2013-09-17 11:00:09 +00:00
Sergey Sharybin
1f8ab25993 Setting keyframe is now possible for tracks which doesn't have marker at current frame 2013-09-17 08:58:12 +00:00
Sergey Sharybin
b9be47e91c Re-track the plane after clearing the keyframe
From the math point of view there're two cases:

- Clearing the keyframe between two other ones.

  In this case tracker will first track plane from
  left keyframe to right one without doing any kind
  of blending. This will make plane stick to the
  actual plane motion, but lead to possible jump
  at the right keyframe.

  Second step is to track from the right keyframe
  to the left one with blending. This gives nice
  transition at the point of second keyframe and
  this mimics situation when you've been setting
  keyframes from left to right.

- Clearing left-most/right-most keyframe.

  In this case it's enough to only re-track the
  plane without blending from the neighbor keyframe
  without blending.
2013-09-17 08:54:10 +00:00
Sergey Sharybin
bf5bbda187 Muted footage in MCE still was reading the frames from disk
Wasn't so much great from speed point of view.
2013-09-17 08:43:35 +00:00
Campbell Barton
0b22cfb1d1 fix [#36246] Weight tools do not mirror properly in vertex selection mask mode.
Weight mirror is now supported by invert/clean/levels/blend.
2013-09-17 07:03:13 +00:00
Campbell Barton
0002d3d85f vertex group blend, support for blending multiple groups at once. 2013-09-17 06:47:47 +00:00
Campbell Barton
59011071a4 minor renaming (adding related functions in future commits). 2013-09-17 04:19:45 +00:00
Campbell Barton
05dd8cad7b add unused hair bsdf glsl callback function to register_node_type_sh_bsdf_hair() 2013-09-17 00:24:46 +00:00
Brecht Van Lommel
bf8c078c55 Fix wrong temporary path in user preferences, revert startup.blend and instead
do the freestyle changes in BLO_update_defaults_startup_blend.
2013-09-16 21:05:39 +00:00
Antony Riakiotakis
2676781a1c Fix issue with paint cursor overlay and size pressure drawing, it would
draw incorrectly and leave openGL in an inconsistent state, making for a
quite surreal UI. Reported by Sebastian Koenig thanks!
2013-09-16 13:03:28 +00:00
Lukas Toenne
8953141a53 Fix #36734 Matcap displays solid black.
GLSL typo in r60151 caused this.
2013-09-16 11:40:04 +00:00
Campbell Barton
17c32df7ef fix [#36732] Auto depth feature misbehaves on orbit with mouse cursor outside the model.
ortho mode didn't store the depth for re-use when the cursor had no depth.
2013-09-16 08:59:54 +00:00
Campbell Barton
6317f1eafd fix [#36291] Applying subsurf to mesh or setting subdivisions to zero crashes Blender
issue was mesh somehow had a mismatch of UV/texpoly layers. we may want to allow this in the future but for now sync on load just in case.
2013-09-16 06:00:25 +00:00
Campbell Barton
b380dd9378 fix [#36537] "Grid Floor Scaling" can have some unexpected behaviour on new objects
curves and metaballs now behave the same as meshes wrt grid scaling.
remove WM_operator_view3d_distance_invoke(), and replace with a function called from exec which initializes defaults, this way operators can have their own invoke functions.
2013-09-16 04:19:48 +00:00
Campbell Barton
23626e0149 fix [#36444] view3d.viewnumpad operator should not animate
when running viewport operations with exec() rather then invoke(), perform the action immediately rather then using smoothview.
makes viewport operations usable from python scripts.
2013-09-16 04:04:44 +00:00
Antony Riakiotakis
43bd8c2b28 Undo the front-facing only commit for clay strips brushes, it adds an
attenuation that should really be optional. There's also a minor
performance penalty and all this only for one problematic case. In case
the tool flattens two surfaces, users can manually set the front face
only option. A better non-attenuating way to cull such vertices can be
added later.

Also flatten brush should calculate the flatten plane from the original
vertices or the flattening will not converge for planes offsets
different than zero.

Reported by Michalis Zissiou, thanks!
2013-09-16 02:24:41 +00:00
Campbell Barton
abb37f4152 replace RNA_property_array_length with RNA_property_array_check where the length of the array is only used to check if the property is an array or not.
(this isnt reliable since arrays can be zero length).
2013-09-16 01:35:52 +00:00
Campbell Barton
7e2977b051 move make_prim_radius_prop into a generic function. 2013-09-16 00:18:09 +00:00
Campbell Barton
e8ade192ff move editcurve add functions into their own source file editcurve_add.c 2013-09-16 00:03:33 +00:00
Stuart Broadfoot
3306afac87 Cycles Hair: Two basic bair shaders added
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.

Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
2013-09-15 23:58:00 +00:00
Bastien Montagne
0e46f1b1f8 Fix [#36727] Curve Object Scaled to 0 + Freestyle = Crash
Division by zero...
2013-09-15 14:27:06 +00:00
Campbell Barton
810000f2be use crazy-space when modifiers_isCorrectableDeformed() fails,
without this. warp modifier for eg didnt use crazy-space.
2013-09-15 11:51:38 +00:00
Campbell Barton
8f3552953a modify crazyspace_get_mapped_editverts to work like crazyspace_set_quats_mesh
- array of quats is now aligned with the vertices (over alloc, it simplifies things and removes need to set invalid index values).
- remove visit-bitmap from crazyspace_get_mapped_editverts(). setting coords multiple times isnt bad.
2013-09-15 11:38:48 +00:00
Campbell Barton
891dfa12f3 use mpolys rather then tessfaces for crazy-space calculation. (was a todo since merging bmesh) 2013-09-15 08:05:27 +00:00
Campbell Barton
3403b7db8d use stack memory for deform weight interpolation. 2013-09-15 05:17:19 +00:00
Campbell Barton
9f74134862 replace BLI_edgehash_insert with BLI_edgehash_reinsert for explode operator, was inserting the same edges more then once. 2013-09-15 01:47:40 +00:00
Campbell Barton
506db73032 - update bl_run_operators.py for change in blender.
- rename curve delete operator vertices enum to match mesh delete operator.
- add missing NULL checks to view3d_lock_poll() to prevent crashes when called outside a view3d.
2013-09-15 01:46:25 +00:00
Campbell Barton
811669c14e minor style clanup and use more meaningful name for 3DCONNEXION source code. 2013-09-14 12:04:10 +00:00
Mitchell Stokes
6365678109 BGE: Adding a Python collision API. The initial patch was provided by agoose77, with some edits by me.
KX_GameObject now has a collisionCallbacks list which is a list of callables that are called when a collision occurs. The callables will be called with an argument that contains a reference to the other object involved in the collision (i.e., not self).
2013-09-14 02:02:58 +00:00
Antony Riakiotakis
9f87d9963e fix weird issue after last commit where grab brush would not work and
also warnings fix and description fix.
2013-09-14 00:35:41 +00:00
Campbell Barton
1576565932 minor changes needed for building standalone mathutils. 2013-09-14 00:30:56 +00:00
Antony Riakiotakis
b1179c4752 Sculpting:
* Cleanup for previous commit and reduce some local variable referencing
* Add support for brushes that operate on frontfaces only and do not
show the option for those brushes. Currently only clay strips is in the
list but this may change according to artist feedback. This should take
care of the "sticky" surface problem completely.
2013-09-13 23:58:00 +00:00
Antony Riakiotakis
8f3a40830d Sculpting:
Modify calculation of sculpt plane to only take into account forward
facing vertices. This will solve cases where sculpting on a volume with
the two sides of the mesh inside the brush radius could move the sculpt
plane inside the mesh volume.

To completely fix the issue where the mesh would "stick" the two sides
of the mesh together on the sculpt plane (for instance for clay strip
brushes), user should enable "front face only". Perhaps some brushes,
like clay strips should enforce this and not present the option in the
first place.
2013-09-13 23:21:35 +00:00
Lukas Toenne
eac7c19b04 Fix for #36720 and #36721.
This was own error in r60049 which fixed chunk number calculation. This was mixing int and unsigned int values from ExecutionGroup, which leads to huge chunk numbers which are then skipped.
2013-09-13 16:01:41 +00:00
Jens Verwiebe
3596ab932c OSX: Compilefix for ndof symbols get magled when used extern C, now use discrete c files embedded, patch by Jake Kauth 2013-09-13 15:18:17 +00:00
Lukas Toenne
fdd8897172 Cleanup and improvements of the compositor debug output.
Debug code for graphviz output moved to a dedicated file COM_Debug.h/cpp.

The DebugInfo class has only static functions, which are called from a number of places to keep track of what is happening in the compositor. If debugging is disabled these are just inline stubs, so we
don't need #ifdefs everywhere and don't get any overhead.

The graphviz output is much more useful now. DebugInfo keeps track of node names in a static string map for meaningful names. It uses a number of colors for various special operation classes.
ExecutionGroups are indicated in graphviz with clusters.

Currently the graphviz .dot files are stored in the BLI_temporary_dir() folder. A separate dot file is generated for each stage of the ExecutionGroup scheduling, this is intended to give some idea of the
compositor progress, but could still be improved.
2013-09-13 13:36:47 +00:00
Brecht Van Lommel
ed2343270c Related to #36710: add a "use_viewport" option to the render operator, to specify
if the layers and camera of the 3d viewport should be used. Python scripts don't
always want this behavior.
2013-09-13 13:34:12 +00:00
Brecht Van Lommel
b938293576 Fix memory leak reading mesh data after change to skip saving temporary
custom data layers.
2013-09-13 13:34:10 +00:00
Bastien Montagne
eb9f32776a Match free_normals_split with calc_normals_split names ;) 2013-09-13 12:13:30 +00:00
Campbell Barton
7fb3de281d change NODE_TREE_TYPES_BEGIN/END macros to include braces (matches CTX_DATA_BEGIN/END) 2013-09-13 08:45:20 +00:00
Campbell Barton
29cbf93b07 correct error in libmv stub, also correct typo. 2013-09-13 03:49:11 +00:00
Joshua Leung
cca746c8e6 Moved and renamed ED_pose_channel_in_IK_chain() ->
BKE_pose_channel_in_IK_chain()

This was needed for depsgraph work, and it's cleaner for RNA to have fewer
dependencies on editors
2013-09-13 03:03:46 +00:00
Campbell Barton
42524915b5 fix/workaround [#36709] Renaming multiple objects in the outliner halts the interface
Only show one edit button at a time (editing multiple buttons at once I never saw in other ui toolkits and its unclear what you change).
2013-09-12 22:55:42 +00:00