code. This gives a speedup up to a couple of seconds based only on the image
resolution and tile size. For complex renders a second or two is not so noticeable
but for quick ones it's nice to save some time. On the default cube this gives me
about half a second speedup.
Patch by Johan Walles, based on the render branch implementation by me.
Now modifier takes a segments parameter.
Bevel edge weights will multiply the overall amount.
For vertex-only, you can give a vertex group name,
and the weights in that will multiply the overall amount.
(which in fact wasn't mapped to ctrl), it would add in a non printable
character '1' / ascii-SOH, traced back to original commit and theres no
comments about this or mentions as to what its supposed to do).
Handling of keyword arguments in Python wrapper class constructors was revised.
This revision is mainly focused on Interface0D, Interface1D, Iterator, and
their subclasses, as well as a few additional view map component classes.
Implementation notes: Because of the extensive use of constructor overloading
in the underlying C++ classes, the corresponding Python wrappers try to parse
arguments through multiple calls of PyArg_ParseTupleAndKeywords() if needed.
The downside of this implementation is that most argument errors result in the
same error message ("invalid argument(s)") without indicating what is wrong.
For now this issue is left for future work.
* Now the instantiation of ViewVertex is prohibited since the underlying
C++ class is an abstract class.
* Removed the .cast_to_interface0diterator() method from CurvePointIterator
and StrokeVertexIterator. Instead the constructor of Interface0DIterator now
accepts the instances of these two iterator classes to construct a nested
Interface0DIterator instance that can be passed to Function0D functor objects.
Specifically, an iterator 'it' is passed to a functor 'func' as follows:
func(Interface0DIterator(it))
instead of:
func(it.cast_to_interface0diterator())
* Boolean arguments of class constructors only accept values of boolean type.
Input values of other types are considered as error.
* Additional code clean-up was made.
This is a special case, tangent space normal maps should be cleared to
0.5, 0.5, 1.0. This is good practice but there's no reason why not to
automate this (for artists whose bump map fu may be a bit shallow).
Thanks to Morten Mikkelsen for reporting.
find ldl symbols because order of libraries seems to be critical
for gcc linker.
A bit stupid, but that's how linker works..
Both CMake and SCons shall work fine on linux now.
Root of the issue goes to SSBA library which didn't work
properly when using optimization in MSVC. It was worked
around by disabling optimization for libmv, which is in
fact shame and shouldn't have been done.
It seems after some changes optimization does not affect
on SSBA code, but enabling optimization could be risky so
close to release.
For now solved by splitting SSBA to separate CMake/SCons
library, disabling optimization only for this particular
library and enabling optimization for rest of libmv.
Tested on all files which used to fail with optimization
enabled in SSBA and all of them works the same as before.
Tracking speed is significantly higher now.
After release we'll enable optimization for SSBA as well,
so there'll be no crappy build setup. Later we'll replace
old SSBA library with new BA code based on Ceres.
Bundle script would be broken for until then, so better
not to use it.
This is a pretty rare case that can be triggered by switching rigid body
and constraint groups before simulation was validated.
Code checked for existing physics objects but was missing else block.
In rare cases this would allow the simulation to run before being
initialized (if cache is baked and reading cache fails after undo or
loading a file).