Commit Graph

47594 Commits

Author SHA1 Message Date
Thomas Dinges
7735e56058 More work for [#31429] Curve menu polish.
* Curve Extrude and Duplicate from Toolbar also moves the points now, same as for Mesh and in alignment with the menu. 

* Fixed yet another tooltip.
2012-05-13 09:13:47 +00:00
Ove Murberg Henriksen
9331b5e92f Projection onto face added for:
ED_vgroup_copy_by_nearest_face_single()
2012-05-13 08:16:41 +00:00
Ove Murberg Henriksen
55e627d01e Removed sqr_dist_v3v3()
Now using existing: len_squared_v3v3()
2012-05-13 05:57:32 +00:00
Ove Murberg Henriksen
4bee0a42dd Cleanup.
Basis changed/added for:
ED_vgroup_copy_by_nearest_face_single() 
Interpolation is still not working 100%
2012-05-13 05:33:25 +00:00
Ove Murberg Henriksen
4215071ace Complete working function added:
ED_vgroup_copy_by_nearest_vertex_in_face_single()
2012-05-13 03:46:46 +00:00
Campbell Barton
90aa56a12a code cleanup: use static functions for transform operators 2012-05-12 23:18:14 +00:00
Campbell Barton
9004f9f998 add access to bevel weight modal operator (only available in the Shift+E edge menu currently) 2012-05-12 23:07:52 +00:00
Campbell Barton
71461298db patch [#31434] IDMaterials.pop/append() UI update from console
from Dan Eicher (dna)
2012-05-12 22:38:15 +00:00
Campbell Barton
c1570d9f49 code cleanup: missed some min/max use of float[3], also found case of DO_MIN/MAX re-reading same value from array 4 times when it can do once (use minf rather then MIN2, same for maxf) 2012-05-12 22:34:20 +00:00
Campbell Barton
145289ad95 code cleanup: minor improvements to float/vector usage. 2012-05-12 22:13:38 +00:00
Campbell Barton
a1c0834466 previous commit didnt work right, the flag is still needed, wrap access with functions so the NULL check is always done. 2012-05-12 21:38:35 +00:00
Campbell Barton
e7612ffd24 replace GP_PAINTFLAG_STROKEADDED with a NULL check, saves worrying about keeping the flag correct after undo. 2012-05-12 21:29:25 +00:00
Campbell Barton
613f464c51 fix [#31427] Crash when undoing until no point in grease pencil poly mode 2012-05-12 21:23:02 +00:00
Campbell Barton
b224cbe6b6 fix for own bad logic with polygon normal calculation, was reading one past the loop array (reported as bug #31431). 2012-05-12 21:01:26 +00:00
Thomas Dinges
ed12a5d001 3D View:
* Changed Duplicate and Exture Operator fpr Curves/Surfaces to Duplicate/Extrude and Move, like for Mesh objects, for consistency. This is also consistent with Shift+D and E shortcut. 

This fixes [#31429] Curve menu polish.

* Fixed a wrong tooltip for metaball duplication.
2012-05-12 20:50:46 +00:00
Campbell Barton
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
Campbell Barton
cffaa42d3a style cleanup: blenkernel 2012-05-12 19:18:02 +00:00
Ove Murberg Henriksen
7adeedfecc ED_vgroup_copy_by_nearest_face_single()
Math for interpolation of weights fixed to be consistent with reality... 
Still there is probably some indexing errors. 
Some vertices that should have blue weight, gets red. (on border faces)
2012-05-12 17:43:56 +00:00
Bastien Montagne
d4258c4ad6 Fix [#31426] Unwrapping, First unwrap unwraps with LSCM, not with Angle Based
When operator method property is not set, the operator uses the one from current scene settings. We must update the operator property accordingly...

Also updated default startup.blend file, to match default AngleBased method (was on Conformal one).
2012-05-12 16:42:50 +00:00
Campbell Barton
85fd56a3a8 code cleanup: some style and use math defines, also small speedup for dynamicpaint, dont call acosf twice. 2012-05-12 16:42:12 +00:00
Campbell Barton
53ee7908d6 style cleanup: whitespace 2012-05-12 16:11:34 +00:00
Campbell Barton
bddc7dfc20 style cleanup: remaining BLI files. 2012-05-12 15:13:06 +00:00
Campbell Barton
2f2b15bbb2 style cleanup: whitespace, bli & makesdna 2012-05-12 15:02:10 +00:00
Campbell Barton
23c0d49a7c optimization for select similar
- use angle_normalized_v3v3() where both vectors are known to be normalized.
- remove needless radian to degrees conversions.
- move checks for customdata layers outside the inner loop (for bevel and crease).
2012-05-12 14:25:14 +00:00
Campbell Barton
821b231bd6 add bevel to select similar edges operator 2012-05-12 14:06:35 +00:00
Campbell Barton
a9f6e54384 style cleanup: mostly whitespace in rna 2012-05-12 11:01:29 +00:00
Campbell Barton
68e27b749e fix for building without libmv 2012-05-12 09:40:23 +00:00
Ed Halley
07595ab2f5 reworded tooltip for Tripod Motion button; fixing spelling and making more clear 2012-05-12 04:31:03 +00:00
Ove Murberg Henriksen
b7f4ea118c obs! not thinking straight. Reverting bug from cleanup. 2012-05-12 03:50:44 +00:00
Ove Murberg Henriksen
66f4f3a9f5 some more cleanup 2012-05-12 03:32:13 +00:00
Ove Murberg Henriksen
097ebb0a63 ED_vgroup_copy_by_nearest_face_single()
excluded 4th vertex in faces for better result.
2012-05-12 02:13:26 +00:00
Ove Murberg Henriksen
8d7de250f3 Tiny bit of cleaning. 2012-05-12 01:04:12 +00:00
Ove Murberg Henriksen
c40d445ef7 ED_vgroup_copy_by_nearest_face_single()
Is supposed to work, but something funny is going on. (logick error)
Function also needs optimization.
2012-05-12 00:37:45 +00:00
Tamito Kajiyama
8925ed1420 Merged changes in the trunk up to revision 46557.
Conflicts resolved:
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_channels_defines.c
source/blender/makesrna/intern/rna_scene.c

Additional changes:
* Fix for recent changes of BKE_* function renaming.
* Fix for an "attempt to free NULL pointer" in BlenderStrokeRenderer::RenderStrokeRepBasic().
2012-05-11 22:48:41 +00:00
Ove Murberg Henriksen
f95f3d9697 Incomplete ED_vgroup_copy_by_nearest_face_single() compiles. 2012-05-11 21:33:24 +00:00
Ove Murberg Henriksen
736c0ca6e0 svn merge ^/trunk/blender -r46463:HEAD 2012-05-11 19:26:43 +00:00
Campbell Barton
a045ad9055 don't stat bookmark files on load, can make blender hang on slow networks (eg, the blender institutes gigabit connection)... or if the server is busy. 2012-05-11 17:41:38 +00:00
Sergey Sharybin
4359564d9b Merging r46495 through r46557 from trunk into soc-2011-tomato 2012-05-11 17:39:57 +00:00
Sergey Sharybin
1c0c2f4d0b Added verbosity command line argument. Currently used for libmv only.
Usage: ./blender --verbose <level>

Also fixed some crashes when not passing number to --threads argument
or not passing file format to -F argument.
2012-05-11 17:33:48 +00:00
Lukas Toenne
fe33fc8db3 Fix for UI layout alignment of fixed-size items (including those with width < min. width). Such layout items were ignoring the center and right alignment in layouts before. 2012-05-11 17:05:10 +00:00
Campbell Barton
c8da0d01d4 style cleanup: whitespace 2012-05-11 16:11:52 +00:00
Campbell Barton
713a517f40 add missing NULL of scene->ed 2012-05-11 14:27:55 +00:00
Campbell Barton
96cc298086 edits to recent sequencer api additions not to do scene lookups, the scene is already known. 2012-05-11 11:05:48 +00:00
Campbell Barton
b667f29a84 no need to clamp python values twice when assigning. 2012-05-11 10:25:12 +00:00
Campbell Barton
a2e225277f sequencer bug, was possible to add strips to negative channels, the channel clamping was ignored when calling RNA_property_int_set() when setting operator int/floats. 2012-05-11 10:20:35 +00:00
Campbell Barton
6ce6dfba16 - dont create scene.sequence_editor on read, means data-browser or autocomplete will allocate a sequencer.
... instead add scene.sequencer_editor_create / clear, these match id.animation_data_* functions.

- refactor for names, for scene level functions call them BKE_sequencer_*
2012-05-11 10:04:55 +00:00
Lukas Toenne
9d91bc38d3 A couple more changes to the file and image nodes to improve access to layers that don't follow Blender's rlayer.rpass naming scheme.
--- Changes to File Output node ---
* Flat layer names in EXR multilayer files.

 For a socket with name "AAA" the previous resulting EXR layer name would be "AAA.AAA", i.e. the render layer as well as render pass would use the socket name.

 Now the "render_layer.render_pass" scheme is ignored in multilayer files, socket names are directly written to EXR layers (EXR layer name is "AAA" in this example). If sockets should have a notion of "render layer" this can still be achieved by explicitly adding a separator, e.g. "AAA.BBB". When loading such layers into a Blender Image struct, the name is interpreted as a "render_layer.render_pass" again (although the image node does not care about it, see below).

* Socket sub-paths (for singlelayer) or layer names (for multilayer) are stored in dedicated string variables in the socket storage data. This way the RNA can define precise string subtypes (PROP_FILEPATH) and length. The file/layer slots are defined as separate structs with own name properties in the RNA as well, so they can be used nicely with the list template.

* Ensure unique socket paths/layer names to prevent overwriting of files and layers respectively.

--- Changes to Image node ---
* Loading multilayer OpenEXR files has improved layer name splitting into render layer + render pass names now. This properly supports arbitrary EXR layer names now.
  Example:

 OpenEXR layer name:   AAA.BBB.CCC

 is split into

 Render layer name:    AAA.BBB
 Render pass name:     CCC

 If the layer name has no '.' separators the render layer name is empty.

* Image node ignores the selected render layer in the image user data. Instead all existing layers are displayed at the same time by combining the render layer names with render pass names again, to reconstruct the original EXR layer name. This avoids the problem that render layers with empty name are not selectetable in the dropdown and allows using all image layers at the same time without duplicating the node.
2012-05-11 08:06:01 +00:00
Campbell Barton
ce17c35240 style cleanup: mainly sculpt/whitespace 2012-05-11 08:05:47 +00:00
Sergey Sharybin
dabc22826d Compilation error fix: abort() wasn't declared in BKE_ccg.h before 2012-05-11 05:27:23 +00:00
Sergey Sharybin
e345a232d8 Tomato: fixed invalid float suffix. 2012-05-11 05:21:04 +00:00