Commit Graph

47594 Commits

Author SHA1 Message Date
Dalai Felinto
bfdaa3b187 bugfix: [#29486] 2D filters make scene disappear when wire material used - patch by Juha Mäki-Kanto
when last drawn material is wire it will not set back to face drawing.
2011-12-17 21:23:02 +00:00
Tamito Kajiyama
40f215bbc9 Added SVertex::curvatures() in the Python API to retrieve curvature
information at a given SVertex.
2011-12-17 19:31:30 +00:00
Bastien Montagne
74a1123059 Quite some compiler warnings... 2011-12-17 16:22:08 +00:00
Antony Riakiotakis
b8e96e70dc better to generate the library string always because it could lead to null pointer dereferences. I don't have a non-shader system to check so skipping the conditional just to be safe 2011-12-17 13:02:31 +00:00
Antony Riakiotakis
7d2fbfeb9f move GPU_code_generate_glsl_lib to GPU_extensions_init. This makes more sense as we cleanup the library string in GPU_extensions_exit. Thanks to Mitchel Stokes for reporting and proposing this 2011-12-17 12:58:20 +00:00
Jason Wilkins
04fbfc2179 Calculation of the center and normal for sculpting would ignore whether the sculpting tool is using the current vertex positions/normals or the positions/normals from before the current edit. Most of the time this will lead to subtle and hard to predict differences from what a user might expect. There was sum testing and discussion about at the end of last summer and even some screen shots showing the difference. I'm going to go ahead and apply this since I do not think it is controversial. 2011-12-17 03:49:39 +00:00
Campbell Barton
84236c2502 use 2d copy functions with UV's in more places. 2011-12-17 03:46:38 +00:00
Campbell Barton
5c6ee6b523 svn merge ^/trunk/blender -r42670:42680 2011-12-17 02:41:53 +00:00
Brecht Van Lommel
994f4bb3f7 Code cleanup: fix a few warnings (>= 0 and == -1 tests on unsigned types). 2011-12-17 01:13:02 +00:00
Campbell Barton
ad96dacbc5 style edit only - move parenthesis onto second line of function definition (in keeping with most of blenders code)
also split some long lines in own code.
2011-12-17 00:52:36 +00:00
Joerg Mueller
9276fb479e Automatically update sound animation cache when doing a mixdown. 2011-12-17 00:22:15 +00:00
Brecht Van Lommel
4d6c34462c Fix #29640: make duplicates release keep hierarchy and parent properties not
working for multiple objects.

ID.newid only worked for one object, now it uses a hash instead.
2011-12-16 23:56:18 +00:00
Campbell Barton
db6cb30941 svn merge ^/trunk/blender -r42669:42670 2011-12-16 23:50:55 +00:00
Campbell Barton
e5b1f9c28d svn merge ^/trunk/blender -r42660:42669 2011-12-16 23:26:29 +00:00
Brecht Van Lommel
6f24642a2d Fix #27847: sequencer scene strip rendering crash, due to use of freed
RenderResult.rect. Sergey did all the work to track this down, I'm just
committing a slighty different fix.
2011-12-16 22:45:29 +00:00
Brecht Van Lommel
c82fdb8e41 Fix use of deprecated im_type member in quicktime export. 2011-12-16 22:33:22 +00:00
Brecht Van Lommel
5fa014ff02 Fix #29569: region expander widget drawing poorly antialiased. 2011-12-16 22:00:53 +00:00
Dalai Felinto
2a6fdbcccd Cycles Gamma Node
Node specially useful for Texture correction.

This is also a nice example of a simple node made from scratch in case someone wants to create their custom nodes.
Review by Brecht.
2011-12-16 20:35:06 +00:00
Brecht Van Lommel
3311164b24 Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:

mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)

For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
Dalai Felinto
3c8ab559a5 Normal Node - Cycles
reviewed by Brecht, with help from Lukas.

Note: dot is reversed compared to Blender.
In Blender Normals point outside, while in Cycles they point inside.
If you use your own custom vector with the Normal Node you will see a difference.
If you feed it with object normals it should work just as good.
2011-12-16 18:15:07 +00:00
Campbell Barton
ce8f64d9f9 de-duplicate parent loop checking function 2011-12-16 10:39:43 +00:00
Campbell Barton
68dd398063 remove duplicate if'0'd functions, same versions are in drawarmature.c.
also added note of function to de-duplicate.
2011-12-16 10:30:53 +00:00
Sergey Sharybin
e9ab58ad8f Fixed incorrect usage of enum as integer 2011-12-16 10:18:59 +00:00
Campbell Barton
2253b63c97 static functions for getting power of 2 values were being copied about too much, add to the BLI_math api.
- is_power_of_2_i
- power_of_2_min_i
- power_of_2_max_i
2011-12-16 09:25:07 +00:00
Miika Hamalainen
91f14ddf3d Fixed point cache subframe interpolation issue.
Point cache interpolation was using too early start frame in cases when target frame was a subframe. This appeared as random ghost particles when rendering particle animation with full sample motion blur enabled.
2011-12-16 09:22:28 +00:00
Campbell Barton
d39adcb478 minor cleanup to mirror code
- MirrTopoPair.hash was 'long' when only needed to be 'int'
- use 'intptr_t' rather than 'long' when the value is cast back to a pointer.
2011-12-16 07:27:56 +00:00
Campbell Barton
d46712cd29 svn merge ^/trunk/blender -r42655:42660 2011-12-16 04:16:52 +00:00
Campbell Barton
724868b400 fix [#29620] Topology Mirror: not refreshing vertex UUIDs 2011-12-16 04:01:08 +00:00
Campbell Barton
eb09043411 fix [#29626] Warp tool: stuck Angle value 2011-12-16 03:45:44 +00:00
Campbell Barton
cad9cb563d fix own error [#29631] frame is lost from driver namespace after reload 2011-12-16 03:06:56 +00:00
Campbell Barton
dbebf4ff53 fix [#29635] Attempts to import the site module are met with a TypeError exception. 2011-12-16 00:06:01 +00:00
Campbell Barton
862dc635ed svn merge ^/trunk/blender -r42617:42655 2011-12-15 23:59:02 +00:00
Sergey Sharybin
b1111bafa1 Camera tracking: follow track + 3d position now respects camera orientation and object offset 2011-12-15 20:38:45 +00:00
Sergey Sharybin
8a9d901c81 Camera tracking: add camera to follow track and object solver constraint
Object used to be parented to active camera which isn't very convenient when
working with witness cameras.

Now parent camera can be specified in constraint (if it's not specified, active camera is used)
2011-12-15 20:38:23 +00:00
Sergey Sharybin
0dbd9ea73f CURVE_OT_extrude doesn't have type property, not sure where it came from here. 2011-12-15 19:32:57 +00:00
Sergey Sharybin
e534af906a Object tracking: various fixes and improvements
- Bundles selection is now available for object's bundles
- If bundles selection wasn't changed in 3D viewport, fallback to regular
  object selection, so objects behind bundles can be selected
- Snap cursor to selection now respects object's bundle selection
- Object and rack name now can be selected from list in constraint settings
- Added preset for tracks used for object tracking
2011-12-15 16:10:49 +00:00
Sergey Sharybin
53f37cd1ed Object tracking fixes:
- Do not draw bundles for object for opengl selection
- Display reconstruction info for active object in cache line and graph editor
2011-12-15 16:10:13 +00:00
Sergey Sharybin
ba16e7d631 Object tracking: object with object solver constraint is now parented to scene's camera
Made Object Solver operator parent object to scene's camera. Behavior is pretty much
familiar to Child Of constraint -- it stores inverted transformation matrix which gives
constant offset in parent's space.
Current files would open incorrect, to make object aligned well again, just press
"Set Inverse" button in Object Solver constraint.
Fixed orientation operators so now they should work in all cases.
Also changed behavior of Set Origin operator which now sets origin to the median
point of all selected tracks/
2011-12-15 16:09:57 +00:00
Sergey Sharybin
deb95ddb44 Merging r42621 through r42647 from trunk into soc-2011-tomato 2011-12-15 16:04:59 +00:00
Morten Mikkelsen
490536561d reenabled auto scale for derivative maps 2011-12-15 15:48:44 +00:00
Antony Riakiotakis
6ccc605660 Bicubic bump map filtering.
This commit introduces bicubic bump map capabilities for the viewport for OpenGL 3.0+ capable GPUs. 

To use the functionality change the bump mapping method to "best quality"
Previous "best quality" setting becomes "medium quality" now.
For non OpenGL 3.0 GPUs this becomes the same as "medium quality"

Also:
* added tooltip descriptions to the bump method settings.
* modified the shader to ommit extraneous matrix multiplications for matrices already provided by OpenGL.

Bicubic shader by Morten Mikkelsen. Thanks a lot!

Oh...and FIRST!
2011-12-15 13:58:09 +00:00
Thomas Dinges
030694b260 BCon 1: Alpha, new features, fun and fixes again! :) 2011-12-15 13:41:29 +00:00
Sergey Sharybin
3f81d010e3 Free run no gaps time code implementation
This commit adds new timecode type which counts frames in gapless mode (counting
actually decoded frames instead of using pts to find frame number) which might
resolve issues with files which have got broken or incorrect base time value stored
in the header.

This timecode allows to deal with movies from #29388: Abnormal frame length on MP4 files
2011-12-15 12:18:09 +00:00
Bastien Montagne
9996188791 New fix for [#29543] Hook modifier: falloff + vgroup influence broken
Don't know why, but creating a dm when there was none broke multi hooks on curves (see #29567)... So as a valid dm is only mandatory for meshes when a vgroup is set, only create it in those cases!
2011-12-15 08:57:48 +00:00
Sergey Sharybin
ca9ae04220 Fix #29615: Crash during undo after toggling "Float buffer" in image paint mode
Crash was caused by different types of buffers stored in tile in undo stack and in
image itself. Store type of buffer in tile, so byte tile wouldn't be applying on
float image anymore.
2011-12-15 08:01:49 +00:00
Sergey Sharybin
9e4d9e066a Fix #29577: repeat curve duplication not working in 2.60(as well as 2.61rc1)
Issue was caused by direct call of transforn operator from extrude and duplicate,
made them macro of duplicate/exturde and transform, so now repeating works nicely.
2011-12-15 07:54:13 +00:00
Campbell Barton
27a56719a8 minor vertex group edits
* when freeing a deform weight, use one less memcpy call.
* vgroup_delete_object_mode(), was looping on the deform verts twice when it didn't need to.
2011-12-14 23:53:46 +00:00
Campbell Barton
40a2c1a292 more vertex weight edits,
* replace inline loops with api calls.
* change constraints so verts with 0.0 weight are ignored like they are everywhere else.
2011-12-14 22:54:38 +00:00
Campbell Barton
3d5330f789 vertex group changes,
use more api functions more (some vertex group editing functions were copied about), also make some functions int oapi calls.

- remove defgroup_find_index(), use BLI_findlink instead since they both work the same way.
- move static function getNearestPointOnPlane() to BLI_math api function closest_to_plane_v3()
- ED_vgroup_give_parray() added option to return an array where unselected verts are NULL (simplifies code & works for lattice when it didn't before).
- more consistant error checking of ob->actdef.
2011-12-14 21:08:08 +00:00
Howard Trickey
d0b70cffaf Partial fix for #29601 - fixes infinite loop in edgesplit; but edgesplit (angles) messes the geometry still 2011-12-14 14:53:22 +00:00