Commit Graph

47594 Commits

Author SHA1 Message Date
Campbell Barton
799e9c48c1 comment dead code and fix 2 missing NULL checks (pointer used after NULL check and checking against incorrect pointer before use). 2011-01-22 03:50:09 +00:00
Campbell Barton
a5d4922639 PLY and STL importer tests. 2011-01-21 10:49:39 +00:00
Mike Erwin
162795cffe applied SpaceNav patch from Tom Acunzo 2011-01-21 09:59:58 +00:00
Dalai Felinto
0f794b130d Logic UI + missing listener in Outliner - changes on Armature Sensor and Visibility Actuator
* fix for armature sensor (Status Changed doesn't use any value to evaluate itself) + renamed "Test Type" to "Test"
* visibility tooltip was wrong - now we can change visibility from the physic buttons instead of the outliner
* bonus * when you change the visibility from the physics panel the icon in the outliner wasn't changing
2011-01-21 08:59:08 +00:00
Dalai Felinto
1f099087c3 Logic UI: more tooltips, adding (blank = all objects) for the Property field of the physic sensors + using PROP_ANGLE for Radar Sensor
(to work in tooltips bring good karma !)
2011-01-21 06:12:56 +00:00
Campbell Barton
d9f7a05f2e bugfix [#25712] Deletion of vertex groups under script control causes incorrect reassignment of vertices in other groups
vgroup functions were mixing up active group and one passed as an argument.

also made other changes.
- removed superfluous call to defvert_find_index() in vgroup_delete_object_mode(), was also doing unnecessary NULL check on each loop.
- remove paranoid NULL check from ED_vgroup_vert_remove, callers all check for valid 'ob'
2011-01-21 05:09:32 +00:00
Dalai Felinto
26429d0a63 BGE Logic UI: Near Sensor tooltip update 2011-01-21 04:07:32 +00:00
Campbell Barton
262a33cbe4 change mathutils.Matrix.Shear() for 3x3 or 4x4 matrices
The plane which defined the shear had the factor applied to each axis equally.
This meant that the shear for any 3x3 or 4x4 matrix would be diagonal on the positive values of each axis.
Only being able to create diagonal shear matrices seems stupid, now take a pair of floats for the shear factor corresponding to the plane axis values, so its possible to shear on only one axis of the plane.
2011-01-21 03:18:01 +00:00
Campbell Barton
d7c6ddd7e9 correct spelling 2011-01-21 02:32:58 +00:00
Campbell Barton
022511d5ad [#25732] Incorrect shear matrix in XY plane
fix included by Lawrence D'Oliveiro (ldo)
2011-01-21 02:27:04 +00:00
Guillermo S. Romero
a994f872c2 SVN maintenance. 2011-01-21 00:33:37 +00:00
Campbell Barton
8a3beb0012 import/export automated testing using CMake's CTest
Will need to write full docs on this on the wiki.
basic info.
- 21 tests, OBJ/3DS/X3D/FBX, 3 tests per format import export. STL, PLY, BVH are TODO.
- uses files in ../lib/tests (checkout separate)
- run with CMake Makefiles "make test" or "ctest"
- currently checks against basic MD5 hash on scene import and file MD5 hash on export (realize this wont work predictably on binary formats *TODO*).
- currently uses a generic script for all tests with arguments to specify command to run, expected output, testing method, files to check against etc.

Has already proved useful, found a number of bugs in import export and some in blender too.
2011-01-21 00:06:30 +00:00
Campbell Barton
df6bb34c2b correct fix for [#25737] Console error message 2011-01-20 23:05:25 +00:00
Joshua Leung
76940e6f5c - Bugfix: NLA "duplicate" operator now lets strips get moved between
tracks too, instead of only sliding around on the track they were
defined on.
- Adding description fields for many (older) operators that lacked
them
2011-01-20 22:22:16 +00:00
Joshua Leung
cfe1f77a5f Bugfix [#25737] Console error message
It seems that rna_def_effect() is missing a rna_def_input(), resulting
in:

  rna_uiItemR: property not found:
EffectSequence.animation_offset_start
  rna_uiItemR: property not found: EffectSequence.animation_offset_end

in the console. I'm not sure whether these settings are used for
"effect" strips or not, but I'll leave that to sequencer guys to
figure out if/when they get a report about this.
2011-01-20 21:46:11 +00:00
Joshua Leung
dc2431c491 Small code reshuffle... sequencer transform stuff was bisecting the
code for object transform stuff
2011-01-20 20:51:38 +00:00
Ton Roosendaal
f407f38204 Bugfix #25656
Fixed one of oldest annoyances in Blender: the text input button!
It always behaved stupid when you had clipped text in a button.

Now while using arrows the cursor will move as expected, and only
internally shift contents when cursor reaches edge of button.
2011-01-20 18:34:48 +00:00
Ton Roosendaal
2e8c93b663 Bugfix #25619
Paint modes: toolbar showed the preview image with double scaling applied,
so if UI zoomed in the image grew outside boundary.
2011-01-20 16:29:43 +00:00
Ton Roosendaal
2e436acff0 Bugfix #25611
Pose Proxy: layer settings only saved the 16 bits for proxy armatures, was
still a short, whilst the other layer settings use ints.
2011-01-20 15:17:02 +00:00
Joshua Leung
ba965ab32e NLA Tool Bugfixes:
- Swap strips operator crashed when it encountered an empty track
- Duplicating NLA strips was renaming the wrong strips - the old ones
would always get renamed, which was annoying
2011-01-20 09:26:36 +00:00
Campbell Barton
09ceb859b7 no functional change,
- remove G.flag, its not used anywhere (and confusing with G.f).
- also remove strcpy where memory locations may overlap.
2011-01-20 07:44:58 +00:00
Campbell Barton
ac058624ae fix for bug where python functions were not raising exceptions because reports were not added to the list in background mode. 2011-01-20 07:41:25 +00:00
Campbell Barton
287efe6036 don't set the path to ~/untitled.blend on initializing the WM, this isn't well defined how this behavior should work,
existing behavior was inconsistent since loading a new file would set the path to "".
2011-01-20 07:38:00 +00:00
Joshua Leung
6cadef1fb1 NLA backend code cleanups: Ensure all user-count management is done
via id_us_*() functions instead of direct access, for more security
2011-01-19 23:05:02 +00:00
Joshua Leung
677ed28b3e Bugfix [#25721] Unable to delete grease pencil data blocks
Missing check for id-block users before saving
2011-01-19 22:49:09 +00:00
Campbell Barton
f0d9ff34af Command line options to set blender system environment variables.
Added because CTest has no convenient way to set environment vars for commands it runs.

 --env-system-config -> BLENDER_SYSTEM_CONFIG
 --env-system-datafiles -> BLENDER_SYSTEM_DATAFILES
 --env-system-scripts -> BLENDER_SYSTEM_SCRIPTS
 --env-system-plugins -> BLENDER_SYSTEM_PLUGINS
 --env-system-python -> BLENDER_SYSTEM_PYTHON
2011-01-19 21:30:23 +00:00
Campbell Barton
e2f9006bd3 set variable as unused. 2011-01-19 19:58:44 +00:00
Ton Roosendaal
36852b98cb Bugfix #25613
Dropping file in Blender from pre 2.5 period caused eternal loop
loading .blend files :)
2011-01-19 18:07:13 +00:00
Ton Roosendaal
d0f4e7767e Bugfix #25720
Preview icons got lost... commit of yesterday caused it.
Conflict between preview render icons, and brush icons...
2011-01-19 17:10:05 +00:00
Ton Roosendaal
f49d7d59dc Bugfix #25652
Report was that move-to-layer menu failed. The real cause was
more complex; had to dive deep in the dungeons of the interface
code that handled undos and operators. Found several issues:

- popup menus (like redo operator, color picker) executed again
  on a mouse-exit
- far too many buttons were sending undo pushes; even worse, in
  the operator redo-panel each button action was pushed twice
- in case operator redo-buttons have own callbacks (like layer
  buttons) the redo wasn't working
- layerbutton menu was called without creating a proper undo/redo
  case

Things should all work smoother now!

On todo:
- better definition and handling of all versions for operator menus
  (four types now, not fun)
  also: make operator "do" menu, which on first action does operator
  and then switches to redo-ing
- bring back Undo menu, to list the undo stack and jump in it.
2011-01-19 14:19:20 +00:00
Lukas Toenne
450288999c Changed Brightness/Contrast node to use also buffer inputs for the B/C inputs. These were only working with single values. 2011-01-19 13:32:59 +00:00
Joshua Leung
cf39190268 Added missing updates for NLA RNA settings 2011-01-19 10:54:34 +00:00
Janne Karhu
d177212f80 Fix for [#25705] Crashing doing Bake in Partile System in Particle Mode
* Missing null check.
2011-01-19 09:33:09 +00:00
Campbell Barton
161cbed9b5 new command line option '--factory-startup' to skip reading startup.blend. useful for testing with a predictable environment.
also commented python benchmark prints on exit, can enable when profiling later.
2011-01-19 09:13:24 +00:00
Joshua Leung
dddb9aa30f NLA Editor: Swap Strips (Alt-F) and Bugfixes
1) Added a new operator to swap the order of strips within a track
(Alt-F).
This makes it possible to select two strips (or more precisely, two
islands of consecutive + selected strips) in a single track and change
the order in which the appear without needing a extra tracks to
perform the move through.

As usual, the non-overlapping rules apply, so there may be some cases
where swapping in this way is not possible without adjusting the
intermediate strips first manually. Otherwise, everything just gets
too tricky to manage deciding what adjustments should be done to the
obstructing strips to make a fit.

2) Freeing meta-strips didn't free their local data properly (i.e.
modifiers they may have had).

3) Adding strips to tracks, where the endframes for the strips
overlapped would cause problems with incorrect ordering of strips. I
still need to double-check whether evaluation works ok in this case...
2011-01-18 23:38:36 +00:00
Campbell Barton
11f8b5fceb move release/test to source/test, there is nothing release about this dir. 2011-01-18 23:12:02 +00:00
Dalai Felinto
eff0e29cba BGE BugFix [#25711]render.setBackgroundColor() does not work:
Since rev.2 (hans ftw) we have a strange situation where horizon color was being used at Convert time for the WorldInfo background color (and for the fog). However through the Python API only the Rasterizer background color was being updated. On top of that the KX_KetsjiEngine.cpp::SetBackGround was using the WorldInfo bgcolor when render mode was the potato one (TEXTURED). Bottomline, when in potato mode the glClearColor used was the original one in worldinfo, not the API updated one in Rasterized.
2011-01-18 22:27:18 +00:00
Campbell Barton
3b0c2accc6 support building with python3.2 2011-01-18 21:39:50 +00:00
Konrad Kleine
083be90232 Fix for "[#25700] 2.56: Rotation Mode: Quaternion shows wrong orientation of the object".
There was a small typing error that made object and armatures rotate twice the magnitude when in quaternion rotation mode.
2011-01-18 15:02:58 +00:00
Lukas Toenne
121f428097 Added group verification after autoconnect to avoid linked+external group sockets. 2011-01-18 14:49:06 +00:00
Ton Roosendaal
2167dc7f39 Bugfix, irc report: general view3d operator poll() was reading NULL
caused by commit for fix [#25691] 16 hours ago.
2011-01-18 14:34:59 +00:00
Lukas Toenne
bee3d78393 Added a check in nodeGroupVerify to detect if a tree is actually a group tree. This is necessary to avoid the group-in-group error if the function is called for a tree that already contains group nodes. 2011-01-18 13:28:18 +00:00
Campbell Barton
08dc18fda0 rename fcurve.keyframe_points.add() --> insert()
add new add function which allocates a number of points instead.
2011-01-18 11:27:52 +00:00
Janne Karhu
fb97780fdf Bug fix: particle dynamics were being calculated if point cache was only half baked (reported by Michael Fox in #blendercoders)
* When a simulation is baked no dynamics calculations should happen anymore (even outside of baked frame range) since these can be very time consuming and baked simulations are supposed to be fast!
2011-01-18 09:25:37 +00:00
Nicholas Bishop
a1de0fbf17 Small fix for my last fix: ignore the `preview' flag; if either size
has been marked for update then do it regardless. Otherwise changing
the texture type doesn't always update the brush texture preview.
2011-01-18 04:32:41 +00:00
Nicholas Bishop
c2a638a81e More fixes for bug [#25649], Image editor paint icon missing until
enter weight paint, hopefully fully fixed this time

* The texture selector for brushes wasn't updating. Seems that preview
  images have two sizes, small (icon) and big, but it was only
  updating if the icon size was set to update. Now both are checked.

* Also changed the previewimage arrays to use the already-existing
  PREVIEW_MIPMAPS define, makes it a little clearer what the arrays
  are for.
2011-01-18 04:08:01 +00:00
Campbell Barton
2431e8e045 bgl.Buffer()
- invalid dimension type could be passed without raising an error.
 - negative dimensions could crash blender, now they raise errors.
 - zero length dimension arg was not detected.
 - floating point lengths were accepted, now only allow ints.

 also comment unused vars.
2011-01-18 03:49:28 +00:00
Campbell Barton
8cf1184c04 bad spelling; 'indicies' --> 'indices' 2011-01-18 01:58:19 +00:00
Joshua Leung
e49df9e09f Bugfix [#25684b] Surface and Stroke options are not working with Use
Sketching Sessions.

Fix for secondary issue noted in this bug report. Some of the code for
the fancy 3d view sketching options needed to be moved around so that
there is a clearer "paint/sketch session" and "stroke" separation
between various stages. There's still some more stuff that needs to be
done here before I think it's totally cleaned up.
2011-01-18 01:04:14 +00:00
Campbell Barton
86baf7c937 option for the path iterator to loop over packed files so their dir separator can be switched on file load. 2011-01-18 00:10:11 +00:00