Commit Graph

47594 Commits

Author SHA1 Message Date
Elia Sarti
85773c7230 Fixed operator name typo. 2009-12-07 00:11:17 +00:00
Elia Sarti
c5a614f2db Finished wrapping SpaceGraph in RNA and also wrapped bDopeSheet in the process. Some descriptions might be slightly off, feel free to check. 2009-12-06 22:28:59 +00:00
Tamito Kajiyama
128f9730f2 Added Freestyle.getCurrentScene() to give access to the current scene
from within style modules.  Calling this function is only valid within
style modules.  Calling it from the Python Interactive Console results
in an error as follows:

>>> import Freestyle
>>> Freestyle.getCurrentScene()
Traceback (most recent call last):
  File "<console>", line 1, in <module>
TypeError: current scene not available
>>>
2009-12-06 22:01:04 +00:00
Martin Poirier
450d33cc9a Loop cut and edge ring select only have an invoke and require view3d, so change poll function to reflect that (and not, you know, crash...). 2009-12-06 17:38:39 +00:00
Martin Poirier
4b2163c1cc Text change: Loopcut -> Loop Cut 2009-12-06 17:36:27 +00:00
Tamito Kajiyama
092e708ee1 Merged changes in the trunk up to revision 25149.
After the merge operation, running the diff command showed that the
branch had a significant amount of differences from the trunk revision
25149.  I had no idea where these differences came from.  To resolve
them and make the branch up-to-date, I just copied the following files
from the trunk:

release/scripts/io/import_anim_bvh.py
release/scripts/io/import_scene_obj.py
release/scripts/ui/space_image.py
release/scripts/ui/space_view3d.py
source/blender/blenkernel/intern/object.c
source/blender/blenlib/BLI_math_base.h
source/blender/blenlib/intern/math_base.c
source/blender/editors/animation/anim_markers.c
source/blender/editors/armature/armature_intern.h
source/blender/editors/armature/armature_ops.c
source/blender/editors/armature/editarmature.c
source/blender/editors/curve/curve_intern.h
source/blender/editors/curve/curve_ops.c
source/blender/editors/include/ED_mesh.h
source/blender/editors/include/ED_object.h
source/blender/editors/include/ED_particle.h
source/blender/editors/mesh/editface.c
source/blender/editors/mesh/editmesh_mods.c
source/blender/editors/mesh/mesh_intern.h
source/blender/editors/mesh/mesh_ops.c
source/blender/editors/metaball/mball_edit.c
source/blender/editors/metaball/mball_intern.h
source/blender/editors/metaball/mball_ops.c
source/blender/editors/object/object_intern.h
source/blender/editors/object/object_lattice.c
source/blender/editors/object/object_ops.c
source/blender/editors/object/object_select.c
source/blender/editors/physics/particle_edit.c
source/blender/editors/physics/physics_intern.h
source/blender/editors/physics/physics_ops.c
source/blender/editors/sculpt_paint/paint_intern.h
source/blender/editors/sculpt_paint/paint_ops.c
source/blender/editors/sculpt_paint/paint_utils.c
source/blender/editors/space_view3d/view3d_select.c
source/blender/editors/uvedit/uvedit_ops.c
source/blender/windowmanager/WM_api.h
source/blender/windowmanager/intern/wm_operators.c
2009-12-06 17:25:16 +00:00
Tamito Kajiyama
9ec726c098 Removed ../freestyle from the list of header file directories. 2009-12-06 15:46:26 +00:00
Tamito Kajiyama
ce6870e271 Removed unnecessary #include "FRS_freestyle.h". 2009-12-06 15:34:02 +00:00
Joshua Leung
ba0981031a Assorted warning and comment fixes 2009-12-06 09:37:31 +00:00
Campbell Barton
f08e8af0b9 wm.invoke_popup(op, width, height) similar to wm.invoke_props_popup(op, event) except it doesnt use undo/redo (UI's need to execute operators themselves) 2009-12-06 04:35:00 +00:00
Campbell Barton
062cf438ce remove nasty hack which made StructRNA class instaces have no __dict__,
use __slots__, it seems all the parent classes need to have slots as well for this to work.
all python defined srna classes are checked for this too
2009-12-05 23:41:45 +00:00
Campbell Barton
5ebe54f470 pep8 edits and fix some warnings 2009-12-05 22:03:07 +00:00
Thomas Dinges
8821f7d7ea 2.5 Nodes:
* Node listener missed "ND_SHADING_DRAW".
2009-12-05 21:54:46 +00:00
Thomas Dinges
9d2293c464 2.5 Nodes:
* Wrapped Texture Nodes: "Blend", "Marble", "Wood", "Clouds", and "Distorted Noise", to use Texture RNA properties.
* Texture RNA properties used in these Nodes, now send an ND_NODE notifier, in addition to the general NC_TEXTURE.
2009-12-05 21:14:31 +00:00
Martin Poirier
bcd1ab54cd Support for the C Macro system in Python.
Basic definition works like a python operator but you derive from "bpy.types.Macro" instead.
Operators are added to the macro after it has been added with "bpy.ops.add_macro" through the class method "define" which takes an operator id and returns an OperatorMacroType (new RNA type) for which properties can then be defined to be passed to the operator when run.

Example: http://blenderartists.org/~theeth/bf/macro.py

Using this system, it should be easy to add an operator to the console that converts selected lines into a macro or even a more generic record macro system.
2009-12-05 19:27:26 +00:00
Martin Poirier
f287762678 Macros in macro didn't work correctly. 2009-12-05 19:05:21 +00:00
Campbell Barton
d98cbf7727 simple fix [#20218] Object.is_visible() don't reflect visibility 2009-12-05 14:12:06 +00:00
Dalai Felinto
b7e0d5ac34 BGE fix for GameLogic["post_draw"] not working with 2DFilters
(reported by Mike Pan(mpan3), it's not in the tracker)
2009-12-05 02:30:20 +00:00
Nathan Letwory
f539604094 * proper SSE setting for mingw.
* some cleanup of render module SConscript
2009-12-05 01:07:42 +00:00
Nathan Letwory
c2b71607d2 * provide SCons support to enabling jaguarandi SIMD raytracer optimizations for real :)
Until now only SSE switches were defined, but to really enjoy the SIMD structures, the
  __SSE__ define needs to be given. This can now be done with setting in your user-config.py

          WITH_BF_RAYOPTIMIZATION=True

  (or WITH_BF_RAYOPTIMIZATION=1 on command-line)
2009-12-05 00:26:20 +00:00
Martin Poirier
56b0880d2f Null check for baking progressend function
Simplify end of line for console progress.
2009-12-04 19:08:07 +00:00
Martin Poirier
e9b7482b6a Save_Mainfile operator only needs window for invoke. Removed poll function and replace by a check in invoke that cancels if no window is present.
Makes it possible to be called in background mode.
2009-12-04 19:07:25 +00:00
Thomas Dinges
f21ec89081 Fix for [#20144] Game physics panel - softbody allows other collision bounds. 2009-12-04 19:06:17 +00:00
Brecht Van Lommel
f3201f0853 UI: curve widget tweaks
* Make snap ctrl instead of shift
* Only enable snapping after moving a few pixels,
  otherwise too easy to do enable this by accident.
* Deselecting points with shift did not work.
2009-12-04 15:32:26 +00:00
Benoit Bolsee
0b6873a776 BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc. 2009-12-04 11:27:40 +00:00
Joshua Leung
d1563601f4 This commit deletes temporary "temp" screen layouts when the windows using them get closed. 2009-12-04 09:58:00 +00:00
Matt Ebb
e299798bbf Fix for [#20203] Linked objects - A few bugs
Did a lot of cleaning Object operator poll functions to check if the object's linked 
or not. For this, added the function ED_operator_object_active_editable() as 
opposed to ED_operator_object_active()
2009-12-04 06:33:01 +00:00
Matt Ebb
d828062f1b Fix for [#20157] 2.5 Can`t remove a linked objects from the 3D view by pressing X 2009-12-04 05:05:50 +00:00
Matt Ebb
e31f3e63cd Fix for [#19958] Changes in UV/Image editor doesn't refresh mapping on mesh in 3dview immediately
Enabled 'update automatically' (lock) in image editors by default
Also enabled transform manipulators by default, unfortunately missed for alpha 0 release.
2009-12-04 04:56:42 +00:00
Matt Ebb
cbfb8fbd7f Fix for [#19921] pressing NumpadDot on isolated mode centers the 3D cursor 2009-12-04 04:41:32 +00:00
Matt Ebb
a358b6386d * Fix for incorrect disabling after baking cloth sim
* Fix for time cursor getting 'stuck' after baking point caches
2009-12-04 04:28:50 +00:00
Joshua Leung
45955fef18 Bugfixes: Deleting Keyframes + F-Curves
This commit fixes #19908 and #20239. Deleting keyframes will now delete the F-Curves they came from too, if the F-Curves don't have any more keyframes and/or F-Modifiers providing any further motion info.
2009-12-04 03:51:52 +00:00
Campbell Barton
a9b9993414 rna function
editbone.align(vector), to align the bones z axis to a localspace direction.

finished leg rig pose mode data
2009-12-04 02:32:34 +00:00
Matt Ebb
30d752502b Fix for [#19884] Curve resolution slider not affecting anything 2009-12-04 01:38:36 +00:00
Martin Poirier
77aacc6ce4 Print baking progress to console when window is not available. 2009-12-04 01:26:42 +00:00
Martin Poirier
b1a1a0f135 Cleaning: update a couple of functions to use scene from context instead of from screen. 2009-12-04 01:25:43 +00:00
Matt Ebb
ae7cf1df8f Partial fix for [#19874]
can use RMB to cancel joining areas, same as splitting
2009-12-04 01:21:55 +00:00
Matt Ebb
688c4aa1de Fix for [#19478] Shortkeys for switch to Quad view mode is not working
changed default quad view shortcut to Ctrl Alt Q
2009-12-04 00:49:02 +00:00
Martin Poirier
1757b06e88 Only set baking progress function to cursor when a window is present.
This enables baking in background mode (instead of just crashing).
2009-12-03 22:48:00 +00:00
Martin Poirier
18b465b749 Finish renaming job in Set Center operator to use Origin instead of Center.
Also replace ObData by Geometry and Object Geometry after talk with Matt.
2009-12-03 21:56:04 +00:00
Campbell Barton
3b0e182f71 - property decorators for setting attributes didnt work, hack to prevent every instance of an BPyStructRNA to have its own dictionary, set the tp_dictoffset to 0. attempted to use __slots__ but this doesnt work for some reason.
- made bone.length writable
2009-12-03 21:53:01 +00:00
Matt Ebb
a4d8c4a745 Fix for [#20240] Image inputs to the compositor are white when using color management
was missing include
2009-12-03 21:49:29 +00:00
Martin Poirier
e4a97d67b6 Make toggle and hold snap method cohabit nicely.
Shift-Tab toggles the global toolsetting snap settings (both in and out of transform).
Holding down Ctrl inverts the snap setting in transform (turns it on when global snap is off and vice versa).
Ctrl-Shift-Tab to select snap mode (only outside of transform for now).

For old (pre 2.5) behavior, just keep global snap off and use Ctrl.

NOTE: transform modal events for snap have change a bit, saved keymap might not work anymore.
2009-12-03 19:18:00 +00:00
Brecht Van Lommel
010c99deb2 Sculpt Branch:
* Multithread parts of multires and subsurf. Only loops working on
  face grid data and do no memory allocation have been multithreaded,
  others would be more complicated.
* Force some CCGSubsurf functions to be inlined, gives a small overall
  speedup in subsurf code.

* Fix sculpting not working correct with transformed objects.
* Fix a few cases of "spikes" on lower level multires levels. There's
  still cases where it happens, usually on boundary cornders. The
  problem is that in such cases the limit surfaces can be very different
  from the low res surface, so the tangent space is very different too..
* Fix crash deleting multires higher levels with level set to 0.
* Fix crashes that happened sometimes when adding faces in editmode.
2009-12-03 18:35:37 +00:00
Damien Plisson
3b1c6d6065 Quicktime Carbon: Fix memory leak when build with cocoa 2009-12-03 12:16:00 +00:00
Joshua Leung
1fd581ad77 Bugfix: Toggle animation channel visibility (shift-v) was not flushing the new values correctly
- Modifying groups did not flush status to channels below
- Objects were always toggled. Still need to figure out why this didn't work right...
2009-12-03 10:27:22 +00:00
Joshua Leung
b440fe1611 Fix for one of the issues in #20230: Comp Nodes animations not saving to .blend
AnimData was not getting written to files for Node Trees.
2009-12-03 10:23:38 +00:00
Joshua Leung
42970d81fc Bugfix #20190: Scaling Bone Joints in envelope drawmode
Made scaling selected joints using SKEY work in the same way as in 2.4x 

However, it'd probably be nice to be able to have separate hotkeys for this at a later stage.
2009-12-03 10:18:47 +00:00
Damien Plisson
cbab6e57dc QTkit : update build checks to allow only 10.5+/64bit builds
Other SDK versions do not handle correctly QTKit movie creation in a background thread.
Carbon quicktime should be used for the 32bit builds (USE_QTKIT = 0)
2009-12-03 09:59:52 +00:00
Joshua Leung
f146d96c3b Bugfix #20219: Timeline navigation
Added missing "View All" (HomeKey) operator for TimeLine
2009-12-03 09:56:31 +00:00