Commit Graph

47594 Commits

Author SHA1 Message Date
Brecht Van Lommel
ca77d6dabb Animation playback can now also be cancelled with ESC key. 2009-10-09 21:50:33 +00:00
Brecht Van Lommel
e5d61c7f41 Bugfix: separate mesh did not preserve UV/Color layers. 2009-10-09 21:45:14 +00:00
Brecht Van Lommel
a5b30906ad Bugfix: texture nodes render without OSA was using uninitialized
variables, giving incorrect results.
2009-10-09 20:59:44 +00:00
Martin Poirier
7d07342c09 -f argument uses MINFRAME instead of 1 (makes it possible to render negative frames on command line). Not that useful, but it's good to use the same limit everywhere. 2009-10-09 20:44:50 +00:00
Brecht Van Lommel
638ed7d0a8 Fix background image sometimes drawing into depth buffer, causing
wireframes to be occluded.
2009-10-09 15:47:35 +00:00
Brecht Van Lommel
dfbe2f9974 Fix for crash when saving a render result image, then rendering
again. The saved image would still point to the render buffer,
which was freed again on render. This is not a real solution but
avoids the crash for now.
2009-10-09 15:09:21 +00:00
Campbell Barton
8c96e2f4d2 - added ramp diffuse & spec factor rna props
- made 3dspace camera editable
- convert in object menu
2009-10-09 14:35:54 +00:00
Daniel Genrich
105a53a29d Bugfix for crash when clicking on "View->Properties". Was accessing unused memory here (uiBlock *block is uninitialized).
If there is the need of uiBlockEndAlign() please get the valid uiBlock pointer from somewhere!
2009-10-09 13:34:24 +00:00
Brecht Van Lommel
3b8925c655 Particle Edit Mode:
* Fix crash trying to enter particle mode when the particle modifier
  is disabled in the stack.
* Fix redraw being very slow due to the draw function causing the
  object to be recalculated on each redraw (through PE_draw_object).

* Removed the system where PE_get_current would automatically create
  the particle edit, this would run from poll() functions, which gave
  all kinds of issues, now it only creates the data on enter/exit
  and switching active particle system.
2009-10-09 13:25:54 +00:00
Thomas Dinges
ae6c08ac5e Wrong Tooltip for Continuous Grab. 2009-10-09 12:47:25 +00:00
Campbell Barton
3d771d88d8 wm menu freeing was using freed memory, bone-parent names were being set to "" on menu draw WHY??? - r23247, you know who you are ;) 2009-10-09 12:34:37 +00:00
Joshua Leung
2cf7d4867d (Untested) String Replacement Function in blenlib
Currently this hasn't been tested yet, but committing this first before I potentially use it for fixing RNA-paths...
2009-10-09 12:18:32 +00:00
Joshua Leung
9f7038c5a7 * Warning fixes for previous commit for Modifier renaming.
* Removed some old code (depsgraph) that was already commented out
2009-10-09 12:16:58 +00:00
Joshua Leung
488c06d182 Cessen Request:
In Animation Editors, F-Curves for Pose Channel Constraints now include the Pose Channel and Constraint names in the 'owner' part of the name displayed, making it easier to identify which Pose Channel some constraint F-Curve belonged to.

e.g. The influence setting for an IK Constraint on bone "Boney"
Old Version:  Influence (IK)
New Version:  Influence (Boney : IK)

We can experiment with different representations of this later (maybe '>' instead of ':' ?)
2009-10-09 12:15:46 +00:00
Brecht Van Lommel
be3da5dfff 3D View panels now show object and bone name again, not sure it
belongs here still, but this came up often, it avoids having to
switch tabs a lot when creating things.

Also renamed uiLayoutFreeBlock to uiLayoutAbsoluteBlock.
2009-10-09 10:45:11 +00:00
Brecht Van Lommel
2226a5139a Fix some issues with showing the current textures when using
material nodes and texture nodes. Made it all use the same
give_current_*_texture functions now.
2009-10-09 09:50:49 +00:00
Joshua Leung
9ebcd9c5e4 A few bugfixes:
* #19583: Keying Sets list issues
Deleting a Keying Set (or a Keying Set Path) set the active index to 0, but that would mean that the first item would be selected but not visible.

* #19590: Keyframing properties of a modifier with more than one of it's type the property will highlight in all
- Modifiers now always have a unique name, so renaming a modifier should check that the name is unique. Most of the files changed in this commit were just to make sure that modifiers got unique names when they were created
- Modifiers path getter was wrapped a bit wrong (missing the "s around the name)

* Constraints Bugs
- Constraints renaming now also makes sure the names stay unique
- Fixed (or attempted to fix) compiler warnings about some enum declaration for distance constraint
2009-10-09 09:48:04 +00:00
Martin Poirier
1b6a09847a Partial revert of rev 23723
BRECHT, CHECK THIS

The change made it return RNA python properties with null data pointer instead of None.

That would make the particles and physics properties crash like this:

1. A valid property instead of None makes is seem like smoke (or other) modifier data is in context when it is Null.
2. UI code would try to access RNA properties of the (Null) modifier, which would crash
2009-10-09 01:34:46 +00:00
Campbell Barton
5c867406aa menus are now global (like operators), so for eg, the info add menu and the 3D add menu can be shared. 2009-10-08 19:06:32 +00:00
Brecht Van Lommel
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
Campbell Barton
ff07676b40 bring back automerge - [#19538] automerge editing doesn't work 2009-10-08 15:50:42 +00:00
Campbell Barton
66634e2be4 toggle buttons for texture channels (hardcoded like UV layer buttons) 2009-10-08 15:29:43 +00:00
Daniel Genrich
e936c80985 Smoke:
* Bugfix for non initialized arrays (reported by nudelZ)
2009-10-08 15:19:57 +00:00
Campbell Barton
b8354a2da8 unselected group color was too hard to see in the 3D view, made darker 2009-10-08 14:11:06 +00:00
Campbell Barton
8056d27bac Alt+A in the sequencer now redraws other sequencer views, not ideal but ok for now. 2009-10-08 12:33:51 +00:00
Joshua Leung
5ce33cf2bd A few fixes:
* Loading old files didn't initialise the new rotation variables properly
* Fixed some errors with the newly added operator for copying RNA-paths for properties
* Auto-keyframing now correctly refreshes animation editors after adding keyframes. Made the keyingsets code send notifiers again, but now using the newly added WM_main_event_add()  (thanks Brecht)
* A few UI tweaks again for animation stuff (timeline, keyingsets UI)
2009-10-08 11:29:27 +00:00
Andre Susano Pinto
208d57323e Fixed #19571
(was crashing when building a raytree from a scene withouth any geometry)
2009-10-08 11:24:06 +00:00
Daniel Genrich
14f62c1321 Smoke:
* Enable external forces like e.g. wind
2009-10-08 10:18:14 +00:00
Campbell Barton
8f154364f2 separate material lost all materials for the new mesh 2009-10-08 09:22:39 +00:00
Campbell Barton
df6c18e963 - object.selected is now editable (uses update function to flag the scene base)
- editing properties from python wasnt running their update function.
- missing commas made dir(context) give joined strings.
- added __undo__ as an operator class attribute so python ops can be set as undoable. (like existing __register__)
2009-10-08 07:54:20 +00:00
Joshua Leung
da698657ce Keying Sets - Bugfixes + Auto-Keyframing
* Added a new option for Auto-Keyframing which makes it only insert keyframes for the items included in the active Keying Set. 
This only works for Transform Auto-Keyframing so far (other tools will get it added later). The option is disabled by default.

* Fixed bug where adding an 'entire' array to some KeyingSet would only start from the index of the button that the mouse was over at the time

* Made some UI tweaks for Keying Sets buttons (still heaps of missing options there).
2009-10-08 06:39:45 +00:00
Maxime Curioni
ae9e4a5742 jmsoler's SConscript patch for phtreads 2009-10-08 06:32:07 +00:00
Joshua Leung
6e43a69a8d Bugfix #19576: Auto keyframing does not record rotations on object level animation
The hardcoded paths for rotation keyframes on objects got broken by my commits to rename the rotation properties. I've taken this opportunity to recode the auto-keyframing code here to use the builtin keyingsets instead of going through and manually calling insert_keyframe(), thus preventing this problem in future.
2009-10-08 05:53:26 +00:00
Joshua Leung
b4b031eae7 Fixed remaining bugs with animating rotation modes:
* Removed the hack-functions to set euler rotations from the values set in the other rotation representations, even when euler rotations weren't being used. I pressume that this was added for being able to represent quats in terms of eulers for the UI, but really it would break animation evaluation (i.e. euler curves after quaternion curves would always block the quaternion curves).

* Object rotation values in the transform properties panel now take into account rotation modes, so the appropriate rotations will get converted to quaternions before being drawn.

* Fixed a few bugs with some of the conversion code (minor stuff left out).
2009-10-08 05:02:04 +00:00
Joshua Leung
475ab5ceb4 Rotation Modes Bugfix:
Animating rotations using different rotation modes should now work more often than before. 

Previously, quaternion and axis-angle values were stored in the same variable in DNA, but that was causing problems with other animation curves overwriting the values and causing the rotations to not work as expected. 

There are still some issues, but I'll track those down later tonight
2009-10-08 00:57:00 +00:00
Brecht Van Lommel
fd511eb984 Node Bugfixes:
* Compo node backdrop works again.
* Compo node previews and backdrop now get correct color management
  float to byte conversion.
* Compo nodes got unecessarily recalculated while moving nodes.
* Fix compo node viewer nodes not getting activated correctly.
* Main compo node preview render computations are now outside of
  mutex lock, so better for multithreading.
* Tex node outputs did not work in some files loaded from 2.4.
* Change RNA updates to take into account groups that may be shared
  between multiple node trees.
2009-10-07 22:05:30 +00:00
Brecht Van Lommel
1b7e5b9abe WM: test with context-less add notifier. Notifiers are one
of the main reasons for passing along context, while actually
they don't need much context at all. Might be removed again,
but would like to have this especially for RNA API functions.
2009-10-07 21:39:24 +00:00
Joseph Eagar
d4a9660b99 part 1 of vkey rip tool. still needs more work. ugh, doing this tool correctly is a nightmare. 2009-10-07 21:19:58 +00:00
Campbell Barton
0c857a4f14 - made ungrab a second function - WM_cursor_ungrab
- ungrab can restore the position of the mouse clamped to the window bounds (much nicer for transform)
2009-10-07 21:19:35 +00:00
Martin Poirier
a4e36f24c7 [#19354] Second press of axis key didn't do local orientation when global was selected as user orientation (frankly, I don't like it much to have an exception for that, but backward compatibility is ok, unless someone else has a strong argument against). 2009-10-07 20:55:14 +00:00
Diego Borghetti
ef13a40fed Makefile: Add missing raytrace directory. 2009-10-07 19:29:39 +00:00
Campbell Barton
763358fe91 copy icon in the material buttons list view so you can copy the current set of materials to other selected objects, (like Ctrl+L, Materials in 2.4x) 2009-10-07 16:32:55 +00:00
Brecht Van Lommel
df63ccd904 Transform Mirror:
* Make Ctrl+M key work for mirror in 3D view.
* Fix mirror along global axis, was mirroring around all axes when
  the object was rotated, due to wrong matrix order, was also not
  working in 2.4.
* Pressing e.g. X twice still doesn't go to local mode, would fix
  but don't know how the code is intended to work.
2009-10-07 16:10:06 +00:00
Campbell Barton
93b5375ca1 Making new faces (fkey, scanfill etc) didnt create faces with the active material.
Keep the editmesh material and active material in sync
2009-10-07 15:16:08 +00:00
Brecht Van Lommel
cf4f00b2fa Preview Render:
* Fixes for texture and material nodes.
* Texture node previews now work more like materials.
2009-10-07 14:48:29 +00:00
Campbell Barton
17c083a38f 'Add Group' back in the add object menu 2009-10-07 14:40:27 +00:00
Campbell Barton
568be17326 Option to copy the data path of an RNA button 2009-10-07 13:22:56 +00:00
Campbell Barton
9cf78144f1 Updated descriptions from Ron Walker 2009-10-07 12:19:47 +00:00
Matt Ebb
f5a9f420fb * More fixes post-raytrace commit 2009-10-07 12:17:29 +00:00
Campbell Barton
a899e9dd18 Check if the object is in editmode with (ob->mode==OB_MODE_EDIT) rather then (ob==scene->obedit)
Was trying to fix a hard to redo crash with custom bone shapes in editmode but cant redo. still, will help with future multi-editmode.
2009-10-07 11:36:29 +00:00