For now, some of these polls may be a bit too restrictive, but at least we have some unified+cleaned bases to work from now (instead of relying on the generic ED_operator_area_active).
RNA
* Added the relevant active_*_index properties, with proper
get/set/range, updates and notifiers.
* Context.tool_settings.
* ToolSettings.vertex_group_weight.
Operators
* MESH_OT_uv_texture_add/remove
* MESH_OT_vertex_color_add/remove
* MESH_OT_sticky_add/remove
* OBJECT_OT_vertex_group_add/remove/assign/remove_from/
select/deselect/copy/copy_to_linked
* OBJECT_OT_shape_key_add/remove
UI
* Some updates and cleanups in list template code.
Known issue: when going in & out of editmode, uv textures and vertex
colors dissappear. I thought me->edit_mesh would be NULL when not in
edit mode but it is not?
RNA_function_call_direct_lookup(C, reports, ptr, "do_something", "sC", "some string value", &RNA_SomeItemType, listbase);
Note that from python you could in theory pass collections of items each of a different type while using this API you can't. I don't think this should be a problem as RNA supports collections this way anyway (i.e. where items are all of the same type or inherit from the same base type).
Also a small fix for pointer parameters.
Added slice to PyRNA collections and arrays (py3 only).
eg.
some_verts = mesh.verts[0:10]
some_rna_array[4:-1] = [0,1,2,3]
Collections dont support assignment, when assigning slices, resizing the array isnt support like with python lists.
* Mesh.add_geometry, Mesh.update and make indices editable. This
is without checking if they are valid still, no time now to
implement this.
* Also fix warnings in rna_ui.c, and a bug in CDDM_calc_edges.
Example code:
co = [0.0, 0.0, 0.0] + [1.0, 0.0, 0.0] + [0.0, 1.0, 0.0] + [1.0, 1.0, 0.0]
faces = [0, 1, 2, 0] + [1, 3, 2, 0]
mesh.add_geometry(4, 0, 2)
mesh.verts.foreach_set("co", co)
mesh.faces.foreach_set("verts", faces)
mesh.update()
== Re-added smooth stroke ==
UI: toggle is just in the sculpt menu for now. Also changes the sculpt paint cursor slightly, draws a line between previous and current locations.
It's a different implementation than in 2.4, works like this:
The stroke interpolates between the last mouse location and the current location, weighted towards the previous location. If the stroke gets within a certain radius of the current mouse location, the stroke stops. This radius allows for sharp turns in the stroke.
Todo: there are two hard-coded parameters that should become user settable, that's the weighting between previous and current locations, and most important, the no-update radius.
Note also that this option was added as a per-brush flag, worth discussing whether that's the correct place, or whether it should be a sculpt setting like symmetry?
== Improved stroke spacing ==
The previous implementation of stroke spacing simply guaranteed that stroke dots would not occur any closer than the space setting. It now forces stroke dots to always be the specified distance apart.
Todo: Performance gets pretty awful with a small spacing setting, this needs optimization.
* show only name of the last directory for the bookmark
* small fix of projectfile: header BLI_fileops.h was moved
Note: full path should appear in tool tip later, also for renaming bookmarks later on.
Image Window
* Unpack operator now works.
* Some small layout code tweaks.
Info Window Header
* Moved to python UI code.
* template_running_jobs, template_operator_search added.
* Ported external data operators: pack/unpack all, make
paths relative/absolute, find/report missing files.
Also
* Report RPT_INFO too, not only warnings and errors.
* Run UI handle functions after RNA and Operators.
* Rename particle system add/remove operators, to not
include "slot", that's only there for materials because
that's what they are called now in RNA.
point is that other structures like trees can then distiguish between other nodes or rayobject primitives
withouth needing any other variable.
(Note yet used but will reduce memory by a nice factor (linear to the number of primitives))
coords = array.array('f', [0.0]) * len(me.verts) * 3
m.verts.foreach_get('co', coords)
the reverse works with set also.
currently works for python buffers or sequences (slower)
Quick speed test with 1,179,654 verts.
*foreach_get*
list 0.377
array 0.032
py 10.29
*foreach_set*
list 0.184
array 0.028
py 9.79
where python was done like this...
----
i= 0
for v in m.verts:
co = v.co
l[i] = co[0]; l[i+1] = co[0]; l[i+2] = co[0]
i+=3
----
some of the error checking here needs to be cleaned up to account for different invalid bad inputs.
Mathutils support for subclassing Vector, Quat, Euler and Matrix types.
Removed C docstrings, prefer to make sure our epydocs are well maintained rather then duplicate, vague doc strings.
Will convert scripts to detect missing docs from the BGE.
* bookmark operators: add and delete bookmark
* first start at menus in file browser: Directory and Bookmarks
* Adding a bookmark via menu or via CTRL+B
* Remove a bookmark with the X button next to it.
* start of filebrowser RNA
* system files, bookmarks, etc. now nicely inside panels to allow collapsing etc.
* filebrowser header now defined in space_filebrowser.py
TODO:
* button type for bookmarks etc. not final yet, at least should get centered still. Suggestions welcome here.
Implementation of RNA side of foreach_get/foreach_set,
Campbell will do python code.
Three functions for efficiently setting some property for all
items in a collection. RNA_property_collection_raw_array gives
access to the properties as an array with length, stride, and
type specified, if this is possible, i.e. not when it uses a
ListBase, or if a manual get/set function is implemented.
Two other functions take a C array pointer and get/set it
using the a collection + property name, using efficient array
access if possible, and otherwise using slower RNA iterator.
RNA_property_collection_raw_get
RNA_property_collection_raw_set
The number of type conversion required here got a bit out of
hand, it could be more efficient still if checking for more
cases, but function is already long enough.
Example: http://www.pasteall.org/6362/c
Adding a UI to set the type on startup can be added easily.
# ----
class myPlayer(GameTypes.KX_GameObject):
def die(self):
# ... do stuff ...
self.endObject()
# make an instance
player = myPlayer(gameOb) # gameOb is made invalid now.
player.die()
# ----
One limitation (which could also be an advantage), is making the subclass instance will return that subclass everywhere, you cant have 2 different subclasses of the same BGE data at once.
Search Menu: added feature that on opening, it shows the
current ID block, and selects it. Same can be used for other
searches, just pass on pointer to active item for the search
callback.
Also fixed arrow triangle draw for search.
Make include to make GE compile.
Py 2.3 doesnt compile expressions/Value.cpp btw...
Value.cpp:616: error: 'class PyObjectPlus' has no member named 'ob_type'
Probably need to wait for py 3.1 :)
by Alberto Torres Ruiz (dithi)
--- quoting the patch submission
This patchs adds the properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to
allow OB_ROT_DIFF.
It sets the driver type to pose if IpoCurve.driverBone is not empty or None. Otherwise the driver type is set to
object.
Attached is the patch (with python doc) and an example .blend.
It also fixes the confusing description of IpoCurve.driver