Commit Graph

47594 Commits

Author SHA1 Message Date
Ton Roosendaal
12f099bd91 2.5
FileWindow: fixes for Make and Scons, and removed
(commented) unused vars, and adding include files.
2009-01-06 16:15:43 +00:00
Andrea Weikert
7e7fff7f63 2.5
fix wrong parameter list, I should have read those warnings a bit better!
2009-01-06 15:58:37 +00:00
Andrea Weikert
b1cb844e05 2.5 - Start of filebrowser.
- basic drawing of list and thumbnail view (switchable through 'favourits' icon in header)
- selection of files and directories (bookmarks) works with the RMB (right mouse button)
- load operator for files still unstable (no check for correct file type) and incomplete. (WM_operator_free missing)
immediate TODOS:
- fix load file operator
- finish drawing of buttons in header
- drawing of detailed list with all file info.
- finish selection and execute operators (LMB and MMB execute)
later todos:
- parent dir
- keymap for all the shortcuts
- append/link and databrowse
- ...
2009-01-06 14:42:54 +00:00
Ton Roosendaal
10e6566aeb 2.5
Bugfix: some old dangling globals still crash lattice.
Editmode lattice has to be coded still, but now Mancandy
loads again :)
2009-01-06 12:30:44 +00:00
Andrea Weikert
fbd3eb99f2 2.5
small cleanup of header include guards.
2009-01-06 10:31:25 +00:00
Ton Roosendaal
745d895a85 2.5
Bugfix: the area level Refresh callback was not getting Context set,
it was NULLed still. This fix allows bone selecting and seeing updates 
in the action editor. Not other way around though, will investigate.
2009-01-06 10:30:34 +00:00
Ton Roosendaal
e01b5a0252 2.5
Bugfix: WM gesture manager was not assigning gesture to the 
context-defined region, making border select calls from a
header not work.
This fixes Node header option "Border select".
2009-01-06 10:09:39 +00:00
Andrea Weikert
aa95fc1768 2.5 MSVC9 projectfiles
updates:
* stubs.c was moved from editors/screen to python
* RNA: rna_action.c
* Armature: all in editors/armature added.
2009-01-06 09:08:43 +00:00
Martin Poirier
701091322a 2.5
Transform Numeric Input: Inverse

Press "/" to toggle inverse value (1/N).
Makes it easy to scale down by specific values (you can just type S / 7 to scale down by 7, for example).
This doesn't give full fraction input (X/Y).

Suggestion from a talk with Gwenouille on ba.org
2009-01-06 02:27:07 +00:00
Nicholas Bishop
21b80568b6 Changed "opacity" property for brushes to "strength", since brushes will
be used for sculpt as well as painting (and particle edit too?)
2009-01-06 01:37:12 +00:00
Nicholas Bishop
0d9feca157 Added RNA for color ramps, as well as color-ramp properties for material
and color.
2009-01-06 00:56:20 +00:00
Michael Fox
c16c6c0536 2.5
******
small commit, ported cameratoview3d, please check i have the correct naming and notifier
2009-01-06 00:19:47 +00:00
Campbell Barton
be67aac493 since material ray/mirror/halo properties are now in their own RNA structs remove their prefix.
material.raytrace_transparency.ray_transparency_depth -> material.raytrace_transparency.depth

Also renamed...
ray_mirror to reflect,
mode_ray_mirror, mode_ray_transparency, mode_halo to "enabled" matching the SSS struct.
2009-01-05 23:53:37 +00:00
Nathan Letwory
8a8585cda9 2.5 / Nodes / Border select
* bring border select (BKey), works in editor, but draws
  badly only in header when initiated from menu, so that's
  commented out for now.
2009-01-05 23:53:04 +00:00
Joshua Leung
9986642d27 2.5 scons fix
Priority for armature module was too low, and causing errors when linking with gcc
2009-01-05 23:08:59 +00:00
Nicholas Bishop
964b928cd6 More RNA properties for Material, including specularity and strand
settings. The DNA for Material is a real mess, should really be cleaned 
up.
2009-01-05 23:06:22 +00:00
Ton Roosendaal
833cc9c0c8 2.5
- Armature editmode back
- Armature pose and editmode selecting with mouse back
- Posemode only works with 3d window header now.
2009-01-05 19:32:04 +00:00
Ton Roosendaal
3aae2de773 2.5
Cleanup:
- Makefile was using confused link order, now all intern and
  and extern libs are put after blender and editor libs
- Old stubs.c in editors/screen removed. The leftover python 
  stubs calls were moved to python module.
2009-01-05 17:20:40 +00:00
Nicholas Bishop
42a006629f added rna_action.c to cmake 2009-01-05 17:09:30 +00:00
Nathan Letwory
6dedaf2dc2 2.5
Fix linking for msvc.
2009-01-05 16:54:28 +00:00
Roland Hess
c74ffeb700 File structure and stubby for wrapping action dna types. 2009-01-05 16:31:00 +00:00
Ton Roosendaal
c6d5604c82 2.5
More linking issues with armature commit, but we'll get there :)
2009-01-05 16:15:23 +00:00
Ton Roosendaal
73f852b3ac 2.5
Linking errors in other compilers; if-nulled the reeb stuff now.
2009-01-05 16:02:31 +00:00
Ton Roosendaal
41ee139c16 Yeah, and then the game engine too! 2009-01-05 15:48:24 +00:00
Ton Roosendaal
aba83e417f 2.5
Typo in stub for meshlapacian.c
2009-01-05 15:35:49 +00:00
Ton Roosendaal
1fe21f7e8f 2.5
Put back Armature/Pose code, including 'heat weight'.
I've added reeb.h to get things compile, but Martin will
cleanup files and put back?

Now where to put all vertexgroup code.... I guess mesh?

Note for msvc: yep, another new dir to add! :)
2009-01-05 15:19:31 +00:00
Joshua Leung
df20a12728 2.5 - Animation Fixes + More Porting work in Action Editor
* Added crash fixes for loading old files with Actions/Armatures in them. Was caused by usage of some old globals still and the functions in question not performing NULL checks on the validity of the data they're given.

* Added back reorganise action channels tools (shift/ctrl-shif pageup/down) for Action Editor. These are only available in 'Action Mode' only.

* Tidied up Action Editor/Dopesheet tools code - removed various unused things, and also, added an API call in anim_deps.c to send the correct notifiers, since I anticipate that they're likely to require a few context checks which would be better to centralise than copy+paste everywhere.

Note to Ton: could you have a look at this notifier stuff here? I'm not sure which ones I should be sending...


* Also added a few assorted comments in various places
2009-01-05 09:54:39 +00:00
Matt Ebb
7de52578c0 * Added notifiers for camera rna
* Some tweaks to rna property descriptions
2009-01-05 05:42:48 +00:00
Nicholas Bishop
c5908d38ca Added RNA for Subsurface Scattering in Material. 2009-01-05 05:09:20 +00:00
Nicholas Bishop
039fadf669 Added RNA properties for Mist and Stars in World 2009-01-05 04:10:59 +00:00
Nicholas Bishop
55f450379e Added RNA for ambient occlusion 2009-01-05 03:44:19 +00:00
Joshua Leung
91be2ba9b5 2.5 - Various Cleanups/Fixes
* Animation channels - cleaned up the code for selecting channels (removed various TODO stuff that's going to be replaced by something better later). Also, added back the ctrl-shift select feature for groups, which should be extended for other channels too at some stage.
* Outliner - added missing flags to do-versions, and replaced the width calculations with the rna-width version for now, as that uses constant width of 100 with OL_X*indention
2009-01-05 00:38:17 +00:00
Brecht Van Lommel
6ec52fc1b5 RNA
* DNA_cloth_types.h, patch by Roelf de Kock. The gravity[3] member
  is not being parsed correct by makesdna.c and will give issues
  even when trying to fix it. Worked around it for now in RNA by
  wrapping it manually, but this should really be fixed in the DNA
  genetics code, added a comment about it in DNA_cloth_types.h.

* Handle vertex groups and uv layers more consistent now. They are
  all exposed as strings now. Reason is that indices don't really
  say much, and a direct pointer is not always possible because for
  example a uv layer in a material can be used for multiple objects
  and so there is no single pointer. In python it is not too hard
  to use either since the strings works as a key for lookups.

  For the user interface we can later think of some method to
  generate popup menus in a way that works for vertex groups,
  uv layers, bones etc.

* This also fixes the XXX's in rna_modifier.c, I think that can be
  marked done.
2009-01-04 19:25:24 +00:00
Ton Roosendaal
df6caaed1e 2.5
Small cleanup in region-based cursor handling. 
- callback was in spacetype, now in regiontype
- made screen listener catch ND_MODE notifier and 
  call the active region cursor callback, if it's there.
2009-01-04 19:17:34 +00:00
Nathan Letwory
49631b6e40 2.5
- fix warnings for append_qt (missing param)
2009-01-04 19:16:13 +00:00
Martin Poirier
3009e10151 2.5
Missing call to free mesh octree in post transform function.
Was breaking x-mirror
2009-01-04 19:11:56 +00:00
Martin Poirier
d19e758964 2.5
Fix compile error with AVI support
2009-01-04 19:10:57 +00:00
Nathan Letwory
7cd56835a3 2.5 / global cleanup fix
- RenderData was missing from append_movie/avi
2009-01-04 18:26:43 +00:00
Nathan Letwory
9e7643aa7c 2.5 / Cleanup
- remove Verse support. This will be brought back in The Future (probably jiri + me)
  This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2009-01-04 18:16:34 +00:00
Ton Roosendaal
3aeb63cad2 2.5
WM: added area-listener, which can be used to tag refreshes for
either the drawing call, or use the new ED_area_tag_refresh() 
function which will automatically call, after all notifiers
were handled, an the spacetype->refresh() you provided.

Added for Joshua, after reviewing Action/Dopesheet requirements.

Joshua: I've made two dummy functions in space_action.c:
- action_listener()
- action_refresh()

Wich now does a printf on activating a new object.
2009-01-04 17:45:54 +00:00
Ton Roosendaal
f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00
Matt Ebb
74f9e98c82 * Enabled disabled drawing for 'locked' buttons
(made with uiBlockSetButLock())
2009-01-04 07:50:41 +00:00
Joshua Leung
0feedfe591 2.5 - Outliner/RNA Viewer View2d Fixes (Part 1)
Cleaned up the View2D setup stuff here, by removing all the hacky manual setting of tot and cur rects. Now the Outliner and RNA are scrollable again.

However, in the process, I uncovered a few rather nasty bugs that must've been around for ages. 
1) The width-calculation code depends on te->xend for calculating the max-extents, but that is not set until drawing of channels commences. This is far too late, as it is needed for the setting of the 'tot' rect's extents, so that we can have horizontal scrolling, and an accurate horizontal scroller! I noticed that RNA version of this currently hacks around this by using constant width of 100, but that's not a great final solution.

2) There's some minor pixel offset twitching going on with the restriction columns when the view is resized. Also, for RNA, the buttons sometimes cause a few drawing artifacts. Will check on this in part 2.
2009-01-04 04:21:32 +00:00
Michael Fox
125057c430 no idea how this happened :S 2009-01-04 02:39:22 +00:00
Michael Fox
f2b1c96d02 2.5
*******
- Ported show/hide objects as the clear/set restrictview operators (request of kaito)
	- clear is not using a context loop as there is none currently available
	- set uses a popup menu for hide select and hide unselected

 hotkeys are H and Alt-H (set, clear)

- ported the undo calles, to use ED_undo_push where available
2009-01-04 02:34:34 +00:00
Matt Ebb
475a64fc91 * Added support for displaying disabled RNA buttons
The functionality already existed via the RNA system, this
commit makes disabled buttons draw greyed out, and not respond to clicks
(previously, they would drag/edit/etc but then reset to the previous value)
2009-01-04 02:09:41 +00:00
Nathan Letwory
610a56843e 2.5 / Nodes / Transformations
- after talking with Martin P (theeth), I have now shuffled code around
  so that there is no more exception code for nodes in the wrong places.
  This means node editor now also use entirely common translation.
  As proof of concept, there is now also resize and rotate support. It already
  works, but there need to be a bit more thought in how those
  actions are initialised for node editor. Probably some way to tell
  what to use as pivot point, etc.
2009-01-04 01:08:01 +00:00
Matt Ebb
3817b1f018 Some tweaks to menu drawing 2009-01-04 00:05:40 +00:00
Nicholas Bishop
4a8fdd8064 Fixed a couple of properties in Modifiers. 2009-01-03 23:14:33 +00:00
Martin Poirier
ecc5f17e4d 2.5
Transform operator replay

Basic support working. Only saves mode and values, not constraint setup.

Removed event pointer from TransInfo (it's not available in operator exec). Replaced checks to event->modifiers to a functional modifier bitfield in TransInfo (that is, instead of checking for Shift, it checks for MOD_PRECISION) to make it remappable later.

Misc:
	X-Mirror for mesh now working with transform
2009-01-03 22:15:59 +00:00