Commit Graph

47594 Commits

Author SHA1 Message Date
Ton Roosendaal
1b789314b6 Bugfix #6547
Constraint "limit location" was using type "No parent" without checking
a pointer for NULL, causing crashes on append.
2007-04-11 12:44:03 +00:00
Campbell Barton
5a3ab0e32e Found a bug where "make dupes real" would crash, when the group was an extternal link. - 1 liner fix from Ton.
Also added "sort faces by selection" to the sort menu.


DNA_meshdata_types use C comments for GCC verbose warnings to be quiet
2007-04-10 11:45:07 +00:00
Campbell Barton
a64339d319 Use smoothview For * (align to object) and editmode align to selected. 2007-04-09 12:22:22 +00:00
Ton Roosendaal
c40b36bf53 Patch #6140
Transform Properties panel in 3d window.
New button "Parbone" showing when parent relation is to a specific bone.
This information was nowhere reveiled in the UI until now.

Code remark:
The code isn't getting more beautiful now with all if() options added.
The idea to move the rotation buttons down when a parent bone was set isn't
very good, buttons should stay as much as possible on the same location.
However, I dont have time for a solution either...
2007-04-09 11:43:46 +00:00
Jacques Beuarain
079debe76f CMake: Fix build after nodes changes (including GE linking) 2007-04-09 11:30:06 +00:00
Campbell Barton
525e7ac8d0 smooth view transformations, set the smoothview value to about 250 and the view animates when you switch between side, top etc. 2007-04-09 11:15:23 +00:00
Ton Roosendaal
ad88bfae38 Patch #6325
Cleanup of Logic buttons, for dynamic actors. Plenty of options have become
obsolete with bullet, so not drawn.
2007-04-09 10:52:22 +00:00
Ton Roosendaal
482d0346fe Bugfix #6078
Transform Properties panel in 3d window:
Using TAB on size buttons didn't work well; the code was assuming events
with only 1 change per event.
2007-04-09 10:01:46 +00:00
Ton Roosendaal
c48a676d47 Bugfix #6503
Displacement option for render only works without Nodes (it is calculated
as a Texture effect in advance, not a render option). To illustrate that,
the button to enable diplacement mapping is hidden for Node materials.
2007-04-09 08:49:42 +00:00
Campbell Barton
bd142ac2f4 Anti - NMesh commit.
unweld - warn that this tool destroys MultiUV/Col's (because of NMesh)
API_intro and NMesh - note that NMesh is maintained but deprecated.
2007-04-09 07:03:26 +00:00
Nicholas Bishop
79e3b3b8b0 == Sculpt Mode ==
Added the layers shortcuts (0-9, minus, equals, accent) for Sculpt Mode.
2007-04-08 19:14:22 +00:00
Chris Want
36e3a7bb7e It seems that some darwin bundle creation routines were being performed
when building for cygwin. Please test.
2007-04-08 17:16:52 +00:00
Campbell Barton
76420c2fec appending libdata no longer breaks all external references.
Existing data is flagged with LIB_APPEND_TAG and all_local only has an option to only operate on un-flagged data.

If you append an object thats linked to a material alredy linked in your scene, the material will not be made local.
So at worst youll need to make local some of the datablocks.

This is fairly simple and though my tests show it to work, do some tests on your own libraries before assuming its problem free.


scripttemplate_mesh_edit wasnt updated with PyAPI changes and moved some functions into generic places.
2007-04-07 17:35:47 +00:00
Joshua Leung
4fae78f8d9 Missing ; at the end of a line in initial commit for ClampTo constraint. 2007-04-07 04:25:31 +00:00
Joshua Leung
b1c8a1eefb == Clamp To Constraint ==
* PyApi access to this constraint
* Also, a minor tweak to one of the comments about one of this constraint's variables.
2007-04-07 04:21:12 +00:00
Joshua Leung
655f9a61de == Clamp-To Constraint (was Patch #4818) ==
This (new) constraint limits the location of an object/bone to the range of locations
on a given curve. It works by comparing the location of the owner on one axis, to
the extents of the curve's bounding-box on the same axis, to find the location on
the curve.

Usage Notes:
* 'Ob:' field must point to a valid curve object
* This curve should have 'Path' turned on in order for this constraint to work. You
don't really need to do this as it will be taken care of by the code.
* 'Auto' toggle automically determines which axis should be used for the distance estimations/calculations. It is the default option, but may not work that well for
some cases.
* X/Y/Z toggles can be used to select the axis to use for these calculations. Try
to choose the axis along which the curve stretches out for most.

Python Notes:
Python API access for this constraint is not included in this commit. Will be coming
soon.
2007-04-07 03:32:57 +00:00
Johnny Matthews
999e405543 Save PET state before ripping and disable it, so that post rip transform works better. Restore PET state after finished. 2007-04-06 20:42:17 +00:00
Martin Poirier
f42bc12285 === BPY ===
Adding Python counterparts to the Invert params for Copy Rot and Copy Loc.

I had to align the constants being used, so if you had files using those options (introduced after 2.43), you'll have to modify the INVERT settings for ROTLIKE constraints (didn't feel like making a minor version bump for this, if people thing otherwise, please say so).

Based on a patch by Juho Vepsäläinen (bebraw)
2007-04-06 19:42:46 +00:00
Joshua Leung
3f07ca5954 == Auto-Keyframing - Needed ==
Now, the 'Only Needed' Auto-Keyframing tool only adds keyframes for the relevant transforms when working with bones in PoseMode. Previously, all transform channels were keyed in such cases, as Auto-IK used to make things difficult.
2007-04-06 10:24:14 +00:00
Campbell Barton
6a684948fa All data in blender's libBlock linked lists are supposed to be sorted but in some cases wernt.
The problem was that new ID's that didnt have any naming collisions whould not run sort_alpha_id, which lead to most images not being sorted.

Simple fix is to make sort_alpha_id run on all new ID's. but we need to make sure all data is kept sorted. maybe a check when running in debug mode would help.
2007-04-06 10:08:48 +00:00
Joshua Leung
29c0708145 == Preview Range ==
Preview Range now works in the IPO editor.
2007-04-06 06:52:00 +00:00
Matt Ebb
21d1b9e310 * Tablet sensitivity for number field dragging now revealed from behind rt. 2007-04-06 05:31:46 +00:00
Campbell Barton
dea9ba1e66 PyAPI adding .reset() for hook modifiers (request from malefico) 2007-04-05 16:04:40 +00:00
Matt Ebb
a5e82ca3e9 * Tablet pressure sensitivity in number field dragging (again!)
This time, it's temporarily hidden by default, but active with rt: set to 5.
If anyone that was having probs with it before could test and let me know if
things go without issues, that would be appreciated!
2007-04-05 13:54:23 +00:00
Campbell Barton
6adecec7c1 respect location protect flags, makes reviewing models on terrain much nicer because you can lock the Z and look down on them while moving around. 2007-04-05 13:35:05 +00:00
Matt Ebb
bbceedced0 * Tablet support fixup
This commit should hopefully fix some of the problems some people were
having with tablet support in sculpt mode, and also the problems I made
visible with my previous commit related to number field dragging.

Now, all the ghost related stuff is tucked away in ghostwinlay.c and a
simple Blender API, similar to the existing get_mbut() for example, is
provided to access the tablet data. As with the other mouse related data in
Blender, the tablet data is cached upon each mouse move or click, in the
Window struct.

You can now just use:

float get_pressure(void);
void get_tilt(float *xtilt, float *ytilt);
short get_activedevice(void);

to get such data from the tablet. Documentation on the returned data
is in ghostwinlay.c in the _Window struct definition.


Brecht and Nicholas, I've updated the painting and sculpt code and it works
just fine here, you may want to give it a check though to make sure I
haven't done anything silly.
2007-04-05 12:42:07 +00:00
Campbell Barton
54f57cca08 renaming obdata was toggling editmode and activating it. 2007-04-05 11:20:03 +00:00
Nathan Letwory
da64ddeacc * pointer convention commit: bNode* node -> bNode *node. 2007-04-05 10:49:25 +00:00
Ton Roosendaal
480236e185 Change in the nodes api causes linking order to change too.
(Note; Makefiles in Blender treat .a creating very strange...)
2007-04-05 09:50:12 +00:00
Campbell Barton
985fb03478 * Changed mesh so all new data is selected (fits in with blender's UI and other areas of Python API), this could break existing scripts that count on new data being unselected (unlikely)
* Added a keyword argument to mesh.transform() - "selected_only" so you can transform the selected verts. this wont break existing scripts.
* Documented these changes in epydocs.
* used these functions in BPyAddMesh
2007-04-05 07:45:11 +00:00
Nathan Letwory
581970a640 === SCons ===
* enable TWEAK_MODE with BF_TWEAK_MODE=1 on cmd-line. Can also be specified in user-config.py
2007-04-05 05:14:50 +00:00
Ken Hughes
5e77460a28 Python API
----------
Fix memleak caused by missing Py_DECREFs (good catch, Campbell).
2007-04-05 04:34:41 +00:00
Ton Roosendaal
109d38a6d6 Bugfix #6487
Editmode armature: button "child of" did not show the actual parent if the
parent was in invisible bone-layer.
2007-04-04 16:10:53 +00:00
Nathan Letwory
7afd05d2ea * spelling commit by ideasman did accidental rename of one var, but not properly :) 2007-04-04 14:25:10 +00:00
Nathan Letwory
fb0f61c0b0 === Node editor ===
* refactor copying and freeing of node->storage by handlerizing them.
  - freestoragefunc
  - copystoragefunc
  - node_util.c/h have generic handlers for these.
2007-04-04 13:58:12 +00:00
Campbell Barton
afdd54fa37 moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
2007-04-04 13:18:41 +00:00
Nathan Letwory
203e6ed82b * sneaky commit III
* refactor of shi access
* extension of shi access (see http://wiki.blender.org/index.php/BlenderDev/PyNodes#ShadeInput).
 Note: tex_coords and global_tex_coords have been renamed: texture, texture_global

* patch still needed. Uploading after commit
2007-04-04 11:27:43 +00:00
Ton Roosendaal
ead26625c1 Bugfix #6486
Posemode: you can get a situation of an active object, in posemode, which
is not selected. That is very invisible, and gives issues for tools like
'clear rotation', because it checks for selected objects.

Als fixed clear (alt+g,r,s) options to only work on posemode for the active
object.
2007-04-04 10:37:28 +00:00
Peter Schlaile
7f526483fb == Sequencer ==
Added patch #5231 Insert multiple movies / audio tracks in video sequence
editor by Diego Borghetti.

Opening several movie / audio (HD) tracks in the file selector results in
adding them in a row to the timeline.
2007-04-04 06:27:36 +00:00
Nils Thuerey
d0bd8de972 Fixed bug #6068 (fluids & separate vertices)
* Also reset the fluidsimFlag to zero.
  The fluidsim settings are now disabled before duplicating the mesh
  for separate_mesh and separate_mesh_loose.
2007-04-03 19:56:57 +00:00
Nathan Letwory
9d079a2c2e * still silent code (enabled through seperate patch)
* changes in alloc/dealloc of pynode internal objects
* changes to shd_dynamic.
2007-04-03 11:24:11 +00:00
Campbell Barton
5371d956df curve center didnt update curve data.
add_mesh_torus - print's wernt removed
others, changed user visible text to american spelling - center
2007-04-03 08:20:17 +00:00
Ken Hughes
dab9f85485 Python API
----------
Added missing definition for NMEdgeType in Types modules.
2007-04-02 21:04:53 +00:00
Campbell Barton
bf2907288c editmesh_add - cone, cylinder and circle remember their 'Cap Ends' setting, each type remembers its own cap ends setting per session. adding a Cylinder with cap ends disabled names a new object cube.
console - Ctrl+Tab was autocomplete but that conflicted with weightpaint. Use Ctrl+Enter and Shift+Enter for newline without executing.
 also made console.py import bpy.
2007-04-02 16:32:05 +00:00
Campbell Barton
dabf9378d7 added a python slot to the "Add->Mesh" menu. 2007-04-02 09:58:01 +00:00
Ken Hughes
d5605414ee Python API
----------
Convert charRGBA to tp_getseters, update PyTypeObject structure to initialize
all the proper values, and use PyType_Ready to initialize (this means we can
remove the local tp_dealloc function again).
2007-04-02 05:10:32 +00:00
Campbell Barton
c0fef58e48 PyAPI
reverting python dealloc function removal, caused Save Theme to crash.
2007-04-02 02:45:57 +00:00
Nicholas Bishop
dca213525a == Multires ==
Fixed bug #6358, UV face select + Multires level change crashes

* Reading in multires files wasn't relinking the MTFace customdata stored for level 1. This was leaving tpage as a bad pointer.
2007-04-02 00:52:38 +00:00
Nicholas Bishop
2d1ef13962 == Multires ==
Fixed bug in the set-level callback; was incorrectly treating it as though a render was in progress.
2007-04-01 23:59:42 +00:00
Andrea Weikert
3c256eb9e4 ==== bugfix ====
small fix for uninitialized variable curlib
2007-04-01 19:00:10 +00:00