Commit Graph

1672 Commits

Author SHA1 Message Date
Philipp Oeser
927769899b Merge branch 'blender-v4.3-release' 2024-10-09 13:02:49 +02:00
Philipp Oeser
3b9a07d49a Fix #128746: SequenceCache modifier not available in dropdown for Curves
In a Curves (not Curve) object, the MeshSequenceCache modifier is not
available from the "Add Modifier" dropdown.

However, the Alembic importer adds such a modifier onto the Curves
objects it creates. It is also possible to transfer such a modifier from
another object, regardless of its type.
Thus, this seems not to be an issue of compatibility of the modifier
with the Curves object type, but an UI/UX oversight.

`BKE_object_support_modifier_type_check` already has a correct check for
this, so just adding CURVES support to the appropriate menu.

Same is true for the POINTCLOUD type, so adding that as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/128756
2024-10-09 13:02:15 +02:00
Lukas Tönne
ab75dc35ea Merge branch 'blender-v4.3-release' 2024-10-09 10:28:39 +02:00
Lukas Tönne
5c57e24fea Cleanup: GPv3: Remove unused BKE functions from GPv2
Removes unused GPv2 functions in blenkernel.

Notes:
-  Functions for layer masks are still in use, but annotations never
  have layer masks in the first place. Would be good to remove the data
  structures so we can remove the functions too.
- Some multi-frame edit functions are also still nominally used, but
multi-frame editing is not an active feature for annotations. This
  should also be removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/128709
2024-10-09 10:27:45 +02:00
Laurynas Duburas
fc5f89a520 Curves: Support View3DOverlay.display_handle property
Support for View3DOverlay.display_handle property accessible in "Curves Edit Mode Overlays" panel.

Rel #105037

Pull Request: https://projects.blender.org/blender/blender/pulls/128142
2024-10-08 21:17:16 +02:00
Miguel Pozo
e0927c1f6e Merge branch 'blender-v4.3-release' 2024-10-08 19:34:59 +02:00
Pratik Borhade
79ae0f86da Fix: GPv3: Missing topbar layer panel in weight/vertex paint
Caused by 7b91f71ebf.

Pull Request: https://projects.blender.org/blender/blender/pulls/128603
2024-10-08 18:27:28 +02:00
Huw Pascoe
7d98a24e3e UI: Expose view rotation lock in the 3D Viewport
Expose view rotation lock in the View panel.

This is handy to prevent accidentally changing
the rotation of the viewport.

Pull Request: https://projects.blender.org/blender/blender/pulls/122185
2024-10-08 18:16:36 +02:00
Sybren A. Stüvel
411f399a7f Anim: disable 'New Slot' operator on linked Actions
The 'New Slot' operator now checks for editability of the Action.

Pull Request: https://projects.blender.org/blender/blender/pulls/128708
2024-10-08 15:20:55 +02:00
Aaron Carlisle
0e8980c118 Fix: UI: Restore GP3 Join operator in menu
This was accidentally removed in https://projects.blender.org/blender/blender/commit/d70b10dcd4
2024-10-07 20:12:13 -04:00
Aaron Carlisle
dc652aeedb Fix: UI: Restore GP3 Join operator in menu
This was accidentally removed in https://projects.blender.org/blender/blender/commit/d70b10dcd4
2024-10-07 20:08:44 -04:00
Sybren A. Stüvel
dba78ebb66 Cleanup: clarify 'disabled' message in anim.slot_new_for_id poll function
The old text seemed to suggest that an Action Slot can only be created at
the moment of assigning the Action to something. That is not the case.
The operator just works on the assigned Action, and if none is assigned,
there is nothing it can do.
2024-10-07 18:29:50 +02:00
Lukas Tönne
d7e3f55eea Merge branch 'blender-v4.3-release' 2024-10-07 18:22:17 +02:00
Lukas Tönne
a57206dd59 GPv3: Remove unused legacy editor functions for GPv2
Removes all unused functions in ED_gpencil_legacy.hh

Pull Request: https://projects.blender.org/blender/blender/pulls/128597
2024-10-07 18:21:28 +02:00
Falk David
3364cb34ee Merge branch 'blender-v4.3-release' 2024-10-04 19:28:16 +02:00
Falk David
5f5b1b83d0 GPv3: Rename mode enum names and python identifiers
This renames the mode identifiers to be consistent with e.g. the context mode identifiers and other names used for the new Grease Pencil.

For `object.mode`:
* `PAINT_GPENCIL` -> `PAINT_GREASE_PENCIL`
* `SCULPT_GPENCIL` -> `SCULPT_GREASE_PENCIL`
* `VERTEX_GPENCIL` -> `VERTEX_GREASE_PENCIL`
* `WEIGHT_GPENCIL` -> `WEIGHT_GREASE_PENCIL`

For the internal `ob->mode` flag:
* `OB_MODE_PAINT_GPENCIL_LEGACY` -> `OB_MODE_PAINT_GREASE_PENCIL`
* `OB_MODE_SCULPT_GPENCIL_LEGACY` -> `OB_MODE_SCULPT_GREASE_PENCIL`
* `OB_MODE_VERTEX_GPENCIL_LEGACY` -> `OB_MODE_VERTEX_GREASE_PENCIL`
* `OB_MODE_WEIGHT_GPENCIL_LEGACY` -> `OB_MODE_WEIGHT_GREASE_PENCIL`

Resolves #127374.

Pull Request: https://projects.blender.org/blender/blender/pulls/128604
2024-10-04 19:20:00 +02:00
Lukas Tönne
7b9d4d7503 Merge branch 'blender-v4.3-release' 2024-10-04 16:17:15 +02:00
Lukas Tönne
9e70c6de4e Cleanup: Delete accidentally committed .orig file
This was a sloppy addition during #128521.

Pull Request: https://projects.blender.org/blender/blender/pulls/128596
2024-10-04 16:16:29 +02:00
Falk David
5783c0e8c0 Merge branch 'blender-v4.3-release' 2024-10-04 16:07:37 +02:00
Falk David
12eecb1504 Cleanup: GPv3: Don't show snap increment menu in topbar
In addc0ecb13, this also enabled
the `VIEW3D_PT_sculpt_snapping` menu which is not used
in Grease Pencil weight painting.
2024-10-04 16:03:59 +02:00
Philipp Oeser
98472ee510 Merge branch 'blender-v4.3-release' 2024-10-04 15:57:23 +02:00
Philipp Oeser
addc0ecb13 GPv3: Add vertex group selector to topbar
Allows for switching the vertex group to be painted in weight paint mode
without having to have the Properties Editor open (same as for meshes).

Pull Request: https://projects.blender.org/blender/blender/pulls/128590
2024-10-04 15:55:07 +02:00
Falk David
ff03857aa3 Merge branch 'blender-v4.3-release' 2024-10-04 14:52:08 +02:00
Falk David
e848bcdbbe Fix: GPv3: Flip primary and secondary toggle and shortcut missing
The `paint.brush_colors_flip` option was not exposed in the vertex color
panel.

This adds the toggle in the panel and also adds the keymap `X` to flip
the colors.
2024-10-04 14:48:09 +02:00
Falk David
9433ffe80a Fix: GPv3: Tint color property and panel
The tint color and panel was not used consistently.
In Vertex Paint mode we're using the unified paint settings,
but in Draw mode, we only use the brush color for tinting.

This fixes the issue by using the unified paint settings
for all the uses of the vertex color.
2024-10-04 14:41:45 +02:00
Lukas Tönne
c1634dbe4b Merge branch 'blender-v4.3-release' 2024-10-04 13:06:44 +02:00
Lukas Tönne
3d6a142162 GPv3: Remove unused GPv2 operators
Removes many of the operators, panels, and menus used exclusively by Grease Pencil v2 that are no longer needed in v3.
No functional changes are expected.

Some operators are still used by the annotations system and have to be kept around. These may be renamed in future.

Pull Request: https://projects.blender.org/blender/blender/pulls/128521
2024-10-04 13:05:09 +02:00
Falk David
f1ea86bd04 Merge branch 'blender-v4.3-release' 2024-10-04 12:38:08 +02:00
Julian Eisel
7191608a98 Sculpt/Paint: Hide asset shelf by default in a few modes
Hides the brush asset shelf by default in weight paint, grease pencil
weight paint and grease pencil vertex paint mode. These only have one
bundled brush per tool available.

After bringing back some tools for brushes in certain modes
(3798852071), we want to hide the asset shelf in modes where there's
only one brush bundled per tool. While having these tools support
brushes can be useful, we don't expect to bundle more brushes soon. So
avoid a mostly empty asset shelf for a single brush by hiding it by
default and keeping it hidden until the user expands it (bf52f6f723 made
it possible to remember the visibility per mode).

Part of #128066 and #116337.
2024-10-04 12:27:04 +02:00
Richard Antalik
77a5478c0f VSE: Add text alignment feature
Previously, alignment did exist, but it only changed whole text block
position in relation to a fixed point. This was later renamed to "Anchor".
Now it correctly aligns each line of text. Alignment works with newline
character and word wrapping.
Currently newline characters can't be entered directly, but this should
be resolved soon.

To keep existing anchoring feature, new DNA fields are added and
values from old alignment are copied there.

This PR is part of bigger change [1], and originally I expected to
implement this feature at later stage. But the design called for drawing
text character by character, which would mean, that I would have to
rewrite text alignment anyway.

To render the text, a struct is built, where position and width of each
character is stored. In addition, width of each line is stored. This allows
to implement proper text alignment feature, instead of existing
anchoring. Text is then drawn character by character in a loop.

There are some small differences in text rendering, since this is only
approximation of how BLF library draws glyphs, but it is very close.
For text bounbox, `BLF_boundbox()` is used on per line basis,
because some fonts do not use their full height and this information
is not available on VSE side.

[1] https://projects.blender.org/blender/blender/issues/126547

Pull Request: https://projects.blender.org/blender/blender/pulls/126660
2024-10-04 12:20:33 +02:00
Jeroen Bakker
b0241d720f Merge branch 'blender-v4.3-release' 2024-10-04 12:13:09 +02:00
Pratik Borhade
bd4f7acce5 GPv3: Display layers when properties tab is pinned
Layer panel (also mask/ transform etc.) and other operators are gone
when properties tab is pinned and gpv3 object is non-active.
To fix this, get grease pencil pointer from `button_context()`
(done in `grease_pencil_context()`).

Continuation of cd476226d8

Pull Request: https://projects.blender.org/blender/blender/pulls/128475
2024-10-04 11:58:12 +02:00
Falk David
62510c57ef Merge branch 'blender-v4.3-release' 2024-10-04 10:40:17 +02:00
Falk David
effa8fbb7a GPv3: Material Isolate Operator
This ports the `gpencil.material_isolate` operator to GPv3.

Pull Request: https://projects.blender.org/blender/blender/pulls/128549
2024-10-04 10:38:04 +02:00
Campbell Barton
223ec5980c Cleanup: quiet unused variable warning
Unintentional/harmless change from !128493, keep the change
as named variables are clearer. Prefix to suppress warnings.
2024-10-04 15:52:09 +10:00
Jason C. Wenger
51eb5e2803 Edit Mesh: add an operator to select by pole count
Adds a new "Select by Trait" option to select all 3-poles, 5-poles, etc.
Given the impacts of 3 & 5-poles in topology, operator default is to
select all poles which do not have 4 edges to allow easy inspection.

Select connected vertices/edges/faces based on the mode.

Ref: !128493
2024-10-04 15:47:03 +10:00
Jesse Yurkovich
cd74a279cc Cleanup: make format 2024-10-03 22:09:02 +02:00
Julian Eisel
71dee64743 Sculpt/Paint: Asset shelf option to filter brushes by the active tool
Part of: https://projects.blender.org/blender/blender/issues/128066

Adds a "Filter by Active Tool" option for the brush asset shelves,
enabled by default. If enabled, the asset shelf only shows brushes
matching the brush type of the current tool. If the general "Brush" tool
is active, only brushes that are not covered by another tool are
displayed. The popup brush selector always shows all assets.

The option is stored in the Preferences, toggled in the "Display
Settings" popover of the asset shelf.

Note: This is committed to the 4.3 release branch, which was discussed
in advance.

Pull Request: https://projects.blender.org/blender/blender/pulls/128450
2024-10-03 18:56:40 +02:00
Chris Clyne
5a27280916 EEVEE: Light & Shadow linking
This adds feature parity with Cycles regarding light and shadow liking.

Technically, this extends the GBuffer header to 32 bits, and uses
the top bits to store the object's light set membership index.
The same index is also added to `ObjectInfo` in place of padding bytes.

For shadow linking, the shadow blocker sets bitmask is stored per
tilemap. It is then used during the GPU culling phase to cull objects
that do not belong to the shadow's sets.

Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/127514
2024-10-03 18:41:06 +02:00
Sean
47c9520bcc Fix #128430: GPv3: Crash using "Shrink/Fatten" operator
The operator was called with the legacy `mode` setting for Grease Pencil.
New mode should be `CURVE_SHRINKFATTEN`.

Pull Request: https://projects.blender.org/blender/blender/pulls/128532
2024-10-03 18:14:58 +02:00
Lukas Tönne
7cb0e8a558 Cleanup: GPv3: Separate weight paint context menu class
The paint, sculpt, and vertex-paint modes already have separate context
menu classes from GPv2. The GPv2 classes will be removed, this is just
a small refactor to prevent this change from getting lost in a big
cleanup PR. No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/128530
2024-10-03 13:42:54 +02:00
John Kiril Swenson
d2a802d3c6 VSE: Remove timeline box select
Remove the box select tool from the timeline to simplify selection
logic, avoid confusion for users, and make maintaining the code
easier in the future. It also brings the selection system  closer
to other industry-standard NLEs.

It also fixes an issue caused by d2091b4b1.

More details in PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/128051
2024-10-03 00:37:00 +02:00
Pablo Vazquez
177e2ac837 Grease Pencil: Tool settings layout adjustments
Small adjustments to improve consistency in tool settings
between different tools.

Pull Request: https://projects.blender.org/blender/blender/pulls/128491
2024-10-03 00:28:50 +02:00
Falk David
1829982d3b GPv3: Merge Layers Operator
This adds a function to merge layers in original Grease Pencil geometry.
It also adds an operator to merge layers as well as some tests for the `merge_layers` function.

The operator has 3 modes:
* `Merge Down`: Combine the active layer with the layer just below (if there is one).
* `Merge Group`: Combine all the layers in a group into one single layer and remove
  the group. Can be accessed in the right-click menu of groups.
* `Merge All`: Combine all the layers of the object into one single layer.

All of these can be accessed in the `Extras` menu next to the layer tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/128201
2024-10-02 18:28:30 +02:00
Lukas Tönne
dfc8a782f5 GPv3: Attribute panel to configure layer attributes on original data
This follows the same pattern as attribute panels for Mesh, Curves, and
Point Cloud. Only the layer domain is supported. The _add_ operator now
has to validate the domain setting on invoke, because layer attributes
don't support the default `Point` domain.

Pull Request: https://projects.blender.org/blender/blender/pulls/128471
2024-10-02 13:58:13 +02:00
Falk David
a25456eaf1 Fix: GP: UI errors when no layer tree node is active
The UI code assumed that either a layer or a group is always
active which is not always the case. It can happen that nothing
is active.
The fix makes sure the this case is handled correctly.
2024-10-02 12:41:11 +02:00
Campbell Barton
0b69e1d6f5 Cleanup: double quotes for strings, replace f-string with str.format 2024-10-02 15:46:11 +10:00
Campbell Barton
dadb9ba5dc Cleanup: script formatting 2024-10-02 15:42:46 +10:00
Harley Acheson
8d0fc95fb6 Cleanup: Make format
Just the result of running Make Format
2024-10-01 12:17:43 -07:00
Casey Bianco-Davis
b4881f6b0a GPv3: Layer Tint Color, Radius Offset and Adjustments panel.
This adds the layer adjustments back.
There is a the `Adjustment` panel under the layer properties with
the tint color, the tint factor, and the radius offset (now in meters).

The tint and radius offsets are stored as layer attributes.

For compatibility and the sake of not making the conversion code more complicated,
legacy layer adjustments are always converted to modifiers.

Pull Request: https://projects.blender.org/blender/blender/pulls/126777
2024-10-01 19:04:32 +02:00