Commit Graph

93840 Commits

Author SHA1 Message Date
Hans Goudey
dadfdc8226 Merge branch 'blender-v3.3-release' 2022-08-02 09:51:08 -05:00
Hans Goudey
d3eef4d22a Fix: Use evaluated materials in OBJ exporter
Since 1a81d268a1, materials on object data can change during
evaluation. But a different function is necessary to retrieve materials
taking that into account.

Solves part of T96721.

Differential Revision: https://developer.blender.org/D15595
2022-08-02 09:49:51 -05:00
Bastien Montagne
84aa8b85a2 Merge branch 'blender-v3.3-release' 2022-08-02 15:07:54 +02:00
Bastien Montagne
e4dd644d6b LibOverride: Add 'editable/clear' toggle to ID template.
Now when an ID template is set to an override ID, `Shift-Click` on the
right button toggles between making it user-editable (if it's a system
override), or clearing any user edit and setting it back to system override.
2022-08-02 15:07:33 +02:00
Bastien Montagne
2a7e83ce18 LibOverride: Expose in public API the utils to get actual override data.
This is useful when input ID is a 'non-override' one (like embedded IDs
or shapekeys), to get override data and 'owner' ID pointer.
2022-08-02 15:07:33 +02:00
Sergey Sharybin
588791df63 Fix compilation error after recent DNA changes
Apparently, Clang allows to specify underlying enum type in C
but onot GCC. The latter one is actually closer to the standard.
2022-08-02 14:15:53 +02:00
Jeroen Bakker
4e2af28bc7 Merge branch 'blender-v3.3-release' 2022-08-02 13:42:14 +02:00
Jeroen Bakker
78ad9ebed3 Fix T99715: Only force optimal display during on cage editing.
This loosens the current implementation a bit to only force optimal
display when editing on cage. It used to be any editing mode.

Brings GPU based subdivision closer to the CPU version.
2022-08-02 13:38:34 +02:00
Bastien Montagne
33e4ecc750 Merge branch 'blender-v3.3-release' 2022-08-02 12:55:29 +02:00
Bastien Montagne
33d0b7c5bd Fix T100133: Crash when linking an evaluated object to a collection.
Note that ideally, we should have a protection mechnism at global RNA
level, making e.g. any evaluated data read-only... But for now, give
better (and more consistent) protection for the collections' link/unlink
of children collections  and objects.
2022-08-02 12:54:08 +02:00
Amelie Fondevilla
fdf34666f0 Fix Unreported : add F-curves only filter to functions only appliable to F-curves channels.
The filter was missing in some places that are using channel data as if it was f-curve channel.
There seems to be no related issue or bug, but still it would be best to have them there.

Reviewed By: sybren

Differential Revision: http://developer.blender.org/D15505
2022-08-02 12:27:53 +02:00
Sergey Sharybin
bb7747e7ca Fix undefined behavior in dependency graph tagging
The tagging code was iterating over bits set in the ID_RECALC_ALL and
was casting the flag to IDRecalcFlag. This was triggering an undefined
behavior warning in Clang since the bit might not have a corresponding
value in the enumerator.

The solution is to pre-define all reacalc flags for all bits. While
this seems a bit annoying this seems to be the least fragile solution
from all suggested ones.

Differential Revision: https://developer.blender.org/D15602
2022-08-02 11:50:54 +02:00
Sergey Sharybin
1c90ab7bf2 Depsgraph: Make naming and recalc flag sign consistent
Always use unsigned int for the recalc flags. This allows to use
all 32 bit of integer for the flags without worrying about the
sign. Use full notation of `unsigned int` instead of short `uint`
to avoid pulling more headers in.

Whenever depsgraph API allows passing combined recalc flags call
the variable `flags` and use `unsigned int` type for it. For a
single flag use `IDRecalcFlag` flag.

No functional changes expected.
2022-08-02 11:38:16 +02:00
Antonio Vazquez
670ced9758 GPencil: Allow import several SVG at time
For SVG is very convenient to be able to import several SVG in one operation. Each SVG is imported as a new Grease Pencil object.

Also, now the SVG file name is used as Object name.

Important: As all SVG imported are converted to Grease Pencil object in the same location of the 3D cursor, the SVG imported are not moved and the result may require a manual fix of location. The same is applied for depth order, the files are imported in alphabetic order according to the File list.

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D14865
2022-08-02 09:46:32 +02:00
Aras Pranckevicius
f263334529 Merge branch 'blender-v3.3-release' 2022-08-02 09:28:38 +03:00
Aras Pranckevicius
02b1a209be Fix T100118: Crash after Shift+D with nothing selected and then making new object
Regression from rB2d041fc46823, the "nothing to do, return" code path
was not re-enabling layer collection sync. Fixes T100118.
2022-08-02 09:28:17 +03:00
Chris Blackbourn
1ac956a9f9 Cleanup: simplify uv parametrizer in preparation for C++
No functional changes.

Add casts required by C++. Simplify destructors. Simplify types.
2022-08-02 10:53:16 +12:00
Hans Goudey
1dc503b33a Nodes: Remove node after link drag search cancel
Remove the node if the transform operation is cancelled rather than
confirmed. This is consistent with the regular search menu.
2022-08-01 17:03:21 -05:00
Hans Goudey
2c00889d3e Cleanup: simplify function for adding node to editor
Split it into two functions, one for static node types,
and another for ID names.
2022-08-01 16:32:43 -05:00
Aras Pranckevicius
6b6d3b86d5 Merge branch 'blender-v3.3-release' 2022-08-01 21:19:27 +03:00
Aras Pranckevicius
2542fda14d Fix T99502: OBJ/MTL import: behavior changed for missing texture files
Python based OBJ importer, as well as glTF2 importer, are creating
"placeholder" images for texture images that can't be found. These
are empty textures (displayed as magenta), but with their file paths
set so that File > External Data > Report Missing Files can report
them as missing.

Make the new C++ OBJ importer do the same as well. Fixes T99502.
2022-08-01 21:14:14 +03:00
Michael Kowalski
0fade955dd USD import: Handle material purpose
This is a partial fix for T90535.

USD allows binding materials generically as well as for a
specific purpose. I.e., purpose may be generic (unspecified)
or one of

- Full: truest representation of the scene
- Preview: lightweight material for preview

Curently, only generically bound materials, with unspecified
purpose (allPurpose), are imported. This issue is preventing
preview materials from being imported in the Alab scene.

This patch adds logic to attempt to fall back on importing
preview or full materials, in that order, if there is no
generic material bound to the mesh.

Reviewed by: Sybren

Differential Revision: https://developer.blender.org/D15352
2022-08-01 12:14:05 -04:00
Pratik Borhade
3e8bd1f6e4 Fix T100040: Crash when transform applied on multi-user image
Affected by rB8621fdb10dc4
Crash if single-user data is created when we apply transform
on multi-user image data. Crash occurs because creation of new copy
was not handled in `single_obdata_users` for empty objects (image for example)

Reviewed By: dfelinto, mont29

Maniphest Tasks: T100040

Differential Revision: https://developer.blender.org/D15587
2022-08-01 17:16:30 +02:00
Bastien Montagne
99f2b59fe6 Merge branch 'blender-v3.3-release' 2022-08-01 16:53:06 +02:00
Bastien Montagne
4d8018948d Fix T99820: missing 'no more mising' tagging on reloaded libraries.
Can be also backported to 2.93LTS.
2022-08-01 16:52:45 +02:00
Jeroen Bakker
577a2a5dbe Merge branch 'blender-v3.3-release' 2022-08-01 15:24:48 +02:00
Jeroen Bakker
f08ea76db5 GPU: Fix failing compute tests.
Tests created GPUTextures with incorrect mipmaps.
2022-08-01 15:23:53 +02:00
Jeroen Bakker
e0603f77af Merge branch 'blender-v3.3-release' 2022-08-01 15:02:31 +02:00
Jeroen Bakker
e9586b14b7 Eevee: Add support of rendering curves with cryptomatte.
There were 2 errors.
1. hair code was used to draw curves
2. vertex shader wasn't aware of curves and failed to compile.
2022-08-01 15:00:47 +02:00
Jeroen Bakker
33e5a66f67 Merge branch 'blender-v3.3-release' 2022-08-01 14:48:44 +02:00
Jeroen Bakker
55c5eb3312 Eevee: Fix compilation error in eevee-next.
Although eevee-next is disabled in Blender 3.3 there is an error that is
visible when compiling shaders using the shader builder.

This is because of an error in a preprocessing directive (defined should
be define).
2022-08-01 14:47:18 +02:00
Bastien Montagne
19a7a013ce Merge branch 'blender-v3.3-release' 2022-08-01 14:37:16 +02:00
Bastien Montagne
afd1357aa8 tweaks & fixes to UI messages. 2022-08-01 14:36:06 +02:00
Damien Picard
543b47f162 I18n: make newly added constraints' names translatable.
This is the same principle as D15418 and D15532, but this time it's
only really needed for "IK".

Nevertheless it's probably good to add them anyway in case they get
renamed and don't share a translation with other messages somewhere
else in the code, for instance if it is decided that new constraint names
shouldn’t include spaces, like other data do.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15571
2022-08-01 14:08:53 +02:00
Damien Picard
1875c5d24c I18n: make Grease Pencil modifiers and shader FX translatable.
Pretty much like D15418: add `N_()` macro around names for
Grease Pencil modifiers and shader FX.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15532
2022-08-01 13:58:23 +02:00
Aras Pranckevicius
0adedaa4cc Merge branch 'blender-v3.3-release' 2022-08-01 13:39:59 +03:00
Aras Pranckevicius
e2be6bc03f Fix T100076: OBJ import: new importer doesn't use //relative/image/paths
The Python based importer had logic to immediately turn image paths
into relative-to-blender-file paths, if user preference for relative
paths is used (which is on by default). The new importer code did not
have that. Fixes T100076.
2022-08-01 13:39:08 +03:00
Jeroen Bakker
3393b7137e RenderReport: Add option to add platform specific overrides.
Reference images in the reference_override_dir will be chosen before
images in reference_dir. This allows platform specific reference
images, with a common base.

Ignored when set to None. The caller is responsible
of setting the reference override dir as the unit test is more aware
what the definition of a platform is.

Patch adds `gpu.platform.device_type_get` function to get the device
type that blender has detected.

Reviewed By: brecht

Maniphest Tasks: T99046

Differential Revision: https://developer.blender.org/D15265
2022-08-01 10:57:32 +02:00
Campbell Barton
6749a4a8f0 Cleanup: missing braces warning 2022-08-01 11:02:18 +10:00
Chris Blackbourn
ca172677b1 Cleanup: simplify uv parametrizer in preparation for C++
Replace `PChart` allocation with simpler calloc/free
2022-08-01 09:46:39 +12:00
Hans Goudey
17567c235a Cleanup: Remove mesh edge "tmp tag"
Ref T95966. Also fixes modification of input mesh,
which should be considered constant.
2022-07-31 11:56:44 -05:00
Aras Pranckevicius
5b1ad3d7cf Merge branch 'blender-v3.3-release' 2022-07-31 18:32:26 +03:00
Aras Pranckevicius
bea5281919 Fix T100075: OBJ import: images loaded multiple times instead of being reused
The new OBJ/MTL importer was creating a new image for any referenced
texture, even if another material (or another property of the same
material) already referenced the same texture. Make it use
BKE_image_load_exists function just like Collada or USD importers do.

Fixes T100075. Extended test coverage to count imported images;
without the fix import_cubes_with_textures_rel would have incorrectly
created 5 images instead of 4.
2022-07-31 18:10:48 +03:00
Antonio Vazquez
8c8c744f9d Merge branch 'blender-v3.3-release' 2022-07-31 13:19:35 +02:00
Antonio Vazquez
27e6962bed Fix T100086: GPencil Bezier curve edit not updated after smoothing
The stroke was recalculated, but the curve data was not updated.
2022-07-31 13:19:09 +02:00
Chris Blackbourn
a49b49d934 Cleanup: simplify uv parametrizer in preparation for C++
Replaces PCHART_HAS_PINS with `bool has_pins`.
2022-07-31 19:17:46 +12:00
Hans Goudey
3c5620aabd Cleanup: Move interface_region_tooltip.c and header to C++ 2022-07-30 16:40:41 -05:00
Harley Acheson
af6f0f1757 Fix failing blenlib test from previous commit
Commit 310be2e37c did not update UI_MENU_ARROW_SEP used in tests.
2022-07-30 09:27:32 -07:00
Harley Acheson
310be2e37c UI: UI_MENU_ARROW_SEP Unicode Character
Use a smaller arrow text character as menu item separator.

See D15578 for examples and details.

Differential Revision: https://developer.blender.org/D15578

Reviewed by Julian Eisel
2022-07-30 07:54:12 -07:00
Chris Blackbourn
a581460728 UV: Add options for uv select similar in island mode
In island selection mode, add new options for uv select similar:

* Area UV
* Area 3D
* Face (number of faces in island)

See also https://developer.blender.org/T47437
Differential Revision: https://developer.blender.org/D15553
2022-07-30 23:24:11 +12:00