===========================
- Removed unneeded checking of marker==NULL
- Tracks could be named now.
- Implemented "Follow Track" constraint to "parent"
objects to tracks from movie clip.
- Added operator to create such constraint for active object
using clip and track from current context.
===========================
- Internal changes:
* Fixed bundle.sh script to bundle libmv: it was generating
incorrect CMakeLists header.
* Rename CLIP_OP_delete to CLIP_OT_delete_track.
* Fixed crash when BKE_movieclip_acquire_ibuf is called
with NULL user.
* Made MovieTrackingMarker structure 8-bytes aligned
* Use writestruct rather than writedata for track markers.
This allows to change MovieTrackingMarker safely.
- Added "Delete Marker" operator which deletes marker for
current frame only. Hotkey is Shift-Del.
- Added MovieClip.size and MovieClip.resolution RNA properties.
Use last accessed frame number to get ImBuf from sequence.
- Added different actions for "Clear Path" operator:
* Clear path up to current frame.
* Clear the whole path.
* Cleat remained part of path (for frames after current).
- Changed buttons order and icons for tracking. New order is:
* Track frame backwards.
* Track sequence backwards.
* Track sequence forwards.
* Track frame forwards.
NOTE: this breaks compatibility with existing .blend files again,
but it should be much easier to change data structures without
breackaged in the future.
modified auto-completion, though this may need to become a preference.
The problem is:
- including _all_ text as a prefix can take a lot of space, and isnt too readable.
- including only the previous word is error prone because detecting delimiters can fail when editing strings.
so I've set it to only include the last part of the string but align to the cursor to make it more readable.
===========================
- Internal changes:
* Rename uiTemplateMarker to uiTemplateTrack.
* Fixed some comments in movieclip.c.
- Control channels which are affect on track.
- Fixed track deletion when it's point isn't selected.
===========================
- Fixed "sliding" when panning footage in high zoom.
This was most noticeable near right top corner of footage.
- Fixed 1px flickering of marker during playback with
"Lock to Selection" toggled on. This was caused by
precision errors. Used UI_view2d_to_region_no_clip-like
offsets calculations, but in float values. Maybe there
could be something smarter..
- Implemented tarcking along single frame.
Hotkey is ALT+left/right array. Also changed a bit
tracking tools buttons in Tools panel.
- Fixed "Lock to Selection" during tracking -- tracks
synchronization should happen before centering view.
- Approximate marker's position for frames, which haven't
got marker for them.
Use the nearest marker from left side for approximation.
For frames above first marker's framenr sue first marker
position.
- Markers now could be disabled. Added checkbox to
"Active Marker" panel.
- Changes in cache line:
* Bright line means active track has marker for frame.
* Dark line means marker's position is approximated.
* Yellow-less line means marker is disabled for that frames.
NOTE: .blend files which are saved with previous tomato version
would fail to work properly. I don't want to spend time
on making that files work properly atm, so don't blame on this.
Toggling options on the selection is better done as a generic operator.
Replace ARMATURE_OT_flags_set and POSE_OT_flags_set with WM_OT_context_collection_boolean_set and use menus to access it with specific settings.
This way its easy make a key shortcut which toggles any boolean on any collection - sequences, metaballs, objects, bones etc.
- comment/remove assignments from values to themselves.
- add case break statements (no functional change but some source code checkers notice).
- fix python errors when the sculpt brush is None.
In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects.
===========================
- Corrected copyrights in my new files header.
- Added debug option to dump as PNG image content of search
areas tracking between which was failed.
- Removed internal tracking settings like pyramid level and
tolerance. Weren't useful neither for me nor for artists.
- Fixed bug in BKE_tracking_get_marker which could lead
to failure of getting marker for current frame when
there's marker for requested frame.
- Fixed bug with disappearing markers after tracking for
cases when marker was added at frame different from
tracking start frame and tracking start frame is
equal to tracking end frame.
- Stop tracking when no markers could be tracked.
- Changed marker selection rules:
* If marker isn't selected, all it's areas are getting
selected with mouse.
* If marker is selected and selection type doesn't have
"extend" mode (SHIFT isn't holded down) the nearest
to mouse cursor area would be selected. All the reast areas
would loose selection.
- Limit number of frames which would be used in "Track Markers"
operator. So now you could easily track along 10/20/etc frames.
- Change scene current frame after "Track Markers" operator.
- Implemented speed limitors. Now tracking could happen:
* As fast as possible
* With reatime speed (scene FPS)
* With half of realtime speed
* With quarter of realtime speed.
- Got rid of orig_user in MovieTrackingContext and user
in TrackMarkersJob. This prevents crashes when user
joins some space to SpaceClip from which tracking was started.
- Made keyframes on path bigger and do not draw keyframes for
non-selected markers.
TODO: need to get rid of storing main, scene and screen
in TrackMarkersJob. This is needed to set scene's
current frame after tracking (such behavior is comfortable
for artists) but this could lead to crash if scene is
getting removed when tracking job is running.
Render animation operator also stores scene and main,
so such solution could be fine for first time before
we've got something smarter.
===========================
Test tool: convert track to location fcurves for object in 3d world.
1 pixel on footage is equal to 1 Blender unit.
Added for testing only, could be removed any time -- real
parenting to markers/bundles are only under design now.
===========================
Refactored interface of movie clip editor:
- Remove all "modal" things like active tool and mode.
They aren't so useful as I thought when was starting
implementation of UI.
- Toolbar (T-panel) now contains tools only, no options/properties there.
- All properties are moved to properties panel (N-panel).
===========================
- libmv's sources would now be added to qtcreator project.
- Fixed compilation with blenderplayer enabled and cmake.
- Fixed bug when tracking was done from frame different from
initial marker's frame number.
- Implemented backwards tracking.
- Added option to draw track's path. Would be enabled by default
for new scenes. Could be enabled on "Display" panel for
files saved in previous version.
- Added operator to clean track path so it could be
easily tracked form scratch.
- Added hotkeys for tracking, backwards tracking and
cleaning track path (Ctrl-T, Ctrl-Shift-T and Alt-T).
- Fixed crash when setting clip as a footage.
- Small optimization when trying to track without
selected markers.
- add support for IDProp array slicing, but not resizing.
- rename array attribute type to typecode and use chars 'f', 'd', 'i' which match pythons array module. (was using int's which only have a meaning internally).
- rename function 'convert_to_pyobject' to 'to_dict' and 'to_list' for IDProp group and array types respectively.
- remove 'len' array attribute, calling len(array) is fine.
This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering:
http://en.wikipedia.org/wiki/Anisotropic_filtering
One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
===========================
- Marker's preview panel is now avaliable with any
tool selected (except NONE).
- Fixed bug with marker's point going outside of pattern
when scaling pattern which isn't centered to marker's pos.
- Changed a bit pattern area image generation.
Now it shouldn't give artifacts with different kinds of
offsets caused because of float-?int conversions.
- Rollback code for generating flat buffer of search area
when tracking. It'll be more accurate with current position
calculation.
Will switch to BKE_tracking_acquire_search_imbuf when
backwards position calculation would be implemented.
- Added option to make markers thin. It's in Debug panel due
to this option was really useful for debugging preview image
but not sure it'll be useful for artists.
- Added "View Selected" operator (hotkey is numpad period).
Fits view to show all selection at the frame.
- Added option "Lock to Selection" which locks view
to show centered selection. Useful to visual markers
tracking during playback.
This option is on "Display" panel.
- fix python error when the object had an empty material slot
- initialize start frame from the current frame
- set frame range to 300000 max (which is blenders own maximum)
- mesh order was arbitrary, instead use selected -> active, removed invert option.
also fix for missing include in bpy_extras.view3d_utils
===========================
- itasc adopted for Eigen3 library.
It compiles well, but need deeper testing for regressions.
- Removed Eigen2 library.
- Added settings to tracker which could be changed from UI.
- Pattern area is now affects on tracker.
Currently libmv supports square patterns which are centered
to marker's position. Maximal pattern dimensions is sending
to libmv as pattern size. Would be changed when libmv would
support non-centered and non-square patterns.
- Fixed bug with syncing pattern's flags when tracking.
- Current frame in cache line became a bit more visible.
It's useful for me to when debugging.
- Changed behaviour of "Add Marekr" operator: not it's non-modal
and places marker on mouse position at click.
- Added macro "Add Marekr and Move" which is used to place
markers from toolbar button.
- Added some utility functions to get image buffer under search
and pattern area which also returns relative position of
marker center for this images.
Generated images are more "correct" from coords rounding
POV, but re-calculation of marker position back to
frame coords is more complicated and not implemented yet,
so old not very accurate logic is still used.
- Added preview widget with content of pattern area.
NOTE: files saved in previous versions of this branch could
easily crash on tracking. Use "Reset To Settings" button
from Tracking Settings before tracking selected markers
for such files.
TODO:
- Implement adjusting marker position from marker's
preview widget.
- We've got an idea of sliding marker after click before
releasing mouse button.