Commit Graph

13283 Commits

Author SHA1 Message Date
Campbell Barton
ca32ba33ae Fix #113961: Incorrect window size for new windows on Wayland
When the output wasn't fractionally scaled but the compositor supports
fractional scaling, new windows were smaller than requested.

Caused by [0] which was incorrectly calculating the non-fractional scale
used by LIBDECOR (which isn't accessible via it's API).

Resolve by only using fractional scaling logic when outputs
have a fractional component.

[0]: 3eda5a114f
2023-10-24 11:42:18 +11:00
Sebastian Parborg
72d011a87c Fix: Missing null pointer check in wayland xkb code
Each locale is not guaranteed to have a compose file.
We have to check if the generated table is a null pointer.
2023-10-23 15:00:32 +02:00
Dalai Felinto
b6108c5cef Cleanup: make format 2023-10-20 19:11:42 +02:00
Brecht Van Lommel
ed619559ce Fix #113942: Cycles discontinuities in bump mapping
Revert "Cycles: implement faster #make_orthonormals()"

This reverts commit 51923c09e2.

Ref #106053
2023-10-20 17:29:31 +02:00
Brecht Van Lommel
4997c3aae5 Cycles: don't write surface AOVs when there is only a volume shader
These AOVs can get in the way for volume objects that have no real surface.

Ref #113871
2023-10-20 16:16:05 +02:00
Campbell Barton
57a5c6c4be GHOST/Wayland: add support for dead keys via xkb_compose
Dead keys worked in X11 but not Wayland (or XWayland),
use XKB APIs to support composition.

Resolve #113724.
2023-10-20 13:51:08 +11:00
Alaska
686aece797 Shader: Adjust Coat Tint Color intensity based on Coat Weight
The previous formula for adjusting Coat Tint intensity resulted
in strong tints and sudden colour changes when using a low coat weight.

This commit fixes these issues by mixing between a white tint (no tint)
and the chosen tint based on the Coat Weight.

Pull Request: https://projects.blender.org/blender/blender/pulls/113468
2023-10-20 00:34:24 +02:00
Lukas Stockner
c71e18054c Fix: Cycles: Non-physical layering weights can lead to negative closures 2023-10-19 13:13:48 +02:00
Brecht Van Lommel
e11f031d62 Fix performance regression on Metal/AMD due to new BSDFs
The increased amount of BSDF code from Principled BSDF v2 and the
microfacet BSDF led to a big performance regression on Metal and AMD.
We have not been able to find a good workaround for all scenes.

This change disables the Principled Hair BSDF code when it is not used
in the scene. This makes common benchmark scenes faster, but
performance is still bad in scenes that do use it.

Ref #112596

Pull Request: https://projects.blender.org/blender/blender/pulls/113904
2023-10-18 22:17:05 +02:00
Brecht Van Lommel
15d316a51a Fix #113777: Cycles IES texture not working for sphere lights
This was a regression after the sphere light changes, where the normal
now is the normal along the geometry of the light and no longer suitable
for the IES texture direction.

This not only fixes point lights with non-zero radius, but makes the IES
texture direction work consistently across light types and meshes,
always rotated by the object transform.
2023-10-18 20:40:07 +02:00
Brecht Van Lommel
50cabead7f Fix #113871: Cycles shader with volume shader and AOV output renders black 2023-10-18 16:57:08 +02:00
Philipp Oeser
ad0b9dbdd2 Fix #113763: Float2 attributes on curves not rendering in Cycles
Regression from 2fac2228d0.

Above commit was missing an AttributeConverter for `blender::float2`,
now added.

Pull Request: https://projects.blender.org/blender/blender/pulls/113884
2023-10-18 14:21:09 +02:00
Campbell Barton
3eda5a114f Fix Wayland/LIBDECOR window size on startup without a hack
The USE_LIBDECOR_FRACTIONAL_SCALE_HACK worked on my system but made
window size issues worse in older versions of GNOME, see: #109194.

Replace the hack with logic to set the window size using frational
scaling information from the output.
2023-10-18 14:37:12 +11:00
Campbell Barton
bafb36f8bc Fix glitches resizing windows on Wayland, LIBDECOR & fractional scaling
When fractional scaling is used, window sizes from LIBDECOR are still
divided by the window-decorations internal buffer scale which doesn't
match the GHOST window (always 1 in the case of fractional scale).

Also resolve glitches caused by recalculating the window size when
no size change was intended. In this case reuse LIBDECOR's internal
size so there are never any changes (caused by rounding for e.g.).
2023-10-18 14:37:11 +11:00
Campbell Barton
3ad21b2169 Fix invalid surface size under Wayland when GHOST set the window size
When the window manager set the window size, there were no checks
the size is a multiple of the buffer scale (a requirement for Wayland).

This meant setting the window size could exit Blender without warning
if an invalid window size was set.
2023-10-18 14:37:09 +11:00
Campbell Barton
46159c131d Cleanup: add rounding utilities for GHOST/Wayland
Prepare for fixes that use add additional rounding.
2023-10-18 14:37:08 +11:00
Campbell Barton
f95ee3e871 Fix incorrect window decoration size with Wayland & libdecor on startup
When fractional scaling was used with libdecor the window decorations
would not match the window size on startup, drawing small and on top
of Blender's window.
While there are still glitches with fractional-scaling & libdecor
(which doesn't support fractional scaling),
see #109194 this at least resolves one of the worst issues.
2023-10-16 10:01:00 +11:00
Campbell Barton
e8f2c3e45f GHOST/Wayland: don't preempt new windows buffer fractional scale
When a new window is created the final buffer scale isn't known
so setting the buffer scale assuming the final state was just a guess
and only had the minor advantage of preventing rounding the window size
on startup.

Removing this to resolve a bug with LIBDECOR & fractional scaling
relating to #109194 (will commit separately).
2023-10-16 09:50:44 +11:00
Campbell Barton
5e6a34ac6c Fix memory leak with Wayland drag & drop
The data-offer for drag & drop wasn't freed when cancelled or not
dropped on a Blender owned surface.
2023-10-13 17:31:02 +11:00
Campbell Barton
3e9403bd76 Fix drag & drop crash when dragging over window decorations on Wayland
Missing null checks for drag events for non-GHOST surfaces
(typically window decorations).
2023-10-13 15:34:21 +11:00
Campbell Barton
ecde39baf3 Fix #113328: Wrong startup window size with fractional scale on Wayland
The output's XDG scale wasn't available at startup, add a round-trip
to resolve this.
2023-10-12 14:18:53 +11:00
Campbell Barton
ee15925716 Fix incorrect screen-size under Wayland with transformed outputs
- The transform was incorrectly accessed as a flag.
- Missing checks for 270 degree rotation.
2023-10-12 14:18:51 +11:00
Harley Acheson
6aeadce34b UI: Win32 Warp Margin Adjustment
Windows mouse warping bounds margin needs to be different when not
GHOST_kGrabHide, or else the visible wrapping occurs within the
area at an odd location. Making it 2, like it used to be.
2023-10-11 18:32:11 -07:00
Harley Acheson
67e4af3ea1 Fix #113511: Win32 Warping Needs Screen Edge Margin
Windows mouse warping requires a margin when the bounds are at screen
edge. Setting a margin of 10% of bounds width tests sufficient.

Pull Request: https://projects.blender.org/blender/blender/pulls/113565
2023-10-12 01:03:53 +02:00
Campbell Barton
b8ad624006 Cleanup: use doxygen doc-strings, spelling in comments 2023-10-12 09:26:53 +11:00
Brecht Van Lommel
09046e8121 Fix #113461: Cycles subsurface artifacts with volume interior
Ignore self for the volume stack update from the the subsurface entry to
the exit point. This was meant for other objects only.
2023-10-11 21:13:28 +02:00
Brecht Van Lommel
5baf173609 Fix #113527: Cycles OSL crash with empty closure for layering 2023-10-11 21:12:57 +02:00
Alaska
4f5e684e24 Fix Cycles OSL geometry node point cloud inconsistency
Update the OSL script for the "Geometry" node to follow the correct
Tangent code path when working with point clouds.

There should be no functional change for the end user since the correct
code path was already taken by accident.

Pull Request: https://projects.blender.org/blender/blender/pulls/113472
2023-10-11 21:05:41 +02:00
Sergey Sharybin
534e7f4470 Fix #112935: Wrong window order handling on macOS 14
The issue was caused by the custom code which was ensuring that closing
About window does not leave application without any key
windows.

Turns out that the windowWillClose is executed when menu is closed,
forcing the custom code to ensure a key window.

The solution is to only perform manual re-ordering if the closing window
was a key window. This both keeps old behavior of ensuring there is a
key window after closing About, and solves the ordering issues when a
window is created or activated via menus.

Pull Request: https://projects.blender.org/blender/blender/pulls/113515
2023-10-11 19:11:41 +02:00
Campbell Barton
58442a420e Cleanup: comment for release configuration, quote-style & remove parens 2023-10-11 10:41:16 +11:00
Campbell Barton
951ae52912 GHOST/Wayland: disable assert which can happen during debugging 2023-10-10 11:04:36 +11:00
Harley Acheson
1d141e721c Fix #109968: Allow Warping on Actual Mouse Bounds
For Color Circle (and Square) and for Walk Navigation, use the actual
region bounds for mouse warping.

Pull Request: https://projects.blender.org/blender/blender/pulls/113066
2023-10-09 22:09:04 +02:00
Alaska
85c4df2c42 Cycles: Update Glass BSDF to generalized_schlick
Update the Glass BSDF to internally use Generalized Schlick fresnel.
This allows for easier expansion of certain features in the future.

There should be no functional change from the users perspective.

Pull Request: https://projects.blender.org/blender/blender/pulls/112701
2023-10-09 19:17:15 +02:00
Alaska
990a9440ad Fix some complex Principled BSDF setups not working correctly
Update the max closure count.

Pull Request: https://projects.blender.org/blender/blender/pulls/113390
2023-10-09 16:13:44 +02:00
Brecht Van Lommel
c1b4af86b9 Cycles: Speed up principled BSDF when IOR = 1.0
Skip the specular layer of the principled BSDF when IOR=1.0
since it has no visual impact on the material.

Pull Request: https://projects.blender.org/blender/blender/pulls/111586
2023-10-06 20:09:35 +02:00
Alaska
33cbe4c108 Fix Cycles SVM not using IOR Level for Subsurface entry
Make it consistent with OSL.

Pull Request: https://projects.blender.org/blender/blender/pulls/113192
2023-10-06 19:07:59 +02:00
Alaska
61a8d1f7d0 Cycles: Use tabulated Sobol for old files, for better compatibility
This only has an effect when using Cycles debug settings.

Pull Request: https://projects.blender.org/blender/blender/pulls/112553
2023-10-06 19:07:54 +02:00
Campbell Barton
e1dac0b122 Fix glitch resizing windows with LIBDECOR on Wayland
The window contents and the window boarders were noticeably out of sync
when resizing the window quickly.

Resolve by keeping the current size as-is, rely on deferred handling
of the pending window size to apply the new size along with the contents.
2023-10-06 17:32:43 +11:00
Campbell Barton
b9d300380f Cleanup: correct typo in assertions 2023-10-06 17:13:44 +11:00
Campbell Barton
d59a79ef95 Fix redundant window activation/deactivation events under Wayland
Any window state change (resizing for e.g.) triggered
activation/deactivation events. Resolve by only sending events on state
change. The activation caused cursor motion events from #107594.
2023-10-06 17:12:32 +11:00
Campbell Barton
36021021aa GHOST/Wayland: remove window activation on tablet proximity in
Activating on tablet proximity isn't needed and would activate windows
that were already active. The window manager handles activation.
2023-10-06 16:20:08 +11:00
Campbell Barton
c413a8d183 Fix error clearing the windows libdecor state on failure on Wayland
API docs note the state should remain unchanged when accessing the state
fails.
2023-10-06 16:15:47 +11:00
Lukas Stockner
887570065f Fix #112948: Cycles: Principled Sheen over Coat should use Coat normal
Conceptually, Sheen is layered over Coat, so if e.g. a bump map is applied
to the Coat layer, it should also affect Sheen.
2023-10-06 02:22:50 +02:00
Lukas Stockner
97dfbc9a63 Fix #110183: Cycles: Numerical issues with distant area light sampling
The solid angle computation for the sampling/PDF code was running into
cancellation issues for small solid angles.
Reformulating the terms using asin() instead avoids this.
2023-10-05 22:53:33 +02:00
coyo_t
b0706a57ac Fix #106760: Cycles OSL boolean socket not working
Pull Request: https://projects.blender.org/blender/blender/pulls/109576
2023-10-05 21:55:10 +02:00
Dalai Felinto
a9aa0c3fc8 Cleanup: make format 2023-10-05 10:20:09 +02:00
Campbell Barton
c9130e38e3 Cleanup: spelling in comments 2023-10-05 13:07:58 +11:00
Germano Cavalcante
d6b2b5d0c5 Fix #112978: MacOS no longer has a path associated with the window
The problem was introduced in 636f3697ee

MacOS has a different way of handling the title.

In this OS the directory is searched and taken from the title string
which is then formatted.

This limits the title format and makes it prone to errors.

This commit makes the code more generic by splitting each component of
the title beforehand and allowing the associated directory to be informed
with `GHOST_SetTitle`.
2023-10-04 21:23:38 -03:00
Sergey Sharybin
d522938fd5 macOS: Enable secure coding for restorable state
There are secure implications of not using secure coding for the
restorable state described in the following article:

  https://sector7.computest.nl/post/2022-08-process-injection-breaking-all-macos-security-layers-with-a-single-vulnerability/

Starting with macOS 14 this secure coding is enabled implicitly
but with a warning printed into the console with a note that it
does not affect other versions of macOS.

This change makes it so the secure coding is used explicitly on
all supported macOS versions.

Blender does not use the restorable state itself, and used its
own code to take care of window placement, so there should be
no user-measurable changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/113240
2023-10-04 18:09:27 +02:00
Lukas Stockner
d071e0a5fc Fix #113058: Cycles: Bump mapping causing dark edges with subsurface
The refractive entry bounce does not like being below the shading normal,
so use the existing clamping logic.
2023-10-04 13:28:20 +02:00