Commit Graph

1881 Commits

Author SHA1 Message Date
Brecht Van Lommel
e1419a5bea Fix #34126: report list memory leak when calling operator from python and the
operator context poll failing.
2013-02-12 16:04:58 +00:00
Campbell Barton
ddf1d987e5 fix for own commit r54482, PROP_DISTANCE was being checked for by radial control operator. now allow PROP_NONE and treat it as a distance. 2013-02-12 10:33:04 +00:00
Campbell Barton
c1ca09b8c8 replace MEM_callocN with MEM_mallocN for events since their overwritten right after. 2013-02-11 10:01:32 +00:00
Campbell Barton
7687109c59 fix for weight gradient crashing on redo (wasn't possible to redo this initially). 2013-02-11 06:58:38 +00:00
Campbell Barton
48f905d806 fix for modifier keys held before a window was activated being ignored. 2013-02-11 05:55:11 +00:00
Campbell Barton
2005f7c6c0 style cleanup: also some typos 2013-02-11 00:49:00 +00:00
Brecht Van Lommel
14a0ff90bc Fix a few DPI / retina draw issues:
* Color picker cursor was too small, and color cirle was not smooth enough.
* Border select gesture cross before first click did not reach to the border
  of the window.
* Buttons were not drawing emboss properly (also for non-retina actually).
  Note it doesn't draw entirely right for aligned buttons, but this was also
  the case before it got broken.
2013-02-10 18:03:01 +00:00
Campbell Barton
fd145b4df1 omit warning about startup.blend being missing when loading with '--factory-startup' 2013-02-09 13:58:37 +00:00
Campbell Barton
3a31e1ef27 start blender maximized on X11 - finding screen limits taking window borders, title bar, panels & multi-monitor is quite involved - without this size if often wrong.
For sizes outside the screen bounds many window managers will ignore the requested size.

Also opening maximized was default with 2.49.
2013-02-07 14:41:08 +00:00
Campbell Barton
518bfbb1c9 style cleanup 2013-02-02 04:58:03 +00:00
Campbell Barton
6341919354 code cleanup: make wmEvent's 'const' in interface code (reduces manual checking that they are not modified). 2013-02-01 01:01:20 +00:00
Campbell Barton
dbf54dacf7 Add Xinerama support for GHOST_GetMainDisplayDimensions() so X11 works as it should (previously would include all monitors).
Now the active monitor size is used on startup. 
Currently the cursor position is checked for intersection with the monitor bounds to find the active screen.
2013-01-31 11:05:09 +00:00
Campbell Barton
73f301c3a8 add ghost function getAllDisplayDimensions, GHOST_GetAllDisplayDimensions
This returns the desktop size, not just the size of the active monitor, useful since this constrains the mouse and we dont have to detect the active monitor (which isn't so straightforward with xlib).

carbon/cocoa are TODO, they still use getMainDisplayDimensions().
2013-01-31 10:42:26 +00:00
Campbell Barton
4d2efa877e start window non-maximized since this is more the default state for windows. (linux/win only) 2013-01-31 09:53:34 +00:00
Campbell Barton
29456505f3 fix/workaround [#34026] Blender starts with too large window
Minimal change to stop blender window opening across all monitors.

Workaround the problem by starting maximized, and using sane defaults for non maximized window.

I checked on a few different solutions to this, Using Xinerama works OK, but with different size monitors
and not knowing which one the window-manager will pick in advance - this can be wrong too.

Now instead of opening with the screen size, just start maximized and use a default size for the non-maximized window (clamped by the screen size).

This isn't perfect since you could have 2x monitors at 1024x768, open blender, un-maximize - and blender window would cross over into the second monitor.
2013-01-31 05:37:52 +00:00
Campbell Barton
54223ed05b Add active region for operator execution.
This means you can for example, uv unwrap in quad-view and change settings in the toolbar without defaulting back to the first quad-view region available. 

This may be displayed to the user later, for now this is set on executing registrable operators.
2013-01-30 12:22:02 +00:00
Dalai Felinto
236bc27484 Operators name "cleanup"
The operator names all show up in the Search button. As such is nicer if they
can all have the main words capitalized.

e.g. "Snap strips" should be "Snap Strips"
     "Copy to clipboard" should be "Copy to Clipboard"

This was done with a mix of bash tools, regex, and manual work because I'm too rushed into regex :)

+ fix bge stereo eye separation tooltip
2013-01-27 07:23:58 +00:00
Ton Roosendaal
13a4ad1a62 Bugfix #33989
Transparent region drawing and blend broke by commit 53919 5 days ago.
This commit reverts the change.

The claim in previous commit "edited code for readability" is quite
disputable :) The error is hard to notice even.

I also like to emphasize that people should check with owners for code
before committing changes! Cleaning code is first a job for maintainers.
2013-01-25 10:17:06 +00:00
Campbell Barton
761b380b84 fix [#33841] Disabling and re-enabling live addon crashes blender (modal/draw handler) 2013-01-22 06:16:49 +00:00
Campbell Barton
d1a211188b property change reporting now uses the context again, rather then checking a dir() on context, hard-code common paths.
eg:
  bpy.context.scene.render.resolution_x = 1921
  bpy.context.object.data.use_auto_smooth = True
  bpy.context.object.active_material.diffuse_intensity = 1
  bpy.context.scene.world.exposure = 0.1

also remove duplicate GS() defines
2013-01-22 04:24:01 +00:00
Campbell Barton
2cd25f4cf5 fix [#33836] issuing bpy.ops.render.render() in console crashes the program
don't check the event queue from threads, assert if this happens in future.
2013-01-22 02:21:21 +00:00
Campbell Barton
38cee985bb code cleanup: style & warnings. 2013-01-21 02:30:40 +00:00
Jason Wilkins
517ac5c57c edited wmSubWindowScissorSet for readability 2013-01-20 09:22:11 +00:00
Ton Roosendaal
a896366ca9 My bad - commit today for "Continuous Grab" fix ignored the comment that
bounds could be NULL :) Crash fixed.
2013-01-17 15:27:58 +00:00
Ton Roosendaal
7af0fff9d8 Bug fix #33892
HiDPI "retina" mode didn't work for "Continuous Grab" yet.

Note; this mode works by having different coordinate systems
for pixels and window/mouse coords. I really hope future
HiDPI implementations use the same trick.
2013-01-17 10:16:40 +00:00
Campbell Barton
0f981edc99 fix airbrush + tablet pressure bug.
Timer events used by the airbrush would always give a pressure of 1.0, ignoring the tablets real pressure in all paint modes.

Move tablet data into its own struct-member so it can be used with timer events.
2013-01-17 03:41:23 +00:00
Thomas Dinges
0601d54068 Release Cycle:
* Readme and release log links for the Blender 2.66 release.
2013-01-17 00:56:04 +00:00
Campbell Barton
7f513023d4 fix for airbrush not using tablet pressure (any brush with BRUSH_SPACE disabled). 2013-01-16 19:59:55 +00:00
Campbell Barton
337695d496 draw the brush size with pressure applied (when the tablet is used), nice to see the actual size used. 2013-01-16 19:22:15 +00:00
Campbell Barton
665ea6b116 don't check for mouse-movement if the double click event isn't on a mouse-button. 2013-01-16 04:23:55 +00:00
Campbell Barton
4d65a3297d move double click check into its own function. 2013-01-16 04:17:34 +00:00
Campbell Barton
f2cfe4b2e9 minor changes to ghost
- use WITH_ASSERT_ABORT define, so GHOST_ASSERT will abort.
- rename XTablet -> GHOST_TabletX11, was confusing since it was named like an xlib struct.
2013-01-16 01:10:06 +00:00
Campbell Barton
761ac89877 style cleanup 2013-01-15 23:45:41 +00:00
Ton Roosendaal
fa759d8ffd Mac HiDPI ("retina") handling:
OK - so you have this nice crisp screen, and still you want to add extra 
monitors to the laptop! That means Blender should switch back and forth to HiDPI 
modes, when you move a window to another monitor.

This code makes the pixelsize scale factor a window property, and handles
an event when a window moves to another monitor. It then changes the
native pixelsize nicely and refreshes entire UI.

You can also have one Blender window on high, and other on low resolution.

Stretching a Blender window from 1 monitor to the other works too, but that
is Apple magic handling it.
2013-01-12 17:07:49 +00:00
Ton Roosendaal
bed3618780 Bug fix 33732
Modal operators with hardcoded (in C) event handling now don't get
double clicks anymore. For modal keymaps things work OK.

This fixes number input typing for CTRL+B bevel, for example.
2013-01-10 11:08:38 +00:00
Campbell Barton
cecbb3498b add RNA_def_struct_ptr(...) to use for runtime struct registration, saves over 2000 string lookups on startup and gives overall ~10% speedup for starting blender on my system. 2013-01-09 05:32:15 +00:00
Campbell Barton
e24443b79a style cleanup 2013-01-09 03:30:15 +00:00
Ton Roosendaal
472595f1d3 Bugfix #33803
(2.65a and older)

Case: ALT+CTRL+U (user prefs) made mousewheel change button values in inactive
window.

On opening 2nd window, or de-activating a window, the modifier
state was kept for that window. That meant that mouse-over in a window was using
the old modifier - for example for scrollwheel it would change values
in buttons.
2013-01-08 14:40:15 +00:00
Campbell Barton
682df047a0 style cleanup 2013-01-08 02:06:16 +00:00
Ton Roosendaal
bb2fd5da01 Trackpad: "pinch/stretch" zooming is non-inversed in default now.
Only tested on Mac trackpads... I'm on it.
2013-01-06 16:28:44 +00:00
Sergey Sharybin
fa0805e287 Changes for opengl render to reflect new alpha premul pipeline
without hurting quick texture painting

- ED_view3d_draw_offscreen will now output buffer with
  transparent alpha, if sky needed it should be alpha-undered
  later.

- ED_view3d_draw_offscreen_imbuf now accepts alpha mode as an
  argument which could be either R_ADDSKY or R_PREMULALPHA

- OpenGL render and sequencer's opengl preview will now reflect
  scene's Alpha Mode

- Quick Edit will use OpenGL with transparent alpha mode
2013-01-05 15:33:18 +00:00
Campbell Barton
4190169282 code cleanup, also remove glError check in font drawing code since its now a debug option. 2013-01-04 17:24:40 +00:00
Ton Roosendaal
4fa340c716 Fixes - post 2.65a
- Trackpad swipes now behave same as scrollwheel for listview scrolls
  (disabling 2d view scroll when mouse over)

- Added back 2.4 debug print for glGetError()
  Only useful for developers - to check what goes on when ogl messes up.

- Made more clear print for read factory default. It's not error :)
2013-01-04 14:51:02 +00:00
Bastien Montagne
7139a08566 Some UI message fixes... 2013-01-02 16:56:36 +00:00
Ton Roosendaal
c0e1f23e5a Bug fix - post 2.65a
New option "Keep Session" was not using "untitled.blend" as default save name,
in case a startup.blend was kept as session. Could give bad accidents.
2013-01-02 16:10:03 +00:00
Campbell Barton
5ce8409be6 code cleanup: name event -> event_type in macros, since this is from event->type 2012-12-31 17:39:01 +00:00
Campbell Barton
79c2571e56 user-preferences for addons. currently unused, example & docs still to come. 2012-12-29 10:24:42 +00:00
Campbell Barton
4a427d8e0d style cleanup 2012-12-29 01:54:58 +00:00
Campbell Barton
08fbc48ee5 revert r53356, this stopped the leak but still wasn't working nice.
Add asserts when CTX_data_pointer_get/CTX_data_collection_get are incorrectly used.

disable context inspection for now, Will enable again when its working properly.
2012-12-28 10:08:17 +00:00
Bastien Montagne
7504cf34b4 This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!

This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!

To make all this work, other changes were also necessary:

* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.

* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.

* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.

* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
  Note: not sure whether we should add that one to all UILayout's prop funcs?

Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00