Commit Graph

8580 Commits

Author SHA1 Message Date
Pablo Vazquez
debfbdc279 UI: Single-column and sub-panels for Image Texture properties 2018-07-10 18:22:22 +02:00
Clément Foucault
1a43e08187 Eevee: LightCache: Initial Implementation
This separate probe rendering from viewport rendering, making possible to
run the baking in another thread (non blocking and faster).

The baked lighting is saved in the blend file. Nothing needs to be
recomputed on load.

There is a few missing bits / bugs:
- Cache cannot be saved to disk as a separate file, it is saved in the DNA
  for now making file larger and memory usage higher.
- Auto update only cubemaps does update the grids (bug).
- Probes cannot be updated individually (considered as dynamic).
- Light Cache cannot be (re)generated during render.
2018-07-10 15:31:34 +02:00
Campbell Barton
b23404d701 3D View: overlay option to show bones
Allows drawing motion paths without the bones.
2018-07-10 14:10:12 +02:00
Campbell Barton
cec8ca6619 Missing from last commit 2018-07-10 11:02:07 +02:00
Campbell Barton
f70fbad166 Keymap: update 2.7x map
Remove Shift-B, operator option is removed.
2018-07-10 11:00:43 +02:00
Campbell Barton
358e1181b5 Keymap: remove Shift-B in camera view
We already have Ctrl-B for setting the border,
no need for two keys to do the same thing.
2018-07-10 10:58:20 +02:00
Campbell Barton
1b55943888 UI: add colon to prefs headings 2018-07-10 09:56:57 +02:00
Brecht Van Lommel
845899d373 UI: tweak image menu layout to match file menu more. 2018-07-09 23:31:44 +02:00
Campbell Barton
cf9f0b35be UI: add search to popup toolbar
Add for convenience only.
2018-07-09 17:37:15 +02:00
Campbell Barton
be8855a2ef UI: move visibility panel into the side bar 2018-07-09 17:00:09 +02:00
Campbell Barton
b24232ff34 Keymap: Remove modal keymaps from blender_27x
Hard coded keys have been removed from transform.
Since these keymaps will likely remain unchanged,
remove them to avoid maintenance overhead.
2018-07-09 08:55:06 +02:00
Campbell Barton
b5811bccf8 Correct recent keymap change, writing all keymaps 2018-07-07 20:03:30 +02:00
Campbell Barton
8467a7a351 Keymap: store 2.7x map as data instead of running code 2018-07-07 19:53:05 +02:00
Campbell Barton
f7bce99e4d Keymap: support for reading/writing keymaps as data
Instead of running code to create a keymap, store them as data.
This allows for keymaps to share content as well as running
transformations at load time.
2018-07-07 19:53:02 +02:00
Campbell Barton
1f539cd7ef Merge branch 'master' into blender2.8 2018-07-07 11:32:40 +02:00
Campbell Barton
97cd8bfae1 Cleanup: isinstance can take multiple types 2018-07-07 11:29:57 +02:00
Campbell Barton
0f1000ce0b Cleanup: pep8, style 2018-07-07 09:02:34 +02:00
Campbell Barton
80a31d30a4 Merge branch 'master' into blender2.8 2018-07-07 08:53:00 +02:00
Campbell Barton
4b373ed086 Cleanup: pep8 2018-07-07 08:48:35 +02:00
Campbell Barton
252207cc7a Cleanup: redundant poll checks 2018-07-07 08:36:17 +02:00
Brecht Van Lommel
a6340a5068 Viewport: in Lookdev shading, disable scene lights and world by default.
Now we light with just a user defined HDRI by default, which is useful
for material setup and texture painting and lighting without having to
set up any scene lights.

Previously it would use the scene world without lights by default, which
in some files is just black.
2018-07-06 20:22:03 +02:00
Brecht Van Lommel
aed09d4329 Cleanup: remove unused shader node compatibility flag.
No longer needed after Blender Internal removal and Eevee replacing the
Cycles GLSL shading nodes.
2018-07-06 20:22:03 +02:00
Brecht Van Lommel
74fd17e9d7 UI/Python: rename Lamps to Lights, to follow more standard terminology.
Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
2018-07-06 20:06:09 +02:00
Pablo Vazquez
d360eced65 UI: Single-column for 3D Cursor panel in 3D View 2018-07-06 18:29:57 +02:00
Vuk Gardašević
4674cffe29 UI: 3D View, View panel: single-column, flow and subpanel
See D3525
2018-07-06 18:23:15 +02:00
Campbell Barton
a48b52d546 3D View: support object type visibility/selection
Trying to have a single option for this is too likely to be
insufficient in some cases.

Instead, support object type visibility & selectability per view-port.
2018-07-06 17:53:40 +02:00
Campbell Barton
7ea26cc9c5 Keymap: update 2.7x 2018-07-06 14:50:04 +02:00
Brecht Van Lommel
b0c32818ba UI: small layout fixes for RMB context menus. 2018-07-06 14:32:25 +02:00
Campbell Barton
dd5c25fab2 Remove print left in by accident 2018-07-06 12:10:30 +02:00
Campbell Barton
3e0920c61a Fix view pie menu 2018-07-06 11:17:50 +02:00
Campbell Barton
6379c7bd47 Addons: silence warnings instead of disabling 2018-07-06 11:03:24 +02:00
Campbell Barton
ed2204933a Fix typo in empty image drawing 2018-07-06 10:01:05 +02:00
Campbell Barton
72e04f9890 Draw Manager: simplify object mask usage
Remove flag defines, use object types directly.
2018-07-05 20:43:50 +02:00
Brecht Van Lommel
dbdafe1209 Shaders: add target setting to material output node.
This makes it possible to have a single shading nodetree that contains
separate Cycles and Eevee shaders. By default the target is set to All
so shaders are shared.
2018-07-05 18:43:48 +02:00
Campbell Barton
997b73c1db 3D View: split view-numpad into two operators
Naming operator based on keys it used was strange,
split into view-axis and view-camera.
2018-07-05 17:08:13 +02:00
Jeroen Bakker
404bacc639 Refactored into a single option
Technical all options are still there for finetuning.
2018-07-05 16:57:22 +02:00
Jeroen Bakker
4dfcc6c25a Overlay: enable/disable drawing of specific object types.
This patch will allow users to customize what object types will be drawn by the object mode overlay.
It supports: Empties, Lamps, Cameras, Speakers, Armatures and Lightprobes.

It currently does not support Physics objects due to the overlap it has with other objects types.

Also be aware that in pose mode the armature is drawn, but not by the object mode overlay

Reviewers: campbellbarton

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3524
2018-07-05 16:57:22 +02:00
Jeroen Bakker
c1678a3723 Revert "Overlay: enable/disable drawing of specific object types."
This reverts commit f7ec70895c.
2018-07-05 16:51:49 +02:00
Jeroen Bakker
f7ec70895c Overlay: enable/disable drawing of specific object types.
Added a option to the overlay popover that controls the visibility of
non-renderable objects like lamps, cameras, speakers, armatures, curves
empties and force fields.

After discussion we went for a single option with more detailed check in
the object_mode draw engine.

Differential Revision: https://developer.blender.org/D3524
2018-07-05 16:46:06 +02:00
Campbell Barton
49b86bcfec Merge branch 'master' into blender2.8 2018-07-05 07:54:47 +02:00
Brecht Van Lommel
4e2228525f Workspaces: add main and child windows.
* Main windows show a topbar and statusbar, and select a workspace and
  scene. They are created with Window > New Main Window.

* Child windows do not show a topbar or statusbar. These follow the
  workspace and scene of their parent main window. Created with Window >
  New Window or View > Duplicate Area into New Window.

* The purpose of this change is to support multi monitor setups where you
  just want to put more editors on the other monitors. Without multiple
  topbars and statusbars, working within a single workspace and scene.
  Creating multiple main windows is intended to be a concious choice to
  do different tasks in different workspaces and scenes.

* Note these changes do not currently affect how the operating system
  treats the windows.

* When changing the workspace, the layout in all child windows changes.
  This makes sense if we consider child windows to be just a way to
  extend the main window across more monitors. In some case it may be
  useful to keep the same layout though, we can add an option for this
  depending on user feedback.
2018-07-04 18:40:33 +02:00
Pablo Vazquez
405c6c077f UI: Adjust width of Pivot, Shading and Transform Orientations popovers 2018-07-04 02:23:52 +02:00
Campbell Barton
969111f9b5 Cleanup: pep8 2018-07-03 22:35:37 +02:00
Campbell Barton
46bdbc6c78 UI: adjust popover width for overlays & toolbar 2018-07-03 19:55:51 +02:00
Campbell Barton
9e5002aded UI: optional ui-unit-width for popovers
Some popovers don't fit well with the default width,
allow panels to adjust as needed.
2018-07-03 19:55:01 +02:00
Campbell Barton
79152371c3 UI: add tool properties contexts
Currently unused, create for add-ons to populate.
2018-07-03 18:45:45 +02:00
Campbell Barton
81a23d1f2d Tool System: add operator for introspection
In some cases we want associate use an operator for a tool
for introspection, so we can for eg, automatically
use the same binding for in the popup toolbar.

Space-G/R/S for transform now work as accelerator keys again.

Also Space-E for extrude.
2018-07-03 18:38:08 +02:00
Campbell Barton
cde6bbfea1 Keymap: update 2.7x map 2018-07-03 16:34:12 +02:00
Campbell Barton
48d7cf680e Keymap: Select/De-Select support for anim-editors
Also update menu items, adding select/de-select.
2018-07-03 16:28:59 +02:00
Brecht Van Lommel
c0c0eb7e7e Fix typo in transform orientations. 2018-07-03 14:52:34 +02:00