Commit Graph

13305 Commits

Author SHA1 Message Date
Campbell Barton
d937d06c02 WorkSpace: UI filtering for add-ons
Allows for each workspace to have it's own add-ons on display.

Filtering for: Panels, Menus, Keymaps & Manipulators.
Automatically applies to add-ons at the moment.

Access from workspace, toggled off by default
once enabled, add-ons can be white-listed.

See D3076
2018-03-01 01:31:07 +11:00
Sergey Sharybin
4e8bd537c3 Merge branch 'master' into blender2.8 2018-02-28 14:54:51 +01:00
Sergey Sharybin
8b8e16dc2c De-duplicate tool settings copy and make tool settings freeing reusable 2018-02-28 14:52:17 +01:00
Dalai Felinto
06420c5fe8 Refactor depsgraph/render logic to serve evaluated depsgraph to engines
User notes
----------
Compositing, rendering of multi-layers in Eevee should be fully working now.

Development notes
-----------------
Up until now we were still using the same depsgraph for rendering and viewport
evaluation. And we had to go out of our ways to be sure the depsgraphs were
updated.

Now we iterate over the (to be rendered) view layers and create a depsgraph to
each one, fully evaluated and call the render engines (Cycles, Eevee, ...) with
this viewlayer/depsgraph/evaluation context.

At this time we are not handling data persistency, Depsgraph is created from
scratch prior to rendering each frame.  So I got rid of most of the partial
update calls we had during the render pipeline.

Cycles: Brecht Van Lommel did a patch to tackle some of the required Cycles
changes but this commit mark these changes as TODOs. Basically Cycles needs to
render one layer at a time.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D3073
2018-02-27 18:25:54 -03:00
Gaia Clary
f228a08d02 merge from master 2018-02-26 22:49:30 +01:00
Campbell Barton
c52df4fc7c Cleanup: typos
D3081 by @rjg, with others.
2018-02-26 19:58:31 +11:00
Kévin Dietrich
94eb189752 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_blender_version.h
2018-02-24 14:02:50 +01:00
Kévin Dietrich
4403ca80bd Smoke: expose empty space clipping property to the UI.
This is used to determine which voxels are to be considered empty space.

Previously it was hardcoded for converting dense grids to OpenVDB grids
to reduce disk space usage.

This value is also useful for rendering engines to know, i.e. to
optimize ray marching.
2018-02-24 13:37:58 +01:00
Kévin Dietrich
6d8a4c10b6 OpenVDB : use underscores instead of spaces in grid names.
Some other software cannot handle grid names with spaces in them. We still check for names with spaces so as to not break old
files.

This fixes T53802.
2018-02-24 13:37:08 +01:00
Brecht Van Lommel
a44b08a6c4 Merge branch 'master' into blender2.8 2018-02-23 19:02:49 +01:00
Brecht Van Lommel
0aec2dcd3a Cycles: add Principled Volume shader.
Similar to the Principled BSDF, this should make it easier to set up volume
materials. Smoke and fire can be rendererd with just a single principled
volume node, the appropriate attributes will be used when available. The node
also works for simpler homogeneous volumes like water or mist.

Differential Revision: https://developer.blender.org/D3033
2018-02-23 18:57:58 +01:00
Brecht Van Lommel
4448ed6c5e Smoke: change default flame temperatures to match OpenGL preview. 2018-02-23 18:57:58 +01:00
Dalai Felinto
d7ba1ada82 Fix T54136: Crash when deleting an object that is in an instanced group
We were not cleaning up groups after deleting objects, leaving groups with
Bases that had no object.

It includes a unittest.

Reviewers: mont29
2018-02-22 17:16:39 -03:00
Sergey Sharybin
2f5f392453 Merge branch 'master' into blender2.8 2018-02-22 15:45:41 +01:00
Bastien Montagne
5f857378af Cleanup: Fix const pointers mess in previous commit. 2018-02-22 15:41:41 +01:00
Bastien Montagne
4ee3d7e3ac Merge branch 'master' into blender2.8
Conflicts:
	source/blender/bmesh/intern/bmesh_mesh.c
2018-02-22 15:22:44 +01:00
Bastien Montagne
0eee776e45 Fix (unreported) meshes changing shading when creating empty clnors data.
When you were using autosmooth to generate some custom normals, and
created empty custom loop normal data, you would go back to an 'all
smooth' shading, cancelling some sharp edges generated by the mesh's
smooth threshold.

Now we will first tag such edges as sharp, such that shading remains the
same. This is not crucial in current master, but it is for clnors
editing gsoc branch!
2018-02-22 15:20:39 +01:00
Bastien Montagne
4b068c4d6f Cleanup: clnor code: more 'do not use same varname for two different things'. 2018-02-22 15:20:39 +01:00
Sergey Sharybin
86ad5cacfa Depsgraph: Remove unused argument 2018-02-22 14:27:29 +01:00
Sergey Sharybin
3d1c0afe0e Depsgraph: Remove unused bmain from modifiers relations update context 2018-02-22 14:07:08 +01:00
Sergey Sharybin
df04520602 Depsgraph: Wrap all arguments foe modifiers relations update into a struct
Makes it easier to add or remove fields needed to update relations.
2018-02-22 12:54:06 +01:00
Campbell Barton
026ac65831 WorkSpace: Restore saved object-modes again
Was temporarily removed when moving object mode to workspace.

Note: there is an issue where eval_ctx->view_layer is NULL on load,
for now pass a view layer argument, we might wan't to set the value
instead.
2018-02-22 15:52:30 +11:00
Campbell Barton
648df0fcdb Revert "BKE: Changing ID freeing order."
This reverts commit 87c72a7d27.

Caused T54121 which breaks blend file saving.
For now crash on exit is preferable.
Possible solution is to free screen-manipulator batches in a separate
loop.
2018-02-22 15:10:43 +11:00
Brecht Van Lommel
257cf86a05 Merge branch 'master' into blender2.8 2018-02-22 00:59:32 +01:00
Clément Foucault
87c72a7d27 BKE: Changing ID freeing order.
Screen can contains manipulators that contains batches to be freed before the opengl contexts (in WM) are destroyed.

Also fix other GPU related free.
2018-02-21 22:51:35 +01:00
Joshua Leung
6b31a14ff7 bezt_add_to_cfra_elem() - Use same keyframe equality test as in other places
This shouldn't affect anything currently, as this function doesn't appear
to get used anywhere.
2018-02-22 01:46:07 +13:00
Sergey Sharybin
d4ee0cee51 Merge branch 'master' into blender2.8 2018-02-21 10:51:58 +01:00
Sergey Sharybin
fe1a508e55 Depsgraph: Split debug flags
Now it's possible to have debug messages for following things:

- Graph construction
- Graph evaluation
- Graph tagging
2018-02-21 10:44:36 +01:00
Sergey Sharybin
2e73efa9b8 Depsgraph: Fix crash using --debug-depsgraph and --debug-depsgraph-no-threads
Was accessing past the array boundaries.

Should be safe for 2.79a.
2018-02-21 10:42:22 +01:00
Sergey Sharybin
78ceb4b51e Merge branch 'master' into blender2.8 2018-02-21 10:30:50 +01:00
Campbell Barton
6535f668b4 VSE: skip non image/movie w/ proxy dir storage
This would use uninitialized filename variable,
looked into supporting this however generating proxies currently only
works for movies.
2018-02-21 18:33:48 +11:00
Bastien Montagne
35f225b44c Cleanup: split normals: use different varnames for angle and its cosine.
Using same name for two different things is not the best idea ever...
2018-02-20 13:03:10 +01:00
Sergey Sharybin
87e37224c7 Fix T54069: Vertex groups for hair length is wrong in some cases
This is a regression in rB4f1c0a1 which only allowed cutting haior at the
second segment only, while there is nothing wrong with cutting hair at the
first segmewnt.
2018-02-20 10:47:01 +01:00
Sergey Sharybin
529cc364f4 Fix T54096: Subdivision Surface + Boolean Modifiers + Transform = crash
Don't use dm->get*Array for DM you don't own. This call can allocate temporary
CD layer, which is not thread safe at all.

Also removed hard-coded logic around CDDM check. new functions will do same
logic, but are mode DM-type-=independent.
2018-02-19 16:16:56 +01:00
Dalai Felinto
a16c0ebc59 Fix warning after fix for crash on renaming group collections
Warning introduced on: 73079e01fd.
2018-02-19 11:12:46 -03:00
Sergey Sharybin
dc65a6f63b Fix T53032: Image sequence works bad with Displace modifier
We shouldn't mix image pool acuisition with and without user provided,
the fact that internally image.c uses last frame from Image datablock
confuses the logic.
2018-02-19 14:33:48 +01:00
Campbell Barton
264691e563 Merge branch 'master' into blender2.8 2018-02-19 17:46:42 +11:00
Campbell Barton
05f3e245a8 Fix T54098: Crash existing /w dyntopo sculpt
Optionally don't remap indices for objects.

Checking all objects parent's would reference a freed pointer
while freeing all objects.

In the case of dynamic topology there is no use in keeping track
of hook/vertex-parent indices.

Also disable this when creating meshes for undo storage
since adding an undo step shouldn't be modifying other objects.
2018-02-19 17:34:30 +11:00
Campbell Barton
2bc952fdb6 Merge branch 'master' into blender2.8 2018-02-18 22:33:05 +11:00
Campbell Barton
deacb3d6b8 Cleanup: add 2d suffix to BLI files
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-18 21:27:33 +11:00
Brecht Van Lommel
5d3f679013 Code cleanup: remove WM subwindows.
These no longer made much sense after regions were added, they just
duplicated state that was already in the regions.
2018-02-17 14:23:19 +01:00
Germano
fa0e89b9e8 Metalball drawing: rename mball helpers to handles
and also rename some related functions
2018-02-16 02:01:09 -02:00
Campbell Barton
3ba6ff6750 Cleanup: quiet warning 2018-02-16 09:14:25 +11:00
Brecht Van Lommel
4438325ec9 Merge branch 'master' into blender2.8 2018-02-15 18:15:00 +01:00
Brecht Van Lommel
ad37ccbc32 Fix crash reading deg_point_cache_transform.blend test, saved with 2.8.
In general 2.8 files may not be readable in master, but might as well fix
this case so all the lib/tests can be opened still.
2018-02-15 18:00:55 +01:00
Sergey Sharybin
4fd3f8db9d Cleanup: Remove debug-only code 2018-02-15 17:57:51 +01:00
Campbell Barton
ca5fdd857b Merge branch 'master' into blender2.8 2018-02-16 01:17:43 +11:00
Campbell Barton
2aef87bfae Cleanup: rename BLI_thread.h API
- Use BLI_threadpool_ prefix for (deprecated)
  thread/listbase API.
- Use BLI_thread as prefix for other functions.

See P614 to apply instead of manually resolving conflicts.
2018-02-16 01:13:46 +11:00
Sergey Sharybin
df1c88b652 Merge branch 'master' into blender2.8 2018-02-15 14:15:55 +01:00
Campbell Barton
ccdacf1c9b Cleanup: use '_len' instead of '_size' w/ BLI API
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
  (hint this isn't a simple getter).

See P611 to apply instead of manually resolving conflicts.
2018-02-15 23:39:08 +11:00