bug fix [17428]
/*backward compatibility note:
G.rt==16 still activates 'old' code
fixing bug [17428] which forces adaptive step size to tiny steps in some situations .. keeping G.rt==17 0x11 option for old files 'needing' the bug*/
* Removed compiler warnings from texteditor work
* Added round brackets around the new defines for IPO channels for extra texture layers
* Tweaked priorities so that BLI_heap_* functions in blenlib can be found by linker (split-sources specific)
TODO:
* "monkey*" vars cannot be found still
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
=======================
Merge of branch soc-2008-quorn to trunk:
Merged 14970:16308 to trunk@16307, updated to HEAD.
Merged 16318
Main features from this branch:
- Python text plugins
- Suggestions and documentation elements
- Improved syntax highlighting
- Word wrap
- Additional editing tools
- Various undo and clipboard fixes
- File header info and modification checks
Warnings still exist in the following places:
* places (exotic.c, etc.) where format strings still use 'longs' but datatype is uintptr_t (i.e. resulting from the win64 changes)
* shrinkwrap.c - a few "incompatable type" warnings
- For newtonian particles a "self effect" button in particle extras makes the particles be effected by themselves if a particle effector is defined for this system, currently this is a brute force method so things start getting slow with more than ~100 particles, but this will hopefully change in the future.
- Two new effector types: charge and a Lennard-Jones potential based force (inter-molecular forces for example).
-Charge is similar to spherical field except it changes behavior (attract/repulse) based on the effected particles charge field (negative/positive) like real particles with a charge.
-The Lennard-Jones field is a very short range force with a behavior determined by the sizes of the effector and effected particle. At a distance smaller than the combined sizes the field is very repulsive and after that distance it's attractive. It tries to keep the particles at an equilibrium distance from each other. Particles need to be at a close proximity to each other to be effected by this field at all.
- Particle systems can now have two effector fields (two slots in the fields panel). This allows to create particles which for example have both a charge and a Lennard-Jones potential.
Now the vertex of the ipo handle have own color and
size, can be change from Theme -> Ipo Curve Editor:
Handle Vertex - (Default Color)
Handle Vertex Select - (Selected Color)
Handle Size - (Point size, for vertex)
Add subverion so by default the handler have the same
settings that the ipo vertex options.
Introduction of a new Delay sensor that can be used to
generate positive and negative triggers at precise time,
expressed in number of frames.
The delay parameter defines the length of the initial
OFF period. A positive trigger is generated at the end
of this period. The duration parameter defines the
length of the ON period following the OFF period.
A negative trigger is generated at the end of the ON period.
If duration is 0, the sensor stays ON and there is no
negative trigger.
The sensor runs the OFF-ON cycle once unless the repeat
option is set: the OFF-ON cycle repeats indefinately
(or the OFF cycle if duration is 0).
The new generic SCA_ISensor::reset() Python function
can be used at any time to restart the sensor: the
current cycle is interrupted and no trigger is generated.
That was due to a current limitation on dag system.. that leads to cyclic dependencies.
So now you can attach the origin of a simpledeform to an empty and mark whether its
affected by the relative position of empty or the global one.
brecht found a workarround to solve the cyclic dependency by
using a parent of both the mesh and the control empty:
empty_parent
|
|-> empty controlling simpledeform
|-> mesh with simpledeform modifier
Now when doing normal projeciton is possible to ask it to project along the normals
that the vertex would have if it was subsurfaced... this gives "better" projections on
low polys.
Point of this commit is to add the feature request from Eclectiel
http://blenderartists.org/forum/showpost.php?p=1181531&postcount=9
workflow as Eclectiel wanted is now possible:
to archieve a nice low-res retopology that aproximates a high-res mesh when subsurfaced:
1 - make base low-poly retopo
2 - apply a shrinkwrap with projection along normal.. and with SS level = N (where N>0)
3 - add a Subsurface with level N
4 - run bretch's script (ss_fit)