split PropertyRNA off into 3 types, base type, collection and array, since array and collections needed internal checks inside almost every function its better to have the, as subclassed to the property type. This makes introspection more useful.
Also made printing of structs and properties prettier giveing type and length.
This means pose bones on proxy poses can have their own values as long as the name and type matches that of the library pose bone.
without this the only way to add new values on a pose bone proxy is to protect in the lib, reload the proxy blend and save.
Added a function that quickly extracts a full main dbase from an undo buffer,
to pass on to render code. This will efficiently then make a render using only
own memory, allowing real threading and running multiple renders at once.
struct members "gravity" and "[3]". Now it throws an error in this case,
safer than trying to fix the parsing code. Also patches the old DNA of
ClothSimSettings which had this problem .. very ugly code.
Fixes#20330: cloth sim settings getting corrupted when read from 2.49.
- Extrude Menu not longer restricted by selection mode, only selection totals (will show all possible options for the selection, regardless of selection mode)
- Missing operator descriptions
Note, this is not like GE ffmpg, but Blender Image Texture
display for GLSL materials. Speed can be disappointing,
use smaller images for realtime edits.
- Often need to open a file that just crashed/hung in valgrind or gdb
- Sometimes need to commit a blend that was just opened and blender has no fast way to get the blend file in the clipboard.
since libraries also print in the console, dont see any problems with adding this.
- no i really don't like abusing group indexes (would like to have written indices .. but spell checker complains SIGH )
anyhow
lattices and curves do not care for ambiguous vertex group index any more
just take weights as they are set
Ekey: Extrude Region
Based on selection totals:
Extrude region along normal if at least one face selected
Extrude vertex along normal if only one vertex selected (experimental)
Extrude edge on its plane if only one edge selected (experimental)
Extrude with no constraint axis otherwise
Shift-Ekey: Extrude Individual
Based on selection modes and selection totals
Individual Faces if face select and some faces are selected
Individual Edges if edge select and some edges are selected
Individual Vertice otherwise
Alt-Ekey: Extrude Menu (only shows valid options for selection mode and selection totals)