In my tests the previous loop was running in 200 ms. With this change it now runs in 17 ms.
The difference in the end is still not great because the `draw_uvs_lineloop_bmface` function is called for each face and has an ImmBegin and ImmEnd in the function itself
FFMPEG uses int for the numerator, while Blender uses a short. So in
cases people gave weird exotic framerate values and we cannot reduce
enough the numerator, we'd get totally weird values (even negative frame
rates sometimes!)
Now we add checks for short overflow and approximate as best as possible
in that case (error should not matter unless you have shots of at least
several hundreds of hours ;) ).
In the future we may have siblings to collections (like overrides) that are not
collections. This change make sure tooltips will keep working.
Note: This was originally wrongly committed together with a Collada fix,
re-committing separately now. See bd7060a87f.
I really would prefer if we were to use the dropbox API for this.
That said, we now have some tooltips that work.
I'm using the new draw callback draw API for outliner tooltips.
Reviewers: mont29
Subscribers: venomgfx, mano-wii, Severin
Differential Revision: https://developer.blender.org/D3020
This reverts commit dc2617130b, which disabled
writing of previews for undo. While this uses some memory, re-rendering all
previews is very expensive, especially if for example you have lots of materials
using high-res image textures.
As done by c42fc19a8a - this was needed originally because notifiers were
not working so I had to force tagging.
And for the records, I should have used DEG_TAG_BASE_FLAGS_UPDATE instead of 0.
This is not the issue actually mentioned there. However it is the most serious
one.
Now if the object being dragged was not in a collection linked in the viewlayer
or invisible, we add it to the active collection (or create one if necessary).
This is related to T50967, which is now fully fixed.
We can't have more than one NOTE_SUBTYPE in the same notifier.
This is a partial revert of: cd4d5dcb46. In particular to the part concerning
"Also fixed a missing notifier of the object instancing operator".
Not only this was mixed with the original reason for the commit for no reason,
but it actually introduced a bug. Bad, bad developers ;)
Note: Although this commit is not needed for master, blender2.8 requires it for
the forementioned bug report.
Only do special handling of ob->data pointer in case we are remapping to
a valid (non-NULL) other obdata. Otherwise, handle it as any other
'remapping to NULL' case.
Hopefully not breaking anything else...
Move timer and tip out of button code,
now the only requests a tooltip,
passing a creation callback to run.
Needed for manipulators in 2.8,
also helps de-duplicate logic - since we never want
multiple tool-tips showing at once.
The issue was caused by Cycles allocating ID property in a temporary object
which gets overwritten and thrown away every so often.
Now dependency graph will try to reliably check whether ID properties from
a temp object are to be freed.