Add new "Soft Falloff" option on point and spot light that uses
the old light behavior from Blender versions before 4.0. Blend
files saved with those older versions will use the option.
This option is enabled by default on new lights.
Fix#114241
Co-authored-by: Weizhen Huang <weizhen@blender.org>
Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/117832
This implements layer parenting and layer transforms.
* Adds a new "Transform" panel in the object-data properties with the (local) translation, rotation and scale.
* Adds a new "Relations" panel with the parent property (and also bone name in case the parent is an armature).
* When converting from GPv2 to GPv3, the parent and transforms are converted too.
* Bone names are updated if they are renamed in the armature.
Implementation details:
* The positions in the drawings are always in layer space. During extraction, we transform the positions to object space. Note that this could be optimized further and done in the render engine itself.
* This means that e.g. the selection code (which needs to know where the positions are on screen) now takes this transform into account.
* The layer transform is calculated when accessed (from the location, rotation, scale properties).
* Code that needs to know where the positions are on screen now takes this new transform into account.
Pull Request: https://projects.blender.org/blender/blender/pulls/117247
This simple operator set the edge sharpness attribute on edges,
either extending the existing values or replacing them completely.
It's meant to make it more convenient to manually control the
sharpness now that there can be more reason to do that after
auto smooth became a modifier.
Pull Request: https://projects.blender.org/blender/blender/pulls/117918
Add shortcuts to the Outliner for consistency and convenience:
* Add Object (Shift+A)
* Duplicate (Shift+D)
* Duplicate Linked (Alt+D)
More info and images in the PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/117922
When moving keys in the Graph Editor animators
usually only want to move them on one axis.
While this is possible in a few ways (G+X, or G + Middle Mouse Button click),
we could default the behavior to always lock on an axis.
This was suggested by Dreamworks animators during the
Animation & Rigging module meeting.
https://devtalk.blender.org/t/2024-01-26-animation-rigging-module-meeting/33081#patch-review-decision-time-5
This PR adds an option with which the movement is
always locked to a single axis by default.
The option can be found in the Graph Editor under "View->Auto-Lock Axis".
The movement will then be restricted to the axis along
which you've moved the cursor the most.
You can still manually override the lock behavior by pressing `X` or `Y`.
I am piggybacking off the auto locking feature you get when pressing the middle mouse button.
When the new feature is enabled I call that at the start of the transformation.
Except when:
* only handles are selected
* the tweak mode has been started on a handle
This is to not snap handles, which is a behavior that has
been requested by the artists.
Pull Request: https://projects.blender.org/blender/blender/pulls/117669
Animators (especially for film and TV) often need
to track the movement of things in screenspace.
At the end of the day, the pixel motion is what counts.
But motion paths were always in world space,
which made it hard to use when the camera
is also animated (during action scenes e.g.)
This PR introduces the feature of projecting a motion path into the screen space of the active scene camera.
Limitations
This makes the motion path only useful when looking through the active scene camera.
Switching the scene camera using markers is not yet supported.
Technical Implementation
This is achieved by baking the motion path points into the
camera space on creation. For every point calculated,
the camera is evaluated through the depsgraph and
the resulting world matrix is used.
Then I pass in the current frame's world matrix of the
camera into the shader to make sure the points follow it.
As can be seen in the video, it looks quite odd when
viewed at another angle but this is expected.
I mentioned that in the tooltip, so it shouldn't be an issue
Pull Request: https://projects.blender.org/blender/blender/pulls/117593
Currently, internal I/O operators can be invoked with drag-n-drop path
data, and when this happens a quick popup menu is shown to customize
import settings.
If these operators support operator presets, using a preset can
override path data given by drag-n-drop, and that can be unwanted
behavior.
While this can be fixed by setting path properties to SKIP_SAVE, doing
this would make these properties also to stop using ghost values. These
ghost values are used by the file select window to open operator last
import directory, and using this flag makes the file select windows
always open the home directory.
To fix that, add an explicit flag PROP_SKIP_PRESET that skips properties
writing to presets. Also clarify that PROP_HIDDEN and PROP_SKIP_SAVE
also avoid writing to presets.
Added a operator that can clean operator's specific property presets.
Importing presets from previous versions runs an automatic cleanup.
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/117673
In 4.1 we deprecate the `Rotate Euler` node in favor of the `Rotate Rotation`
node which uses the new rotation socket type. The node is not removed
(for now) because that would come with compatibility issues. More generally,
we'll likely run into the situation where nodes are deprecated more often in the
future, without actually removing them to keep compatibility. This patch improves
how such nodes are handled in the UI.
The patch does three things:
* Adds a new `Utilities > Deprecated` entry in the add node menu in geometry nodes.
* Moves search items which are deprecated to the bottom in the search results
(currently, this only works in English, can be fixed in bcon3).
* Adds a new `bNodeType->deprecation_notice` that will result in a deprecation
warning when the node is used.
Pull Request: https://projects.blender.org/blender/blender/pulls/117905
Extract:
- Operators' poll messages, including Python-defined ones.
- Use default translation context for the region toggle pie menu.
- Newly created F-Curve modifiers.
- Newly created video tracker track.
- Grease Pencil UV area status message
- Status messages in the graph slider operators.
- Status message "Text <text.py>" when opening .blend with
auto-executing Python file.
Disambiguate:
- Track: can mean NLA track, video tracking, a tracking marker, or
a track constraint.
- Tracking: can mean video tracking, or a track constraint.
Issue reported by Gabriel Gazzán.
Pull Request: https://projects.blender.org/blender/blender/pulls/117855
4 changes in this PR:
1) Fixed bug with saving translations to py files - saving sources and comments it didn't add `repr` for the saved strings which was producing unexpected special characters.
Then these special characters sometimes made `translations.py` invalid (e.g., it was failing to load with some `\u` combinations) or was producing invalid characters in .po files created from the `translations.py`.
2) `find_best_messages_matches` used to fail when current message context wasn't found in the .po file. E.g. there were no messages with context "View3D", "Operator", ... and you would try to edit translation for the element that uses that context. I've added a fallback to empty sets to make sure it won't fail and just return the valid result that there are no matches.
3) added minor typing hint for easier code navigation.
4) added print to make it clear what data is printed.
Pull Request: https://projects.blender.org/blender/blender/pulls/116934
Update the look of image editor Vectorscope widget (design #116973):
- Colored and Luma options for the point cloud,
- The circles are no longer very low poly,
- Overall grid/background colors are tuned.
- Primary color locations have text labels.
Images in the PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/116974
This PR adds the "Separate" operator from GPv2.
Changes:
In GPv2 there were three modes: Selected Point, Selected Strokes and Active Layer. For better consistency with meshes Separate Operator, there are now three modes:
- Selected (point or strokes is determined by mode selection)
- By Layers (not only the active one)
- By Materials (new)
Also Multiframe selection is now supported.
Pull Request: https://projects.blender.org/blender/blender/pulls/116715
Being able to change a remote repository to a local one or vice-versa
seems obscure enough to disable entirely although it can still be done
from the Python API.
Add icons to the UI-list to differentiate local/remote repositories.
Ref #117840.
- "can not" -> "cannot" in many places (ambiguous, also see
Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.
Some issues reported by Joan Pujolar and Tamar Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/117856
We had inherited Danish translation file in the repository from over a
decade ago, but it was never since then an active translation, and
therefore was never added back to the current list of known languages.
Since the file exists now and is exposed in Weblate
(translate.blender.org), language entry should be created in our
settings, such that e.g. PO files do get updated with all the others!
Replace: {BLENDER_RESOURCE_PATH_USER}/scripts/extensions
With: {BLENDER_RESOURCE_PATH_USER}/extensions
This makes more sense as not all extensions are scripts.
This adds a visual toggle for sculpt automasking in both regular and Grease Pencil modes.
If no automasking settings are used, use the icon `CLIPUV_DEHLT`, otherwise it is CLIPUV_HLT.
As it was agreed on in #117467
Addresses #102585
Pull Request: https://projects.blender.org/blender/blender/pulls/117649
- Adding new repositories now differentiates between "Online" & "Local"
where adding a local repository doesn't prompt for a URL.
- Support removing repositories and their files (uses confirmation
defaulting to "Cancel" to avoid accidents).
- Show an error icon next to repositories that have invalid settings,
these repositories are now ignored until the settings are corrected,
required fields are highlighted red when they're unset & required.
- Rename "directory" to "custom_directory" since an automatic path is
used when not set - created in the users scripts directory.
- Use toggles for custom-directory & remote URL instead of relying on
the value to be left an empty string for alternative behavior.
Based on the design of #102585, This PR replaces the MOD_MASK icon with
the CLIP_UVDEHLT icon to better communicate the intent of masking across
many areas of Blender. It also changes the Grease Pencil `invert` icons
to avoid conflicts with the CLIPUV_DEHLT & CLIPUV_HLT.
Pull Request: https://projects.blender.org/blender/blender/pulls/117467
This is meant as a replacement for the Rotate Euler node. Overall it
should be more performant, and the clarity given by the separate socket
type should help distinguish its purpose.
The Rotate Euler node is removed from search and the add menu by this
commit. In the future it can be versioned away. That isn't done now to
avoid a breaking API change and to make this commit less risky.
Pull Request: https://projects.blender.org/blender/blender/pulls/116106
This implements the `stroke_arrange` operator for grease pencil v3.
This behaves the same as `GPENCIL_OT_stroke_arrange` but renamed to `stroke_reorder`.
It should be more clear what the operator does.
Note: This also adds new key binds.
Co-authored-by: Falk David <filedescriptor@noreply.localhost>
Pull Request: https://projects.blender.org/blender/blender/pulls/116682
Add-ons "bl_info" was supported for add-ons which weren't registered,
however the real modules weren't handled causing module_bl_info()
to return dummy values when an extensions add-ons module was passed in.
This caused the minimum Blender version check after enabling an add-on
to do nothing.
Now the "bl_info" from extension modules is ignored and the bl_info
is created on demand from the manifest.
- Add a warning when an extensions meta-data is missing.
- Remove the time-stamps from message that time-stamps have changes
since knowing the exact times isn't helpful.
Appending then removing a draw function caused the is_extended()
method to return true afterwards, resolve by checking if there are
multiple draw functions.
- Rename info to bl_info, to avoid confusion with extensions manifest,
which should eventually be accessible in a similar way.
- Rename module_name to addon_module_name to avoid confusion with
extension repositories name-spaced modules.
- Clarify naming for TOML manifest.
Adds vertex groups and basic operator support to the `GreasePencil` data
block.
Vertex groups in the `GreasePencil` ID are used as the source of truth
for vertex groups names and ordering in the UI. Individual drawings also
have vertex group lists, but they should not be modified directly by
users or the API. The main purpose of storing vertex group names in in a
drawing's `CurveGeometry` is to make it self-contained, so that vertex
weights can be associated with names without requiring the
`GreasePencil` parent data.
Vertex group operators are implemented generically for some ID types.
Grease Pencil needs its own handling in these operators. After
manipulating `vertex_group_names` the `validate_drawing_vertex_groups`
utility function should be called to ensure that drawings only contain a
true subset of the `GreasePencil` data block.
Operators for assigning/removing/selecting/deselecting vertices are also
implemented here. To avoid putting grease pencil logic into the generic
`object_deform.cc` file a number of utility functions have been added in
`BKE_grease_pencil_vgroup.hh`.
Fixes#117337
Pull Request: https://projects.blender.org/blender/blender/pulls/117476
This is an optional parameter for int properties, which then show up as
enum properties.
Included fix: reset ID properties' enum items when the `items` parameter is `None`.
Example usage:
```python
import rna_prop_ui
# Add a regular int property.
rna_prop_ui.rna_idprop_ui_create(D.objects['Cube'], "test", default=123, min=-3, max=500)
# Change to an enum property with items (min/max are ignored).
rna_prop_ui.rna_idprop_ui_create(D.objects['Cube'], "test", default=0, min=-10, max=10, items=[("APPLES", "Apples", ""), ("ORANGES", "Oranges", "")])
# Switch back to regular int property.
rna_prop_ui.rna_idprop_ui_create(D.objects['Cube'], "test", default=1, min=0, max=10)
```
Pull Request: https://projects.blender.org/blender/blender/pulls/117289