Commit Graph

2917 Commits

Author SHA1 Message Date
Philipp Oeser
c7ae26c22b Fix: python exceptions on startup
Seems like wrong syntax from 2c0d2a88ca

Pull Request: https://projects.blender.org/blender/blender/pulls/131153
2024-11-29 14:21:24 +01:00
YimingWu
2c0d2a88ca Fix #128317: Missing space_object selector in Shrinkwrap constraint
Selectors for properties `space_object` and `space_subtarget` are
missing in Shrinkwrap constraint UI panel. This was because of the
difference between property names it didn't use `space_template` to
create those selectors. Since this is just a single special case,
a branch was added in `draw_shrinkwrap` in similar fashion to display
those selectors.

Pull Request: https://projects.blender.org/blender/blender/pulls/128347
2024-11-29 13:29:55 +01:00
Campbell Barton
b295fc9a9c Extensions: use replace exists with lexists to check a path can be used
Without this, a broken symbolic-link wasn't removed, causing renaming
to fail.
2024-11-29 13:01:03 +11:00
Campbell Barton
5fa0be491e Extensions: suppress noisy prints for extension wheel filtering
These messages could flood the output even when extension installation
succeeded. Only show them when Python debugging is enabled.
2024-11-29 10:27:03 +11:00
Campbell Barton
00255b9421 Correct error printing error in f03fba614d 2024-11-29 10:26:57 +11:00
Campbell Barton
f03fba614d Fix #130211: Unhandled error installing extensions when renaming fails
Add error handling for rare but possible failures on installation.

- Account for the destination extension directory being a file.
- Handle the exception if renaming the temporary directory fails.
2024-11-29 09:56:08 +11:00
YimingWu
8fb12839f2 Grease Pencil: Add all supported modes to simplify operator
The stroke simplify operator was implemented at the beginning of GPv3
migration, which means it lacked a few other modes. This fix reused the
same code as in the simplify modifier to provide more simplify modes
back to the modifier so it can work just like GPv2.

Resolves #130616.

Pull Request: https://projects.blender.org/blender/blender/pulls/131076
2024-11-28 17:00:05 +01:00
Richard Antalik
cffaa681c5 Fix #130944: VSE box select not working with industry compatible keymap
Commit d5d81c5078 did not update industry compatible keymap data script.

Pull Request: https://projects.blender.org/blender/blender/pulls/131033
2024-11-28 14:56:16 +01:00
Campbell Barton
76f9a08963 Fix failure to reinstall an extension uninstalling the extension
When an extension could could be removed but it's directory could be
renamed, the install operation would fail anyway.

Resolve by completing the installation when the directory can be moved.

Report as part of #129884.
2024-11-28 21:28:30 +11:00
Julien Duroure
373191ff2a glTF exporter: fix KHR_animation_pointer to use the right material when texCoord
We need to store the last version of the material, when all additional data are set
2024-11-28 09:41:35 +01:00
Julien Duroure
428ec6c1e3 glTF exporter: Fix crash when animation on not used material
(And when exporting using KHR_animation_pointer)
2024-11-28 09:38:28 +01:00
Julien Duroure
7ea11a4724 glTF exporter: Always bake scene animation
This way, we can handle drivers animation
2024-11-28 09:35:38 +01:00
Julien Duroure
f7a2d0095e glTF exporter: Fix debug logging
Set INFO level if user set debug to whatever value not used to set logging level
2024-11-28 09:33:22 +01:00
Julien Duroure
ba737a496c glTF exporter: Fix armature object keep channel option
When exporting bone animation, we also check animation on armature object itself
This check was not take into account what channel are really animated
2024-11-28 09:31:23 +01:00
Julien Duroure
5997886662 glTF importer: add option to not select created objects
So, when this operator is called by other scripts in mass, we avoid performance issue
2024-11-28 09:27:29 +01:00
Julien Duroure
f8766c5542 glTF exporter: UI fixes - disable option when not available
Some combination of options are not possible, so option should be grayed
2024-11-28 09:23:14 +01:00
Julien Duroure
dbb670c6d1 glTF importer: add option to import scene extras or not
As user may want to not overwritten them
2024-11-28 09:21:19 +01:00
Julien Duroure
90e09b93b5 glTF exporter: Fix crash with extra channel 2024-11-28 09:19:41 +01:00
Julien Duroure
14302f6af7 glTF exporter: Fix crash when 'remove armature object' + 'export only def bones'
This check is done before the filter of non deformation bone.
So when we want to get this list, as it's cached, we get the list with non deformation bones, so try to access a bone that is filtered

Additional bug when we want to export only DEF bones :
the check is done on all bones, not only deformation bones, if we want to get only def bones.
So having at root a DEF and a nonDEF bone => Check will failed and said we can't remove armature

Solution: When checking if we can remove armature, indicate that we don't want to cache the result
2024-11-28 09:16:26 +01:00
Sean Kim
a820e2d393 Fix: Clone brush missing from image texture paint
Missed in 3798852071

Pull Request: https://projects.blender.org/blender/blender/pulls/131005
2024-11-27 21:25:21 +01:00
Campbell Barton
d9891aa6ad Fix #130561: incorrect Python compatibility checks for wheels
Regression in [0] caused wheels with an older Python version
that used CPython's stable ABI to be considered incompatible.

Resolve using the stable ABI for version checks.

[0]: cfc10b0232565642afbfdc5a867f027640ce8274
2024-11-27 15:44:58 +11:00
YimingWu
fc2f815b66 Fix #130513: Grease Pencil: material/vertex color pinning logic fix
When in grease pencil drawing mode, user could pin material or vertex
color to a specific brush or fill tool, but when switching tools, the
display and the logic of how those pinned material/vertex color are used
is inconsistent, leading to confusion.

The main cause of such problem is that the new GPv3 brush/fill tool is
not respecting pinning status, on top of that, user interface display
logic is also wrong. This PR makes sure that:

- Brush/fill tools respect pinning status.
- Buttons on the tool bar always display correct pinning status.
- Brush cursor will use correct color based on pinning status.

Pull Request: https://projects.blender.org/blender/blender/pulls/130968
2024-11-26 14:26:40 +01:00
Nathan Vegdahl
370a11342c Anim: rename .action_slots to .action_suitable_slots
`AnimData`, NLA strips, and action constraints all have an
`action_slots` field in RNA. The purpose of this field is to list
the slots of the currently assigned action (if any) that are suitable
for the relevant ID.

However, this is not clear from the naming. In particular, given that
there is another field `action_slot` that represents the currently
assigned slot, the name `action_slots` could be easily misinterpreted
as a way to assign multiple slots at once, which is not possible.

To help clarify its actual purpose and meaning, this PR renames the
field to `action_suitable_slots`.

As a bonus, this also ends up decluttering the Python autocomplete when
looking for things related to `action_slot`.

Ref: #130892
Pull Request: https://projects.blender.org/blender/blender/pulls/130754
2024-11-26 11:40:05 +01:00
Campbell Barton
093cb8bf43 Extensions: fix building packages containing macos universal wheels 2024-11-26 17:32:11 +11:00
Campbell Barton
64b9dbe198 Tests: correct hard coded version string in extensions test 2024-11-26 17:19:52 +11:00
Campbell Barton
0eb2491e40 Fix UV sculpt panels showing in "Misc" category, error on startup
Error in [0] intended to remove the panels but kept the space type &
region type, causing a warning on startup and the panels to be added
to a "Misc" tab.

[0]: 46773766a3
2024-11-26 15:38:58 +11:00
Pratik Borhade
d8102b8ef7 Fix #130739: Grease Pencil: MMB to confirm primitives does not work
This is due to conficting keymap. MMB was assigned for both panning and
confirm. As mentioned in a114534295, use
shift+MMB for panning.

Pull Request: https://projects.blender.org/blender/blender/pulls/130777
2024-11-25 12:11:34 +01:00
Alaska
e84103d958 Fix #130822: Update built-in Python scripts to use new EEVEE material settings
In Blender 4.3 all the EEVEE Legacy compatibility Python API calls for
materials in were removed. All Python code that makes use of that API
need to be updated to make use of the new API.

This commit updates two built in Python scripts to use the new API
to avoid errors like the one reported in #130822

Candidate for 4.3.1 corrective release

Pull Request: https://projects.blender.org/blender/blender/pulls/130873
2024-11-25 10:51:45 +01:00
Campbell Barton
0de8ae8046 Cleanup: spelling in comments 2024-11-25 13:24:46 +11:00
Campbell Barton
63090b7af6 Fix #130705: importing/exporting FBX with lights fails 2024-11-25 13:20:14 +11:00
Habib Gahbiche
35ea495bb6 UI: Nodes: Remove some snapping options
Compositor: UI: remove snapping to nodes.

Snapping nodes to other nodes behaves in a very unpredictable way, which makes most snapping options useless.

The patch removes the following:
- Snapping options `Node X`, `Node Y` and `Node XY`
- Menu `Snap Node Element`
- Menu `Snap Target`

New behavior:
- Activating `Snap` always acts as 'Snap to Grid'

Part of https://projects.blender.org/blender/blender/issues/128612

Pull Request: https://projects.blender.org/blender/blender/pulls/127667
2024-11-24 14:30:22 +01:00
Clément Foucault
409012956f Overlay-Next: Enable by default and add option to enable legacy code
The legacy option is turned off by default and will be removed
in the following weeks. It is only there to check for
regression for a short period of time. Afterward checking
for regression will require to use 4.3 as a reference.

Rel #102179

Pull Request: https://projects.blender.org/blender/blender/pulls/130683
2024-11-21 18:55:39 +01:00
Christoph Lendenfeld
f75ccd9644 Fix #130308: Missing keymap entry for bone eyedropper
Using the `E` hotkey (`I` for industry compatible) was not possible for the bone eyedropper.
This patch just adds that keymap entry for consistency.

Pull Request: https://projects.blender.org/blender/blender/pulls/130658
2024-11-21 16:48:09 +01:00
Aras Pranckevicius
ff129ff5f9 UI: Tweak VSE Text Strip UI to use panels for outline/shadow/box
The amount of settings in the text strip UI is quite large now; use collapsible (and closed by default) panels for outline/shadow/box options.

Images in PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/130449
2024-11-21 09:45:04 +01:00
Nika Kutsniashvili
46773766a3 UI: UV Editor: Remove unrelated tool panels
The "Options" and "Falloff" panels only apply to UV sculpt tools
yet they were visible for all tools.

Pull Request: https://projects.blender.org/blender/blender/pulls/130499
2024-11-20 17:46:45 +01:00
Pablo Vazquez
1cd0ffd1d6 UI: Keymap Editor: Add margin from scrollbar
The "X" button to delete a keymap entry is too close to the scrollbar,
potentially leading to misclicks that would delete data.

Add margin to the right of the buttons to prevent this.
The X button is now aligned when the box is open/closed.

Pull Request: https://projects.blender.org/blender/blender/pulls/130349
2024-11-18 15:57:42 +01:00
Jun Mizutani
dcec1d5f68 Fix #130365 : Hard to read brush names in Blender Light theme
Pull Request: https://projects.blender.org/blender/blender/pulls/130366
2024-11-17 17:41:01 +01:00
kitt
140ff12eae VSE: Add Box Roundness option to text strips
The background box for VSE text strips can have rounded corners now.

Actual rounded shape is a superellipse with 2.1 exponent; this is
very close to a circle section but feels a bit nicer with more
continuity between the flat part and the rounded part of the box.

At very large rounding radius this is not very fast; optimization
for that case will come in a separate commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/129665
2024-11-17 12:07:16 +01:00
Falk David
f20cd471fe Merge branch 'blender-v4.3-release' 2024-11-15 12:11:33 +01:00
Pratik Borhade
7e12131aaf Fix: GPv3: Adjustment panel in dopesheet
Missed in b4881f6b0a
Expose adjustment panel in Grease pencil dopesheet side panel as
done for others in 6e137f957f

Pull Request: https://projects.blender.org/blender/blender/pulls/130311
2024-11-15 12:10:28 +01:00
Pratik Borhade
71dd56a325 Fix: Typo in class name
Mistake in 6e137f957f
Falk noticed it in !130311

Pull Request: https://projects.blender.org/blender/blender/pulls/130315
2024-11-15 11:59:25 +01:00
Aaron Carlisle
378b62e349 Merge branch 'blender-v4.3-release' 2024-11-13 01:27:50 -05:00
Aaron Carlisle
d8b90ee422 Docs: Update RNA to user manual URL mapping 2024-11-13 01:26:36 -05:00
Pratik Borhade
bf7cd4f975 Merge branch 'blender-v4.3-release' 2024-11-12 16:40:27 +05:30
Pratik Borhade
dda364637c Fix #130059: Rigify Limb menu disppears for some rotation fields
Caused by 78b9218c98
Undefined `iface_` is used, this terminates execution of further UI panel draw
code. Fix this by importing iface_ from module.

Pull Request: https://projects.blender.org/blender/blender/pulls/130063
2024-11-12 12:08:53 +01:00
Campbell Barton
4306e746a5 Fix #129630: Inconsistent marker selection
- Modifications for marker selection to use the same behavior as
  key selection in the dopesheet.
- Animation editors now mask out events for the timeline (when there are markers).
- Resolve logical conflicts with the Dope sheet keymap.
- Add Shift Drag & Ctrl Drag for box select & de-select.

Pull Request: https://projects.blender.org/blender/blender/pulls/129841
2024-11-12 10:37:51 +01:00
Pratik Borhade
56beccb563 Fix: GPv3: Hide sculpt automasking properties in UI
Automasking is not functional. Better to not expose it through the UI.
See: #130022.

Pull Request: https://projects.blender.org/blender/blender/pulls/130064
2024-11-11 18:42:53 +01:00
Pratik Borhade
f93108fa28 Fix: GPv3: Hide sculpt automasking properties in UI
Automasking is not functional. Better to not expose it through the UI.
See: #130022.

Pull Request: https://projects.blender.org/blender/blender/pulls/130064
2024-11-11 18:28:42 +01:00
Bastien Montagne
246b43e136 Merge branch 'blender-v4.3-release' 2024-11-10 18:24:49 +01:00
quackarooni
ab051e1f17 Fix: GPv3: "Lineart" and "Opacity" modifier don't follow alphabetical order
The `Lineart` and `Opacity` modifier appear at the bottom of their respective
menus instead of following alphabetical order. There doesn't seem to be any
conceivable reason to do this, and it is inconsistent with how the modifiers
were laid out in older Blender versions. Fixes the order of the modifiers.

Pull Request: https://projects.blender.org/blender/blender/pulls/130080
2024-11-10 12:20:31 +01:00