Commit Graph

11748 Commits

Author SHA1 Message Date
Bastien Montagne
e170d6be7f Cleanup: all params of BLI_str partition funcs can be const... 2015-06-27 11:00:47 +02:00
Bastien Montagne
e78b03f9e9 Fix part of code in load_image_single() wrongly disabled when WITH_OPENEXR was disabled. 2015-06-27 10:24:54 +02:00
Bastien Montagne
ab85c5f980 Fix crasher when loading multiview OpenEXR image.
With multiview/multilayer OpenEXR file, `load_image_single()` will return NULL ibuf,
since it has already populated ima (with `image_create_multiview()` or
`image_create_multilayer()` calls).

Also, added some more checks before doing `IMB_ImBufFromStereo3d()`, to be sure
we do have enough slots in ibuf_arr, and we do not overwrite second ibuf either.
2015-06-27 10:24:54 +02:00
Antony Riakiotakis
8690ea611e Fix T45199 crash when editing material nodes.
Issue is data race between preview job and GPU nodetree evaluation when
localizing the nodetree. Data race happens due to localizations doing
overrides on original nodes' new_node variable.

Solution here could probably be to use a hash for mapping of old to new
nodes but will prefer simple brute force lock for now.
2015-06-26 14:47:53 +02:00
Antony Riakiotakis
0e83b0854f Fix T45191 Speed strip behaviour not easy to predict.
Code here calculated speed based on underlying strip start position,
which was not really visible, making prediction of the result really
difficult. Things here are simple: As long as the strip exists,
manipulate the current frame by the provided factor.
2015-06-25 19:49:08 +02:00
Antony Riakiotakis
284d294f2c Fix T45190 effect muting does not restore original sequencer display. 2015-06-25 18:21:58 +02:00
Antony Riakiotakis
04e9a707f4 Subsurf: Make color layer aquisition order for textured draw match
cdderivedmesh
2015-06-23 17:48:46 +02:00
Antony Riakiotakis
91fde2891c Fix edge drawing, total loose edges can only be determined -after- the
edge buffer has been setup (this is where they are counted)
2015-06-23 12:06:36 +02:00
Campbell Barton
d6e180e75a Fix T45117: Dark dupli-face objects (regression) 2015-06-23 08:02:00 +10:00
Antony Riakiotakis
7119a0f67d Fix T45136, only draw edges if there's something to draw. 2015-06-22 15:18:04 +02:00
Campbell Barton
9ddb624a88 Cleanup: quiet warning 2015-06-21 12:33:55 +10:00
Campbell Barton
e019d8fb8c Transform: UV islands were split by winding
This meant front/back faces from a projection would be seen as separate islands.
2015-06-20 19:28:51 +10:00
Campbell Barton
973afa0172 Cleanup: use listbase clear 2015-06-20 17:09:05 +10:00
Sergey Sharybin
9d796df4f6 Support half float file format storage for Multilayer EXR
Quite straightforward implementation -- all the conversion magic is
happening in IMB_exr_write_channels() and remained changes are only
needed to pass information whether channels is to be converted to
half float or not.

Regular file output will use full-float for Z pass, which matches
behavior of the single layer EXR files. But when saving happens
with File Output node then all the passes are respecting half float
settings because it's not possible to distinguish whether we're
saving Z pass or not.

Reviewers: juicyfruit, campbellbarton

Reviewed By: campbellbarton

Subscribers: maxon, effstops, fsiddi

Differential Revision: https://developer.blender.org/D1353
2015-06-19 13:34:11 +02:00
Bastien Montagne
1cf1f48893 Cleanup: fix mismatch in printf formating (int/unsigned int).
Noisy and annoying with new gcc5...
2015-06-19 12:31:25 +02:00
Campbell Barton
3ce4a58aa9 Cleanup: duplicate includes 2015-06-18 06:32:01 +10:00
Campbell Barton
ecdbe3cc63 Cleanup: style 2015-06-17 07:06:59 +10:00
Antony Riakiotakis
aab2da9e65 Optimize drawing of outlines as well 2015-06-16 21:44:40 +02:00
Antony Riakiotakis
fbff0e68a4 Drawing speedup:
We really don't need to iterate all edges of the mesh every frame to
search for loose edges, this calculation can be cached when filling the
edge index buffer.
2015-06-16 20:55:37 +02:00
Campbell Barton
fa823dc828 Cleanup: style 2015-06-16 10:32:41 +10:00
Sergey Sharybin
6c23497185 Fix T45086: Crash showing scopes
Was a rounding issue, which was previously solved by quite simple check.
Well, let's do the same check again :)
2015-06-15 22:17:16 +02:00
Campbell Barton
b633c2857f Fix integer division error with image scopes 2015-06-16 04:16:27 +10:00
Sergey Sharybin
d7cd8ff891 Fix T45052: Compositing-Masks are not editable with new DepsGraph
This commit fixes missing updates of masks with the new dependency graph
in a way which is safe for backport into master branch.

Compositor nodes will not receive needed update callback yet, this will
be solved after mask and compositor are becoming a proper node in the
graph, it is considered a TODO now.
2015-06-15 13:41:32 +02:00
Sergey Sharybin
b1ed12bfec Compilation error fixes for older GCC/CLang compilers
Avoid data type re-declaration, it's not really working on current FreeBSD's 9
system and CLang-3.0 from OSX.

This is not a good idea to do such sort of copy-paste anyway.

If someone knows better way of dealing with this please go ahead and correct
the code :)
2015-06-13 22:19:50 +02:00
Campbell Barton
1b8a785d83 Armature: add armature dissolve
Works like mesh dissolve (access from delete or Ctrl+X)
2015-06-13 03:24:07 +10:00
Antony Riakiotakis
7823ca06da Support metadata display in clip editor 2015-06-12 15:26:23 +02:00
Campbell Barton
4fae3620d0 De-duplicate stamp callback 2015-06-12 15:29:56 +02:00
Campbell Barton
4ab47a7670 BLI_linklist, avoid full list search for append
For areas that require append, store the last node,
Previous behavior would too easily hide poorly performing code.

Also avoid (prepend, reverse) where possible.
2015-06-12 17:13:34 +10:00
Campbell Barton
37b8153afe Cleanup: unused var 2015-06-12 17:08:10 +10:00
Sergey Sharybin
7dae8e54cc Fix wrong proxy pointer hanging around after making all local
The issue was caused because of the following circumstances:

- Making All Local will just iterate all IDs and clear linked flags
- It will not do anything with objects which are already local (and
  since proxy rig is local nothing will be changing it).

This commit makes it so id_clear_lib_data() takes care of clearing
all related proxy pointers, avoiding situations when proxy rig will
point to a local armature.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1276
2015-06-11 23:47:00 +02:00
Sergey Sharybin
774e034d40 Make scopes update multi-threaded
This commits makes scopes evaluation multithreaded by using OpenMP
for the outer loop of pixel processor. it also makes all the changes
needed for keeping performance as high as possible by keeping data
local to thread for as long as it's possible.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1334
2015-06-11 23:37:49 +02:00
Sergey Sharybin
9c5995c062 Image scopes: Make sample line saving check local
Previously it was using accumulative counter of saved lines and so on in order
to detect cases when new sample is to be saved. This is not quite possible to
do with threaded scopes update.

Change it now with non-accumulative approach which saves a bit different lines
due to slightly different rounding, but this things are not strictly defined
anyway and results are close enough to each other.
2015-06-11 23:29:03 +02:00
Sergey Sharybin
b496819fcc Image scopes: Make all variables local, prepare to threaded evaluate
Doing this as a separate commit so it's easier to troubleshoot in the future
if some regression happens.
2015-06-11 23:29:03 +02:00
Antony Riakiotakis
5114637967 Fix T45016, mask animation data lost after layer rename
We need to fix up animation data.
2015-06-11 19:34:21 +02:00
Thomas Dinges
af4d10703b Release cycle: Blender 2.76 BCon 1, alpha 2015-06-11 15:11:07 +02:00
Sergey Sharybin
3438130a94 Use more proper flag for psys reconstruction after memory optimization 2015-06-11 14:53:15 +02:00
Sergey Sharybin
abc9c26ec8 Fix for unwanted particle re-distribution happening due to memory optimization
The issue was caused by memory optimization marking particle system to recalc,
and because of the way how particle flags works it was possible that it'll
cause particle's re-distribution. Now this memory optimization will act the
same as loading the file.

This commit appears to be safe according to our render farm and is safe to
be included into final release.
2015-06-11 14:53:15 +02:00
Campbell Barton
91e767c99c 2.75 splash
by Gooseberry team
2015-06-11 00:01:13 +10:00
Antony Riakiotakis
9f911f62dc Fix T45013 negative curve falloff not working.
Was doing clamping as fix for T42984. Seems we can ommit clamping for
sculpting if we make sure overlap is not zero with negative values.

Control for clamping is moved to the "Use Clipping" function of curves
(which is on by default), so both bugs remain squashed and advanced
users can now properly utilize curves in sculpting, though not all
brushes work well with negative curves.
2015-06-10 13:32:28 +02:00
Bastien Montagne
3092e1031d Fix T45003: some UI/i18n issues.
* Do not translate renderlayers' names, those are data, not UI (defined by user).
* Translate passes' names, even in button itself (menu items were already translated).
* Translate 'ID type' in ID eyedropper helper message.

Also, added i18n context to IDType private struct, and `BKE_idcode_to_translation_context()`
helper, much more generic and easy to maintain than the private util in interface_template.c.
2015-06-09 15:00:56 +02:00
Sergey Sharybin
303c912093 Fix crash introduced by recent node tree localization
It should not add temporary datablocks to the bmain.
2015-06-08 14:10:43 +02:00
Campbell Barton
87629b2a74 RNA: Object.shape_key_remove method
Python had no ability to remove shape keys
Original D1169 from @lichtwerk, with edits
2015-06-08 19:52:04 +10:00
Sergey Sharybin
546a0e2d96 Fix T44989: Crash on linking external OSL material
Issue was caused by passing NULL bmain to the path remap function when
localizing the node tree.

Paths are to be remapped, otherwise mapping of paths to OSL scripts
might happen in a wrong way.
2015-06-08 11:15:40 +02:00
Campbell Barton
7c5944137e Fix T44995: Crash loading packed image 2015-06-08 18:21:54 +10:00
Campbell Barton
22a4fcb146 Fix T44991: Apply transform skips poly-radius 2015-06-08 12:58:50 +10:00
Campbell Barton
50a1ad5bb3 Cleanup 2015-06-06 21:02:16 +10:00
Campbell Barton
aca40295e8 Check ftell return values 2015-06-05 11:46:01 +10:00
Antony Riakiotakis
c64f491f9f Fix modifiers stack not recalculated when mapping requirements change
Reported by pixaal on irc, basically reproducable by inserting bevel
modifier on cube and entering/exiting texture paint mode.

Now object stores last needsMapping variable as well as customdata mask.

Also now texture painting only needs mapping when we are in texture
paint selection mode, so modifiers that don't support mapping can still
be used to paint now.
2015-06-04 17:40:10 +02:00
Campbell Barton
7a0f57cd01 Cleanup: clarify order of precedence: &/? 2015-06-04 15:41:27 +10:00
Campbell Barton
b07be730b2 Fix error calculating bmesh normals
edge vector stack was left un-cleared.
2015-06-03 18:10:43 +10:00