Code rebuilding/ensuring the sanity of the collection hierarchy was not
checking for a same collection being child of the same parent multiple
times.
This was already prevented to happen in code adding collections to other
collections, but not for the remapping case.
In collection/viewlayer synchronization code, in some cases, there are
extra unused view layer collections left in old list after all needed
ones have been moved to the new list.
Found while working on T86741.
Previously, different Random Float nodes would generate different values
depending on where they are in the node group hierarchy. This can be useful,
but should definitely not be the default behavior, because it is very inconsistent
with other nodes.
Previously, the signature of a `MultiFunction` was always embedded into the function.
There are two issues with that. First, `MFSignature` is relatively large, because it contains
multiple strings and vectors. Secondly, constructing it can add overhead that should not
be necessary, because often the same signature can be reused.
The solution is to only keep a pointer to a signature in `MultiFunction` that is set during
construction. Child classes are responsible for making sure that the signature lives
long enough. In most cases, the signature is either embedded into the child class or
it is allocated statically (and is only created once).
The impact of translations on UI performances is neglectable, and this
gives better handling of some odd cases where original language of an
add-on is not English.
Currently 3 of the printf lines use the format specifier "%lu" for data
of type size_t instead of "%zu". While this works, this creates compiler
warnings.
This diff fixes those warnings by using the correct format specifier.
Tested using MSVC, but should be correct on any compliant compiler.
Reviewed By: Sebastian Parborg
Differential Revision: http://developer.blender.org/D10761
- Use `use_` prefix for boolean properties.
- Use `_all` instead of `_everything`,
following existing conventions and the properties UI text.
- Use `object_instances` instead of old term `dupli` / `duplication`.
- Use `clip_plane` instead of `clipping_boundaries`,
matching the RegionView3D property naming.
When a function is executed for many elements (e.g. per point) it is often the case
that some parameters are different for every element and other parameters are
the same (there are some more less common cases). To simplify writing such
functions one can use a "virtual array". This is a data structure that has a value
for every index, but might not be stored as an actual array internally. Instead, it
might be just a single value or is computed on the fly. There are various tradeoffs
involved when using this data structure which are mentioned in `BLI_virtual_array.hh`.
It is called "virtual", because it uses inheritance and virtual methods.
Furthermore, there is a new virtual vector array data structure, which is an array
of vectors. Both these types have corresponding generic variants, which can be used
when the data type is not known at compile time. This is typically the case when
building a somewhat generic execution system. The function system used these virtual
data structures before, but now they are more versatile.
I've done this refactor in preparation for the attribute processor and other features of
geometry nodes. I moved the typed virtual arrays to blenlib, so that they can be used
independent of the function system.
One open question for me is whether all the generic data structures (and `CPPType`)
should be moved to blenlib as well. They are well isolated and don't really contain
any business logic. That can be done later if necessary.
We cannot use `std::variant` yet, because not all of the compilers
we support have a working version of it yet. For now, I just replaced
it with multiple `std::option` which is good enough, because currently
`CellValue` is only used for the cells that are actually drawn in
the spreadsheet.
When the movie wasn't found, uninitialized values would be used for
the original width/height.
Also use int instead of float as the image size is stored as an int.
Some generic algorithms from the standard library like `std::any_of`
did not work with all container and iterator types. To improve the
situation, this patch adds various type members to containers
and iterators.
Custom iterators for Set, Map and IndexRange now have an iterator
category, which soe algorithms require. IndexRange could become
a random access iterator, but adding all the missing methods can
be done when it is necessary.
The offset when creating the keyframes was set to `frame_target + i` but
`i` starts iterating from the current frame number.
The fix uses just `i` as the frame number.
Reviewed By: antoniov
Maniphest Tasks: T86745
Differential Revision: https://developer.blender.org/D10772
When joining curves, the resulting curve will inherit the bevel depth of
the active curve, but the radii would stay the same which leads to
changed appearance when joining.
Now compensate for this taking the different bevel depths into account
(if present).
Was a feature request here (and I also think we had reports about this
-- which were usually turned down as not-a-bug):
https://blender.community/c/rightclickselect/bhhbbc/
Differential Revision: https://developer.blender.org/D10752
- Adding effect strip resulted in strip with no name
- Adding sound strip attempted to read `fit_method` RNA property,
that did not exist, causing error messages in console
These issues were introduced in bbb1936411.
SEQ_add_effect_strip used SeqLoadData.image.end_frame to set end
frame. This was mistake introduced in last refactoring patch.
Use effect data, not image data, when adding effect strips.
Reviewed By: sergey
Differential Revision: D10633
When transition effect is placed between 2 adjustment layer strips,
only first adjustment layer was rendered by effect.
Limit timeline_frame range to adjustment strip frame range.
This timeline configuration is technically invalid, because strips
should overlap when using transition effect. This was never restricted
and instead of producing no image, transition effect used first and
last frame of source strip. Many users got used to this "feature" so
I think it make sense to fix this case so it behaves like other strip
types.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10562
Add option to override current frame whem transforming strip handles.
Option can be found in View menu of VSE preview, or in timeline when
using backdrop.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10424
- Position text in center of image
- Increase default font size so it's more visible
- Increase font size limit
- Increase limit for location, so text can be scolled off screen
- Wrap text by default
- Tweak default box and shadow color
- Change text shadow position
- Text box no longer casts shadow
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10571
Bold and italic fonts can be switched quickly by presing corresponding
button.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10542
`SequenceElement` type `orig_height` and `orig_width` members were
set to incorrect size when using proxies and not set when strip was
added which caused value to be unset.
Since now image dimensions must be read when strip is created,
these members can be initialized. When proxies are used, do not set
original size since it is not guaranteed, that proxies are exact size.
These values are not guaranteed to be up to date or exact. They should
be used for strictly informative purposes.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D6506
This function can be used to create empty meta strip, which is not
straightforward when using operators. Very useful for import/export
scripts.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10661
This function can be used to move strips into meta strips with no
side effects like change of selection state.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10759