Commit Graph

2037 Commits

Author SHA1 Message Date
Omar Emara
0eacf3cfef Cleanup: Clarify variable names in Fast Gaussian 2024-04-29 15:15:37 +03:00
Omar Emara
3d2a2a9bd2 Cleanup: Remove unused FastGaussianBlurValueOperation 2024-04-29 14:52:18 +03:00
Campbell Barton
c0def6c93d Cleanup: spelling in comments 2024-04-27 11:58:02 +10:00
Campbell Barton
019d3ef939 Cleanup: spelling in comments 2024-04-24 10:48:45 +10:00
Omar Emara
614e5ecf7d Fix #120857: Blender crashes for huge compositor images
Blender crashes when the user scales up an image into huge scales. This
is due to integer overflow when doing memory allocations. So we fix this
by using larger integers when doing math on memory allocations and
indexing.

Note that while this solves the random crashes, users scaling up images
to huge scales will face things like the OOM killer activating or at
best significant slow downs due to swapping.

It is not clear how to handle such cases, but something like a global
maximum size option that is set to 16k by default might be worth adding.

Pull Request: https://projects.blender.org/blender/blender/pulls/120921
2024-04-23 09:44:33 +02:00
Habib Gahbiche
f1d4859e2a Compositor: implement bicubic spline for CPU compositor
Affected nodes:
- Rotate
- Translate
- Stabilize 2D node

Pull Request: https://projects.blender.org/blender/blender/pulls/120886
2024-04-22 20:58:43 +02:00
Campbell Barton
fd589fdca4 Cleanup: various non functional C++ changes 2024-04-20 13:46:14 +10:00
Omar Emara
dd321a47a6 Fix #120715: File Output node writes empty outputs
The File Output node writes single elements as full images in 4.1, while
such values were skipped in 4.0. This included invalid outputs, for
instance, when the Render Layers node does not have a result for the
selected view layer. Which would then just write an image with an
arbitrary color.

To fix this, we detect single element values and skip writing file
outputs for them.

Pull Request: https://projects.blender.org/blender/blender/pulls/120749
2024-04-19 12:38:31 +02:00
Omar Emara
5e3932595f Compositor: Allow constant folding of set operations
This patch replaces the is_set_operation flag with the
is_constant_operation flag to allow input constants to propagate
through the node tree using the constant folder.
2024-04-19 12:34:43 +02:00
Clément Foucault
f2ae04db10 GPU: Implement missing UBO/SSBO bind tracking
This PR adds a context function to consider all
buffer bindings obsolete. This is in order to
track missing binds and invalid lingering states
accross `draw::Pass`es.

The functions `GPU_storagebuf_debug_unbind_all`
and `GPU_uniformbuf_debug_unbind_all` do nothing
more than resetting the internal debug slot bits
to zero. This is what OpenGL backend does as it
doesn't track the bindings themselves.

Other backends might have other way to detect
missing bindings. If not they should be
implemented separately anyway.

I renamed the function to `debug_unbind_all` to
denote that it actually does something related to
debugging.

This also add SSBO binding check for OpenGL as it
was also missing.

#### Future

This error checking logic is pretty much backend
agnostic. While it would be nice to move it at
`gpu::Context` level, we don't have the resources
for that now.

Pull Request: https://projects.blender.org/blender/blender/pulls/120716
2024-04-17 11:06:39 +02:00
Omar Emara
757da9dbc1 Cleanup: Remove redundant compositor arguments
The compositor execute functions have a `rendering` argument to specify
if the compositor is executing as part of the render pipeline. But the
render context argument is null if we are not rendering, so the
`rendering` arguement is redundant and can be removed.

Additionally, we no longer use use_file_output as a hack to detect
rendering.

Pull Request: https://projects.blender.org/blender/blender/pulls/120659
2024-04-16 09:11:39 +02:00
Omar Emara
2cf8b5c4e1 Compositor: Improve interactivity for GPU compositing
This patch improves the interactivity of the GPU compositor for
interactive node tree edits by waiting on GPU work to finish to support
more granular canceling.

This does have a performance penalty, but it does not affect final
rendering and it seems worth it because even though it is slower it will
feel faster for users.

Pull Request: https://projects.blender.org/blender/blender/pulls/120656
2024-04-16 09:10:36 +02:00
Campbell Barton
e4529592d6 Cleanup: sort cmake file-lists 2024-04-16 12:28:38 +10:00
Campbell Barton
6e3eaae299 Cleanup: spelling in comments 2024-04-14 12:13:55 +10:00
Campbell Barton
09ee8d97e6 Cleanup: use C-style comments for descriptive text 2024-04-11 17:44:27 +10:00
Omar Emara
26f059ae55 Realtime Compositor: Support variable scaling
This patch adds support for variable scaling in the Scale node for the
Realtime Compositor. This is supported for the CPU compositor.

Pull Request: https://projects.blender.org/blender/blender/pulls/120314
2024-04-09 16:02:47 +02:00
Omar Emara
3a551a859a Compositor: Allow inter-operation canceling
This patch adds support for inter-operation canceling. Though it should
be noted that canceling will actually not take place except in certain
circumstances because operations are already submitted to the GPU by
this point and can't be canceled.

However, for operations that do CPU<->GPU transfers, like OIDN denoise,
which is one of the most expensive operations, this will actually cancel
the evaluation and greatly improve interactivity.

Pull Request: https://projects.blender.org/blender/blender/pulls/119917
2024-04-08 16:23:58 +02:00
Campbell Barton
2b595e7bcc Cleanup: quiet missing-declarations warnings 2024-04-08 21:57:41 +10:00
Omar Emara
0dc98f784c Fix: Vector Blur slightly differs between CPU and GPU
The Vector Blur implementation slightly differs between CPU and GPU due
to different precision in the sqrt2 constant, so use the float variant
in CPU to make it closer to GPU.
2024-04-05 10:25:27 +02:00
Omar Emara
b229d32086 Compositor: Port GPU Vector Blur to CPU
This patch ports the GPU Vector Blur node to the CPU, which is in turn
ported from EEVEE. This is a breaking change since it produces different
motion blur results that are more similar to EEVEE's motion blur.
Further, the Curved, Minimum, and Maximum options were removed on the
user level since they are not used in the new implementation.

There are no significant changes to the code, except in the max velocity
computation as well as the velocity dilation passes. The GPU code uses
atomic indirection buffers, while the CPU runs single threaded for the
dilation pass, since it is a fast pass anyways. However, we impose
artificial constraints on the precision of the dilation process for
compatibility with the atomic implementation.

There are still tiny differences between CPU and GPU that I haven't been
able to solve, but I shall solve them in a later patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/120135
2024-04-05 09:48:03 +02:00
Campbell Barton
a00843d560 Cleanup: use const references instead of values 2024-04-05 11:31:53 +11:00
Campbell Barton
52ce8d408f Cleanup: use const arguments & variables 2024-04-04 10:55:10 +11:00
Campbell Barton
b24a295af1 Cleanup: pass arguments by const reference instead of value 2024-04-03 14:40:39 +11:00
Omar Emara
5de40790d0 Compositor: Set W to 1 in Float to Vector conversion
Set the w component to 1 in Float to Vector implicit conversion for the
Realtime Compositor. That's because the Vector Output node expects a
vector for the velocity input, but the CPU compositor fakes it as a
color input, while assumes a fourth component of 1.
2024-04-02 18:10:13 +02:00
Omar Emara
fd7e74aa23 Compositor: Retain alpha in Color to Vector conversion
Retain the alpha channel in Color to Vector implicit conversion for the
Realtime Compositor. That's because speed passes are exposed as color
sockets, so connecting them to a node like Vector Blur will lose the
y component of the next vectors.

The CPU compositor handles that by faking vector sockets as color
sockets internally, while the realtime compositor does not do that.
2024-04-02 12:35:12 +02:00
Omar Emara
db13fc01ad Compositor: Unify Defocus node between CPU and GPU
This patch unifies the Defocus node between the CPU and GPU compositors.
Both nodes now use a variable sized bokeh kernel which is always odd
sized for a center pixel guarantee. Further the CPU implementation now
properly handles half pixel offsets when doing interpolation, and always
sets the threshold to zero similar to the GPU implementation.
2024-03-28 14:35:13 +02:00
Omar Emara
042c50b65f Compositor: Unify Bokeh Image node between CPU and GPU
This patch unifies the CPU and GPU implementation for the Bokeh Image
node. The bokeh is now evaluated at the center of pixels and allows
different sizes for the output kernel.
2024-03-28 13:23:58 +02:00
Campbell Barton
cd0b0a9272 CMake: remove non-existing include directory
As of [0] this is no longer created.

[0]: f5f7024040
2024-03-28 08:48:02 +11:00
Omar Emara
0709c07d04 Cleanup: Use actual class instead of base class
Use the TranslateCanvasOperation class in the declaration instead of its
TranslateOperation class. This is just to clarify the code when reading
it.
2024-03-27 12:54:42 +02:00
Omar Emara
4d9678c483 Fix: Sun Beams node is off by half a pixel
The Sun Beams node is off by half a pixel. That's because we add a half
pixel offset to the initial coordinates, but then sample the texture
with the half pixel. To fix thus, use the texture_bilinear_extend
utility to sample the image, which takes care of the half pixel offset.
2024-03-27 12:49:21 +02:00
Omar Emara
9aa63aa1e8 Fix: Lens Distortion node is off by half a pixel
The Lens Distortion node is off by half a pixel because their normalized
coordinates were at the pixel corners as opposed to their centers, where
this patch changes the behavior to the latter.
2024-03-27 09:04:34 +02:00
Omar Emara
aa208d3d18 Fix: Plane Deform nodes are off by half a pixel
The Plane Track and Corner Pin nodes are off by half a pixel because
their mask is computed at the pixel corners as opposed to their center,
where this patch changes the behavior to the latter.
2024-03-27 08:54:04 +02:00
Omar Emara
7113692206 Fix: Directional Blur node is off by half a pixel
The Directional Blur node is off by half a pixel because it transforms
the pixels at their corner as opposed to their center, where this patch
changes the behavior to the latter.
2024-03-27 08:50:44 +02:00
Omar Emara
6df333a3c7 Fix: Movie Distort node is off by half a pixel
The Movie Distort node is off by half a pixel because it evaluates the
distortion at the corner of pixels as opposed to their center, where
this patch changes the behavior to the latter.
2024-03-27 08:47:07 +02:00
Campbell Barton
40ab214c0a Cleanup: spelling in comments 2024-03-27 10:25:31 +11:00
Omar Emara
df9b3d35a2 Fix: Compositor retains old images
The compositor does not correctly free, wrap, or allocate images. That's
because the resetting mechanism didn't reset all members. This patch
rests all members and only retains the important ones.
2024-03-26 12:32:36 +02:00
Campbell Barton
155dae94d7 Cleanup: code-comments, use doxygen formatting & spelling corrections
Also move some function doc-strings from the implementation
to their declarations.
2024-03-26 17:55:20 +11:00
Omar Emara
6d7b4e049e Compositor: Refactor backdrop offset
This patch refactors the backdrop offset to be stored as a float instead
of an int and to be stored in the image runtime structure instead of the
image itself.

Pull Request: https://projects.blender.org/blender/blender/pulls/119877
2024-03-26 07:49:33 +01:00
Sergey Sharybin
565dc1f22b Merge branch 'blender-v4.1-release' 2024-03-25 18:15:05 +01:00
Sergey Sharybin
6c74d4af15 Fix #118555: Occasional incorrect compositor result with relative transform
In the tiled compositor ensure_delta() can be called from multiple threads,
but without any threading synchronization. This worked fine when the node
only supported absolute transform: multiple threads would do the same work
and assign delta to the same values.

With the addition of relative transform in #115947 a code which adjusts
previously calculated delta was added, leading to possible double-applying
relative transform.

The solution is to avoid multiple threads modifying the same data by using
a double-locked check.

This issue does not happen in 4.2 (main branch) because it switched to full
frame compositor, which works differently.

Pull Request: https://projects.blender.org/blender/blender/pulls/119883
2024-03-25 18:13:38 +01:00
Omar Emara
fa3e47523e Compositor: Port GLSL SMAA to CPU compositor
This patch ports the GLSL SMAA library to the CPU compositor in order to
unify the anti-aliasing behavior between the CPU and GPU compositor.
Additionally, the SMAA texture generator was removed since it is now
unused.

Previously, we used an external C++ library for SMAA anti-aliasing,
which is itself a port of the GLSL SMAA library. However, the code
structure and results of the library were different, which made it quite
difficult to match results between CPU and GPU, hence the decision to
port the library ourselves.

The port was performed through a complete copy of the library to C++,
retaining the same function and variable names, even if they are
different from Blender's naming conversions. The necessary code changes
were done to make it work in C++, including manually doing swizzling
which changes the code structure a bit.

Even after porting the library, there were still major differences
between CPU and GPU, due to different arithmetic precision. To fix this
some of the bilinear samplers used in branches and selections were
carefully changed to use point samplers to avoid discontinuities around
branches, also resulting in a nice performance improvement. Some slight
differences still exist due to different bilinear interpolation, but
they shall be looked into later once we have a baseline implementation.

The new implementation is slower than the existing implementation, most
likely due to the liberal use of bilinear interpolation, since it is
quite cheap on GPUs and the code even does more work to use bilinear
interpolation to avoid multiple texture fetches, except this causes a
slow down on CPUs. Some of those were alleviated as mentioned in the
previous section, but we can probably look into optimizing it further.

Pull Request: https://projects.blender.org/blender/blender/pulls/119414
2024-03-25 14:21:00 +01:00
Omar Emara
4971b144a4 Compositor: Unify sRGB to Linear between CPU and GPU
This patch unifies the sRGB to Linear color space conversion between the
CPU and GPU compositors. This is because CPU uses an optimized path that
produces values that are very slightly off. To fix this, for the GPU, we
do the conversion CPU side instead of doing it in a shader. Since images
are cached, the performance implications are not significant.

Another added benefit is that we no longer get differences due to the
order of alpha pre-multiplication and sRGB conversion, demonstrated in
#114305. And we no longer require any preprocessing of the images.

This patch adds some new utilities to the Image Buffer module to assign
float, byte, and compressed buffers along with their color spaces. It
also adds an ownership flag to compressed data. Those were added as a
way to facilitate the implementation.

Pull Request: https://projects.blender.org/blender/blender/pulls/118624
2024-03-25 14:09:54 +01:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Omar Emara
ba3f37ac6b Cleanup: Remove unused function 2024-03-22 12:43:09 +02:00
Omar Emara
ac7309f95e Compositor: Add Float2 data type
This patch adds the Float2 data type to the MemoryBuffer class.

Needed by #119414.

Pull Request: https://projects.blender.org/blender/blender/pulls/119738
2024-03-22 08:51:24 +01:00
Omar Emara
d8a89aa972 Compositor: Add MemoryBuffer constructor from size
This patch adds a new MemoryBuffer constructor from width and heights.
Useful for temporary allocations where we don't care about the area.
2024-03-21 17:35:19 +02:00
Omar Emara
f6657db713 Compositor: Add utility for nearest interpolation
This patch adds a utility function for nearest interpolation with
clamped boundaries and normalized coordinates to the MemoryBuffer class.
Similar to the GLSL texture() function.
2024-03-21 17:26:33 +02:00
Omar Emara
2906ea9785 BLI: Add nearest interpolation with clamped boundary
This patch adds clamped boundaries variants of the nearest interpolation
functions in the BLI module. The naming convention used by the bilinear
functions were followed.

Needed by #119414.

Pull Request: https://projects.blender.org/blender/blender/pulls/119732
2024-03-21 13:22:10 +01:00
Omar Emara
20f930c8d8 Cleanup: Clarify comment in MemoryBuffer class 2024-03-21 12:01:39 +02:00
Brecht Van Lommel
7a395e2e7f Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was f57e4c5b98.

After this one more fix was committed, this one is preserved as well:
67bd678887.
2024-03-18 15:04:12 +01:00