Commit Graph

12592 Commits

Author SHA1 Message Date
Campbell Barton
3ecc03c3d6 Fix T93779: Python is unable to set axis aligned views
It wasn't possible to temporarily orbit the view, then set back to an
axis-aligned view.

Details:

- It was possible to change RegionView3D.view_rotation while the view
  kept the axis alignment value (Top, Left, Front .. etc) which
  displayed in the viewport overlay.

  Now changing the view rotation directly or via "view_matrix" resets
  the axis-alignment - clearing when the view is no longer axis-aligned
  or assigning the newly aligned axis.

- RegionView3D.is_orthographic_side_view added in [0] could be assigned
  but wasn't useful as it treated an enum as a boolean only setting the
  RegionView3D.view to RV3D_VIEW_USER or RV3D_VIEW_FRONT.

  Now enabling this aligns the viewport rotation to it's closest
  axis-aligned orientation setting RegionView3D.view & view_axis_roll
  accordingly. Note that the "orthographic" term is misleading as the
  property only relates to axis-alignment, not to the
  perspective/orthographic setting. We could consider deprecating the
  current naming.

[0]: 63bae864f4
2022-05-19 14:31:22 +10:00
Campbell Barton
ffbeb34f5f Cleanup: format 2022-05-18 12:17:42 +10:00
Bastien Montagne
2397287a51 Fix T96503: Assert using PropertyGroup and PointerProperty prop in Panel.
Wrong assert introduced in {rBad63d2f60e24}, added comment in code
explaining why NULL RNA pointer is a valid value to be skipped here.
2022-05-16 10:58:51 +02:00
Jeroen Bakker
4ffeb2d449 DrawManager: Hide lock acquire behind experimental feature.
The acquire locking of the draw manager introduced other issues.
The current implementation was a hacky solution as we know that the
final solution is something totally different {T98016}.

Related issues:
* {T97988}
* {T97600}
2022-05-10 14:01:02 +02:00
Bastien Montagne
b1b6994129 Minor typo fixes in UI messages. 2022-05-09 12:44:21 +02:00
Bastien Montagne
84756b68e6 Add documentation about Image/ImBuf to python/RNA API.
Related to T95616, the relationship between Image ID and ImBuf 'cached'
buffers can be fairly confusing when using the RNA API.

Reviewed By: campbellbarton, jbakker

Differential Revision: https://developer.blender.org/D14833
2022-05-06 11:11:33 +02:00
Campbell Barton
309b6319a0 Cleanup: quiet unused variable warning 2022-05-03 09:32:27 +10:00
Bastien Montagne
263f56ba49 Add RNA accessor for 'extra user' ID tag,
Not expected to be used directly by users, but very handy to have around
for investigations and debugging.
2022-05-02 15:58:53 +02:00
Lukas Tönne
df0616bcd0 Nodes: Fix T90233
- Fix default_value initialization of custom node tree interface:

  This was crashing when adding a custom interface socket to a tree.
  The node_socket_set_typeinfo function was called too early, creating a
  default float socket, which then doesn't match the socket type after
  changing to the custom type.

  The node_socket_set_typeinfo only allocates and initializes
  default_value when it isn't already set. That is because the function is
  used either when creating new sockets or to initialize typeinfo after
  loading files. So default_value has to be either null or has to be
  matching the current type already.

- Fix RNA flag for string return value of the valid_socket_type callback:

  String return values of registerable RNA functions need a
  PROP_THICK_WRAP flag since they don't have a fixed buffer to write into.
2022-05-01 09:27:22 +01:00
Peter Kim
5c92c04518 XR: Add object extras, object types visibility session options
This allows object extras such as image-empties to be shown in the VR
viewport/headset display. Being able to see reference images in VR can
be useful for architectural walkthroughs and 3D modeling applications.

Since users may not want to see all object extras (lights, cameras,
etc.), per-object-type visibility settings are also added as session
options.

By slightly refactoring the definition of the 3D View object types
visibility panel (note: no functional changes), the VR Scene Inspection
add-on can show a similar panel without duplicating code. When VR
selection is possible in the future, the object type select options can
also be enabled.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D14220
2022-04-30 16:23:43 +09:00
Campbell Barton
0b5cf91b89 Cleanup: use 'use_' prefix for RNA boolean 2022-04-29 09:43:03 +10:00
Ethan-Hall
1425b356b8 UI: Fix consistency issues with attribute tooltips and icons
This patch modifies tooltips of attributes and UV maps to resolve
inconsistencies. It also restores the vertex color icon that went
missing from the UI lists when color attributes replaced vertex colors.

Fixes T97614

Differential Revision: https://developer.blender.org/D14768
2022-04-28 13:08:52 -05:00
Richard Antalik
17769489d9 VSE: Add option to limit timeline view height
When height is limited, it is defined by space occupied by strips,
but at least channels 1 to 7 will be always visible. This allows it to
easily overview timeline content by zooming out to maximum extent in Y
axis and panning in X axis.

More channels can be "created" on demand by moving strip to higher
channel. When strip is removed and highest channel becomes empty, view
will stay as is until it is moved down. Then new highest point is
remembered and it is not possible to pan upwards until strip is moved to
higher channel.

Limiting takes into account height of scrubbing and markers area as
well as scrollers. This means that when zoomed out to maximum extent,
no strips are obstructed by fixed UI element.

Fixes T57976

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D14263
2022-04-28 16:14:51 +02:00
Julian Eisel
4412cbc6d1 Cleanup: Make RNA function comment more readable
This complex comment was hard to parse visually.
There was some odd line breaking going on, and together with no
indentation for the continued lines, it was just a blob of text with no
visual structure. You wouldn't see easily where the description of an
argument started or ended.
2022-04-28 16:06:09 +02:00
Hans Goudey
0ad73bb965 Geometry Nodes: Add default attribute name to field inputs/outputs
Geometry node group inputs and outputs get a new property that controls
the attribute name used for that field input/output when assigning the
node group to a modifier for the first time. If the default name is assigned
to an input, the default "Use attribute name" is true .

In order to properly detect when a node group is first assigned,
the modifier now clears its properties when clearing the node group.

Ref T96707

Differential Revision: https://developer.blender.org/D14761
2022-04-28 08:39:30 -05:00
Pablo Vazquez
b0e47ffdcf UI: Sort VSE modifiers alphabetically 2022-04-28 14:40:31 +02:00
Hans Goudey
3e7ee3f3bc Geometry Nodes: Move named attribute nodes out of experimental
Remove the experimental option for named attributes nodes show they are
always available.

Ref T91742
2022-04-26 10:18:30 -05:00
Jacques Lucke
b7458f909c Curves: add "Curves" to brush names
Differential Revision: https://developer.blender.org/D14748
2022-04-26 13:10:45 +02:00
Colin Marmond
4e57b6ce77 Animation: Sensible frame range for motion paths
Motion paths can now be initialised to more sensible frame ranges,
rather than simply 1-250:

    - Scene Frame Range
    - Selected Keyframes
    - All Keyframes

Reviewed By: sybren, looch, dfelinto, pablico

Maniphest Tasks: T93047

Differential Revision: https://developer.blender.org/D13687
2022-04-26 12:33:35 +02:00
Campbell Barton
3221766820 Fix string escaping in override versioning and modifier renaming 2022-04-26 13:46:02 +10:00
Hans Goudey
891268aa82 Mesh: Make vertex normal property read-only
This commit makes the `MeshVertex.normal` property read-only.
In practice it already was, since the value could be overwritten at any
time if code requests updated normals, so this just clarifies that
position and avoids misleading users.

Differential Revision: https://developer.blender.org/D14696
2022-04-25 14:50:57 -05:00
Campbell Barton
bba757ef81 Cleanup: various minor changes
- Add missing doxy-section for Apply Parent Inverse Operator
- Use identity for None comparison in Python.
- Remove newline from operator doc-strings.
- Use '*' prefix multi-line C comment blocks.
- Separate filenames from doc-strings.
- Remove break after return.
2022-04-24 13:41:03 +10:00
Bastien Montagne
535c9308ef Fix T97429: Translateable Unit Names Missing in the File.
Added some regex magic in i18n py module to also extract UI names from
all of our units definitions.

Those enum values are fully dynamically generated, so they cannot be
extracted from RNA introspection.
2022-04-22 16:19:05 +02:00
Ramil Roosileht
d724d3ae58 Change viewport shading text from "Color" to "Attribute"
This change from T97104

Reviewed By: JulienKaspar, jbakker

Maniphest Tasks: T97104

Differential Revision: https://developer.blender.org/D14620
2022-04-22 08:06:21 +02:00
Ramil Roosileht
33d102e5b2 Reorder sculpt tools
Changed tool order as proposed in [[ https://developer.blender.org/T97206 | T97206 ]]
{F12987559}

Reviewed By: JulienKaspar, jbakker

Maniphest Tasks: T97206

Differential Revision: https://developer.blender.org/D14612
2022-04-22 08:05:45 +02:00
Philipp Oeser
f6d5d01715 Fix T97502: Issues/crashes with "color_attributes" AttributeGroup
Property collection functions were not really in sync which could result
in crashes in UI_LISTS.

The reason is that attributes of type color defined on domains other than
Points or Corners are still valid, but should really be skipped for the
special "color_attributes".
`rna_AttributeGroup_color_length` itself was fine here, it skips these,
but the iterator (`rna_AttributeGroup_color_iterator_begin` /
`rna_Attributes_noncolor_layer_skip`) wasnt, so when a UI_LIST
filter_items() would iterate the collection it would actually get
results were it shouldnt.

Now check a suiting domain in `rna_Attributes_noncolor_layer_skip` as
well.

Maniphest Tasks: T97502

Differential Revision: https://developer.blender.org/D14717
2022-04-21 16:18:05 +02:00
Jacques Lucke
b9799dfb8a Geometry Nodes: better support for byte color attributes
Since {rBeae36be372a6b16ee3e76eff0485a47da4f3c230} the distinction
between float and byte colors is more explicit in the ui. So far, geometry
nodes couldn't really deal with byte colors in general. This patch fixes that.
There is still only one color socket, which contains float colors. Conversion
to and from byte colors is done when read from or writing to attributes.

* Support writing to byte color attributes in Store Named Attribute node.
* Support converting to/from byte color in attribute conversion operator.
* Support propagating byte color attributes.
* Add all the implicit conversions from byte colors to the other types.
* Display byte colors as integers in spreadsheet.

Differential Revision: https://developer.blender.org/D14705
2022-04-21 16:11:26 +02:00
Jacques Lucke
aca083fbf3 Nodes: raise exception when creating node group input/output fails
Previously this would silently return `None`.
Now the behavior is similar to when new sockets are added to a node.
2022-04-21 15:48:02 +02:00
Jacques Lucke
ed971a19fa Curves: show sculpt tool settings in panels
Ref T97444.

Differential Revision: https://developer.blender.org/D14700
2022-04-21 14:51:37 +02:00
Joseph Eagar
b0c428c063 Fix T97185: Data transfer modifier doesn't display
individual layers.

A few RNA property strings were misspelled.
2022-04-21 00:04:58 -07:00
Richard Antalik
2bd9cbe405 Fix T97254: VSE channel mute does mute sound
Add missing RNA update function
2022-04-21 02:01:10 +02:00
Bastien Montagne
3a6813ea65 LibOverride: Make 'custom bone shape' and 'bbone custom handle' non-overridable.
There is not much point in having those editable in overrides, and since
those are pointers, their value always differs from ref linked ID vs.
local override one, generating 'noise' in Outliner's override property
view.
2022-04-20 17:03:05 +02:00
Hans Goudey
03ec505fa5 Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLOR
The "PROP" in the name reflects its generic status, and removing
"LOOP" makes sense because it is no longer associated with just
mesh face corners. In general the goal is to remove extra semantic
meaning from the custom data types.
2022-04-20 09:10:10 -05:00
Bastien Montagne
5b8a3ccd37 Fix T94775: Buggy liboverride default apply code for items insertion in RNA collections.
For some reason, the rework of liboverride handling of Collection items
insertion (rB33c5e7bcd5e5) completely missed to update accordingly the
default liboverride apply code...

Many thanks to Wayde Moss (@GuiltyGhost) for the investigation and
proposed solution.
2022-04-20 11:05:54 +02:00
Bastien Montagne
97dbcf9746 Fix (unreported) huge liboverride slow-down due to non-disabled UV layer props.
Was revealed by yesterday's fix (rB6f56bd4083f9).
2022-04-20 10:10:29 +02:00
Jacques Lucke
31a2feceb8 Cleanup: remove unused curves toolsetting 2022-04-20 09:51:14 +02:00
Campbell Barton
16afff2ddc Cleanup: spelling in comments 2022-04-20 10:41:31 +10:00
Hans Goudey
6a3c3c77b3 Mesh: Avoid unnecessary normal calculation and dirty tags
This is mostly a cleanup to avoid hardcoding the eager calculation of
normals it isn't necessary, by reducing calls to `BKE_mesh_calc_normals`
and by removing calls to `BKE_mesh_normals_tag_dirty` when the mesh
is newly created and already has dirty normals anyway. This reduces
boilerplate code and makes the "dirty by default" state more clear.
Any regressions from this commit should be easy to fix, though the
lazy calculation is solid enough that none are expected.
2022-04-19 17:08:02 -05:00
Kévin Dietrich
2890c11cd7 Cycles: add support for volume motion blur
This adds support for rendering motion blur for volumes, using their
velocity field. This works for fluid simulations and imported VDB
volumes. For the latter, the name of the velocity field can be set per
volume object, with automatic detection of velocity fields that are
split into 3 scalar grids.

A new parameter is also added to scale velocity for more artistic control.

Like for Alembic and USD caches, a parameter to set the unit of time in
which the velocity vectors are expressed is also added. For Blender gas
simulations, the velocity unit should always be in seconds, so this is
only exposed for volume objects which may come from external OpenVDB
files.

These parameters are available under the `Render` panels for the fluid
domain and the volume object data properties respectively.

Credits: kernel advection code from Tangent Animation's Blackbird based
on earlier work by Geraldine Chua

Differential Revision: https://developer.blender.org/D14629
2022-04-19 17:07:53 +02:00
Gaia Clary
47de3659f0 improve hover tip for 'Lock Object Modes' property 2022-04-19 15:58:28 +02:00
Bastien Montagne
6f56bd4083 Fix wrong logic in comparison code of RNA collection proerties.
Noted as part of T94775 investigation by Wayde Moss (@GuiltyGhost),
thanks!

NOTE: this mistake probably did not have any pratical impact in current
code, at least for overrides.
2022-04-19 15:53:54 +02:00
Aaron Carlisle
adcce654e3 Cleanup: Use correct capitalization of "F-Curve" 2022-04-18 20:17:41 -04:00
Colin Basnett
549f68149d UI: Fix typo in UI description for bpy.types.ActionFCurves.remove function
The UI description for the `bpy.types.ActionFCurves.remove` was incorrect;
seemingly a copy-paste typo from the `rna_Action_groups_remove` function.

Reviewed By: sybren, Blendify

Differential Revision: https://developer.blender.org/D14659
2022-04-18 20:11:45 -04:00
Jacques Lucke
c71013082d Geometry Nodes: show used named attributes in nodes
This adds a new node editor overlay that helps users to see where
named attributes are used. This is important, because named
attributes can have name collisions between independent node
groups which can lead to hard to find issues.

Differential Revision: https://developer.blender.org/D14618
2022-04-14 16:31:09 +02:00
Campbell Barton
b1908f2e0b View 3D: disable object mode selection cycling on first-click
Unlike regular selection cycling that is activated when clicking again
in the same location, object mode would cycle to another object
if the object that was selected happened to already be active.

This made it impossible to click-drag to tweak the active object
if there were other objects behind it as those would be activated first.

Resolves T96752.
2022-04-14 17:20:36 +10:00
Jacques Lucke
e0c8d0913b Curves: remove Test1 brush
This was one of multiple placeholder brushes to simplify development.
Having it is not necessary anymore.

It was a brush that could add new curves according to a specific density.
This functionality will be brought back as a new brush later.

Ref T97255.
2022-04-13 09:27:54 +02:00
Joseph Eagar
d1418dd151 Updated voxel remesher defaults
Implements T97163
Newly created meshes have all voxel remesher checkboxes aside from Fix Poles enabled.
Startup files updated with versioning.

Reviewed By @JulianKaspar
Differential Revision: https://developer.blender.org/D14608
Ref D14608
2022-04-12 23:33:36 -07:00
Campbell Barton
7d3db7a3ae Cleanup: use C++ comments for disabled code
Also ensure space around text in C-comment blocks.
2022-04-13 13:47:04 +10:00
Lukas Stockner
3c62e539af Cleanup: clang-format 2022-04-11 23:49:37 +02:00
Campbell Barton
5e47056e8d Cleanup: malformed C-style comment blocks, spelling
- Missing star prefix.
- Unnecessary indentation.
- Blank line after dot-points
  (otherwise doxygen merges with the previous dot-point).
- Use back-slash for doxygen commands.
- Correct spelling.
2022-04-11 12:03:09 +10:00