Commit Graph

3697 Commits

Author SHA1 Message Date
Campbell Barton
7a7c9ee71a Fix uv lasso/box multi-object select logic
Was de-selecting all UV's on each iteration.
2018-11-23 18:06:50 +11:00
Campbell Barton
a6eb9a3e21 Tool System: uv lasso/box select options
These tools now support (new, add, subtract),
(xor, and) could be supported but are complicated by UV's sticky
selection modes.
2018-11-23 17:52:52 +11:00
Campbell Barton
cfffe615f4 Keymap: add Keymap.keymap_items.new_from_item
Needed to copy keymap items from other keymaps.
2018-11-23 15:16:13 +11:00
Brecht Van Lommel
e815784aa6 Keymaps: make click event detection use a larger distance threshold.
Previously this was hardcoded to 2 pixels, which is too low for tablets and
not taking into account DPI. Now we set it equal to the tweak threshold, so
you either always do click or drag.

The default distance of 10 pixels may be quite far for something to be
considered a click, and we'll need to see how well it works. But I find this
to help a lot when selecting vertices in quick succession.

Thanks to Julien for spotting this.
2018-11-22 14:33:07 +01:00
Campbell Barton
4b9d242be5 Merge branch 'master' into blender2.8 2018-11-22 15:16:45 +11:00
Campbell Barton
c66570f519 Fix T57989: File loaded as startup
The file contents was used to check if the file was a startup file.

Now pass in an argument from startup loading code instead.
2018-11-22 15:06:14 +11:00
Campbell Barton
1a4595618c Fix factory-settings using stale preferences
We need to reload defaults on factory startup because the defaults
now have preferences that may have changed.
2018-11-22 10:51:27 +11:00
Brecht Van Lommel
0a3cf08364 Keymaps: take into account DPI for tweak/drag/pie thresholds.
The intention is to fix a too low default threshold on high DPI screen.
Users with high DPI screens that have increased the threshold to fix this
or liked the lower threshold will need to lower it again.

This is still somewhat of a guess, ideally this would be based on the
physical distance travalled, and maybe different per type of input device.
However we do not have access to this information, and hope this gives a
better default.
2018-11-21 19:31:20 +01:00
Alexander Gavrilov
539b465b32 Implement basic global tablet pressure curve options.
Grease Pencil already implements support for full-featured
per-brush pressure curves, but it is useful to have some
basic global settings that affect all brushes and tools.

This adds two simple options:

- Raw pressure required to achieve full brush intensity.
- Softness control, using a gamma curve internally.

The most important one is the max pressure setting, because it is
critical for ergonomics, but the Linux Wacom driver lacks it.

The softness option internally converts to gamma = 4^-softness.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D3967
2018-11-21 16:34:07 +03:00
Campbell Barton
6b6105a87e Gizmo: run invoke_prepare even when the gizmo isn't modal
This is useful for setting up state for gizmos that run
operators too.
2018-11-21 15:35:29 +11:00
Campbell Barton
47139c69d7 Keymap: only use delete confirmation for X-key
Only use confirmation w/ X-key since this is more likely to be pressed
by accident. Delete-key delete doesn't confirm.

Part of D3953 by @Zachman w/ edits
2018-11-20 10:06:02 +11:00
Campbell Barton
db8f662cc9 Cleanup: use define for key-config string 2018-11-19 13:16:18 +11:00
Campbell Barton
472b114761 Fix keymap loading multiple times
Blender defaults data-file was loading it's own key-map
with a capital 'B', the preset would load it again w/ a lowercase name.

Use lowercase key-map names.
2018-11-19 13:11:33 +11:00
Campbell Barton
074cd53c19 Keymap: move left click select to a preference 2018-11-19 06:27:17 +11:00
Brecht Van Lommel
bbd4613ed9 Keymaps: make click event use position on button press rather than release.
This may improve reliability with left click select and pen input, assuming
that the place where the pen first touched the surface is closer to the
intended location than where it was released from the surface.

I'm not sure if this will make a significant difference in practice, but it
seems worth a try.
2018-11-18 12:21:55 +01:00
Campbell Barton
f54b239269 Keymap: add support for key-config preferences
This is needed for keymaps to define their own options,
which can include left/right mouse select.

This can also help to us to provide popular keymap tweaks as options,
so users can easily fit blender to their workflow with well supported
adjustments which don't give the overhead of having to maintain
your own keymap, which become out-dated when operators change.
2018-11-16 14:54:41 +11:00
Campbell Barton
59f0db430a Cleanup: remove 27X define 2018-11-16 11:04:57 +11:00
Brecht Van Lommel
bf7af31e9f Keymaps: left click select keymap changes
Both the active tools and selection are now on LMB, which leads to
various conflicts.

For that reason the LMB keymap now has a couple of differences
compared to before. These changes do not affect the RMB keymap.

* Context Menu: W -> RMB
* Select Tool activate: None -> W
* Set Cursor: RMB -> Shift+RMB
* Loop Select: Alt+LMB -> double click LMB
* Mask Feather Vertex Slide: Shift+RMB -> Ctrl+Shift+RMB
* Node Select: only with LMB now, no RMB

The idea behind the W key Select Tool shortcut is that various
tools can't be combined with selection, unlike the RMB keymap.
So this works as a quick shortcut to drop a tool
and go back to selection.

Tools: set Select Box tool as default, rather than Cursor.

This goes along with coming LMB select keymap changes,
where we want the user to be able to LMB click to select by default,
rather than set the cursor.
The cursor will still be directly setabble with shift+RMB.
2018-11-16 09:54:50 +11:00
Brecht Van Lommel
088be7eb2f Keymaps: replace select / action mouse system
For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.

The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.

This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.

Other than that, there should be no functional changes.
2018-11-16 08:31:00 +11:00
Brecht Van Lommel
71fd7e610a Keymaps: minor code refactor after adding tools to default preset. 2018-11-15 12:50:33 +01:00
Clément Foucault
43ee433dce UI: Comment out "Clip border" operator
Also Remove it from the UI as it has not been ported to 2.8 and it is a
delicate thing to do.
2018-11-14 11:50:37 +01:00
Campbell Barton
0b0b3d7f7e Keymap: assigning keys for tools now checks mode
Adding shortcuts to tools was always adding to the top-level window map.
2018-11-14 20:26:00 +11:00
Campbell Barton
2b3b481c3d Merge branch 'master' into blender2.8 2018-11-14 11:27:42 +11:00
Campbell Barton
ae6e84471a Merge branch 'master' into blender2.8 2018-11-14 09:54:55 +11:00
Campbell Barton
c1d29ea783 WM: enforce descriptions being NULL or defined
Without this bugs slip through that don't null check the descriptions
since many were set to empty strings.
2018-11-14 09:47:23 +11:00
Brecht Van Lommel
520f71b43a Fix tool keymaps not working properly after recent changes.
Not sure this is the best fix, but this should be working. Regardless it seems
good to tag active tool keymaps as such.
2018-11-13 21:02:40 +01:00
Brecht Van Lommel
ca6dd692b5 Keymaps: reload key configuration when changing select mouse.
For configuration scripts that want to change keymaps based on this setting.
2018-11-13 19:29:13 +01:00
Brecht Van Lommel
7aae28af2d Keymaps: refactor loading of default keymap, fix bugs.
This refactors loading of key configurations to clear and refill existing
ones, rather than adding a new one and then removing the old one.

This fixes broken loading of non-default configurations after recent changes,
and prepares for future changes to make it possible to dynamically change
key configurations based on user preferences.
2018-11-13 18:22:07 +01:00
Brecht Van Lommel
fe4df40f30 Fix crash when Python creates modal keymaps without items. 2018-11-13 18:22:07 +01:00
Campbell Barton
aab959d71c Cleanup: split object mode out of tool checks 2018-11-13 16:58:29 +11:00
Campbell Barton
b657e9875c Tool System: use enum for gp sculpt/weight paint
Fixes T57525
2018-11-13 16:52:39 +11:00
Campbell Barton
ed4f204d86 WM: default operators to replace selection
Tools now default to creating new selection.
2018-11-13 14:02:28 +11:00
Campbell Barton
dc21ef7b86 Fix 'Load Factory Settings' loosing the keymap
Caused by recent move to Python based keymaps.
2018-11-10 11:04:32 +11:00
Campbell Barton
0121258770 Merge branch 'master' into blender2.8 2018-11-10 10:57:35 +11:00
Campbell Barton
7efac2b0b0 PyAPI: add imports arg to BPY_execute_string
Allows for avoiding `__import__` in expressions,
was already supported for BPY_execute_string_as_* API calls.
2018-11-10 10:55:04 +11:00
Clément Foucault
8bf5af7bd3 UI: Make Region overlap slide instead of fade
Requested by @billreynish.
Increases the TIMESTEP to 60Hz to have smooth animation.
2018-11-09 15:35:31 +01:00
Brecht Van Lommel
3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00
Bastien Montagne
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
Sergey Sharybin
ee201d8a50 Cleanup, more meaningful and up to date comments 2018-11-07 14:04:47 +01:00
Sergey Sharybin
48488b7106 Skip dependency graph update when interface is locked
This is a variation of legacy dependency graph update check based on
G.is_rendering. Now it is ensured, that locked interface does not
tempter around with the dependency graph.
2018-11-07 14:04:47 +01:00
Sergey Sharybin
1cadd811ce Cleanup, indentation 2018-11-07 14:04:47 +01:00
Campbell Barton
188857e0f2 Cleanup: style 2018-11-07 12:57:24 +11:00
Campbell Barton
fb932bb52a Cleanup: use BKE_brush_tool_get/set macros
Also add API call WM_toolsystem_ref_sync_from_context
(was in rna_workspace_api.c)
2018-11-07 08:43:56 +11:00
Campbell Barton
99c1075e3b Paint: fix for creating duplicate brushes
Setting the tool added a brush if none was found
but wasn't checking for existing brushes.
2018-11-07 08:43:56 +11:00
Campbell Barton
57aea0ce19 Paint: correct brush defaults 2018-11-07 08:43:56 +11:00
Campbell Barton
a90bcdf93d Tool System: use tool type enum to access brushes
Previously the brush names were used which had the limit that:

- Brush names that were deleted wouldn't show up in the toolbar.
- Naming collisions between user defined brushes and existing tools
  broke tool selection.

Now brushes are created as needed when tools are selected.

Note, vertex/weight paint combine tool and blend modes,
this should be split out into a separate enum.
2018-11-06 12:39:51 +11:00
Brecht Van Lommel
aa41c17d32 UI: add option for permanently allowing execution of scripts to dialog.
Ref T57197
2018-11-02 17:34:50 +01:00
Pablo Vazquez
d9dd20bcb3 UI: Rename Save User Settings operator to Save User Preferences.
The term Settings is not used anywhere, plus the menu entry and editor use the word Preferences.
2018-11-02 03:08:58 +01:00
Pablo Vazquez
2d6a10615d UI: Typo 2018-11-02 01:19:34 +01:00
Campbell Barton
28f3f4da12 Cleanup: style 2018-11-02 07:44:26 +11:00