Commit Graph

62421 Commits

Author SHA1 Message Date
Campbell Barton
e4ab04b8bb Fix pop-over buttons always getting space for icon 2018-06-13 11:22:15 +02:00
Campbell Barton
2a5d4d7573 Merge branch 'master' into blender2.8 2018-06-13 11:11:23 +02:00
Campbell Barton
5788f24337 Cleanup: swapped X/Y UI_UNIT 2018-06-13 11:10:55 +02:00
Bastien Montagne
1a79c6d360 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blendfile.c
	source/blender/blenkernel/intern/node.c
	source/blender/blenkernel/intern/particle.c
2018-06-13 11:02:48 +02:00
Bastien Montagne
67e8c1e1c7 Cleanup: remove more G.main from BKE area. 2018-06-13 10:57:10 +02:00
Campbell Barton
f234adf65c UI: adjust view navigation layout
Button layout now matches T54723.
2018-06-13 10:57:09 +02:00
Campbell Barton
edd0522e8f UI: HUD now follows region theming 2018-06-13 09:50:41 +02:00
Sergey Sharybin
64aadc7c7d Depsgraph: Avoid use of 0 tag flag on build finish
Use all the explicit tagging. Solves characters being in T-pose after
opening specific scene files.
2018-06-13 09:49:14 +02:00
Campbell Barton
813a538a57 UI: show HUD when region overlap is disabled 2018-06-13 09:27:40 +02:00
Campbell Barton
0ab8f9c74a UI: fix hud panel refresh glitch 2018-06-13 09:21:09 +02:00
Campbell Barton
679eefae74 UI: shorten proportional edit name
Didn't fit in panel.
2018-06-13 09:16:26 +02:00
Campbell Barton
a03eadaec8 UI: redo panel layout tweaks
- Don't use compact layout (enum titles were hidden).
- Split-properties to use less vertical space.
- Make panel wider, half width when collapsed.
2018-06-13 08:26:16 +02:00
Campbell Barton
fc0b21ff73 Fix region expanding on refresh 2018-06-13 00:30:16 +02:00
Campbell Barton
0c0811829f UI: adjust header alignment
- User preferences header at the bottom.
- Action header at the top.

Now all editors accessible from the menu have their header at the top,
default layout for the timeline remains at the bottom.
2018-06-12 22:59:15 +02:00
Campbell Barton
958d24ae0f UI: Name N-Key toggle to Sidebar 2018-06-12 22:57:03 +02:00
Brecht Van Lommel
77879ac038 Fix T55376: instanced collection render visibility ignored.
For physics simulation it's still fuzzy though, but this needs bigger
design for how it works with view layers and visibility.
2018-06-12 22:36:43 +02:00
Campbell Barton
6700c02e53 WM: don't show redo hud when unsupported 2018-06-12 22:33:58 +02:00
Campbell Barton
98e0bd90f4 WM: hide internal operator settings
These are set in the interface and aren't useful to show to users.

Other minor changes

- Rename 'Ruler/Protractor' -> 'Ruler'
- Rename Subdivide 'Quad/Tri Mode' -> 'Create N-Gons' (and invert).
2018-06-12 22:00:22 +02:00
Campbell Barton
18cc8809c3 Fix T55457: Crash after merge faces 2018-06-12 20:43:46 +02:00
Campbell Barton
e65d20e7dc Cleanup: add ED_region_panels_layout
Only had the '_ex' (extended) version.
2018-06-12 18:39:18 +02:00
Bastien Montagne
9b9b943e0c Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_anim.h
	source/blender/blenkernel/intern/anim.c
	source/blender/blenkernel/intern/scene.c
	source/blender/editors/armature/pose_edit.c
	source/blender/editors/armature/pose_transform.c
	source/blender/editors/armature/pose_utils.c
	source/blender/editors/include/ED_armature.h
	source/blender/editors/object/object_edit.c
	source/blender/editors/transform/transform_conversions.c
2018-06-12 18:26:50 +02:00
Bastien Montagne
2788202417 Cleanup: moar G.main removal from BKE area. 2018-06-12 17:57:24 +02:00
Bastien Montagne
f27ecd56ef Cleanup: BKE_scene_free should not have to worry about cleaning its usages.
This is supposed to be handled by calling code! Henceforce, no need to
call BKE_sequencer_clear_scene_in_allseqs() here, and... no need for
that ugly G.main case. ;)
2018-06-12 17:46:16 +02:00
Campbell Barton
a76cfe2c22 Cleanup: no need for extra HUD type check now 2018-06-12 17:38:04 +02:00
Campbell Barton
031416c559 Merge branch 'master' into blender2.8 2018-06-12 17:36:24 +02:00
Campbell Barton
b00d840359 WM: remove sloppy region type access
Avoid accidentally operating on the wrong region type.
2018-06-12 17:34:44 +02:00
Campbell Barton
760e79d809 WM: rename BKE_regiontype_from_id
This returns the first as a fallback, causing confusing usage.
Renamed and added a version of the function that doesn't.
2018-06-12 17:26:38 +02:00
Campbell Barton
e8dd4cd9ca Cleanup: warning, spaces 2018-06-12 17:20:12 +02:00
Bastien Montagne
2af7c38682 Cleanup: get rid of global RNG usage in paint stroke code. 2018-06-12 17:13:47 +02:00
Brecht Van Lommel
376bc88dc0 Fix leak of manipulator tooltip timers.
This was causing performance degradation over time in posing, as the
manipulator recomputes the center locations for every event.

Ref T55442.
2018-06-12 17:07:18 +02:00
Brecht Van Lommel
3801736b89 Depsgraph: remove object tagging hack for render.
With copy-on-write it should now all be evaluated correctly in render
resolution, without needing to switch the original data resoluton.
2018-06-12 17:07:18 +02:00
Bastien Montagne
a9cfd8c910 Cleanup: get rid of global RNG usage in transform code. 2018-06-12 17:00:31 +02:00
Campbell Barton
8826a00482 WM: HUD was disappearing on redo 2018-06-12 16:59:37 +02:00
Campbell Barton
97cac69739 Fix redo panels being added to non-hud regions 2018-06-12 16:55:00 +02:00
Campbell Barton
2a3e7fe656 UI: improve HUD ensure/clear logic
Running operators w/o redo now clears the HUD immediately.
2018-06-12 16:50:27 +02:00
Sergey Sharybin
deb3d73eea Particle: Use loclaized RNG for physics simulation
Avoids threading conflicts between multiple particle systems being simulated.
2018-06-12 16:37:40 +02:00
Jeroen Bakker
866127d9f2 StudioLight: Use texel size as input size
Bettter light distribution for diffuse shading
2018-06-12 16:18:50 +02:00
Bastien Montagne
ec4ce908db Fix T55452: Crash on saving with visible particle system.
Missing Main pointer in recent refactor/cleanup of G.main usages...
2018-06-12 16:17:05 +02:00
Sergey Sharybin
b236400ff5 Math: Remove unused functions which are not safe for threading
All areas are toy use "local" number generator, in order to keep
behavior predictable and threadable. This is what BLI_rng_() API
is for.

There are still lots of usages of BLI_frand(), which are to be
ported to BLI_rng_get_float(). but that is somewhat involved.

For the time being, remove unsafe API, so new areas have zero
chance using it.
2018-06-12 15:51:43 +02:00
Bastien Montagne
6231a077ac Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_group.h
	source/blender/blenkernel/BKE_object.h
	source/blender/blenkernel/intern/group.c
	source/blender/blenkernel/intern/library_remap.c
	source/blender/blenkernel/intern/object.c
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/object/object_group.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/physics/rigidbody_constraint.c
	source/blender/editors/physics/rigidbody_object.c
	source/blender/makesrna/intern/rna_group.c
2018-06-12 15:41:32 +02:00
Sergey Sharybin
39e050af40 Fix T55409: Can't animated keyframed material node value after moving keyframe on timeline
Completely ignore animation for legacy zero update tag.

If one needs animation to be evaluated, tag with proper update tag, stop relying
on direct assignment of adt->>recalc with zero update tag for DEG.

This commit might cause missing updates when needed, those needs to be looked
into once they happen.
2018-06-12 15:39:11 +02:00
Sergey Sharybin
8204261ede Particle: Remove global RNG usage from distribution 2018-06-12 15:38:29 +02:00
Sergey Sharybin
53a9cde038 Particle: Use local RNG during initialization 2018-06-12 15:38:29 +02:00
Sergey Sharybin
46cb64917d Render: Remove global RNG usage
We shouldn't be using BI textures anyway. But in any case, adding noise
texture to compositor is doing proper seed updates already, so probably
was already ported to a proper RNG usage.
2018-06-12 15:38:29 +02:00
Jeroen Bakker
b6b1e0f56c T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine

Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
2018-06-12 15:32:31 +02:00
Jeroen Bakker
d72ddb81ae Studiolight: add rim lighting to the default light setup 2018-06-12 15:17:01 +02:00
Bastien Montagne
a6585fa4b1 Cleanup: moar removal of G.main in BKE area... 2018-06-12 15:16:45 +02:00
Bastien Montagne
d617a6c85b Cleanup/simplify G.main usages.
Using G.main only to get main bled filepath, or built-in fonts, is OK.
So now using the 'valid' G_MAIN macro here instead.
2018-06-12 15:03:51 +02:00
Sergey Sharybin
4bfc7b9e7d Fix crahs using ndof 2018-06-12 14:50:57 +02:00
Sergey Sharybin
18ae64858b Cleanup: Indentation 2018-06-12 14:43:40 +02:00