There was a bug in older GLEW version which kept glGenVertexArrays as NULL
when 3.2 core context is requested [1].
Didn't find a way to check GLEW version from CMake, it seems the version
is not really exposed to the header.
[1] https://sourceforge.net/p/glew/bugs/124/
Compatibility profile was working fine, this is mostly to get the highest GL core profile version available.
Our minimum requirement is 3.3 core profile. When we request a specific GL version:
- AMD and Intel give us exactly this version
- NVIDIA gives at least this version <-- desired behavior
so we ask for 4.5, 4.4 ... 3.3 in descending order to get the best version on the user's system.
Accept OpenGL 3.0 on Mesa instead of 3.3+ compatibility profile. (requested by @LazyDodo) This will be removed after we finish moving to core profile.
Part of T49012 and T51164
MX (Multiple conteXt) support was dropped from the GLEW 2.0 library to make core profile support cleaner.
Our WITH_GLEW_MX build option was OFF by default already; this commit removes the inactive code paths.
I'm working on a plan for multiple GPUs, contexts, resource sharing, etc. This commit gives us a cleaner starting point for that upcoming work.
Tested on Mac, will test on Linux & Windows immediately after pushing.
This was blocking core context setup on Mac, since accumulation buffers are obsolete. With this (and appropriate CMake options) I now get
renderer: 'Intel HD Graphics 4000 OpenGL Engine'
vendor: 'Intel Inc.'
version: '4.1 INTEL-10.24.45'
in system-info.txt intead of
version: '2.1 INTEL-10.24.45'
For Windows 8.1 and X11 (Linux, BSD) now use the DPI specified by the operating
system, which previously only worked on macOS. For Windows this is handled per
monitor, for X11 this is based on Xft.dpi or xrandr --dpi. This should result
in appropriate font and button sizes by default in most cases.
The UI has been simplified to a single UI Scale factor relative to the automatic
DPI, instead of two DPI and Virtual Pixel Size settings. There is forward and
backwards compatibility for existing user preferences.
Reviewed By: brecht, LazyDodo
Differential Revision: https://developer.blender.org/D2539
Minimum target is still 3.3
On AMD pro driver, asking for a 3.3 context gives us *exactly* 3.3, not 3.3+ as desired.
Have not tested proprietary NV or Intel drivers, but this fix should work on all vendors.
In Windows, event dispatching code is throwing out the wheel scroll count value.
Despite of how many fast you move the wheel, it only make one-notch scroll event.
This patch convert wheel event to multiple 1-notch wheel events.
This also correct the handling of smooth scroll mouse wheel (which can report smaller than 1-notch wheel movement) by accumulating the small wheel delta values.
Reviewers: djnz, shadowrom, elubie, #platform:_windows, sergey, juicyfruit, brecht
Reviewed By: shadowrom, elubie, #platform:_windows, brecht
Subscribers: dingto, elubie, brachi, brecht
Differential Revision: https://developer.blender.org/D143
We raised the minimum to GL 2.1 in Blender 2.77, and dropped support for older GPUs (pre-2012 Intel mostly). On Windows you get a popup message, but on Mac we simply crashed. Every Mac has a builtin software renderer for GL 2.1 so let's use that when the GPU is not capable!
Run blender --debug-gpu to see version detection & software fallback.
Small issues in GHOST
- use NSApplicationDelegate protocol for our app delegate
- make sure NSApp is initialized before using
(cherry picked from commit df7be04ca6)
This commits changes two things:
* It adds more keysyms preferably taken from XLookupKeysym than XLookupString (namely, all numpad ones).
* It falls back to keysyms from XLookupKeysym in other cases, when XLookupString does not produce anything we know of.
Finding the correct balance here is far from easy, but think we are comming rather close to it now...
Could not reproduce it here, but since users having the issue claims it comes from
rB16cb9391634dcc50e, let's try to use again ugly `XLookupKeysym()` for those modifier keys too...
For best results use the latest 3Dconnexion driver. But latest is only
supported on Mac OS 10.9+. We go all the way back to Mac OS 10.6 so
have to deal with older driver versions.
See the original dlclose line for my faulty assumption. Waiting to
unload the driver later fixes the crash. Newer drivers don’t seem to
have this issue.
Also removed WITH_INPUT_NDOF guards as NDOFManager.h takes care of
this. Follow-up to b10d005 a few days ago.
In addition to pack of conflicts listed below, also had to comment out particle part of new Alembic code... :/
Conflicts:
intern/ghost/intern/GHOST_WindowWin32.cpp
source/blender/blenkernel/BKE_effect.h
source/blender/blenkernel/BKE_pointcache.h
source/blender/blenkernel/intern/cloth.c
source/blender/blenkernel/intern/depsgraph.c
source/blender/blenkernel/intern/dynamicpaint.c
source/blender/blenkernel/intern/effect.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/rigidbody.c
source/blender/blenkernel/intern/smoke.c
source/blender/blenkernel/intern/softbody.c
source/blender/depsgraph/intern/builder/deg_builder_relations.cc
source/blender/gpu/intern/gpu_debug.c
source/blender/makesdna/DNA_object_types.h
source/blender/makesrna/intern/rna_particle.c
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed
from:
- GHOST (was mostly done, finished the job)
- window manager
- various editors
- RNA
- keymaps
The input tab of user prefs does not show 3D mouse settings. Key map
editor does not show NDOF mappings.
DNA does not change.
On my Mac the compiled binary is 42KB smaller after this change. It
runs fine WITH_INPUT_NDOF on or off.
Enable based on --debug-gpu at the command line. Linux already works
this way.
This commit in master (2.78 timeframe) is the smallest change that gets
the desired result. I did a similar commit in blender2.8. Most ongoing
GL debug work will go into 2.8, not 2.7x.
In support of T49089
When we ask for GL 3.2 compatibility profile:
AMD (Radeon HD 6970) gives us exactly this version
NVIDIA (Quadro K600) gives at least this version
Still need to check Intel behavior
We want *at least* the version requested, plus more recent features if
available.
Both GPUs tested & mentioned above are capable of GL 4.5. With this
commit they both give 4.5 to Blender.
This implements Mac part of T49012.
Removed options for EGL, ES2, compatibility profile. None of these
exist on Mac platform.
Create a GL 3.2 core context when requested at build time. Old code
just pretended to support core profile.
Implements the Linux part of T49012.
Simplify the options for context creation. No options for legacy GL or EGL or ES2. Select 3.2 CORE or COMPATIBILITY profile at build time.
If that fails, use a GL 3.0 context. This keeps Mesa supported while we work on full 3.2 core elsewhere in the code.
This greatly simplifies the options for context creation. No options for
legacy GL or EGL or ES2. Select CORE or COMPATIBILITY profile at build
time.
OpenGL 3.2 core profile will be our final target on all platforms. Until
all our code is ready we can use 3.2 compatibility profile or "legacy"
GL 2.1 on platforms that don't support compatibility profile.