Commit Graph

11 Commits

Author SHA1 Message Date
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Campbell Barton
3dbbc013de Cleanup: spelling in comments 2024-02-10 22:35:35 +11:00
Nikita Sirgienko
280b5c89ae Cycles: Set quality parameter for OIDN
OpenImageDenoise API exposes two modes, high quality and balanced.
This currently only has effect on Nvidia devices, on which it
provides a noticeable performance improvement without visible
difference in quality. This change sets quality to balanced for
the viewport, and high quality for final frame rendering, as
it's what makes the most sense.

Ref #115045

Co-authored-by: Werner, Stefan <stefan.werner@intel.com>
Pull Request: #115265
2024-02-06 20:58:17 +01:00
Nikita Sirgienko
bc886857f3 Cycles: Option to disable OpenImageDenoise GPU per scene
To reduce memory usage if needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/117874
2024-02-06 17:46:21 +01:00
Werner, Stefan
b12a87b28a Revert "Cycles: Added quality parameter for OIDN"
This reverts commit 2e2291dd83.
2023-11-23 13:50:00 +01:00
Stefan Werner
2e2291dd83 Cycles: Added quality parameter for OIDN
OpenImageDenoise has two modes, high quality and balanced. This now exposes the modes as user parameters, with viewport denoising defaulting to balanced and final frame rendering set to high quality.

Ref #115045

Co-authored-by: Werner, Stefan <stefan.werner@intel.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/115265
2023-11-23 12:35:30 +01:00
Campbell Barton
c12994612b License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
Patrick Mours
a859837cde Cleanup: Move OptiX denoiser code from device into denoiser class
Cycles already treats denoising fairly separate in its code, with a
dedicated `Denoiser` base class used to describe denoising
behavior. That class has been fully implemented for OIDN
(`denoiser_oidn.cpp`), but for OptiX was mostly empty
(`denoiser_optix.cpp`) and denoising was instead implemented in
the OptiX device. That meant denoising code was split over various
files and directories, making it a bit awkward to work with. This
patch moves the OptiX denoising implementation into the existing
`OptiXDenoiser` class, so that everything is in one place. There are
no functional changes, code has been mostly moved as-is. To
retain support for potential other denoiser implementations based
on a GPU device in the future, the `DeviceDenoiser` base class was
kept and slightly extended (and its file renamed to
`denoiser_gpu.cpp` to follow similar naming rules as
`path_trace_work_*.cpp`).

Differential Revision: https://developer.blender.org/D16502
2022-11-15 15:50:01 +01:00
Brecht Van Lommel
9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00
Patrick Mours
8393ccd076 Cycles: Add OptiX temporal denoising support
Enables the `bpy.ops.cycles.denoise_animation()` operator again and modifies it to support
temporal denoising with OptiX. This requires renders that were done with both the "Vector"
and "Denoising Data" passes.

Differential Revision: https://developer.blender.org/D11442
2022-01-05 15:58:36 +01:00
Brecht Van Lommel
fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00