Commit Graph

2937 Commits

Author SHA1 Message Date
Clément Foucault
afc2cc393d Merge branch 'blender-v3.1-release' 2022-02-04 19:35:35 +01:00
Ray Molenkamp
b2e43a4a9d deps_builder: Update to freetype 2.11.1
Required to solve a crash on windows (T95367)

Mostly an uneventful update, except for FreeType
giving its cmake options a rename.

Reviewed By: brecht, sybren
Differential Revision: https://developer.blender.org/D13968
2022-02-04 09:19:10 -07:00
Campbell Barton
caaec3e0c5 Merge branch 'blender-v3.1-release' 2022-02-01 00:02:08 +11:00
Campbell Barton
b9718899fa Python: default to version to 3.10 for Linux
This doesn't bump the minimum version, see D13943.
2022-01-31 23:57:10 +11:00
Bastien Montagne
75576a3001 Fix (unreported) install_deps: wrong order of actions in python handling.
We need to get installed version of python *after* we actually install/update
the package.
2022-01-31 11:08:14 +01:00
Michael
e43ccfb702 Fix: Specify exact Python version for python3-dev on Debian&Ubuntu
This commit specifies the exact Python version which is included in the
package name, thereby allowing `install_deps.sh` to suggest
"`-D PYTHON_VERSION=3.10`" correctly.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D13925
2022-01-31 10:59:38 +01:00
Thomas Dinges
f4031f2be2 Revert "Update pipeline config and point to 3.1 branches."
This reverts commit 5d4583683b.
2022-01-28 11:19:29 +01:00
Thomas Dinges
5d4583683b Update pipeline config and point to 3.1 branches. 2022-01-28 11:01:11 +01:00
Campbell Barton
ebd0e76088 Cleanup: indentation for CMake files
Also minor white-space & case changes.
2022-01-28 14:52:47 +11:00
Campbell Barton
9f6b19526d Cleanup: spelling in comments
Also minor wording improvements.
2022-01-28 14:52:47 +11:00
Bastien Montagne
99ffe1153a install_deps: Downgrade python-ztandard to 0.16.0.
Higher version requires a new version of the ztandard library itself.

Ref. T93161/D13922.
2022-01-27 16:16:14 +01:00
Sybren A. Stüvel
5730668dea Downgrade Python zstandard module to 0.16.0
Downgrade the Python zstandard from 0.17.0 to 0.16.0. The Python package
should be linked against the exact same version of libzstd as Blender is,
otherwise it will refuse to load from within the Blender executable.

Python zstandard 0.17.0 links to 1.5.1, whereas we need 1.5.0.
2022-01-27 15:10:05 +01:00
Brecht Van Lommel
5400018106 Build: enable Python 3.10 on macOS 2022-01-27 15:03:11 +01:00
Ray Molenkamp
78f29c0467 cmake/windows: Enable Python 3.10 2022-01-27 06:57:25 -07:00
Bastien Montagne
cf31c4ba18 install_deps: Update OSL to 1.11.17.0 for llvm13 compatibility.
While install_deps tries to stay as close as possible from official
Blender versions of the libraries, it also strives to use as many distro
packages as possible.

OSL 1.11.16.0 is the minimal version that builds with llvm13, which is
the default llvm/clang version in e.g. Debian testing.
2022-01-27 09:06:50 +01:00
Bastien Montagne
a99e43b2b7 install_deps: Update python and deps versions as per T93161/D13922. 2022-01-27 09:06:50 +01:00
Ray Molenkamp
a7f7b0b77e Deps builder: Python 3.10.2
Also included:

IDNA 3.2 -> 3.2
Charset Normalizer 2.0.6 -> 2.0.10
UrlLib3 1.26.7 -> 1.26.8
Requests 2.26.0 -> 2.27.1
Cython 0.29.24 -> 0.29.26
ZStandard 0.15.2 -> 0.17.0
Numpy 1.12.2 -> 1.22.0

Reviewed by: brecht
Differential Revision: https://developer.blender.org/D13922
2022-01-26 18:09:50 -07:00
Ray Molenkamp
1edf520439 Windows: Retire MSVC 2017 support
The lower bar for building blender
is now MSVC 2019 16.9.16.
2022-01-26 17:56:38 -07:00
Campbell Barton
b3bf46b78d Revert "CMake: include BROTLI_LIBRARIES in FREETYPE_LIBRARIES on UNIX"
This reverts commit 086f191169.

There was apparently a problem using APPEND which wasn't referenced
in the commit log.

Added comment noting the reason for the discrepancy.
2022-01-26 20:51:04 +11:00
Campbell Barton
37e555d2fe CMake: mark all BROTLI libraries as advanced 2022-01-26 16:01:00 +11:00
Campbell Barton
086f191169 CMake: include BROTLI_LIBRARIES in FREETYPE_LIBRARIES on UNIX
This was already done for APPLE & WIN32, which would
reference these libraries twice.

Now append BROTLI_LIBRARIES to FREETYPE_LIBRARIES when they're
required for linking.

No functional changes as all references to FREETYPE_LIBRARIES also
used BROTLI_LIBRARIES.
2022-01-26 16:00:55 +11:00
Campbell Barton
4c951bfa82 CMake: add WITH_SYSTEM_FREETYPE to link against the systems freetype 2022-01-26 15:31:30 +11:00
Campbell Barton
4530449317 CMake: resolve issues using pre-compiled & system libraries for Unix
When LIBDIR existed, searching for system libraries would always
first search 'LIBDIR'.

This meant "WITH_SYSTEM_*" would still prefer LIBDIR versions of
libraries if they exist.

The presence of LIBDIR also ignored the setting for WITH_STATIC_LIBS
which is now restored to the cached value once pre-compiled libraries
have been handled.
2022-01-26 15:20:32 +11:00
Ray Molenkamp
597eaeaa11 Deps builder: add VS2019, remove 2013/2015 support
This will allow building most deps with VS2019
SDL has some linker issues that are resolved in
a newer version, but that would be better handled
in a separate change.

VS2013 and VS2015 support which was broken has
been removed.
2022-01-25 13:55:18 -07:00
Ray Molenkamp
f26c36c96b make.bat: unify python detection
Several sub commands tried on their own
to locate python, given I wanted to look
in several locations for a broader libdir
compatibility this is best done in a
central location.

Python 3.9 is still preferred, but if
3.10-3.12 are available that be accepted
as well.

note: this is about the python version
make.bat uses to run various python helper
scripts, this change has no influence on
the python version blender itself uses.
2022-01-25 09:19:03 -07:00
Sybren A. Stüvel
0477ca75f0 CMake/Linux: only link to brotli when using static precompiled libraries
The Brotli library only needs to be explicitly linked when using the
statically linked libraries. When using system libs they're shared, and
the .so loading mechanism takes care of dependencies.
2022-01-25 16:18:59 +01:00
Bastien Montagne
31296f6f9d CMake/Linux: Fix Brotli library finding on standard distros.
Brotli seems to add a custom postfix to its static libraries by default,
but in Debian at least libraries are just named the same for both shared
and static versions, as usual.

So add standard name after static-specific ones.

Follow-up to rB4c617c06e9cb and rBa000de7c2a4d.
2022-01-25 14:34:33 +01:00
Sybren A. Stüvel
a000de7c2a CMake/Linux: find Brotli library the proper way
Use a `FindBrotli.cmake` module instead of manually appending library
paths.

This is just for Linux; Windows and macOS will be reviewed separately.
2022-01-25 11:34:13 +01:00
Sybren A. Stüvel
4c617c06e9 Linux/CMake: link libbbrotli*.a along with new FreeType
Add `libbrotlidec-static.a` and `libbrotlicommon-static.a` to the CMake
`$FREETYPE_LIBRARIES` variable; they'll be required when the Linux libs
for the FreeType upgrade lands (D13448).

The order of libraries is different compared to the similar lines in the
Windows and Apple CMake files, to prevent linker errors on Linux.
2022-01-24 15:44:03 +01:00
Campbell Barton
f9b6a257bd Cleanup: clang-format 2022-01-24 21:15:25 +11:00
Brecht Van Lommel
e07b217669 Build: update macOS for FreeType library with woff2 support
Ref D13448, T93161
2022-01-21 21:36:00 +01:00
Ray Molenkamp
9d274a609c cmake/win: Platform update for freetype 2.11.0
freetype now depends on brotli
2022-01-21 11:40:53 -07:00
Ray Molenkamp
58f8eb54a3 deps/win: fix typo in brotli.cmake
it was harvesting to the zstd folder which
is not where these libs ought to be.
2022-01-21 11:36:56 -07:00
Ray Molenkamp
c20f209b1c Cmake/Deps: Freetype 2.11.0 / brotli 1.0.9
The UI team requested adding woff2 support to freetype.
this required a new dependency brotli.

This changes adds brotili to the builder and bumps
freetype to version 2.11.0

As freetype now depends on other libraries, for consistency
all use of ${FREETYPE_LIBRARY} in cmake has been updated to
use ${FREETYPE_LIBRARIES} adjustments have been made in the
windows platform file, all other platforms use cmake's
FindFreeType.cmake which already sets this variable.

reviewed by: brecht

Differential Revision: https://developer.blender.org/D13448
2022-01-21 10:26:05 -07:00
Bastien Montagne
e15449623d InstallDeps: Increase 'MEX' version of llvm to 14.
llvm 13 is now default on debian testing, tried it quickly and it seems
to work fine, so raising exclusive maximum value for it to 14.
2022-01-17 10:34:34 +01:00
Campbell Barton
e1e3043a51 CMake: resolve issue finding mold
The default installation path uses `libexec`, missed this as the
package for Arch replaces this with `lib`,
now both are checked.
2022-01-17 18:12:15 +11:00
Ankit Meel
b87d87b1d3 macOS: fix llvm-ranlib invalid option error 2022-01-16 11:47:55 +05:30
Campbell Barton
e69020ad0f CMake: only ever enable one alternative linker for UNIX/GCC
Since the option to enable linkers are booleans,
it's possible to enable them all at once.

Now only the first enabled + available linker is used
(with priority given to link is with better performance).
2022-01-15 16:40:24 +11:00
Campbell Barton
18c5d4ccb3 CMake: use LINKER flags instead of CFLAGS for setting the linker
Set the linker using CMAKE_*_LINKER_FLAGS instead of {C/CXX}FLAGS.

There is no advantage in using the CFLAGS to set the linker, it has the
downside of triggering a full rebuild when changing the linker.

Tested building Blender and the bpy.so Python module.

Ref D13833

Reviewed by: sergey, brecht
2022-01-15 16:12:13 +11:00
Ankit Meel
ba48c1ee58 macOS: silence bundle identifier mismatch Xcode warning
Blender.xcodeproj User-supplied CFBundleIdentifier value
'org.blenderfoundation.blender' in the Info.plist must be the same as
the PRODUCT_BUNDLE_IDENTIFIER build setting value ''.

Reviewed By: #platform_macos, brecht
Differential Revision: https://developer.blender.org/D13826
2022-01-14 19:33:23 +05:30
Campbell Barton
8b3d798374 CMake: add WITH_LINKER_MOLD option for GCC/Clang Unix platforms
Can give considerably faster linking, especially on system with many
cores.

The mold linker recently reached 1.0, see:
https://github.com/rui314/mold

The current stable release of GCC can't use this linker via
-fuse-ld=mold, so this patch uses the "-B" argument to add a binary
directory containing an alternate "ld" command that points to
"mold" (which is part of the default mold installation).

Some timing tests for linking full builds for AMD TR 3970X:

- BFD: 20.78 seconds.
- LLD: 12.16 seconds.
- GOLD: 7.21 seconds.
- MOLD: 2.53 seconds.

Ref D13807

Reviewed by: sergey, brecht
2022-01-14 09:44:58 +11:00
Brecht Van Lommel
19a6220308 Fix link errors after recent FFMPEG / link_directories changes 2022-01-13 11:12:56 +01:00
Brecht Van Lommel
29450a2af3 Build: remove usage of link_directories
We are now always using absolute paths for libraries, as recommended by the
CMake docs.

Followup to D9177.
2022-01-13 10:40:38 +01:00
Brecht Van Lommel
75a1a578bd CMake: use FFmpeg find module on Linux
And change install_deps.sh to build shared (instead of static) FFMPEG
libraries, for consistency with other library dependencies and to simplify
the logic. This may require users of install_deps.sh to rebuild FFMPEG.

This is the last step that lets us get rid of LIBPATH variables and
link_directories() entirely, as recommended by the CMake docs.

Some fixes were needed in the find FFMPEG module to make it actually work,
this code was unused up to now.

Followup to D8855.

Differential Revision: https://developer.blender.org/D9177
2022-01-13 10:27:11 +01:00
Brecht Van Lommel
e594f23a27 Revert "CMake: use FFmpeg find module on Linux"
This reverts commit 62a0de1673. Linux buildbot
is giving link errors.
2022-01-12 19:07:40 +01:00
Brecht Van Lommel
62a0de1673 CMake: use FFmpeg find module on Linux
And change install_deps.sh to build shared (instead of static) FFMPEG
libraries, for consistency with other library dependencies and to simplify
the logic. This may require users of install_deps.sh to rebuild FFMPEG.

This is the last step that lets us get rid of LIBPATH variables and
link_directories() entirely, as recommended by the CMake docs.

Some fixes were needed in the find FFMPEG module to make it actually work,
this code was unused up to now.

Followup to D8855.

Differential Revision: https://developer.blender.org/D9177
2022-01-12 18:25:24 +01:00
Clément Foucault
fb6bd88644 Revert "BLI: Refactor vector types & functions to use templates"
Includes unwanted changes

This reverts commit 46e049d0ce.
2022-01-12 12:50:02 +01:00
Clment Foucault
46e049d0ce BLI: Refactor vector types & functions to use templates
This patch implements the vector types (i.e:`float2`) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the `blender::math` namespace) and are not vector size
dependent for the most part.

In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.

####Motivations:
 - We are aiming to share UBO and SSBO structures between GLSL and C++.
 This means we will use many of the existing vector types and others
 we currently don't have (uintX, intX). All these variations were
 asking for many more code duplication.
 - Deduplicate existing code which is duplicated for each vector size.
 - We also want to share small functions. Which means that vector
 functions should be static and not in the class namespace.
 - Reduce friction to use these types in new projects due to their
 incompleteness.
 - The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a
 bit of a let down. Most clases are incomplete, out of sync with each
 others with different codestyles, and some functions that should be
 static are not (i.e: `float3::reflect()`).

####Upsides:
 - Still support `.x, .y, .z, .w` for readability.
 - Compact, readable and easilly extendable.
 - All of the vector functions are available for all the vectors types
 and can be restricted to certain types. Also template specialization
 let us define exception for special class (like mpq).
 - With optimization ON, the compiler unroll the loops and performance
 is the same.

####Downsides:
 - Might impact debugability. Though I would arge that the bugs are
 rarelly caused by the vector class itself (since the operations are
 quite trivial) but by the type conversions.
 - Might impact compile time. I did not saw a significant impact since
 the usage is not really widespread.
 - Functions needs to be rewritten to support arbitrary vector length.
 For instance, one can't call `len_squared_v3v3` in
 `math::length_squared()` and call it a day.
 - Type cast does not work with the template version of the `math::`
 vector functions. Meaning you need to manually cast `float *` and
 `(float *)[3]` to `float3` for the function calls.
 i.e: `math::distance_squared(float3(nearest.co), positions[i]);`
 - Some parts might loose in readability:
 `float3::dot(v1.normalized(), v2.normalized())`
 becoming
 `math::dot(math::normalize(v1), math::normalize(v2))`
 But I propose, when appropriate, to use
 `using namespace blender::math;` on function local or file scope to
 increase readability.
 `dot(normalize(v1), normalize(v2))`

####Consideration:
 - Include back `.length()` method. It is quite handy and is more C++
 oriented.
 - I considered the GLM library as a candidate for replacement. It felt
 like too much for what we need and would be difficult to extend / modify
 to our needs.
 - I used Macros to reduce code in operators declaration and potential
 copy paste bugs. This could reduce debugability and could be reverted.
 - This touches `delaunay_2d.cc` and the intersection code. I would like
 to know @howardt opinion on the matter.
 - The `noexcept` on the copy constructor of `mpq(2|3)` is being removed.
 But according to @JacquesLucke it is not a real problem for now.

I would like to give a huge thanks to @JacquesLucke who helped during this
and pushed me to reduce the duplication further.

Reviewed By: brecht, sergey, JacquesLucke

Differential Revision: https://developer.blender.org/D13791
2022-01-12 12:47:43 +01:00
Clément Foucault
e5766752d0 Revert "BLI: Refactor vector types & functions to use templates"
Reverted because the commit removes a lot of commits.

This reverts commit a2c1c368af.
2022-01-12 12:44:26 +01:00
Clément Foucault
a2c1c368af BLI: Refactor vector types & functions to use templates
This patch implements the vector types (i.e:float2) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the blender::math namespace) and are not vector size
dependent for the most part.

In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.

Motivations:
- We are aiming to share UBO and SSBO structures between GLSL and C++.
  This means we will use many of the existing vector types and others we
  currently don't have (uintX, intX). All these variations were asking
  for many more code duplication.
- Deduplicate existing code which is duplicated for each vector size.
- We also want to share small functions. Which means that vector functions
  should be static and not in the class namespace.
- Reduce friction to use these types in new projects due to their
  incompleteness.
- The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a
  let down. Most clases are incomplete, out of sync with each others with
  different codestyles, and some functions that should be static are not
  (i.e: float3::reflect()).

Upsides:
- Still support .x, .y, .z, .w for readability.
- Compact, readable and easilly extendable.
- All of the vector functions are available for all the vectors types and
  can be restricted to certain types. Also template specialization let us
  define exception for special class (like mpq).
- With optimization ON, the compiler unroll the loops and performance is
  the same.

Downsides:
- Might impact debugability. Though I would arge that the bugs are rarelly
  caused by the vector class itself (since the operations are quite trivial)
  but by the type conversions.
- Might impact compile time. I did not saw a significant impact since the
  usage is not really widespread.
- Functions needs to be rewritten to support arbitrary vector length. For
  instance, one can't call len_squared_v3v3 in math::length_squared() and
  call it a day.
- Type cast does not work with the template version of the math:: vector
  functions. Meaning you need to manually cast float * and (float *)[3] to
  float3 for the function calls.
  i.e: math::distance_squared(float3(nearest.co), positions[i]);
- Some parts might loose in readability:
  float3::dot(v1.normalized(), v2.normalized())
  becoming
  math::dot(math::normalize(v1), math::normalize(v2))
  But I propose, when appropriate, to use
  using namespace blender::math; on function local or file scope to
  increase readability. dot(normalize(v1), normalize(v2))

Consideration:
- Include back .length() method. It is quite handy and is more C++
  oriented.
- I considered the GLM library as a candidate for replacement.
  It felt like too much for what we need and would be difficult to
  extend / modify to our needs.
- I used Macros to reduce code in operators declaration and potential
  copy paste bugs. This could reduce debugability and could be reverted.
- This touches delaunay_2d.cc and the intersection code. I would like to
  know @Howard Trickey (howardt) opinion on the matter.
- The noexcept on the copy constructor of mpq(2|3) is being removed.
  But according to @Jacques Lucke (JacquesLucke) it is not a real problem
  for now.

I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who
helped during this and pushed me to reduce the duplication further.

Reviewed By: brecht, sergey, JacquesLucke

Differential Revision: http://developer.blender.org/D13791
2022-01-12 12:19:39 +01:00