Commit Graph

28746 Commits

Author SHA1 Message Date
Campbell Barton
a88ff71148 Merge branch 'blender-v4.5-release' 2025-06-24 17:58:50 +10:00
Campbell Barton
cda9ce9777 Fix #136396: Metaball Cube can't be selected with solid shading
The metaball selection radius was inside the cube and could only
be selected with wire-frame shading.

Resolve by expanding the radius by the dimensions of the cube.
2025-06-24 07:56:50 +00:00
Jacques Lucke
7b7c630018 Refactor: Nodes: use structure type inferencing for field links
The goal here is to reduce our reliance on the existing field inferencing code
and use the new and more general structure inferencing code instead.

This patch changes patch refactors link drawing so that whether links are drawn
dashed does not depend on field inferencing anymore. Same for the invalid field
links.

I don't expect that this changes the drawing of any existing links. It just
makes it easier to fully remove the old field inferencing in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/140869
2025-06-24 07:25:15 +02:00
Bastien Montagne
7276b2009a Core: Add new 'system IDprops' storage for runtime-generated RNA properties.
This commit cleanly splits IDProperties storage for its two very different
usages:
* "User-defined" data, also known as "custom properties". Mostly exposed
  in UI and as 'dictionary' in Python scripting, these are unique to each data
  (each object can have its own set of custom properties).
* "System-defined" data, mainly as backend-storage for runtime RNA
  structures and properties. While these are not necessarily present in the
  storage, they are registered for a data type, and therefore always available
  to all data of that type through RNA access.

See #123232 for rationales, designs and alternative investigated solutions.

## User-facing Changes

When using Blender, the only noticeable change is that python-defined RNA
data are not listed anymore in the Custom Properties panels (e.g. Cycles
data).

From a Python API perspective, the main changes are:
* Runtime RNA structs defined by sub-classing `PropertyGroup` and
  registering them are no more accessible through the 'dict' syntax.
  * They remain accessible through a dedicated 'bl_system_properties_get()`
    callback, but its usages are only expected to be for testing and
    debugging.
  * The result of this call will be `None` by default when there has been
    nothing written into it yet, unless its optional `do_create` parameter
    is set to `True`.
* Some types (like `Node`, `UIList`, etc.) cannot store raw IDProperties
  anymore (using the 'dict' syntax).

## Technical Details

* Adds System idprops to some data types (IDs, ViewLayer...).
* Moves some other containers (e.g operator properties, or some UI types like
  UILists) to only have system-defined properties.
* For a few specific types (like `PropertyGroup`), the same storage is used,
  but exposed in RNA as both user and system properties.
* Adds RNA API accessor callback to system idprops.
* Adds a function `bl_system_properties_get()`, which wraps system-defined
  idprops and gives 'dict-like' access to them. Currently mainly used by some
  unittests.
* System IDProps are always ignored by RNA diffing code (and therefore
  liboverride processing), as their value is already exposed through RNA
  properties, and should always be processed through these RNA properties.
* Modifies bpy rna binding to use these new system idprops for property
  accesses, and keeps using user-defined idprops for 'dict-type' accesses.
* Handles versioning by copying 'user idprops' (existing ones) into new
  'system idprops'.

### IDProperties Split

These types keep their historic IDProperty storage for user properties,
and get a new `system_id_properties` storage for system properties:

`ID`, `ViewLayers`, `Bone`, `EditBone`, `BoneCollection`, `PoseBone`, `Strip`

These types can both be extended with registrable RNA properties, and
expose Custom Properties in the UI.

### IDProperties become System Ones

These types keep a single IDProperties storage (their DNA struct does not
change), but it is now exclusively used for system-defined properties.

`OperatorProperty`, `View3DShading`, `UIList`, `AddonPreferences`,
`KeyConfigPreferences`, `GizmoProperties`, `GizmoGroupProperties`,
`Node`, `NodeSocket`, `NodeTreeInterfaceSocket`, `TimelineMarker`,
`AssetMetaData``

Since user properties were never available in the UI for them, they lose
their 'dict-like' IDProperties access in the Python API.

### Single Storage, Exposed as Both in API

These types still use a single IDProperty storage, but expose it both as
user properties and as system ones through RNA API.

* `PropertyGroup`: They need both access APIs since they are both
  used for raw IDProperty groups (the 'dict-like' access), and
  internally to access data of runtime-defined RNA structs.
* `IDPropertyWrapPtr`: Done mainly to follow `PropertyGroup`.
* `NodesModifier`: cannot become purely system idprops currently, as
  there is no other access than the 'raw ID properties' paths to their
  values. This can be changed once #132129 is finally implemented.

Pull Request: https://projects.blender.org/blender/blender/pulls/135807
2025-06-23 18:25:24 +02:00
Omar Emara
c2356b6f27 Fix: Math node from old file is undefined
Maths nodes in files saved in late v4.5 will load as undefined in 5.0.
That's because versioning ran for versions before 4.5, not after. To fix
this, we move versioning to 5.0 to cover such cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/140868
2025-06-23 18:22:26 +02:00
Lukas Tönne
8dd3bc48cb Animation: New test for armature deformation
This tests code in `armature_deform.cc` under various combinations
of input options.

- Interpolation:
    - [x] Linear
    - [x] Dual-Quaternion (aka. "Preserve Volume", `ARM_DEF_QUATERNION`)
- Bone weighting:
    - [x] disabled (no `ARM_DEF_*` flags)
    - [x] envelopes (`ARM_DEF_ENVELOPE`)
    - [x] vertex groups (`ARM_DEF_VGROUP`)
    - [x] envelopes + vertex groups
    - [x] single vertex group (`defgrp_name` parameter)
- Outputs:
    - [x] Position-only
    - [x] "Full" (deform matrix, for crazyspace)
- Target object types:
    - [x] mesh
    - [x] edit-mesh (bmesh)
    - [x] curves
    - [x] unsupported ID type (should pass through)
- [ ] Inverted vertex group (`ARM_DEF_INVERT_VGROUP`)
- [ ] Multi-modifier feature

Pull Request: https://projects.blender.org/blender/blender/pulls/140541
2025-06-23 18:11:33 +02:00
Jacques Lucke
a33881286a Cleanup: extract function determining whether socket is always single 2025-06-23 18:11:06 +02:00
Julian Eisel
1045a1b910 Cleanup: Simplify context asset query logic 2025-06-23 13:51:45 +02:00
Jacques Lucke
ea618c2027 Refactor: Nodes: improve socket value variant construction
Previously, there was the issue that `SocketValueVariant` had a constructor that
took a forwarding reference as parameter. This was problematic, because this
could potentially hide copy/move constructors which is not intentional. This
patch makes sure that these special constructors are not overridden and adds two
static utility functions to make sure it's still straight forward to construct
the `SocketValueVariant` on a single line.

Clangd also warned about this case.

Pull Request: https://projects.blender.org/blender/blender/pulls/140842
2025-06-23 10:08:43 +02:00
Campbell Barton
776dbe942c Cleanup: spelling (make check_spelling_*) 2025-06-22 11:34:32 +00:00
Campbell Barton
5e1a048294 Cleanup: resolve undeclared function warning 2025-06-22 21:26:36 +10:00
Aaron Carlisle
98d11bf445 Cleanup: Use "Custom Normals" in code comments
Follows up on f0675f05a7 and corrects the terminology in some code comments.
2025-06-21 19:42:04 -04:00
Sean Kim
17f5c826bb Fix: Incorrect UnifiedPaintSettings compatibility writing
Mistake in 582c7d94b8.

The `ToolSetting` struct needs to be written after changing the
in-memory value.

Pull Request: https://projects.blender.org/blender/blender/pulls/140775
2025-06-22 00:03:16 +02:00
Sean Kim
3d507c4afe Merge branch 'blender-v4.5-release' 2025-06-21 15:02:38 -07:00
Sean Kim
99d4e7e330 Fix: Incorrect file version for brush forward compatibility code
Mistake in 6a03e8249d

Pull Request: https://projects.blender.org/blender/blender/pulls/140777
2025-06-22 00:02:03 +02:00
Sean Kim
a59ee6b2d0 Cleanup: Replace init/free functions for MultiresReshapeSmoothContext
Pull Request: https://projects.blender.org/blender/blender/pulls/140513
2025-06-21 02:42:36 +02:00
Sean Kim
ae8b2a827d Cleanup: Use Span<float3> instead of pointers for multires_reshape.cc
* Converts the old `vertcos` to a `Span<float3>`
* Reduces visibility of helper function.

Pull Request: https://projects.blender.org/blender/blender/pulls/140512
2025-06-21 02:40:56 +02:00
Sean Kim
4434a30d40 Paint: Make UnifiedPaintSettings a per-mode instead of scene-wide value
Historically, the `UnifiedPaintSettings` struct has been used to
provide users the ability to set brush values at a scene level. Examples
of such attributes are the brush size, strength, and color, to name a
few.

Instead of these values being shared across all of the grease pencil,
mesh painting, and curves sculpting modes. This commit migrates the
data to the `Paint` struct, meaning that each individual mode (e.g.
Sculpt, Vertex Paint, Grease Pencil Draw) now has the ability to change
these values without affecting other modes.

While this change is large, the majority of the work is simply
refactoring access to the `UnifiedPaintSetting` struct. to ensure the
correct property is being retrieved.

Resolves #134077

Pull Request: https://projects.blender.org/blender/blender/pulls/139766
2025-06-21 02:35:14 +02:00
Pablo Vazquez
695a03d9f4 UI: Theme: Add text color settings to panels
Recently, panel styling was moved to a global setting instead of being
per-editor. However, the panel's title and labels inside still rely on
the per-editor region's text and title settings.

Move panel title and text colors to the global "Panel" settings.

See PR for details and screenshots.

Part of #135192

Pull Request: https://projects.blender.org/blender/blender/pulls/140726
2025-06-20 21:03:08 +02:00
Pablo Vazquez
dbba0baa03 Fix: Theme: Properties editor missing region style
The Properties editor does not have a sidebar, but it has a navigation bar.
Missed this in fe0fe0a5ed

Pull Request: https://projects.blender.org/blender/blender/pulls/140728
2025-06-20 18:58:00 +02:00
Hans Goudey
417f8dee40 Merge branch 'blender-v4.5-release' 2025-06-20 11:46:56 -04:00
Hans Goudey
19ef847647 Fix #140689: Paint mode crash with empty Grease Pencil layer
In this case an empty CurvesGeometry didn't contain the position
attribute. Skipping the lookup in that case should be harmless.
2025-06-20 11:40:42 -04:00
Hans Goudey
5d184bd1d6 Fix: Potential memory leak reading AttributeStorage
For unsupported domains, storage types, or other issues with
reading the attribute data, the attribute name and data struct
could be leaked.
2025-06-20 11:40:42 -04:00
Weizhen Huang
efc1daf26b Fix: Missing version bump after removing Preetham and Hosek sky 2025-06-20 14:15:53 +02:00
Campbell Barton
c2b96128ca Merge branch 'blender-v4.5-release' 2025-06-20 19:55:28 +10:00
Jacques Lucke
baf68516f0 Fix: Nodes: missing socket descriptions when grouping node 2025-06-20 10:23:32 +02:00
Hans Goudey
f61fbc468a Attributes: Remove AttributeStorage legacy compatibility option
Remove the use_attribute_storage_write experimental option and always
write in the new format, which is supported by 4.5. The new format is
only used at runtime by point clouds currently but there is no reason
for it to be an option at this point.

This is a second commit repeating 84212bae4b
after that was reverted. Issues that came up with Grease Pencil writing
have been resolved in the meantime.
2025-06-19 11:54:07 -04:00
Hans Goudey
77da71cd9d Merge branch 'blender-v4.5-release' 2025-06-19 11:45:07 -04:00
Hans Goudey
e82a051ade Fix: Issues in Grease Pencil blend file writing
After a recent commit, multiple drawings were always written using the
same address because we used the same stack memory in a loop. This
causes the blend file reading to not be able to distinguish between the
structs, meaning the file is corrupt. However, we already had the same
problem in some cases because of the inline buffer in `BlendWriteData`.
To resolve this, make all "temporary" data for writing live as long as
the writing is going on for the ID. This is somewhat inefficient since
it makes memory reuse impossible for this temporary data. In the future
we should use a technique like #127706 to address this.

For testing, I saved and loaded multiple production files with Grease
Pencil objects, with and without the "write with attribute storage"
option enabled. The fix still goes to 4.5 though, because the first
mentioned issue is present there, and the `CustomDataLayer` vector
address reuse is potentially a problem too.

Pull Request: https://projects.blender.org/blender/blender/pulls/140667
2025-06-19 17:44:28 +02:00
Michal Krupa
fdaaea6328 Core: Increase MAX_ID_NAME length from 66 to 258 (Blender 5.0)
Change the maximum data-block name from 64 to 256 bytes by increasing MAX_ID_NAME value.

Also increase a few related non-ID data name max size, essentially the action slots identifiers, as these are the primary key used to match an Action's slot to an ID by name.

Other sub-data (bones, modifiers, etc.) lengths are not modified here, as these can be made actual dynamic strings in the future, while keeping (a reasonable level of) forward compatibility, during the course of Blender 5 release cycles.

Implements #137608.

Co-authored-by: Bastien Montagne <bastien@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/137196
2025-06-19 16:39:20 +02:00
Omar Emara
9e0e76f8ab Compositor: Remove Dot output from Normal node
This patch removes the Dot output from the Normal node. This previously
computed negative the dot product of the normalized inputs. We are
removing it because we now have a Vector Math node that can compute the
dot product, and because it output is confusing, considering it computes
the negative of the product and it implicitly normalized the input.

The node was moved to the input category, and might be later extended to
allow normal picking from the scene or normal passes.

Fixed #132770.

Pull Request: https://projects.blender.org/blender/blender/pulls/140599
2025-06-19 16:12:45 +02:00
Pablo Vazquez
35bcbad7e9 UI: Add Footer to Animation & VSE Editors
Add a footer region which contains essentially the playback and frame
range buttons from the Timeline Editor, to the following editors:
- Dope Sheet
- Graph
- NLA
- Sequencer

Available in the View menu in each editor, hidden by default.

The motivation is to provide a convenient way to access these
often used controls, and in the near future adjust these footers
to add more playback functionality related to each editor.

See PR for details and screenshots.

Pull Request: https://projects.blender.org/blender/blender/pulls/135697
2025-06-19 15:54:53 +02:00
Bastien Montagne
5bfee02df3 Merge branch 'blender-v4.5-release' 2025-06-19 15:42:14 +02:00
Bastien Montagne
eb5d630db1 Fix #140581: Crash due to invalid info about potential ID dependencies of GP data.
GreasePencil ID type did not list `ID_OB` as its potential ID dependency
type, leading to lack of remapping of its layers' parents objects
pointers (e.g. on Object deletion), leading to crash from accessing
freed data.
2025-06-19 15:33:05 +02:00
Falk David
0e737b23c5 Revert "Attributes: Remove AttributeStorage legacy compatibility option"
This reverts commit 84212bae4b.
2025-06-19 12:20:20 +02:00
Pablo Vazquez
0a22fbc153 UI: Add shadow to panels
At the moment, only menus and tooltips have a shadow. However, other
elements can benefit from having a shadow. This PR adds shadows to
panels in overlapped regions.  Makes the default shadow size slightly
larger, but less opaque so it's not so prominent. While dragging a
panel this makes the shadow larger for a "floating" effect.

Pull Request: https://projects.blender.org/blender/blender/pulls/139847
2025-06-19 02:21:35 +02:00
Pablo Vazquez
dd43eae0d3 UI: Theme: Remove NavBar/Execution regions colors
Remove barely used theme settings for "Navigation Bar" and
"Execution Region".

These properties were only used in two areas, which already had a good
candidate to be replaced with.

Visually it should look exactly the same by default.

Part of #135192, simplifying and cleaning up theme settings.

See PR for details and screenshots.

Pull Request: https://projects.blender.org/blender/blender/pulls/140352
2025-06-18 19:01:28 +02:00
Habib Gahbiche
d88d4cc8ce Compositor: remove "Use Nodes"
Part of simplifying the compositor workflow:
https://projects.blender.org/blender/blender/issues/134214

The option "Use Nodes" is removed from the UI and marked deprecated.
It will get fully removed in 6.0.

"Use Nodes" is effectively replaced by the existing "Compositing"
option in the post-processing panel

Pull Request: https://projects.blender.org/blender/blender/pulls/138560
2025-06-18 18:39:02 +02:00
Hans Goudey
e743fe6c97 Merge branch 'blender-v4.5-release' 2025-06-18 10:03:44 -04:00
Hans Goudey
29c623f857 Fix #140530: Crash after writing Grease Pencil drawings in new format
`blend_write_prepare` expects to work on a shallow copy of the
`CurvesGeometry` struct. This is necessary because it changes
the struct to contain only the layers being written. This is
particularly important with writing with the new format enabled,
where attributes are written as part of `AttributeStorage`.

Writing with a shallow copy of the struct also gives us the
flexibility to zero the runtime pointer in the written file which
is generally a good practice.

Pull Request: https://projects.blender.org/blender/blender/pulls/140560
2025-06-18 16:02:15 +02:00
Pablo Vazquez
6411c433d2 Fix: Asset Shelf theme versioning
Colors were not reset properly.
2025-06-18 15:50:20 +02:00
Damien Picard
d323ec0710 Compositor: Rename Rotate node Degr input to Angle
This patch renames the Degr input of the Rotate compositing node to
Angle. That's because it is needlessly shortened and is also wrong,
as the unit is internally radians and it also depends on the scene
settings on the UI side and can be radians.

Reference #96219.

Resolves #53574.

Pull Request: https://projects.blender.org/blender/blender/pulls/110637
2025-06-18 08:56:04 +02:00
Jacques Lucke
1bb49edf7f Geometry Nodes: add structure type inferencing tests
The way these tests work is similar to the existing field inferencing tests.
There is a .blend file that is opened and then we check the inferred structure
types from Python. A new `NodeSocket.inferred_structure_type` property is added
to be able to access this information. Other then the field inferencing tests,
this patch does not directly check the socket shapes, which are not always
exactly determined by the inferred structure type.

This also fixes a few issues I found while adding the tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/140520
2025-06-18 08:39:01 +02:00
Brecht Van Lommel
789db82dfd Merge branch 'blender-v4.5-release' 2025-06-17 20:09:12 +02:00
Brecht Van Lommel
03b1071bcb Fix: Invalid snprintf into the same string in recent bugfix
Mistake in 5b1126da66
2025-06-17 20:06:51 +02:00
Hans Goudey
54c3c8f411 Draw: Inline small functions to reduce overhead
Some functions used at least once per object/instance
when drawing are so trivial that function call overhead
becomes significant. Allowing these functions to be
inlined can remove that overhead and also give the
compiler more information it can use for optimization.

In the Erindale Flower Shop file, this change gives me
a 10% improvement in playback FPS, from 8.77 to 9.65.

Pull Request: https://projects.blender.org/blender/blender/pulls/140402
2025-06-17 16:06:05 +02:00
Alaska
b561c78f93 Nodes: Remove legacy combine/separate nodes
In Blender 3.3 (1) the individual combine and separate color nodes were
combined together into a single combine/separate color node.

To ensure legacy addons still worked, the old nodes were left in
Blender, but hidden from the Add menus.

It has been nearly 3 years since that change was made, most if not all
addons should have been updated by now. So this commit removes these
hidden legacy nodes.

(1) blender/blender@82df48227b

Pull Request: https://projects.blender.org/blender/blender/pulls/135376
2025-06-17 15:36:33 +02:00
Brecht Van Lommel
ff8658b457 Merge branch 'blender-v4.5-release' 2025-06-17 14:17:06 +02:00
Brecht Van Lommel
5b1126da66 Fix #140375: Image editor save overwrites movie file
Create a good default name for saving individual frames of a movie file loaded
as an image datablock, instead of the movie file name.

Changes ImBuf to store the frame separate from the filepath, to implement this.
Seems more clear for ImBuf.filepath to be an actual filepath anyway.

Thanks to Jesse and Aras for investigating this bug.

Pull Request: https://projects.blender.org/blender/blender/pulls/140471
2025-06-17 14:15:19 +02:00
Omar Emara
811c513d90 Compositor: Remove Map Value node
This patch removes the Map Value node that was deprecated in 4.5 and was
planned for removal in 5.0. The common Shading Map Range node should be
used instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/140533
2025-06-17 13:50:17 +02:00