Commit Graph

76114 Commits

Author SHA1 Message Date
Clément Foucault
e6dd29ce6e Fix T75958 Overlay: Blender Crashes when selecting without Depth Picking 2020-05-07 23:33:01 +02:00
Clément Foucault
933c721ccb Fix T76045 Gizmo: line_width does not work in latest version 2020-05-07 23:33:01 +02:00
Clément Foucault
4d5af14852 Fix T76393 Gizmo: Crash on assert(batch->program_in_use == 0)
This also fix line width support for button2D shape batch
2020-05-07 23:33:01 +02:00
Brecht Van Lommel
05fafb05b1 Fix T76510: Eevee OpenVDB render artifacts due to texture clamping 2020-05-07 22:02:39 +02:00
Brecht Van Lommel
5473f0c49d Fix T76468: volume sequence render not using correct frame in renders
Render datablocks were copying state from original datablocks, where the frame
number and loaded volume grids were out of sync.
2020-05-07 21:14:30 +02:00
Antonio Vazquez
d8c3aad800 GPencil: Add support for Link Modifiers
This adds support to the Link modifiers data. This was missing.

Also I did a small cleanup using LISTBASE_FOREACH macro.

Related to T76478

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D7643
2020-05-07 15:12:36 +02:00
Philipp Oeser
2a2aa6abd0 Fix T75793: Mirror modifier UV flip only works on first UDIM Tile
Was flipping around the 0-1 range, now (optionally) flip around each tile.

Also added this option for BMesh bmo_mirror.

Reviewed By: campbellbarton

Maniphest Tasks: T75793

Differential Revision: https://developer.blender.org/D7460
2020-05-07 12:48:58 +02:00
Antonio Vazquez
3fed85f9d2 Fix T76500: Annotation Tooltip in Movie Clip Editor is using old grease pencil text 2020-05-07 12:16:33 +02:00
Sebastián Barschkis
11d440f1a2 Fix T76430: Quick smoke not rendering Cycles and Eevee
Temporary fix that will skip cache invalidation from flow / effector objects.
2020-05-06 13:25:00 +02:00
Philipp Oeser
7043f8b815 Fix T76416: Armature Deform parenting option doesn't work with Grease Pencil objects
If we parent with type `PAR_ARMATURE` (where vertexgroups are already
set up and named correctly according to the corresponding bones), we
still need an armature modifier. This just wasnt added.

In contrast to meshes [which add their armature modifier early in
`ED_object_parent_set`], grease pencil used to do this (adding the
armature modifier) in `ED_gpencil_add_armature_weights`.

Now split ED_gpencil_add_armature_weights in two:
- ED_gpencil_add_armature
- ED_gpencil_add_armature_weights (which calls ED_gpencil_add_armature)
- use ED_gpencil_add_armature for the PAR_ARMATURE case

Maniphest Tasks: T76416

Differential Revision: https://developer.blender.org/D7625
2020-05-06 12:26:56 +02:00
Antonio Vazquez
c98240139e Fix T76470: GPencil sequence interpolate crash when not enough frames in layer
If try to interpolate a layer without an active a next frame, the interpolation failed.

Now, check for both frames before start interpolation.
2020-05-06 12:21:53 +02:00
Campbell Barton
c6aa014d3a Fix T76445: Selecting an object no longer cycles past the active
In 2.79, selecting an object would cycle past the first object
even if selection cycling wasn't in use.

Restore this behavior as it wasn't intentionally removed
and it's useful to be able to select an object behind the
current active object.
2020-05-06 12:18:18 +10:00
Campbell Barton
c036ef1369 Fix T76392: Crash loading app-template with Load UI disabled 2020-05-06 08:28:20 +10:00
Campbell Barton
39ea222339 Cleanup: warnings 2020-05-06 08:18:00 +10:00
Pablo Dobarro
e6fab27d6a Fix T75743: Implement restore for brushes that modify their own data
This implements the restore function for Draw Face Sets and Layer, which
don't affect coordinates or masks directly. This is needed for the
anchored and dot brush strokes.

Layer frees the current displacement and a new one is created on each
stroke sample. Draw Face Sets copies the data back from the first undo
node to the mesh datalayer.

Also fixes T75727

Reviewed By: jbakker

Maniphest Tasks: T75727

Differential Revision: https://developer.blender.org/D7442
2020-05-05 17:14:30 +02:00
Brecht Van Lommel
9d8a583482 Fix T76414: crash using Python module that uses NVRTC
Hide the nvrtc* symbols just like we did for cu* already.
2020-05-05 16:01:18 +02:00
Campbell Barton
da48defcfa Fix T76402: App templates prevent factory settings theme reset 2020-05-05 19:20:53 +10:00
Campbell Barton
36ad59b550 Fix T76224: Grid fill offset doesn't work
Regression in own recent commit b1037aa88f.
2020-05-05 13:13:48 +10:00
Brecht Van Lommel
d8133b3eb9 Fix T76318: lower part of new preferences window does not work
Regression after recent changes. The precise cause is unclear to me, but
we do not need to update the size right after creating a new window.
2020-05-04 23:58:58 +02:00
Luc Revardel
4a38a12024 Fix T76251: Animated procedural texture does not influence particle system
Dependancy missing while building depsgraph for particle systems.
fix: adding a relation texture->particles when texture has animation data.

Reviewed By: sergey

Maniphest Tasks: T76251

Differential Revision: https://developer.blender.org/D7573
2020-05-04 17:48:26 +02:00
Sergey Sharybin
1222f561a2 Revert "Fix T76313: Redo in Multires doesn't bring back stroke made after a subdivide"
The fix was actually missing few bits:

- Firstly, the operator itself is not to do UNDO push
- Secondly, multires sculpt/top level are not pushed to the undo
  node, so undo can not happen reliably.

It should be possible to incorporate some of the work from WIP patch
for propagation undo, but it needs more work.

Reverting code base to the previous state, since currently things
are actually a bit more confusing then they used to be.

This reverts commit 0c928087a3.
2020-05-04 17:38:15 +02:00
Sergey Sharybin
0c928087a3 Fix T76313: Redo in Multires doesn't bring back stroke made after a subdivide
Differential Revision: https://developer.blender.org/D7620
2020-05-04 17:10:16 +02:00
Hans Goudey
133c2381ec Fix T76062: Interpolate Radius in Curve Subdivide Special Case
Differential Revision: https://developer.blender.org/D7523
2020-05-04 10:20:25 -04:00
Jeroen Bakker
37182c369a GPU: Set Default Buffer Size Immediate Mode
We set the default buffer size for strict buffers to 0. This increased
the performance on intel but reduced the performance on old AMD cards.
This patch sets back the default buffer size for strict buffers. After
testing I didn't detect a slow-down anymore.

Note that today new firmwares were pushed to the device what might fix
some issues.
2020-05-04 16:00:47 +02:00
Sybren A. Stüvel
079fc65e0a T76121 Driver depending on animated modifier property does not update
This fixes an issue where an animated modifier property that's used as
variable in a driver wouldn't animate that driver's value.

Building the relations for the driver target creates the relation
`PARAMETERS_EVAL` → `DRIVER(variable)`. Building the relations for the
FCurve targeting the modifier property creates the relation
`ANIMATION_EXIT` → `GEOMETRY_EVAL_INIT`.

This means that there is NOT a relation `ANIMATION_EXIT` →
`PARAMETERS_EVAL`, and as a result, the driver is not properly updated
when its variable reads animated data. This is resolved in this commit
by adding the missing relation.

Differential Revision: https://developer.blender.org/D7615
2020-05-04 15:29:19 +02:00
Antonio Vazquez
000fdd8a6e GPencil: Fix Chisel Brush pressure
In previous commit the pressure was disabled by error.
2020-05-04 08:23:27 +02:00
Antonio Vazquez
331bf04fad GPencil: Hide Canvas Grid when Surface or Stroke mode is enabled
This was introduced by error during refactor. The grid must not be visible in these modes.
2020-05-03 20:42:18 +02:00
Antonio Vazquez
a577291b03 Fix T76364: GPencil grid is not located in the right place
During the refactor, the location of the grid was broken. Now, the grid is in Object origin or 3D cursor origin as it was in 2.82.
2020-05-03 20:34:48 +02:00
Antonio Vazquez
1a6119c8e4 GPencil: More changes to improve Chisel brush
More small tweaks to get the right "feeling" when drawing.

The defaults has been tested by @pepeland.
2020-05-03 13:34:35 +02:00
Richard Antalik
1623fdb3bc Cleanup: Fix return NULL from bool type function 2020-05-02 13:33:23 +02:00
Antonio Vazquez
cfdff4fb63 GPencil: Improve Market Chisel angle algorithm
With the previous commit, the angle effect was too subtle. Now the effect is more visible,
2020-05-02 10:47:45 +02:00
Nathan Craddock
c06a40006d Outliner: Fix selection sync for various operators
Add missing outliner selection sync tagging for various non-outliner
operators.
* Curve separate
* Grease Pencil separate
* Mesh separate
* Make instances real
* 3D view paste
* Sequencer paste
* Armature delete, dissolve, separate, duplicate, subdivide, extrude,
  click extrude, primitive add
* Pose Group select, delete

Resolves T71404
2020-05-01 21:13:19 -06:00
Brecht Van Lommel
447a7f510e Fix T76309: changing AOV type does not update compositor socket 2020-05-01 23:10:45 +02:00
Brecht Van Lommel
433eaffd55 Fix some LLVM symbols outside of the llvm namespace being public on Linux
This may help with T68052, crashes with Intel NEO OpenCL driver.
2020-05-01 22:59:01 +02:00
Richard Antalik
98990f6ba4 Fix T76033: VSE crash with prefetch, disk cache and meta strips
`BKE_sequencer_prefetch_get_original_sequence()` didn't look in metas
and returned NULL. This caused crash in disk cache that was trying to
read seq->name.

Add function that will look in meta strips recursively and condition
that seq must not be NULL.

Reviewed By: brecht

Maniphest Tasks: T76033

Differential Revision: https://developer.blender.org/D7597
2020-05-01 21:22:04 +02:00
Nathan Craddock
b52b5e15af Outliner: Fix selection extend not toggling
An unintentional side-effect of rBfe7528ee919b was that when
extend-selecting a selected element in the outliner, it would be
deselected and activated rather than selected and activated.

This commit restores the expected toggling behavior. Consistent behavior
for extend-selecting child datablocks is not resolvable without a much
larger cleanup of the outliner select functions.
2020-05-01 13:01:31 -06:00
Antonio Vazquez
716638458d GPencil: Fix unreported noise using Market Chisel pen
The interpolated points recalculated the angle again and this added noise. The angle must not be calculated and must use the previous thickness.
2020-05-01 19:17:04 +02:00
Demeter Dzadik
b2d850efc0 Cleanup: Solidify modifier: Remove unneccessary error message.
For any modifier, the expected output when the input mesh is empty, is an
empty mesh. So this error message was useless, and could spam the
console in some usecases of the modifier stack...

Reviewed By: weasel, mont29

Differential Revision: https://developer.blender.org/D7571
2020-05-01 11:41:38 +02:00
Clément Foucault
7a809a7504 Curve: Force pretesselate modifier to output a Mesh output
This is to improve the case of T71055 where curves share the same batch
cache when they shouldn't.

This however, does not help to fix edit mode display.

The real fix would be to have a similar handling to what the mesh modifiers
do and duplicate the whole Curve data. But this is too much work/change for
the 2.83 release.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7569
2020-05-01 00:07:38 +02:00
Sebastián Barschkis
9ee7fc15af Fluid: Removed domain size option from diffusion panel
Domain size parameter no longer needed (unsed right now). Domain size is directly taken from object.
2020-04-30 15:42:44 +02:00
Antonio Vazquez
36bf067ddc Fix T76236: GPencil drrawing resetting posed positions with armature after layer renaming
The datablock was not tagged for updating.
2020-04-30 10:47:39 +02:00
Philipp Oeser
2b094be949 Fix T75985: Texture paint brush gradients results in wrong color
A Colorband's CBData color **is not** considered `PROP_COLOR_GAMMA`.
A Brushes color **is** considered `PROP_COLOR_GAMMA`.
(PROP_COLOR_GAMMA is used for colors which would be color managed before
display, could be renamed to something better once...)

This leads to different rgb values in ColorBand.CBData of br->gradient
and brush->rgb for seemingly identical colors. (this is because color
pickers do differently in case block->is_color_gamma_picker/
ui_but_is_color_gamma)

Now it looks like `paint_brush_color_get` is expected to return a color
in sRGB (according to @jbakker this is for legacy reasons) so we need to
run the colorband colors through linear -> sRGB.

It might very well be the case that a much deeper cleanup in this area
is needed, this is just a fix to get gradient brush colors
consistent again...

Maniphest Tasks: T75985

Differential Revision: https://developer.blender.org/D7501
2020-04-30 09:54:09 +02:00
Bastien Montagne
cd833d8879 Readfile: debug check all IDs are properly linked at the end.
Should prevent issue fixed by previous commit to happen again (since
read code, especially in undo case, is not really straight forward to
follow anymore).
2020-04-29 21:35:13 +02:00
Bastien Montagne
a54c1f1e77 Fix T76155: 'Object lost data' on copy-pasting with new undo code. 2020-04-29 18:11:33 +02:00
Brecht Van Lommel
6c4ef6159c Fix T71334: top part of render window disappears on repeated renders 2020-04-29 14:56:17 +02:00
Philipp Oeser
2845b232a7 Fix T75522: Math node truncate operator tooltip provides no explanation 2020-04-29 11:36:20 +02:00
Philipp Oeser
08048f7cce Fix T75810: Child bone frozen when both Auto IK and X-Axis mirror are
used

Caused by {rBa6a9a12e8f32}

Other relevant commits:
rBb8ca806b7798e2f8dd6effca8f0d081b3cd8c23f
rBde530a95dc7b482dc22c933b9b8b2a98c79b5663

The issue is caused by some leftover BONE_TRANSFORM_MIRROR flags on a
bone from previous runs (file in the report had the flag still on
forearm.R).

With these false leftover flags still set, `pose_grab_with_ik()` cannot
work correctly. Culprit commit above removed the early clearing of this
flag on all bones, this should be restored [this happened in
`count_set_pose_transflags()`].

This should only be done in the beginning of the transform process, so
now still clear the flags early in 'createTransPose()' [but dont restore
this in 'count_set_pose_transflags()' -- this will be called from
special_aftertrans_update again, so placing the clearance here only
complicates things (autokeyframe_pose() still needs to work as well)...]

Maniphest Tasks: T75810

Differential Revision: https://developer.blender.org/D7527
2020-04-29 11:18:38 +02:00
Philipp Oeser
e07b245fe1 Armature posemode: add mouse independent "Select Linked" operator
The current "Select Linked" operator works based on mouse position and
makes no sense to call from the menus and was removed in rB536055e1ee0b.

This patch adds an operator independent from mouse position that just
selects all bones in relation to selected bones (and adds back menu
entries, adds keymap entry CTRL+L).

The original operator is renamed to 'select_linked_pick' internally
(this is now more in line to how "Select Linked" works for meshes,
curves etc)

ref T76071

Maniphest Tasks: T76071

Differential Revision: https://developer.blender.org/D7542
2020-04-29 11:06:41 +02:00
Bastien Montagne
afeddd42e6 Cleanup: use LISTBASE_FOREACH iterator everywhere possible in libquery.
Done also in 2.83 release branch to avoid too much conflicts on merging
(some of those were already done for nodes in master, and gave me
conflicts yesterday...).
2020-04-29 10:53:34 +02:00
Jens Verwiebe
839fe335d2 Fix crash after 475bd6b occuring on each render end, we need another nullcheck here
(cherry picked from commit 3ea67e08fe)
2020-04-29 10:26:32 +02:00