Commit Graph

445 Commits

Author SHA1 Message Date
Julian Eisel
591a1ae323 Assets: Remove (almost) all usages of asset handle in Python scripts
The asset handle type is supposed to be replaced by the asset
representation type. It is designed for the asset system as opposed to
the file browser backend. With d421ebac5e, d04cd3f3e6 and f6a6b27ac1, it
can now do everything that is needed in Python to be a replacement.

With this commit the asset handle type and the file handle type it uses
is almost entirely replaced in Python files (only for the asset view
template we require a collection property taking asset handles still,
for internal reasons.)

Part of #102877 and #108806.
2023-09-19 14:41:34 +02:00
Sybren A. Stüvel
62639080bc Anim: armature edit mode, replace 'bone layers' operator with collections
In armature edit mode, replace the 'bone layers' operator with the 'move
to bone collection' operator. This operator now works in both pose mode
and edit mode, and is available with the 'M' hotkey in either mode.
2023-09-19 11:45:40 +02:00
Lukas Tönne
742f3b233f Nodes: Rename ui_items property to items_tree
DNA names are unchanged, just affects the RNA API.

Resolves #112523

Pull Request: https://projects.blender.org/blender/blender/pulls/112527
2023-09-18 18:07:26 +02:00
Hans Goudey
1cfed92c84 Fix: Exception creating geometry node group or node group socket
c951464b8a didn't update the uses of the API.
2023-09-18 11:01:05 -04:00
Sybren A. Stüvel
02659c0d01 Anim: merge bone collection assignment menus
Remove the Ctrl+G shortcut (remnant of the bone group assignment operator),
and change the 'Pose / Bone Collections' menu so that it handles linked
and overridden data properly. Shift+M now shows that menu too.
2023-09-18 14:48:34 +02:00
Damien Picard
418f817879 I18n: do not translate Freestyle modifier breadcrumbs
Each type of Freestyle modifier gets its own panel. Each panel draws
breadcrumbs below the header. These breadcrumbs look like:

MyLineSet > MyLineStyle

They are currently translated, but since they represent data they
should not.

This commit disables translation for these breadcrumbs.

Pull Request: https://projects.blender.org/blender/blender/pulls/112418
2023-09-18 13:03:08 +02:00
Campbell Barton
906a5a89c4 Cleanup: remove fix for #112129 which is no longer needed
Since [0] this is no longer needed.

[0]: a8db828618
2023-09-18 16:06:31 +10:00
Hans Goudey
f122193e24 Cleanup: Remove unused logic from geometry nodes operator
The "new node tree & assign to modifier" operator isn't used in the tool
context of the geometry node editor-- it doesn't have to handle it.
2023-09-17 20:09:14 -04:00
Clément Foucault
c00962d038 EEVEE-Next: Raytrace: Add back Screen Space radiance input
This finalize the implementation of the screen space tracing
for EEVEE-Next.

Refractive objects can now have screen space reflection too
and self reflect.

This keeps the feedback radiance buffer principle of the
Classic EEVEE so that we still get infinite bounces by default.

There are some conflict with refraction tracing and ambient
occlusion nodes. Materials using screen space refraction will
not be able to detect occlusion from any refractive surface using
screen space refraction including itself.
They also won't be visible to screen space reflections from other
materials *not* using screen space refraction.
This should be added to the list of limitations for now.

Note that the current approach to feed the radiance is to copy
the radiance buffer. This has the nice property of only containing
the currently rendered objects and not project transparent objects
or other non-yet rendered object onto the depth behind them.

Pull Request: https://projects.blender.org/blender/blender/pulls/112341
2023-09-16 11:48:13 +02:00
Julian Eisel
728d47f3e4 Asset shelf: Use asset representation for asset shelf BPY methods
Changes the `asset_poll()` and `draw_context_menu()` methods for asset
shelves to use the `AssetRepresentation` type, instead of `AssetHandle`.
The latter should be removed, so it's better to avoid using it in the
asset shelf BPY to avoid future compatibility breakage. This is possible
now with d421ebac5e.
2023-09-15 16:17:44 +02:00
Sybren A. Stüvel
ea360ffc12 Anim: hide bone collection customprop editor on overrides
Blender's generic custom property panel doesn't support operating on
overridden data yet, so it's better to just hide the panel altogether.
Before this commit, the 'Custom Properties' panel was shown but empty.
2023-09-15 14:54:04 +02:00
Sybren A. Stüvel
347ffd6262 Anim: add support for renaming bone collections added by overrides
Add a flag `BONE_COLLECTION_OVERRIDE_LIBRARY_LOCAL` that's only set on
bone collections that have been overridden locally.
2023-09-15 14:54:03 +02:00
Julian Eisel
213b8325bf Asset Shelf: Make display popup more constistent with Asset Browser
- Use property split layout
- Use "Size" instead of "Preview Size" for the label
- Place size option at the top
2023-09-15 12:40:19 +02:00
Campbell Barton
2c28f87230 Fix missing weight-paint overlay popover when mixing pose & weight-paint
Since [0] mixing weight-paint & pose modes made weight-paint overlay
options inaccessible. Display both popovers in the 3D view header
in this case.

[0]: 4fa4f5432d
2023-09-15 10:49:22 +10:00
Campbell Barton
a106760efa Cleanup: use variables for the 3D View header
Avoid re-accessing values already known.
2023-09-15 10:44:45 +10:00
Campbell Barton
0ed14c813f Cleanup: remove redundant checks from space_view3d.py
The context's mode implies having an active object in the mode
being checked.
2023-09-15 10:44:43 +10:00
Campbell Barton
3c6731969e Cleanup: simplify use of tool_settings in space_view3d.py
Assign early in and reuse, access directly from context.
2023-09-15 10:44:42 +10:00
Campbell Barton
def4a06fc9 Cleanup: format 2023-09-15 10:44:40 +10:00
Pablo Vazquez
4fa4f5432d UI: Viewport: Split object/mode overlays into own popover
Move object/mode-specific overlays into their own popover
in order to reduce scrolling and improve discoverability.

Pull Request: https://projects.blender.org/blender/blender/pulls/112156
2023-09-14 21:20:48 +02:00
Philipp Oeser
4086ef986c Fix #112374: loading reference/background images filters out movies
Movies are perfectly fine for reference/background images, now allow for
loading them by adjusting the default filter for the filebrowser.

Pull Request: https://projects.blender.org/blender/blender/pulls/112378
2023-09-14 19:42:26 +02:00
Campbell Barton
b7f3e0d84e Cleanup: spelling & punctuation in comments
Also remove some unhelpful/redundant comments.
2023-09-14 13:25:24 +10:00
Bastien Montagne
6fcdcd4108 UI/I18N: Fix a couple of issues in new 'Add Modifiers' menu.
The recent change to the 'Add Modifier' created at least two issues:
* A complete duplicate of UI info for each modifier (its name and icon),
  now existing in both the RNA enum definition of modifiers types, and
  in the pyhton UI code.
* An implicit duplication of these UI names in two different translation
  contexts, since the ones from the enum use the default one, while
  explicit labels passed to the `layout.operator` UI API get assigned a
  default 'operator' context. See PR !112246 for details about this.

Both issues can be easily solved by making the new python code for these
menus a bit smarter. Adding a helper function that adds the `add_modifier`
operator with the right parameters, just based on the operator type.

Both names (labels) and icons can be found in the enum property
`bl_rna` definition itself then.

This change:
* Avoids duplicating UI info.
* Fixes translation context mismatch, by forcing the usage of the
  default one also from the python code.
* Makes code less verbose and overall more readable.

NOTE: An attempt has been made to use the `get_name` callback of
operator types to automatically return the right name based on the
defined type, but this is currently utterly failing with regular
layout-based UI code. This will be reported and handled separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/112252
2023-09-13 22:44:47 +02:00
Harley Acheson
9659b2deda UI: Change Order of Lists in File Browser Sidebar
Change File Browser sidebar order to Bookmarks, System, Volumes, Recent

Pull Request: https://projects.blender.org/blender/blender/pulls/112114
2023-09-13 19:27:33 +02:00
Campbell Barton
c51336f5e8 Cleanup: single quote enums in Python 2023-09-13 13:38:39 +10:00
Campbell Barton
8167ad746c Fix Toggle Region pie menu items not matching the region direction
Regression in [0] which removed empty regions that were used to
ensure pie menu items match the location of regions.

The header for e.g. in time-line / graph editor for e.g. showed
on the opposite side.

[0]: 48b8c8f78f
2023-09-13 12:19:43 +10:00
Christoph Lendenfeld
614fe73712 Fix: Wrong operator call in Graph Editor menu
During the recent operator renames, the menu
entry for "Sound to Samples" was missed and
left as "graph.sound_bake"
This fixes it to be the correct "graph.sound_to_samples"
2023-09-12 10:51:29 +02:00
Christoph Lendenfeld
e656e850a6 Animation: Rename ACTION_OT_sample
After Renaming "Bake Curve" to "Samples to Keys" in #111049,
the name of the `ACTION_OT_sample` operator needed renaming.
That is because the word "sample" is now used to describe FCurve
data in an uneditable state.

Rename to `ACTION_OT_bake_keys` since baking is the
term used in animation to describe the action of creating dense key data.

Pull Request: https://projects.blender.org/blender/blender/pulls/112151
2023-09-12 09:42:01 +02:00
Christoph Lendenfeld
9e5e04e915 Animation: Rename Graph_OT_sample
After Renaming "Bake Curve" to "Samples to Keys" in #111049,
the name of the `GRAPH_OT_sample` operator needed renaming.
That is because the word "sample" is now used to describe FCurve
data in an uneditable state.

Rename to `GRAPH_OT_bake_keys` since baking is the term
used in animation to describe the action of creating dense key data.

Pull Request: https://projects.blender.org/blender/blender/pulls/112148
2023-09-12 09:32:18 +02:00
Campbell Barton
f942f64b1d Cleanup: format 2023-09-12 14:48:18 +10:00
Miguel Pozo
b3bf8a4e05 EEVEE-Next: Add back data passes UI and missing passes
The `VIEWLAYER_PT_eevee_next_layer_passes_data` class name was
re-used by mistake for Workbench Next in ba982119cd,
and the actual EEVEE Next class was then removed in 678dc456e3.

This adds back the UI as it was, and the missing passes (Vector and
Position) it referenced.

Pull Request: https://projects.blender.org/blender/blender/pulls/112162
2023-09-11 20:14:04 +02:00
casey bianco-davis
5870ffa570 GPv3: Frame delete operator
This operator is a combination of the previous delete operator `frame` mode
and the `active_frames_delete_all` operator.

This also add the delete menu and key binds.
2023-09-11 11:37:16 +02:00
Harley Acheson
48b8c8f78f Fix #112129: Remove Blank Items from "Region Toggle" Pie Menu
Remove empty menu items from the lists used by WM_MT_region_toggle_pie.

Pull Request: https://projects.blender.org/blender/blender/pulls/112193
2023-09-10 18:26:24 +02:00
Hans Goudey
6642bd6220 UI: Remove name property from node interface active panel UI
While it isn't "wrong" to have the name listed below too, In Blender
the name of an item is usually edited by double clicking inside
of list/tree views, and it's better to be consistent.
2023-09-08 10:03:16 -04:00
dshot92
162b2954a6 UI: Add "Open Recent" to File Context menu
Add "Open Recent" to the File Context menu (F4).

Pull Request: https://projects.blender.org/blender/blender/pulls/111701
2023-09-08 15:47:52 +02:00
Pablo Vazquez
754f2f9c80 UI: Use asset icon for "Mark Asset" in menus
Use the asset icon for the "Mark Asset" operator in menus.

Using icons is not only good for accessibility, but also to create
a connection with the Asset Browser and the icon shown in the
data-block template once marked as asset.

Pull Request: https://projects.blender.org/blender/blender/pulls/112111
2023-09-08 15:39:59 +02:00
Dalai Felinto
3b77e8315d Modifiers: Rename "Empty Modifier" to "Geometry Nodes"
Reasons to keep calling it Geometry Nodes:
* People can search for Geometry or Nodes and find it.
* It makes a connection with the editor called Geometry Nodes.

Interesting enough these were similar reasons to the original discussion
we had when Geometry Nodes first got added to Blender. Basically the
reasoning is still valid.

Counter-arguments:
* Over-time more and more modifiers will be geometry-nodes based, it
  could be seem as strange to single out one of them.
* Once we have different node-base systems that may also work as
  modifiers (e.g., collection modifiers?) we will need a more unified
  name.

The response to the latter is that once we get to this we will also
rename the editor. Until then we keep what is working.
2023-09-08 14:55:23 +02:00
Hans Goudey
006104645a Cleanup: Remove unnecessary struct keyword in C++ code 2023-09-08 08:27:28 -04:00
Christoph Lendenfeld
d3d19e8be9 Animation: Rename "Bake Curve" to "Keys to Samples"
Breaking change since the operator name changes.

Users have been confused about this for a long time.
The term "bake" in the context of animation usually means
to add keys at a given interval without changing the shape of the curve.

The fact that the curve isn't editable after baking was the main issue.

In order to stop the confusion the operator is renamed to "Keys to Samples"
to indicate that there is a conversion happening and that there are no keys afterwards.

The Un-Bake operator has also been changed to "Samples to Keys"

The operator description has been updated to mention that after the conversion
the data is no longer editable.

The "Bake Sound to F-Curves" has been renamed to "Create Samples from Sound"

Pull Request: https://projects.blender.org/blender/blender/pulls/111049
2023-09-08 14:01:47 +02:00
Christoph Lendenfeld
1a73039499 Animation: Scale Average slider for Graph Editor
This patch has been originally authored by Ares Deveaux #106526

Scale the selected key segments to their average
Unlike just scaling using the transform tools, this scales to the average of each individual F-Curve segment.

Co-authored-by: Ares Deveaux <aresdevo@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/111744
2023-09-08 13:07:30 +02:00
Sybren A. Stüvel
59c592f1de Anim: remove RNA access to bone groups
Bone groups have been replaced with bone collections (#108941), but for
versioning purposes are still in DNA. This commit removes the RNA
access.
2023-09-08 12:12:39 +02:00
Sybren A. Stüvel
f78ed7b900 Anim: rename Armature show_group_colors to show_bone_colors
There are no more bone groups, and the colors have been moved to the
bones themselves (042c5347f4). Now the
armature property that controls whether they're shown or not also refers
to 'bone colors' instead of 'group colors'.
2023-09-08 12:12:39 +02:00
Campbell Barton
9e41eccc6e Cleanup: spelling in comments 2023-09-08 17:12:29 +10:00
Hans Goudey
b4dc16f32d Geometry Nodes: Improved defaults when creating new tool
The default options are now based on the active object type
and mode, and the new node group is named "Tool".

See #111523, #101778

Pull Request: https://projects.blender.org/blender/blender/pulls/111761
2023-09-07 19:46:40 +02:00
Sybren A. Stüvel
a6bb302f9f Anim: show Bone Collections panel when armature is pinned
Show the Bone Collections panel when the Armature is pinned in the
properties editor.
2023-09-07 17:09:17 +02:00
Sybren A. Stüvel
e6bb1374f9 Anim: add bone collection custom properties sub-panel
Add a 'Custom Properties' sub-panel to the Bone Collections panel.

Custom properties for bone collections were introduced in 9eee076a29,
this just adds the GUI.

Ref: #108941
2023-09-07 16:52:08 +02:00
Hans Goudey
82438b37ad Cleanup: Add comment about purpose of add modifier operator 2023-09-07 07:55:07 -04:00
Campbell Barton
76dd61d942 Fix incorrect operator in sequencer context menu
Error in [0] referenced two operators when a dynamic enum is used.

[0]: 1015bed2fd
2023-09-07 21:34:15 +10:00
Hans Goudey
e86211cded Cleanup: Remove unnecessary search item in texture node add menu
Unnecessary since 7f9d51853c
2023-09-06 16:01:39 -04:00
Jacques Lucke
7f9d51853c UI: support searching in menus
The basic idea is very simple. Whenever a supported menu is open, one can just
start typing and this opens a search that contains all the (nested) menu entries.

The main downside is that this collides with accelerator keys. Those are the
underlined characters in each menu. For now, we just enable this new searching
behavior in a few selected menus: Node Add Menu, View3D Add Menu and
Modifier Add Menu.

This new functionality can be enabled for a menu by setting
`bl_options = {'SEARCH_ON_KEY_PRESS'}` to true in the menu type.

The status bar shows `Type to search...` when a menu is opened that supports search.

Pull Request: https://projects.blender.org/blender/blender/pulls/110855
2023-09-06 18:16:45 +02:00
Hans Goudey
4e97def8a3 Geometry Nodes: Expose sharp edge status with builtin nodes
Change the existing "Is Shade Smooth" node to be named "Is Face Smooth"
and add a new "Is Edge Smooth" node. Also give the "Set Shade Smooth"
node the ability to set face or edge smoothness.

The fact that the nodes process "smooth" data reversed from the builtin
"sharp" attributes can be reversed with versioning in a separate commit.

While it's tempting to abstract the sharpness status into a single node,
face and edge smoothness are accessed separately in edit mode, and the
subtlety of interacting with data on different domains would make that
confusing. Instead, a separate "Is Shade Smooth" node group asset will
give all the sharp elements taking into account both builtin attributes.

The fact that sharpness is stored separately on two domains makes the
best design for simple operations non-obvious. For example, you should be
able to remove all sharpness or make everything flat with a single node.
The behavior depends on whether the two attributes exist and the
combination of values between the domains.

---

![image](/attachments/c3f053c4-2b0f-44ac-9227-62071065fe56)

![image](/attachments/fd489fb3-314b-42ff-a5a9-e79578cbdfe7)

Pull Request: https://projects.blender.org/blender/blender/pulls/112029
2023-09-06 17:12:27 +02:00