Commit Graph

10031 Commits

Author SHA1 Message Date
Alexander Gavrilov
70040e7b0b Cycles: internal support for alpha output for attribute node
Not exposed in Blender yet.

Ref D2057
2020-10-28 12:43:42 +01:00
Alexander Gavrilov
b7558e3c9c Cycles: internal support for per-instance and per-geometry attributes
The existing code for this was incomplete. Each instance can now have a set
of attributes stored separately from geometry attributes. Geometry attributes
take precedence over instance attributes.

Ref D2057
2020-10-28 12:43:42 +01:00
Brecht Van Lommel
0767683496 Cycles: refactor to make attribute lookup slightly more efficient
Ref D2057
2020-10-28 12:43:42 +01:00
Alexander Gavrilov
d58b55b55a Cycles: internal support for float4 geometry attributes
Previously only float3 and byte4 was supported.

Ref D2057
2020-10-28 12:43:42 +01:00
Brecht Van Lommel
ee6b989f8e Cycles: refactor to split surface and volume attribute lookup more
This avoids OpenCL inlining heavy volume interpolation code once for every
data type, which could cause a performance regression when we add a float4
data type in the next commit.

Ref D2057
2020-10-28 12:43:42 +01:00
Sergey Sharybin
0269f0c574 Tracking: Simplify configuration of intrinsics to refine
Previously, only predefined and limited set of intrinsics combinations
could have been refined. This was caused by a bundle adjustment library
used in the early days of the solver.

Now it is possible to fully customize which intrinsics are to be refined
during camera solving. Internally solver supports per-parameter settings
but in the interface they are grouped as following:

* Focal length
* Optical center
* Radial distortion coefficients (which includes k1, k2, k3, k4)
* Tangential distortion coefficients (which includes p1, p2)

Differential Revision: https://developer.blender.org/D9294
2020-10-28 10:21:07 +01:00
Sergey Sharybin
1b1f46a98c Libmv: Fix typo in packed intrinsics
Was using doing an implicit cast of floating point value to boolean.
Was not noticed before because the boolean value was never never used.
2020-10-28 10:13:08 +01:00
Campbell Barton
4b188bb08c Cleanup: use over-line for doxy comments
Follow our code style for doxygen sections.
2020-10-27 21:45:55 +11:00
Brecht Van Lommel
30f626fe4c Revert "Cycles API: encapsulate Node socket members"
This reverts commit 527f8b32b3. It is causing
motion blur test failures and crashes in some renders, reverting until this is
fixed.
2020-10-27 11:40:42 +01:00
Kévin Dietrich
527f8b32b3 Cycles API: encapsulate Node socket members
This encapsulates Node socket members behind a set of specific methods;
as such it is no longer possible to directly access Node class members
from exporters and parts of Cycles.

The methods are defined via the NODE_SOCKET_API macros in `graph/
node.h`, and are for getting or setting a specific socket's value, as
well as querying or modifying the state of its update flag.

The setters will check whether the value has changed and tag the socket
as modified appropriately. This will let us know how a Node has changed
and what to update, which is the first concrete step toward a more
granular scene update system.

Since the setters will tag the Node sockets as modified when passed
different data, this patch also removes the various `modified` methods
on Nodes in favor of `Node::is_modified` which checks the sockets'
update flags status.

Reviewed By: brecht

Maniphest Tasks: T79174

Differential Revision: https://developer.blender.org/D8544
2020-10-26 23:11:14 +01:00
Patrick Mours
841eaebfa4 Cycles: Add support for OptiX 7.2 SDK 2020-10-26 15:43:55 +01:00
Philipp Oeser
4d5e0a8520 Merge branch 'blender-v2.91-release' 2020-10-26 13:07:00 +01:00
Philipp Oeser
f76f48c3d3 Fix T69911: Adaptive subdivision offscreen dicing does not work correctly if the camera is shifted
Code was assuming frustrum planes are symmetrical which is not the case
for shifting. This lead to a shrinking region if shift was negative (and
a growing region if shift was positive)

So instead of only keeping track of plane on one side (and mirroring
over in code) get the actual planes after shifting and use these
instead.

This code corrects this for ortho and perspective cameras, it does not
touch panoramic cameras.

Reviewed By: brecht

Maniphest Tasks: T69911

Differential Revision: https://developer.blender.org/D9342
2020-10-26 12:52:25 +01:00
Brecht Van Lommel
ae5fd92228 Fix T81893: Cycles viewport crash changing mesh to smoke domain
Now that volume is a dedicated geometry type in Cycles, we need to re-allocate
the geometry when a mesh changes into a volume.
2020-10-26 12:31:01 +01:00
Yevgeny Makarov
622b30225a UI: Capitalization Corrections
Approximately 141 changes of capitalization to conform to MLA title style.

Differential Revision: https://developer.blender.org/D8392

Reviewed by Julian Eisel
2020-10-24 11:42:17 -07:00
Clément Foucault
e856443c99 CLOG: Add getter to know if output supports coloring 2020-10-24 14:07:05 -04:00
Brecht Van Lommel
b37c40a575 Fix Cycles unnecessary overhead cancelling finished task pool 2020-10-24 14:07:05 -04:00
Clément Foucault
8442d6ca8a CLOG: Add getter to know if output supports coloring 2020-10-23 19:33:51 +02:00
Brecht Van Lommel
23eaf3117c Fix Cycles unnecessary overhead cancelling finished task pool 2020-10-23 19:07:34 +02:00
Brecht Van Lommel
390b28e338 Merge branch 'blender-v2.91-release' 2020-10-23 18:37:22 +02:00
Brecht Van Lommel
6d8e03ddd9 Fix T81102: Cycles crashes in interactive 3D viewport rendering after Embree
Don't allocate a new buffer for refitting meshes, but update the existing one.
It's not clear from the API docs if this is required, but it appears to solve
the issue and should be more efficient.
2020-10-23 18:32:22 +02:00
Olivier Maury
559e87ad08 Fix T81976: Cycles crash after recent geometry sync multithreading change
Avoid accessing mesh emitter and hair at the same time. This is not ideal for
performance, but once we have a dedicated hair object this will resolve itself.

Differential Revision: https://developer.blender.org/D9322
2020-10-23 17:45:11 +02:00
Jagannadhan Ravi
bb49aa0d69 Cycles: multithreaded export of geometry
This improves performance in scene synchronization when there are many
mesh, hair and volume objects. Sync time speedups in benchmarks:

barbershop   5.2x
bmw          1.3x
fishycat     1.5x
koro         1.0x
sponza       3.0x
victor       1.4x
wdas_cloud   0.9x

Implementation by Nicolas Lelong, and Jagannadhan Ravi (AMD).

Differential Revision: https://developer.blender.org/D9258
2020-10-21 18:54:12 +02:00
Sebastián Barschkis
22ceb4a752 Fluid: Fix in addition to new obstacle distance parameter
The obstacle distance value should only be used when using second order boundaries.
2020-10-21 10:52:30 +02:00
Sebastián Barschkis
7167a57197 Fluid: Added obstacle fluid distance parameter
Being able to adjust the distance between fluid and obstacles comes in handy when trying to achieve a fluid motion over inclined obstacles.

Depending on the slope of such obstacles, already small adjustments of this value can help when particles stick to obstacle surfaces (i.e. make particles not stick to obstacles).
2020-10-20 23:07:53 +02:00
Sergey Sharybin
360282cf1f Libmv: Refactor camera intrinsics parameter block
Use the newly introduced packed intrinsics, which allows to remove
code which was initializing parameters block based on distortion
model type.

Now such initialization is done by a particular implementation of
a distortion model.

Differential Revision: https://developer.blender.org/D9192
2020-10-20 15:02:50 +02:00
Sergey Sharybin
549841bbc0 Libmv: Add generic class for packed intrinsics
This is a common class which can be used in all sort of minimization
problems which needs camera intrinsics as a parameter block.

Currently unused, but will replace a lot of hard-coded logic in the
bundle adjustment code.
2020-10-20 15:02:50 +02:00
Sergey Sharybin
151173fefe Libmv: Add array<type, size> to libmv namespace 2020-10-20 15:02:50 +02:00
Sebastian Parborg
711b55b527 Fix libmv test on windows
There is no point in testing std::vector capacity as it can differ
between std implementations.
2020-10-20 14:46:48 +02:00
Harley Acheson
84ef3b80de Spelling: Miscellaneous
Corrects 34 miscellaneous misspelled words.

Differential Revision: https://developer.blender.org/D9248

Reviewed by Campbell Barton
2020-10-19 09:11:00 -07:00
Brecht Van Lommel
a9f2641cb6 Fix build error with WITH_CYCLES_NATIVE_ONLY and AVX tests on macOS
Only build avx/avx2 unit tests if supported by the compiler and
WITH_CYCLES_NATIVE_ONLY is off, otherwise the appropriate compiler flags
are not available.
2020-10-19 17:55:00 +02:00
Harley Acheson
d1eefc4215 Spelling: Then Versus Than
Corrects incorrect usages of the words 'then' and 'than'.

Differential Revision: https://developer.blender.org/D9246

Reviewed by Campbell Barton
2020-10-19 08:43:08 -07:00
Harley Acheson
3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00
Campbell Barton
4d9f357bf6 Fix T81806: Cycles error when GPU device_type is NONE
Own regression in 4bea4702d5
2020-10-20 00:09:51 +11:00
Sebastian Parborg
e3c76f7937 Fix libmv eigen alignment issues when compiling with AVX support
There would be eigen alignment issues with the custom libmv vector
class when compiling with AVX optimizations. This would lead to
segfaults.

Simply use the std::vector base class as suggested by the old TODO in
the class header.

Reviewed By: Sergey

Differential Revision: http://developer.blender.org/D8968
2020-10-19 13:06:38 +02:00
Sebastián Barschkis
663e047102 Fluid: Fix for issues with external forces
A general refactor / fix commit that should clear out the issues that have been reported on external forces and moving effectors (e.g. T79537, T81660, T80088).
2020-10-18 20:35:02 +02:00
Philipp Oeser
9c7fda6de3 Fix T81729: Cycles object color not updating for instancers
Caused by rBe65c78cd43aa.

Since above commit, only geometry and lights received the update,
previous to this check an instancer would receive that is well (in case
of 'is_updated_shading').

Now check for an instancer (checking OB_DUPLI via ob.is_instancer()) and
do an update then as well.

Reviewers: brecht

Maniphest Tasks: T81729

Differential Revision: https://developer.blender.org/D9222
2020-10-18 10:42:17 +02:00
Bastien Montagne
d6fd03616e Fix part of T74918: 3D Viewport: Jump, when mouse crosses a window corner.
We need a separate time stamp for each axis, and we have to add a few
milliseconds of padding to those, to ensure wrapping on both axes get
properly performed when it happens almost simultaneously, and avoid
extra wrapping caused by very close events sometimes.

This only addresses the Linux (X11 backend) case.

Differential Revision: https://developer.blender.org/D9209
2020-10-15 13:55:09 +02:00
Campbell Barton
1001adb500 Fix T81520: Crash setting the Cycles device from Python 2020-10-15 16:53:38 +11:00
Campbell Barton
4bea4702d5 PyAPI: throw exception when cycles is given an invalid device name 2020-10-15 16:35:41 +11:00
Campbell Barton
c0dde8be84 Cleanup: defer importing '_cycles' in properties.py
This was imported already in nearly all usage.

Also use static-set for string comparison.
2020-10-15 16:25:26 +11:00
Sebastián Barschkis
2cc7be3e49 Fluid: Removed fluid levelset argument from pressure solve
It seems that this was causing the instabilities at slanted obstacles (with secondary boundary (fractional) collisions enabled) ...
2020-10-14 00:29:43 +02:00
Sebastián Barschkis
3d1b5e35bd Fluid: Enabled OpenVDB precision argument
This way particles can be saved with the custom OpenVDB precision options that were introduced in the latest Mantaflow update.
2020-10-14 00:29:43 +02:00
Kévin Dietrich
c82d167d81 Cycles: fix missing ShaderNode ownership in render_graph_finalize_test 2020-10-13 15:38:57 +02:00
Patrick Mours
3bb3b26c8f Cycles: Add CUDA 11 build support
With this patch the build system checks whether the "CUDA10_NVCC_EXECUTABLE" CMake
variable is set and if so will use that to build sm_30 kernels. Similarily for sm_8x kernels it
checks "CUDA11_NVCC_EXECUTABLE". All other kernels are built using the default CUDA
toolkit. This makes it possible to use either the CUDA 10 or CUDA 11 toolkit by default and
only selectively use the other for the kernels where its a hard requirement.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D9179
2020-10-13 15:15:44 +02:00
Brecht Van Lommel
0d3e192660 Fix T81551: Cycles crash updating volume with modifiers
The volume bounds mesh was being rebuilt too often, it should only be done
when rebuilding the BVH as well, otherwise they can go out of sync.
2020-10-12 16:56:41 +02:00
Ankit Meel
f56c5245d2 Cleanup: CMake: Remove arguments from endif(..)
No functional change. Added in {rB1f6b7387ad01}
2020-10-12 18:51:48 +05:30
Sergey Sharybin
c4c8d855c6 Libmv: Remove array access from camera intrinsics
That was a suboptimal decision from back in the days, which ended up
being problematic. It is no longer used, so remove it from API making
it so new code does not depend on this weak concept.
2020-10-12 15:12:17 +02:00
Sergey Sharybin
ff5e3d6834 Libmv: Fix wrong packing order of intrinsics for BA step
The order got broken when Brown distortion model has been added.
Made it so the indexing of parameters is strictly defined in the
parameter block, matching how parameters are used in the cost
function.

There is some duplication going on accessing parameters. This can
be refactored in the future, by either moving common parts packing
and cost function to an utility function in bundle.cc.
Alternatively, can introduce a public PackedIntrinsics class which
will contain a continuous block of parameters, and each of the
camera models will have API to be initialized from packed form and
to create this packed form.

The benefit of this approach over alternative solutions previously
made in the master branch or suggested in D9116 is that the specific
implementation of BA does not dictate the way how public classes need
to be organized. It is API which needs to define how implementation
goes, not the other way around.

Thanks Bastien and Ivan for the investigation!
2020-10-12 15:12:17 +02:00
Sergey Sharybin
86138d88f6 Revert "Fix critical lens distortion bug in libmv after rB3a7d62cd1f5e."
This reverts commit 7e836bde11.

Reverting the incomplete workaround, due to the following reasoning:

- There should be no dependency between CameraIntrinsics and the bundler
  code. This violates intended abstraction of the intrinsics class.

- The fix was not complete, or wrong. Even in the world where there is
  a requirement to the parameters storage size this should have applied
  to all distortion models, including Divisions, Nuke.

Proper fix will be committed next.
2020-10-12 15:12:17 +02:00