Commit Graph

77049 Commits

Author SHA1 Message Date
Philipp Oeser
e790f1a8dc Merge branch 'blender-v2.83-release' 2020-05-26 14:24:50 +02:00
Julian Eisel
23520cbd13 Cleanup: Avoid mixing unlink-operator and menu name for ID-templates
The context menu name for `UILayout.template_ID_tabs()` would be passed
through multiple functions as `unlinkop`.
2020-05-26 13:28:21 +02:00
Julian Eisel
2a692e05c8 Fix T77075: Crash omitting optional UILayout.template_ID_tabs parameter 2020-05-26 12:56:53 +02:00
Bastien Montagne
13e17cbd47 Cleanup: remove unused includes from lib_query.c 2020-05-26 12:33:28 +02:00
Bastien Montagne
b44c3ac1e9 Fix/Cleanup: Move some animdata versioning code out of liblinking process.
This was propably added way before we had the after-lib-link versionning
code, but now doing that sort of fixes at liblink time is bad.
2020-05-26 12:33:28 +02:00
Bastien Montagne
4835a09bb1 Cleanup: Create afterliblink doversion for 2.90... and move relevant code there.
Seriously... Please comply with design and do not add 2.9x versionning
code to 2.8x versioning functions!
2020-05-26 12:33:28 +02:00
Bastien Montagne
13b10ab852 Fix/refactor foreach_id handling of animdata.
Now callbacks for animdata, nla strip and fcurve are in their own proper
BKE files (mimicking `foreach_id` callback of `IDTypeInfo`).

This commit also fixes some missing handling of ID pointers (text ID and
IDProperties of script fcurve modifier...).
2020-05-26 12:33:28 +02:00
Julian Eisel
fc2bb44e94 Fix T68209: Crash opening pre 2.8 file with maximized area
Versioning for workspaces didn't update the map used to determine which
layout is active for a workspace in a specific window. Library code now
called the function to make a workspace active (even if it already was
active), which would also use this map to determine the active layout --
the wrong one.

Error in initial workspace integration, but only uncovered recently.
Likely through 0d8a8ce03b.
2020-05-26 12:19:27 +02:00
Antonio Vazquez
825d5c9992 Fix T76522: Grease Pencil transform fill and Adjust Last Operation panel issue
The exec method was totally wrong and also the UI panel was not logic. 

Also changes to make the transformation smoother and the code more simple.

Reviewed By: lichtwerk, mendio

Maniphest Tasks: T76522

Differential Revision: https://developer.blender.org/D7741
2020-05-26 11:22:32 +02:00
Jacques Lucke
2dd6d0ce4b Fix T76926: Crash with Full Screen file browser window preference
Alternative fix for T75292 & T73579 (see b75ce05c3b), that does not
cause this crash.

The crash happened because cancelling the file browser removes its
screen (as in bScreen). Before rBb75ce05c3b0f, the file browser event
wouldn't be handled any further then. After it, it would still be passed
to other areas, while the screen pointer was dangling.
Now the event is only skipped for UI handlers.

Reviewed by: Julian Eisel
2020-05-26 10:38:46 +02:00
Antonio Vazquez
49f59092e7 Curves: Implement Handles for selected points only
When editing a complex curve is very annoying to have all handles at a time. Also, this is a requirement for the current GSoC Edit Grease Pencil using curves.
I have seen that this improvement can be used in any other area of blender, so I have decided to publish the option in the overlay panel..

Reviewed By: fclem, #user_interface, billreynish, Severin

Differential Revision: https://developer.blender.org/D7754
2020-05-26 10:37:47 +02:00
Jeroen Bakker
ecc395e473 Fix T76902: face sets checkbox broken
Due to recent changes the face sets checkbox broke. The cause is that
{7d38f5036794} changed the responsibility of drawing and updating sculpt GPU
buffers to fix render glitches.

This patch moves the checkboxes evaluation to the overlay engine.
2020-05-26 08:48:57 +02:00
Jeroen Bakker
77fdd189e4 Fix T76970: Unneccessary update calls viewport
Due to recent changes clicks in the node editor would trigger a
depsgraph update resulting in too many redraws. This patch limits
the updates to when workbench shown in texture mode in any visible
screen.

There are still cases where too many updates are created. For example when
there are a Cycles render viewport and a Workbench texture viewport on the
same screen.

This fix is meant as a workaround. The actual fix should add a mechanism
to the depsgraph and the viewports should check if they need to be redrawn.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D7830
2020-05-26 08:29:24 +02:00
Campbell Barton
495a98d623 BLI_assert: prevent abort from suppressing return-type warning
Recent commit deaff945d0 broke release builds but not debug builds,
with this change the warning happens in both cases.
2020-05-26 13:40:21 +10:00
Harley Acheson
4e8693ffcd Improved Area Border Selection and Dragging
Allow use of the full width of visible borders when dragging to resize areas.

Differential Revision: https://developer.blender.org/D7823

Reviewed by Brecht Van Lommel
2020-05-25 16:29:21 -07:00
Clément Foucault
39aa122a0e DRW: Selection: Extend small object selection workaround to all overlays
Fix T77015 box select doesnt select cameras when zoomed out, lasso and circle select do work.
2020-05-25 19:35:07 +02:00
Clément Foucault
4a9a8611f2 Fix T72121: Measurements are being drawn incorrectly if one end is off screen
The solution is to distribute the drawing for part to be done in 3d
(dashed lines, arc) and another part in 2d (text and caps).

Ref T72121

Reviewed By: fclem

Maniphest Tasks: T72121

Differential Revision: https://developer.blender.org/D6361
2020-05-25 19:17:59 +02:00
Sebastian Parborg
4464a9425b Calculate epsilon values for interp_weights_poly to improve accuracy
interp_weights_poly_v2 would have too large epsilon values for small
polygons. To solve this we now calculate the appropriate epsilon value
so it can gracefully handle big and small values.

To make sure there was no regression, these changes were tested with the
files in T36105, T31581. Also with a surface deform modifier test file
attached in the differential below.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D7772
2020-05-25 18:59:14 +02:00
Clément Foucault
c19cc7ef81 GPUTexture: Make GPU_texture_clear workaround fast.
This way we have a convenient way to clear individual textures.
2020-05-25 18:37:44 +02:00
Jacques Lucke
6fbeded285 Fix T76926: Crash with Full Screen file browser window preference
Alternative fix for T75292 & T73579 (see b75ce05c3b), that does not
cause this crash.

The crash happened because cancelling the file browser removes its
screen (as in bScreen). Before rBb75ce05c3b0f, the file browser event
wouldn't be handled any further then. After it, it would still be passed
to other areas, while the screen pointer was dangling.
Now the event is only skipped for UI handlers.

Reviewed by: Julian Eisel
2020-05-25 18:33:12 +02:00
Brecht Van Lommel
31cb4133b9 Fix T77009: texture baking crash on Windows
Only happens in master, but DynamicArray implementation is wrong also in 2.83.
Thanks to Jesse Y and Ray Molenkamp for investigating.
2020-05-25 18:17:30 +02:00
Bastien Montagne
52c356c199 Cleanup wrong format specifier in a debug printf. 2020-05-25 17:49:58 +02:00
Bastien Montagne
396bf6ca78 Fix T73164: Undo does not always properly clear no-more-used library data.
Solution is actually very simple, and even makes existing code simpler:
just write all lib IDs when storing and undo step. That way we do not
have to guess which indirectly used library should be kept or not after
an undo step reading.
2020-05-25 17:44:27 +02:00
Pablo Dobarro
6d4dc22e17 Sculpt: Pose Brush Scale/Transform deform mode
This is an alternative deformation brush for the Pose Brush intended
quickly change the proportions of the mesh. The regular mode scales
using the segment's origin as a pivot. The inverted mode drags the
entire segment using the grab delta.

The only difference with the regular pose brush is that it is not
compatible with IK, so the option is disabled and set to 1 segment. The
rest of the options should work as expected.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7374
2020-05-25 17:35:39 +02:00
Philipp Oeser
f53ae843b3 Fix T76267: Stencil texture with negative scale dissapears after
clicking Image Aspect

Calculate with positive areas here and ensure stencil_dimension stays
positive.

Maniphest Tasks: T76267

Differential Revision: https://developer.blender.org/D7821
2020-05-25 16:57:36 +02:00
Julian Eisel
2ba3214a21 UI/Physics: Show error enabling Rigid Body if compiled without Bullet
Would just silently fail, which is confusing.
Should only impact custom builds.
2020-05-25 16:49:18 +02:00
Dalai Felinto
7a51eb5340 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-25 16:37:43 +02:00
Dalai Felinto
219ce574b5 Revert "UI: View3D Cursor Changes"
This change is yet to be followed by a more comprehensive design
proposal including:

* How to differentiate the modes apart.
* More clear definition of tools and the rules for their components (gizmo, cursor).
* Selection as a non-tool vs drag option.

This can be revisited for 2.90 with more time. For now the UI team
agrees to revert this.

--
This reverts commit 4aa703aa14.
2020-05-25 16:28:55 +02:00
Bastien Montagne
1b06d5742e Fix building after rBdeaff945d0b9... sic. 2020-05-25 16:07:37 +02:00
Julian Eisel
ec0ba8e3b5 VR: Fix big performance bottleneck for simple scenes
Blender's main loop puts the main thread to sleep for 5ms if no user input was
received from the OS. We never want that to happen while the VR session is
running, which runs on the main thread too.

For simpler scenes, where the viewport already draws fast, this may have quite
some impact. E.g. in my tests, the classroom scene went from ~55 to quite
stable 90 FPS in solid mode (total render time as measured and averaged by
Windows Mixed Reality utilities). With Eevee, it only went from 41 to 47 FPS.
In complex files, there's barely a difference. E.g. less than 1 FPS increase in
a Spring file (both Solid mode and Eevee).
2020-05-25 15:52:24 +02:00
Sybren A. Stüvel
026eba8523 Fix T76941: "Set Inverse" in Child Of constraint broken with armatures
When the Child Of constraint is owned by a bone, before the constraint is
run the matrix is converted from world to pose space. However, setting the
inverse should also take the armature object's transform into account.
2020-05-25 15:46:08 +02:00
Bastien Montagne
8b849f39e8 Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/blenkernel/intern/lib_id.c
2020-05-25 15:43:54 +02:00
Bastien Montagne
849f5bee19 Cleanup: ID makelocal code: remove useless and confusing debug code.
Thing is, user code should not have the responsibility to check that
libquery is valid. Such checks are only source of confusion and errors
as nobody will think about finding and updating them in some obscure
specific area of the code...
2020-05-25 15:38:36 +02:00
Bastien Montagne
b01d2ea72a Libquery: Refactor: add bmain to data passed to callback.
No reason to enforce defining own callback user data for something that
controlling has already available...
2020-05-25 15:28:15 +02:00
Bastien Montagne
e0ff032711 Fix T76997: bad handling of embedded IDs in partial append.
Code dealing with embedded data was pre-existing proper generic
handling of those by `BKE_library_foreach_ID_link()` - and was never
updated for scene's master collection it would seem...

Note that such fix/refactor is a bit risky at this point in the release
cycle, but on the other end previous situation was really broken. So
finger crossed. :|
2020-05-25 15:28:15 +02:00
Bastien Montagne
7a37db6125 Fix T76997: bad handling of embedded IDs in partial append.
Code dealing with embedded data was pre-existing proper generic
handling of those by `BKE_library_foreach_ID_link()` - and was never
updated for scene's master collection it would seem...

Note that such fix/refactor is a bit risky at this point in the release
cycle, but on the other end previous situation was really broken. So
finger crossed. :|
2020-05-25 15:11:36 +02:00
Campbell Barton
deaff945d0 Mesh: skip conversion from edit-mesh to mesh in edit-mode
This resolves a performance regression in 2.8x where every edit-mode
update performed an edit-mesh to mesh conversion.

Now the conversion will be lazily initialized if/when it's required.

New BKE_mesh_wrapper_* functions abstract over mesh data access.
Currently only edit-mesh and regular meshes are supported.
In the future sub-surface meshes may be supported too.
2020-05-25 23:07:30 +10:00
Philipp Oeser
df8cbdc696 Merge branch 'blender-v2.83-release' 2020-05-25 14:10:20 +02:00
Philipp Oeser
a8a6b3627a Fix autokeyframing masks not updating properly
Spotted while looking into T76872

Maniphest Tasks: T76872

Differential Revision: https://developer.blender.org/D7786
2020-05-25 13:56:49 +02:00
Campbell Barton
dc3f404a70 Cleanup: unused variable warnings 2020-05-25 21:03:45 +10:00
Campbell Barton
1a60aba46f Merge branch 'blender-v2.83-release' 2020-05-25 21:01:34 +10:00
Bastien Montagne
baa1886791 Fix T76990: Crash shortest path select with 'face stepping' when no faces.
Note that this sometimes gives no solution when there is a mix of edges
with and without faces... But at leat this should be safe fix.
2020-05-25 12:44:10 +02:00
Jeroen Bakker
9ef272bae3 Task: Graph Flow Task Scheduling
Add TBB::flow graph scheduling to BLI_task.

Using flow graphs, a graph of nodes (tasks) and links can be defined.
Work can flow though the graph. During this process the execution of the nodes will be
scheduled among the available threads.

We are planning to use this to improve the threading in the draw manager.

The implemented API is still limited it only supports sequential flows. Joins and buffers
are not supported. We could eventually support them as part of an CPP API. These features
from uses compile time templates and are hard to make a clean C-API for this.

Reviewed By: Sergey Sharybin, Brecht van Lommel

Differential Revision: https://developer.blender.org/D7578
2020-05-25 12:38:12 +02:00
Jacques Lucke
87e9557cd1 Simulations: pass simulation data block to update function 2020-05-25 12:23:55 +02:00
Jacques Lucke
1c467d77de Cleanup: typo 2020-05-25 11:39:52 +02:00
Sybren A. Stüvel
528f0b95c4 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-25 10:45:39 +02:00
Sybren A. Stüvel
41bb0548b0 Fix T76897: Lamp Power Not Updating from Driver
Lamps were not tagged with `ID_RECALC_SHADING` when they were updated
from drivers. As a result, Cycles considered the lamp as unchanged. This
is resolved by having a (seemingly non-functional) callback in a new
`LIGHT_UPDATE` depsgraph node.

This patch unconditionally adds the `LIGHT_UPDATE` node + the relation
from the lamp's PARAMETERS node.

Differential Revision: https://developer.blender.org/D7822

Reviewed by: brecht
2020-05-25 10:07:10 +02:00
Sybren A. Stüvel
9b9f84b317 Fix crash when converting BMesh to Mesh with shape keys
The `BM_mesh_bm_to_me()` function copies shape keys from the BMesh to
the Mesh. However, it tries to copy the same number of shape keys as are
defined on the target mesh. Since the target mesh does not necessarily
have the same number of shape keys as the BMesh, this would crash if the
target Mesh has more.

Found while performing some tests for {D7785}.

Differential Revision: https://developer.blender.org/D7818

Reviewed by: brecht
2020-05-25 09:43:01 +02:00
Campbell Barton
5a842b3412 Merge branch 'blender-v2.83-release' 2020-05-25 15:55:54 +10:00
Campbell Barton
c15bb3b55f Fix T77031: Blender as pymodule crashes when rendering
No longer enforce WITH_HEADLESS when building as a Python module
as it disables GPU access which is needed for rendering.
2020-05-25 15:53:43 +10:00