Clément Foucault
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f0254c2dcf
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Refactor: GPU: Remove unnecessary C wrappers for textures
This is the first step into merging `DRW_gpu_wrapper.hh` into
the GPU module.
This is very similar to #119825.
Pull Request: https://projects.blender.org/blender/blender/pulls/142732
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2025-07-22 09:48:10 +02:00 |
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Brecht Van Lommel
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6655b16207
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Refactor: Hydra: Use matching texture format
Vulkan can't convert all the types, so make them match to avoid needing to
do it in the first place.
Ref #135780, #133717
Pull Request: https://projects.blender.org/blender/blender/pulls/137375
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2025-04-12 14:39:51 +02:00 |
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Hans Goudey
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8b514bccd1
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Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
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2024-03-23 01:24:18 +01:00 |
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Bastien Montagne
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9a1651533d
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Cleanup: Make io/usd/hydra and render/hydra headers fully Cpp ones.
This code was actually already full Cpp, so it's essentially a massive
filenames cleanup.
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2024-02-06 12:00:34 +01:00 |
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