GPUBatch.draw supports basic drawing methods. Although all
supported GPU backends support range based and instance based drawing.
This patch adds 2 methods to GPUBatch to add support to range based and
instance based drawing.
my_batch.draw_range(my_shader, elem_start=10, elem_count=5)
Will draw my_batch using my_shader. From the attached index buffer
elements 10-14 will be drawn.
my_batch.draw_instance_range(my_shader, instance_start=0, instance_count=10)
will draw my_batch using my_shader 10 times. Inside the vertex
shader the current instance number is held by gl_InstanceID.
Pull Request #104457
1. Changes the subdivision function to not fill in time but add 0 to fix bug #104824
2. Fixes a bug in sanitization function noticed while fixing this bug.
Pull Request #105306
Add a hash for faster look-ups on collection->gobject,
This avoids a full list lookup for every object added via Python's
CollectionObject.link as well as linking via BKE_collection_object_add_*
functions.
While the speedup is non-linear, linking & unlinking 100k objects from
Python is about 50x faster. Although unlinking all objects in order
(a best-case for linked lists) is approximately the same speed.
Ref !104553.
Rewrite the logic to depend less on local variables and prefer spans
and indices over points and pointer arithmetic. Also make use of the
IndexRange type for some basic logic, correct the mesh that the
sharp edge layer was chosen from, and reduce variable scope.
The material indices from the caps were only copied if the base mesh had
a material index attribute. Fix that by copying them manually if the cap
has the attribute.
Search list's region is having its size members (winx and winy) set
to values that are one pixel too small. This causes text to look bad
as they are slightly off their pixel alignment.
See #105308 for more details and an illustration of the issue.
Pull Request #105308
Nodes are sorted based on the selection. In some cases (even depending
on processor speed, nodes can be selected and reordered, and another
operation can run before the next redraw). That gives a window where
operators mapped to the same input as selection can run with invalid
socket locations (which aren't updated after the nodes are reordered,
since they are stored in a separate array).
To fix this, move the socket locations from the node editor runtime
data to the node tree, tag them as invalid when the nodes are
reordered, and check for that status in a few more places.
A better longer term solution is not reordering nodes based on
UI status and instead storing the UI drawing order separately.
Pull Request #104420
Add check to WM_check for lack of wmWindowManager->winactive. Sets it
if there is a window and makes that one wmWindow->active as well.
Pull Request #105225
This was backported from tmp-vulkan. When disabling the fence check
in ghost it is able to start blender. It will show a black screen
so not usable for users.
Names such as `dummyult` and `dummyet` didn't read very well,
underscore separate these names.
Also rename some variables that used old conventions which missed
being updated (`mpr` for manipulator instead of `gz` for gizmo).
When an RNA type was registered, any existing dynamic types with the
same name were unregistered. This didn't account for built-in types
which cannot be unregistered in (most cases) allowing duplicate
operators for e.g. to be registered with the same name as existing
built-in operators (asserting with debug builds with GHash duplicates).
In practice the newly registered operator would be called unless
adding operators caused the GHash to be resized which could cause the
original operator to be used.
As registered RNA type identifiers are meant to be unique, don't allow
duplicate names in the first place. Now all dynamically registerable
RNA types prevent this situation, raising an error when scripts
attempt to register a type with an identifier matching the name of a
type that could not be removed.
Shortened in [0], increase to 1024 with the following changes:
- Use BKE_ST_MAXNAME for translation_context.
- Use OP_MAX_TYPENAME for wmOperatorType.name.
Both these limits were already used elsewhere but happened to use
RNA_DYN_DESCR_MAX (incorrectly).
[0]: f403d9a2b1
Consistent with naming from 1af62cb3bf. Keep the "coord"
naming in the "vert_coords_alloc" set of functions since they should be
removed (see #103789).
Caused by 96abaae9ac. Just keep the old argument
in the `_ex` version of the function for now. It can be removed
when the explode modifier is removed in 4.0.