- Show/hide mask layers: the tooltip was confusing from a user's
perspective, because they should not be expected to know what a hide
flag is.
- Active Spline -> Active Point: likely a copy and paste error.
- Geo Nodes face is planar node: forgotten article.
- Axes, plural instead of axis for the viewport preferences. Here
there are several usages of axis or axes. Since they refer to
coordinate axes I believe they should be plural, even though the
property `mini_axis_type` is still wrong.
-----



Pull Request: https://projects.blender.org/blender/blender/pulls/105814
In most places where it appears in a menu, the operator would already
apply to all selected F-Curves. Now it is done consistently and explicitly
from all menu items. The default of the operator is now also set to 'all
selected', so that it also behaves like that when called from the operator
search menu.
This patch enables edge panning for the operators where there was
a mismatch in behaviour between using the shortcut `G` and the
"Move" operator exposed via the menu and operator search.
Commit 19da434e9c introduced a `view2d_edge_pan` property which
was activated for the translate operators invoked when pressing G in
the default keymap.
The property is not enabled by default, to avoid it getting in the
way in some cases, so the "Move" operators exposed via the menus
didn't have edge panning. This lead to inconsistent behavior between
moving via the shortcut or via the menu.
Pull Request: https://projects.blender.org/blender/blender/pulls/104482
- "Lines" in the sense of number of lines
- "Number" can mean "amount, count" or "index, offset"
- "Second" can be an ordinal number or a unit
- "Root": add the brush curve to the "square root falloff" sense
- "Strip" can be a sequence or a type of hair rendering
- "Constant" in the sense of a value, for the Geometry Nodes add
submenu (#105447).
Additionally, extract:
- "Press a key" from the Keymap preferences.
- "MaskLayer", upon new mask layer creation
Ref #43295, #105447
- "Value" in the sense of color lightness is not the same word in
Japanese as other usages. See #105113.
- "Double" as a data type vs. a value.
Also extract "Custom Color Presets" in the tracking UI.
Run clang-format as well.
Pull Request #105187
This commit adds the default .usdz export capability.
The importer already supports usdz so no change is required other than updating the text in menu to match the updated exporter text.
On export, a .usd/a/c file has to be created first, and then converted to .usdz. A weird change of directory is required because of a quirk with the USD conversion to usdz. If an absolute filepath is passed into the `UsdUtilsCreateNewUsdzPackage` function, the usd files inside the usdz archive will have the same directory structure, i.e. if one tries to create a file at `C:\code\BlenderProjects\file.usdz`, when the usdz file is created, inside it will have the structure `\code\BlenderProjects\file.usdc`.
This is counteracted by setting the current working directory to the temporary session directory where both the usdc and usdz files are created, and just passing the file name to `UsdUtilsCreateNewUsdzPackage` without any filepath. Once the usdz file is created it is moved to the intended directory.
There is a separate `UsdUtilsCreateNewARKitUsdzPackage` capability for exporting usdz for iOS devices that will be implemented in a follow up patch as it will require some more small UI changes.
Co-authored-by: Charles Wardlaw (@CharlesWardlaw)
Co-authored-by: Sonny Campbell (@SonnyCampbell_Unity)
Co-authored-by: Bastien Montagne (@mont29)
Pull Request #105185, based on #104556.
Pull Request #105223
In curves edit mode, the "Move Texture Space" and "Scale Texture Space"
operators where shown in the "Curves > Transform" menu.
Since these are not implemented, the fix removes these operators
from the menu.
The translation contexts module wasn't imported after c7611d61e8,
which caused an error and prevented some constraints' UI from being
displayed.
Pull Request #105095
This commit implements described in the #104573.
The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).
This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.
This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale
This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.
Running `make update` will initialize the local checkout to the changed
repository configuration.
Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).
Pull Request #104755