Commit Graph

6673 Commits

Author SHA1 Message Date
Sergey Sharybin
bd75344b2b Merge branch 'blender-v4.2-release' 2024-07-03 14:47:23 +02:00
Alaska
1e6161759e Fix #124073: Incorrect material shadow mode versioning
Only apply EEVEE-Next material shadow versioning to materials with
surfaces. Otherwise this will break the rendering of some materials
(E.g. Volumetrics) by making the surface opaque to the camera.

Pull Request: https://projects.blender.org/blender/blender/pulls/124076
2024-07-03 14:23:40 +02:00
Bastien Montagne
6d68f82398 Merge branch 'blender-v4.2-release' 2024-07-02 16:52:15 +02:00
Bastien Montagne
570eee1717 Debug: Add new userpref option to enforce recompute of ID usercount on filesave.
This is a workaround to allow user to keep working without loss of data
when an issue like #124049 happens.

This commit also expose again the `use_all_linked_data_direct` debug
option, no idea why that one was removed.
2024-07-02 16:46:19 +02:00
Lukas Stockner
87159b2871 Cycles: Add Diffuse Roughness option to Principled BSDF
Setting this option to a value above zero replaces the lambertian Diffuse term
with the modified energy-preserving Oren-Nayar BSDF, which matches the OpenPBR
behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/123616
2024-07-01 15:49:09 +02:00
Miguel Pozo
df0ca5382c Merge branch 'blender-v4.2-release' 2024-07-01 13:41:58 +02:00
Miguel Pozo
635db22ca6 Fix: Re-apply versioning made for EEVEE-Next in 4.1
Pull Request: https://projects.blender.org/blender/blender/pulls/123909
2024-07-01 13:37:48 +02:00
Christoph Lendenfeld
5427775fef Anim: Theme entry for time visualization
This patch adds two theme entries for data before/after the current frame.
Those entries control what color to use when displaying
reference data from a different point in time (motion path, onion skins).

They are under the `3D Viewport` section of the theme in the user preferences.

## User Facing Changes

### Grease Pencil

When `Custom Colors` is disabled it will now use the theme instead of the layer default color.
Currently this setting is enabled by default. Disable it to get Blender to use the theme.

### Motion Path
If Custom Color is disabled, read from the Theme.

### Annotations
If onion skin is enabled, and custom onion skin colors is disabled, read from the theme.

**Grease Pencil**
* previously the color used for onion skinning (without custom colors) was `U.gpencil_new_layer_col`. This is used in other places as well so it cannot be removed with this PR
* By default, custom colors are enabled with Grease Pencil objects. I specifically did **not** change that with this PR. I will instead let the GP module handle that on their terms.

This PR has been discussed in the Grease Pencil module meeting
https://devtalk.blender.org/t/2024-05-21-grease-pencil-module-meeting/34755#meeting-notes-2
and in the A&R module meeting
https://devtalk.blender.org/t/2024-05-24-animation-rigging-module-meeting/34813#patches-review-decision-time-4

Pull Request: https://projects.blender.org/blender/blender/pulls/120558
2024-06-28 14:59:41 +02:00
Sybren A. Stüvel
d3aa4ecfe6 Core: pass bmain to BKE_library_foreach_ID_link() wherever possible
Pass a non-`nullptr` `bmain` to `BKE_library_foreach_ID_link()` wherever
that `bmain` is known at the call site. This will be used in a followup
commit.

This should not introduce any functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/123187
2024-06-28 14:41:26 +02:00
Lukas Stockner
6967255906 Color management: Support white balance as part of the display transform
This implements a von-Kries-style chromatic adaption using the Bradford matrix.
The adaption is performed in scene linear space in the OCIO GLSL shader, with
the matrix being computed on the host.

The parameters specify the white point of the input, which is to be mapped to
the white point of the scene linear space. The main parameter is temperature,
specified in Kelvin, which defines the blackbody spectrum that is used as the
input white point. Additionally, a tint parameter can be used to shift the
white point away from pure blackbody spectra (e.g. to match a D illuminant).

The defaults are set to match D65 so there is no immediate color shift when
enabling the option. Tint = 10 is needed since the D-series illuminants aren't
perfect blackbody emitters.

As an alternative to manually specifying the values, there's also a color
picker. When a color is selected, temperature and tint are set such that this
color ends up being balanced to white.
This only works if the color is close enough to a blackbody emitter -
specifically, for tint values within +-150. Beyond this, there can be ambiguity
in the representation.
Currently, in this case, the input is just ignored and temperature/tint aren't
changed. Ideally, we'd eventually give UI feedback for this.

Presets are supported, and all the CIE standard illuminants are included.

One part that I'm not quite happy with is that the tint parameter starts to
give weird results at moderate values when the temperature is low.
The reason for this can be seen here:
https://commons.wikimedia.org/wiki/File:Planckian-locus.png
Tint is moving along the isotherm lines (with the plot corresponding to +-150),
but below 4000K some of that range is outside of the gamut. Not much can
be done there, other than possibly clipping those values...

Adding support for this to the compositor should be quite easy and is planned
as a next step.

Pull Request: https://projects.blender.org/blender/blender/pulls/123278
2024-06-27 23:27:58 +02:00
Bastien Montagne
f6358f6e71 Merge branch 'blender-v4.2-release' 2024-06-26 19:28:22 +02:00
Clément Foucault
36ff8c0231 Fix: EEVEE: Shadow visibility flag not versioned for 4.1 files
The versioning code was introduced in 4.1 release cycle when
we were planning to release EEVEE next in 4.1. This means that
the versioning was not applied to files created in 4.1 using
EEVEE-Legacy and loaded into 4.2.

Moving the code just before the EEVEE-Legacy removal make
the versioning work as expected. There is no side effect
inside the versioning code.

Fix #123500
2024-06-26 18:57:11 +02:00
Bastien Montagne
65c5721c5a Fix (unreported): MEM_new/MEM_freeN mistaches.
Calling `MEM_freeN` on data allocated with `MEM_new` is bad, since it
will not call a destructor matching the one invoked as part of
`MEM_new`.

While in practice cases fixed below were 'not a problem' currently, as
they are trivial Cpp types (and therefore their destructor is doing
nothing), `MEM_freeN` has no way to ensure it is dealing with such a
trivial data type, so allowing such mismatch is dirty and dangerous.

Note that almost all fixed cases look more like unintentional mistakes
(mis-usages of `MEM_new` instead of `MEM_cnew`).

NOTE: There is one more (known!) case in the asset code, which fix is
slightly less trivial, and will go through a separate PR.

NOTE: This is a by-product of some work to detect such invalid usages of
`MEM_freeN` on memory chunks allocated with `MEM_new`.

Pull Request: https://projects.blender.org/blender/blender/pulls/123691
2024-06-24 18:42:26 +02:00
Campbell Barton
00f12c4f41 Merge branch 'blender-v4.2-release' 2024-06-21 12:32:54 +10:00
Dalai Felinto
49725106af Fix extensions update not showing on the status bar by default
Ref !123495
2024-06-21 12:30:10 +10:00
Pablo Vazquez
68766e7308 Merge branch 'blender-v4.2-release'
# Conflicts:
#	source/blender/blenkernel/BKE_blender_version.h
2024-06-20 20:27:44 +02:00
Pablo Vazquez
a4dce75123 VSE: Make waveforms half size by default
Make half-size waveforms default in new files and Video Editing template.
They are more space efficient and display more detail at small sizes.

This does not change existing files.

Pull Request: https://projects.blender.org/blender/blender/pulls/123511
2024-06-20 20:26:17 +02:00
Pablo Vazquez
abb233dd1e VSE: Update theme colors for strips
Some of the existing colors were hard to read with the new
strips design.

Tried following the concept from 2.83 redesign rationale:
* Same saturation for regular strips.
* Lower saturation for effect strips.
* Tried to reduce the hue shift between certain similar effects.

Other changes:
* Match saturation of all regular strips.
* Reduce value and saturation (mostly value) of color tags so
  they are readable in both light and dark text.
* Image: Follow node editor Image node socket color.
* Color: Use the same hue as the color node socket.
* Text: Change it so it doesn’t use the same as Image.
* Sound: Use a greener color, less movie-like blue.
* Scene: Light gray, similar fashion to Collections.
* Other strips had minor adjustments.

Images and details in the pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/123446
2024-06-20 20:22:12 +02:00
Jeroen Bakker
55d75a1de3 EEVEE: Light probe resolution
EEVEE stores light probes using octahedral mapping. Compared to the previous
cubemap storage octahedral has less pixels. The 64x64 is becoming useless
and can be removed. This PR also enables generating light probe maps upto 4k.

Some issues were found: the offset of the sphere inside the atlas
was always set to mipmap level 0 offset. This was hidden because of the texture
wrapping. Also the offset was substracted from the local texture
coordinate when calculating the direction of the pixel. Might be that due
to the incorrect offset (mipmap level 0), the latter issue was never detected.

Pull Request: https://projects.blender.org/blender/blender/pulls/123074
2024-06-20 15:06:03 +02:00
Jeroen Bakker
af72c1f21d EEVEE: Light probe resolution
EEVEE stores light probes using octahedral mapping. Compared to the previous
cubemap storage octahedral has less pixels. The 64x64 is becoming useless
and can be removed. This PR also enables generating light probe maps upto 4k.

Some issues were found: the offset of the sphere inside the atlas
was always set to mipmap level 0 offset. This was hidden because of the texture
wrapping. Also the offset was substracted from the local texture
coordinate when calculating the direction of the pixel. Might be that due
to the incorrect offset (mipmap level 0), the latter issue was never detected.

Pull Request: https://projects.blender.org/blender/blender/pulls/123074
2024-06-20 15:02:11 +02:00
Jacques Lucke
d3157699e2 BLO: remove unused packedmap from read file data
I found that `packedmap` is effectively unused when I worked on #123243.
The only function that wrote to it was `blo_make_packed_pointer_map`
and that is never called. Packed data already used the normal `datamap` as fallback.

Pull Request: https://projects.blender.org/blender/blender/pulls/123244
2024-06-20 13:51:48 +02:00
Campbell Barton
7326320e81 Merge branch 'blender-v4.2-release' 2024-06-20 17:31:00 +10:00
noodlebox
de986e68d4 Cleanup: spelling and duplicates in local dictionary
Correct some misspellings in the custom spellcheck dictionary as well
as any instances of the previous spellings in code comments.

Ref !123459
2024-06-20 17:30:08 +10:00
Falk David
513e22fa49 Fix: GPv3: Simplify pixel threshold conversion to big
The previous approximation lead to values that were a bit too large.
Generally, there won't be a perfect conversion value, but at least the
defaults from GPv2 should give reasonable results.
2024-06-19 13:00:08 +02:00
Jacques Lucke
5b572bd913 Merge branch 'blender-v4.2-release' 2024-06-19 12:18:07 +02:00
Jacques Lucke
934041e8d6 BLO: support overaligned types in SDNA
This fixes #121695. `float4x4` matrices are generally expected to be 16 byte aligned.
Currently, there is no mechanism (afaik) that allows allocating these overaligned types
when loading files from disk. This patch adds an array with alignment information for
 each type in `SDNA`. Currently, the alignment is just `__STDCPP_DEFAULT_NEW_ALIGNMENT__`
for all types and is manually set for the `mat4x4f` DNA type. The .blend file format is
not changed at all. The alignment information is purely runtime data.

In the future it would probably be good to generalize this a bit more instead of
hardcoding the alignment for `mat4x4f`, but would make it unnecessarily complex for
now because this is intended for the release branch.

Pull Request: https://projects.blender.org/blender/blender/pulls/123271
2024-06-19 12:16:24 +02:00
Brecht Van Lommel
a26fd603b0 Merge branch 'blender-v4.2-release' 2024-06-18 21:19:24 +02:00
Nathan Vegdahl
295df94478 Anim: add "legacy behavior" option to Limit Rotation constraint
This adds a "Legacy Behavior" option to the Limit Rotation constraint that makes
it behave how Limit Rotation constraints did prior to
ed2408400d. Newly created constraints have this
option disabled, but versioning code enables the option on constraints from
older files to ensure that the behavior of e.g. existing rigs is not altered.

This is one part of a two-part fix for #123105. The other part is in PR
extensions/rigify#4.

Pull Request: https://projects.blender.org/blender/blender/pulls/123361
2024-06-18 18:29:25 +02:00
Pablo Vazquez
e55af25f38 VSE: Enable "Preview During Transform" by default
Turn on `Preview During Transform` by default on new scenes.

Old files are not affected, they will keep whatever setting they had.

Pull Request: https://projects.blender.org/blender/blender/pulls/123374
2024-06-18 17:38:07 +02:00
Falk David
10af923eac Grease Pencil: Move GPv3 out of experimental
This removes the experimental flags related to the GPv3 project.

Note that this doesn't remove GPv2 code just yet.
It just exposes GPv3 by default now.

Pull Request: https://projects.blender.org/blender/blender/pulls/122723
2024-06-17 13:50:41 +02:00
Campbell Barton
e0bdb74d8d Merge branch 'blender-v4.2-release' 2024-06-14 15:46:24 +10:00
Campbell Barton
e93f0ee53a Extensions: add network timeout and connection limit preferences
These settings are used when running extension updates but may be
used for any operations that perform online access.
2024-06-14 15:32:07 +10:00
Sybren A. Stüvel
2162af9e7b Merge remote-tracking branch 'origin/blender-v4.2-release' 2024-06-13 15:11:00 +02:00
Clément Foucault
6147a7703c EEVEE-Next: Enable world sun shadow in default scene
Was disabled by versionning of older scene.
2024-06-13 14:12:13 +02:00
Omar Emara
cbabe2d3ef Compositor: Remove Auto Render option
This patch removes the Auto Render option from the compositor. This is
done for the following reason:

- The option didn't really work except in the case of transforming an
  object. So it wasn't really reliable.
- It made little sense to use since the introduction of the Viewport
  Compositor.
- It had a number of UX issues, including the fact that it can't be used
  with animation playback, and the fact that rendering can get in the
  way of the UI depending on the preferences for temporary editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/123132
2024-06-13 07:29:37 +02:00
Campbell Barton
310a941885 Merge branch 'blender-v4.2-release' 2024-06-11 22:40:57 +10:00
Jeroen Bakker
0f5ddd5807 Fix #123028: Bloom still available as render pass in API and UI
The bloom render pass has been deprecated in Blender 4.2. It was still
visible in the UI in the shading popover and available in the python API.

This PR removes the UI option and deprecated the parts of the python API.
Current add-ons that use this API should still be able to use the API, but
it would not do anything. Add-ons are encourage to remove these calls.

The flags are not cleaned up so they should still work when switching back
to previous Blender versions.

Release notes have been updated to include these changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/123059
2024-06-11 14:16:43 +02:00
Campbell Barton
bdbd6598ad Cleanup: various non-functional changes
- Use brief `uint` type name.
- Remove unnecessary "struct".
- Remove duplicate variable declaration.
- Pass arguments by const reference instead of value.
- Use const argument.
2024-06-11 20:45:06 +10:00
Campbell Barton
69897eca13 Merge branch 'blender-v4.2-release' 2024-06-11 19:54:42 +10:00
Campbell Barton
12ff1ffe5b Extensions: remove add-ons which don't have a built-in upgrade opton
Previously these were shown as missing add-ons, since they have been
intentionally removed, remove them as part of versioning instead
of showing them as "Missing Add-ons". This is especially important
for X3D & STL which were enabled by default which meant any user
loading 4.1 preferences would have them shown as missing add-ons.
2024-06-11 19:53:38 +10:00
Omar Emara
ce80c3ca23 Merge branch 'blender-v4.2-release' 2024-06-11 12:03:16 +03:00
Clément Foucault
1882c2df94 EEVEE-Next: Add automatic convertion of Materials without Shadows
This add the cycles compatible way of disabling shadows
on materials using a node setup.

Pretty straight-forward and only done on EEVEE materials.
2024-06-11 10:33:55 +02:00
Clément Foucault
093997037f EEVEE-Next: Add forward compatibility for blend modes
This makes sure to set the legacy properties when setting
the render method and the use transparent flag.
EEVEE-legacy should be able to render these materials
without issues.
2024-06-11 10:33:55 +02:00
Harley Acheson
4f36fb1afe Merge branch 'blender-v4.2-release' 2024-06-10 14:39:36 -07:00
Clément Foucault
8a3979b034 EEVEE-Next: Display warning for world volume manual versioning
This adds a hint to what is the correct procedure.
2024-06-10 22:34:26 +02:00
Clément Foucault
3db4367374 EEVEE-Next: Disable shadows in legacy files
Having the sun extracted is mandatory to keep
the same look and avoid too much light
leaking compared to EEVEE-Legacy. But adding
shadows might create performance overhead and
change the result in a very different way.
So we disable shadows in older file.
2024-06-10 22:34:26 +02:00
Sybren A. Stüvel
3c01ff0824 Anim: Bump subversion to 1 for 'generated' keytype theme versioning
Bump the sub-version to get 3089ac97b1
applied properly to 4.3-alpha user prefs files as well.
2024-06-10 15:54:01 +02:00
Sybren A. Stüvel
e566dc3c3c Merge remote-tracking branch 'origin/blender-v4.2-release'
This is just a merge, a version bump is still necessary. Will do that in
a subsequent commit.
2024-06-10 15:51:28 +02:00
Sybren A. Stüvel
3089ac97b1 Anim: add new keytype 'generated' styling to the Sequencer theme
Add the color for the new keytype 'generated' to the VSE theme settings
as well.

This includes the versioning code that loads the default from the scene.
Without this, the preference would be initialised to black.

Note that the 'Blender Light' theme does not have any colors for any of
the key types, so I also didn't add the 'generated' type there.

Pull Request: https://projects.blender.org/blender/blender/pulls/123005
2024-06-10 15:28:05 +02:00
Falk David
0089a90625 Refactor: Attribute API: Remove ID owner dependency
The attribute API defined in `attribute.cc` was dependent on
the assumption that `ID`s are always the "direct" owners of attributes.

For Grease Pencil drawings, this is not the case. The Grease Pencil ID
stores the attributes for layers, and the attributes for drawings are stored
in `CurvesGeometry` on the drawings themselves.

In order to make use of  `rna_attribute.cc`, we need that API to handle
other types of attribute owners.

This adds an `AttributeOwner` which is basically just a type and a
pointer. We replace the `ID` pointers and pass `AttributeOwner`s instead.

For cases where we have to do a switch based on the type, all the
types are handled and the `default` statment is left out. This ensures
that we get a compiler warning when a new `AttributeOwnerType`
is added.

No functional changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/122765
2024-06-07 16:42:41 +02:00