Only when the user changes the UI font to one that does not have a
variable weight axis, update the text style weights to match the font's
design weight. So if changing to an old-school font that has a fixed
weight, for example bold, also update UI Text Style weights to match
so everything looks as designed and expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/124074
For non-trivial custom data types, the undo system did a shallow copy of the
base array which implicitly transferred ownership of the data to the undo
system. Combined with implicit sharing, this was hacky at best, and quite
wrong at worst, since it freed the implicit sharing info incorrectly.
To fix this, free the mesh custom data with the standard function for that
and add the non-trivial layers to the undo state using implicit sharing to
avoid another copy.
Alternative to #123894 and #123884.
Pull Request: https://projects.blender.org/blender/blender/pulls/123991
Remove the filtering of factors from the brush distance calculation
function to simplify its responsibilities and to allow passing a custom
radius from the outside. Factor filtering is now done in a separate
function. Also rename the distance calculation functions.
Code was using seq->start + seq->len to figure out where the "right
side of content" is, seemingly since forever (i.e. since 997b5fe4
added strip thumbnails). But that is incorrect starting with 3.3,
where seq->len is "number of frames / samples in source media",
but that does not necessarily match number of frames in the timeline.
For movies this happens when media framerate does not match
sequencer framerate.
Use SEQ_time_content_end_frame_get instead to calculate where the
content ends.
Pull Request: https://projects.blender.org/blender/blender/pulls/124081
- Report when a repository is added since it's not so clear from the
popup that a new repository has been added.
- Fix for missing redraw after selecting all/none tags.
- Also access the tags property once instead of getting it for each
button.
Part of #118145.
Multithread the loop over all grid vertices, replace the PBVH vertex
iterator macro, and avoid subtractingt the limit positions in the first
loop, since we do that later anyway.
Since the initial commit (015d5eda88) the interpolation
from the "back" plane has been unused. Since it's been this way for
three years, I will assume this is the way it's mean to work and clean
up the code while keeping the behavior unchanged.
Part of #118145.
Since the initial commit (015d5eda88) there has been a logic
mistake in the code for this brush where a variable was unused. The code
has worked for years in that state, so I left it in. The next commit
will clean up the unused code.
Part of #118145.
This implementation is quite simple, it's similar to the draw
brush and the draw sharp brush, but it also restores from the
original positions on each update step.
The root cause was some code that tries to omit keying loc, rot, or
scale based on the current transform mode and pivot type. The idea is
sound, but for it to work properly it also needs to know if more than
one object is being transformed or not. Notably, this bug affected the
scale transform mode as well, not just the rotation transform mode as
reported in #123961.
This fixes the issue by passing a flag down that informs that code
whether more than one object is being transformed, and using that flag
to correctly omit loc/rot/scale when possible.
PR #123998
Pull Request: https://projects.blender.org/blender/blender/pulls/123998
`ui_draw_but_CURVE` used a flat color shader to draw points. This
isn't valid as that shader doesn't support point rendering.
This is fixed to replace the `GPU_SHADER_3D_FLAT_COLOR` with
`GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR`.
Regression found when loading `monster.blend` using Vulkan. This
scene has the color management tab open with a custom curve.
Pull Request: https://projects.blender.org/blender/blender/pulls/124025
In `ui_popup_block_position` popup blocks are scaled with the owner
button region scale which wasn't being done for layout panel bounds.
This applies the scale applied to the popup block to layout panels
bodies and headers.
Also when calculating layout-panels headers and bodies the offset
`layout_panel_y_offset` is applied in place, this because this value
can also be affected by this scale.
This solves the original issue described in #122411 and reverts the
regression #123807.
Ref !123980
Part of #118145.
This only addresses the deformation part of the brush, the sampling of
the plane normals will be addressed separately. Generally this is a
somewhat strange brush compared to the others, so the order of
utility function calls is slightly different.
Pull Request: https://projects.blender.org/blender/blender/pulls/124018
If a freeze-frame retiming key was added to either a transition or
freeze-frame segment when the strip was selected, Blender would crash.
The issue is that `SEQ_retiming_add_key` returns `nullptr` if the start
key of the current segment is one of these types, and never bothers to
cancel the operation if this happens.
Instead, it only attempts to get a key at the current frame with
`SEQ_retiming_key_get_by_timeline_frame`. This is redundant, since there
are already checks to see if that key exists in `SEQ_retiming_add_key`.
Remove this code and move up the other `nullptr` check to fix the bug.
Pull Request: https://projects.blender.org/blender/blender/pulls/123981
Currently, many retiming operators are able to operate on all selected
strips. However, if strips that do not support retiming are selected
(e.g. color strips), attempting to perform these operations will crash
Blender. The operators are only polled away if the active strip does
not support retiming -- this is not resilient enough.
This patch fixes the issue by checking each strip to make sure it
supports retiming. Some of the operators do not necessarily crash
without this fix (`retiming_show`, `retiming_key_add`), but still benefit
from exiting early if the current strip does not permit the functionality.
Pull Request: https://projects.blender.org/blender/blender/pulls/123975
Every retiming operator works on selected strips. However, the reset
retiming operator only works on the active strip.
This patch standardizes the behavior so that all selected strips have
their retiming reset. This gives more control to the user to reset
many strips' retiming in bulk.
Pull Request: https://projects.blender.org/blender/blender/pulls/123973
In particular, this makes the asset shelf popup search highlight the
first asset when changing the search filter using text input. Pressing
Enter will activate this asset then. The feature is implemented
generally for grid and tree views, but only the asset shelf implements
filtering so far. Plus, it requires the
`UI_BUT2_FORCE_SEMI_MODAL_ACTIVE` behavior on the filter text button,
otherwise it captures all input. Only the popup version of the asset
shelf uses this currently. Moving the mouse makes the highlight jump
back to the brush under the cursor again. This is how search menus
behave too.
Part of the brush assets project, see blender/blender!123853. It's made
so it's possible to quickly spawn the brush asset shelf popup, input
text to search a brush and press Enter to activate it. Based on user
feedback this is an important workflow to support well.
More info about the changes in the pull request.
Pull Request: https://projects.blender.org/blender/blender/pulls/123853
As an initial step to creating automated regression tests for sculpt brushes,
make our existing performance test script into an automated performance
test. The test uses the brush active in each file and runs the brush stroke
operator on a large generated grid. The time is just for the brush evaluation,
it doesn't include building the PBVH, drawing, etc.
I'm not sure about the consequences of conditionally disabling
`view3d_operator_needs_opengl`, but it was needed to make the test
work in background mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/123148