Commit Graph

1948 Commits

Author SHA1 Message Date
Daniel Salazar
bd7bfff682 bug #21160, misspell in align objects operator 2010-02-15 10:06:27 +00:00
Daniel Salazar
957baf7d6a Inline tooltips and descriptions of export/import
Random fixes and tweaks in names and tooltips
2010-02-15 09:53:02 +00:00
Campbell Barton
aaf5f5d470 rename euler_filter.py -> fcurve_euler_filter.py
check if the .Blog file exists rather then using an exception.
2010-02-15 08:17:57 +00:00
Daniel Salazar
d300c28e74 Align Object op: Introducing Align Modes Negative Sides / Centers /
Positive Sides. Not the most beautiful code ever but will beautify after everything is
implemented
2010-02-15 06:01:13 +00:00
Thomas Dinges
dbb6c54862 Netrender:
* Added File Path Button for the "path" property.
2010-02-15 02:53:36 +00:00
Thomas Dinges
6753411adb Console:
* Added own theme support for the cursor, was depending on the line_error color before.
2010-02-15 02:39:40 +00:00
Thomas Dinges
9f7a412511 File > Open recent raised an error when there was no .Blog file. Now it prints an info. 2010-02-15 01:42:51 +00:00
Thomas Dinges
fece4fd610 Bugfix for the new script register functions, scene tab didn't show Panels due to missing classes. 2010-02-15 01:22:34 +00:00
Campbell Barton
677386e53a initial support for extensions in the user preferences
only one script at the moment:
 [#20848] Blender Gears for 2.5 (for ideasman42)
 from Michel Anders (varkenvarken)
2010-02-14 23:33:18 +00:00
Campbell Barton
3fbc277093 mistake in register() commit, mixed up import and export 2010-02-14 12:45:03 +00:00
Campbell Barton
3871cb78bc autocompete was matching import_foo as import keyword.
breaking autocomp. on import_scene_obj for eg.
2010-02-14 12:23:25 +00:00
Campbell Barton
39c04315e2 change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) 2010-02-14 11:21:21 +00:00
Daniel Salazar
b02f78ed02 Using multiline descriptions like this:
"""                                                                                              
    Fixes the most common causes of gimbal lock in the fcurves of                                    
    the active bone.                                                                                 
    """
is causing bad glitches (boxy characters) on the tooltips..
2010-02-14 07:05:50 +00:00
Joseph Eagar
a81030a95e Added a euler filter script, to filter out discontineouities in euler curves (e.g. where curves randomly have -/+ multiples of 360 offsets in sections). To use, select a curve in the fcurve editor and do Channel->Discontinuity (Euler) Filter. Note, will only work on euler rotation curves, won't do anything on anything else. 2010-02-14 03:18:43 +00:00
Daniel Salazar
8f0b1acae2 Align Objects operator: Added align relative to Active object 2010-02-13 23:29:26 +00:00
Martin Poirier
36520e20c7 - Extrude Menu call "extrude regions along normals" for Region option
- Extrude Menu not longer restricted by selection mode, only selection totals (will show all possible options for the selection, regardless of selection mode)
- Missing operator descriptions
2010-02-13 20:08:54 +00:00
Martin Poirier
33b1cbf06d Smart Extrude (hotkeys are tentative)
Ekey: Extrude Region
	Based on selection totals:
		Extrude region along normal if at least one face selected
		Extrude vertex along normal if only one vertex selected (experimental)
		Extrude edge on its plane if only one edge selected (experimental)
		Extrude with no constraint axis otherwise

Shift-Ekey: Extrude Individual
	Based on selection modes and selection totals
		Individual Faces if face select and some faces are selected
		Individual Edges if edge select and some edges are selected
		Individual Vertice otherwise
		
Alt-Ekey: Extrude Menu (only shows valid options for selection mode and selection totals)
2010-02-12 22:13:47 +00:00
Martin Poirier
5c9f10f673 Remove debug print 2010-02-12 22:02:10 +00:00
Campbell Barton
6f5988412a [#21109] export doesnt create *.3ds file when requested 2010-02-12 17:07:57 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Campbell Barton
a62d70c56f use a more direct way to get the active UV and VCol layer 2010-02-12 12:57:58 +00:00
Campbell Barton
912fdcacab button to save edited textures in texture paint 2010-02-12 11:34:25 +00:00
Daniel Salazar
bb4f77ffe3 Align Objects operator: added selection center as align center 2010-02-12 05:02:29 +00:00
Joshua Leung
61d7e4a51e Bugfix #21094:
Inserting keyframes for properties that don't already have F-Curves shouldn't occur if auto keyframing is set to 'replace' only (i.e. see timeline -> frame -> autokey mode menu for details).
2010-02-12 01:06:18 +00:00
Daniel Salazar
6b01ab5e23 Align Objects operator: adds option to align relative to 3D cursor as
well as Scene Origin
2010-02-12 01:03:22 +00:00
Daniel Salazar
f0e873cabe New Align Objects operator. Currently it has very little functionality but
already does alignment operations that are very hard to do manually
2010-02-11 23:27:34 +00:00
Daniel Salazar
bc5f81ee3c Clean up of tooltips in py operators and better operator name for
randomize transform
2010-02-11 23:13:47 +00:00
Campbell Barton
157a694607 - select active camera operator
- calling menu use exec rather then invoke
2010-02-11 21:17:05 +00:00
Daniel Salazar
ac8b22ab2d Fix for a glitch in a console tooltip 2010-02-11 20:33:04 +00:00
Daniel Salazar
39cccd2a90 Line up RNA property with the rest of space 2010-02-11 17:41:17 +00:00
Daniel Salazar
9f3563fa94 Compile fix 2010-02-11 17:27:43 +00:00
Daniel Salazar
6286e41514 Theme support for console background. Thx cam for help! 2010-02-11 16:28:31 +00:00
Brecht Van Lommel
d98603129c Added an option "Cast Approximate" to control if a material should cast
shadow when using approximate AO, separate from "Traceable".
2010-02-11 15:43:31 +00:00
Campbell Barton
8f4c340915 bpy.utils.home_paths, use this to get script paths for the user/local/system blender paths. 2010-02-11 14:08:22 +00:00
Daniel Salazar
d65101629d Added theme support for vertex normals display alongside face normals.
This makes having both enabled at the same time actually useful!

http://www.pasteall.org/pic/show.php?id=1265
2010-02-11 03:37:51 +00:00
Daniel Salazar
15ef07d684 More tooltip editing 2010-02-11 02:03:18 +00:00
Daniel Salazar
526da4f686 Killing more dots! 2010-02-10 22:18:00 +00:00
Daniel Salazar
111036dbc6 Hide particle angular velocity ammount if velocity mode is 'None' 2010-02-10 19:14:49 +00:00
Daniel Salazar
c2b8626856 Fix for bug [#21015] Render Panel Presets do not remember fields
setting. New presets will remember field settings but I didnt change
existing presets since I think this could be dangerous.
2010-02-10 16:43:43 +00:00
Campbell Barton
19b5cc3d16 make dupliface rotation was wrong. 2010-02-10 16:40:02 +00:00
Campbell Barton
358c956637 make dupliface operator (access from object menu)
scene.object.link() now returns the new ObjectBase
2010-02-10 16:10:47 +00:00
Campbell Barton
c2b2ccde45 fix for python not being able to call operators with a executuon context. 2010-02-10 11:10:38 +00:00
Joshua Leung
aeda6078c4 3ds importer - fixed some warnings about various properties required for the fileselect operator stuff not being present 2010-02-10 09:18:49 +00:00
Joshua Leung
491f9b7cbb Bugfix: 3DS Importer not settings UV's correctly
Thanks to example .3ds file and bug report from stridernzl.

1) The API function for adding textures to meshes was not working correctly, resulting in a Null texture slot being created (i.e. a texture slot was created, but the given texture could never be assigned to this). 
Fixed by making the function always require a texture as input (as with other places that use pointers as arguments).

2) In "Textured" draw mode, the imported meshes were shown white (i.e. without any textures). 
It appears that that the old old setting (mesh.faceUV) is no longer valid/wrapped in RNA, so worked around this by setting the 'tex' setting for UV-faces on. From the UI, this seems to do the same thing as entering editmode and assigning an image to the faces from the image editor.

---

I've also removed a few lines of commented 2.4x code that is no longer valid. Hopefully there wasn't anything too valuable that I accidentally removed in this process ;)
2010-02-10 01:55:45 +00:00
Campbell Barton
f22104542b copy vgroups to selected objects as long as they have aligned arrays.
access in the vertex group panel menu.
2010-02-09 22:00:19 +00:00
Daniel Salazar
6d833bced2 Better default resolutions for UV Sphere and Torus primitives (nice square
faces)
Torus is generated flat shaded like the rest of primitives for easier
tweaking of resolution and consistency with the rest of the primitives
2010-02-09 21:05:59 +00:00
Campbell Barton
52b1c37645 [#21039] OBJ import Clamp Scale limited to .01 as lowest Value. Used to be Zero
[#21053] 2.5alpha0 export obj problem
+ some minor changes.
2010-02-09 19:22:57 +00:00
Campbell Barton
f082c7be05 add access to edge select tagging from mesh toolbar (tagging seams on Ctrl+RMB) 2010-02-09 15:48:34 +00:00
Joerg Mueller
6c8e3e303d 2.5 Audio:
- Python script to crossfade two sound strips in the sequencer
- Fix for the libsamplerate code producing awful audio when resampling sequencer strips
- Changed default resampler to a linear one (as temporary workaround for a bug that seems to be in the samplerate code)
- Fix for the OpenAL device to return a more accurate playback position
2010-02-08 14:43:44 +00:00
Joerg Mueller
9827a3e9ea 2.5 Audio:
- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
2010-02-07 23:41:17 +00:00