Commit Graph

9054 Commits

Author SHA1 Message Date
Patrick Mours
4b337a86f1 Merge branch 'blender-v2.81-release' 2019-11-04 18:10:56 +01:00
Patrick Mours
b45828ebe9 Fix T71123: OptiX error in Cycles viewport when adding HDRI
Cycles did not update the "is_enabled" flag on lights when they were synchronized again, which caused all lights disabled by "LightManager::disable_ineffective_light" to be disabled indefinitely. As a result the OptiX kernels were not reloaded with correct features when a change to a light was made. This fixes that by updating the "is_enabled" flag during synchronization.

Differential Revision: https://developer.blender.org/D6141
2019-11-04 18:09:56 +01:00
Robert Guetzkow
3f3d1ad480 Correct naming of cryptomatte output sockets on the render layers node
The cryptomatte sockets were incorrectly numbered using a step size of two. While the increment by two is necessary to get the correct number of render passes, they should be numbered consecutively matching the socket names of the cryptomatte node.

Reviewed By: lukasstockner97

Differential Revision: https://developer.blender.org/D6185
2019-11-04 14:53:09 +01:00
mano-wii
89e2a8f17a Windows: Replace deprecated SHGetFolderPathW
No functional change.

Differential Revision: https://developer.blender.org/D6172
2019-11-01 14:23:32 -03:00
Brecht Van Lommel
eb95e28635 Merge branch 'blender-v2.81-release' 2019-10-31 15:57:55 +01:00
Brecht Van Lommel
8c6c46469c Fix T71172: Cycles preferences.get_devices() not refreshing Optix devices 2019-10-31 15:54:44 +01:00
Sergey Sharybin
f305972377 OpenSubdiv: Initial implementation of batched evaluation
The idea is to give multiple coordinates to evaluator and evaluate them
all at once, avoiding any possible overhead.
2019-10-30 15:15:56 +01:00
Sergey Sharybin
05ee67a7c8 OpenSubdiv: Make internal evaluator aware of batched evaluation
Allows to pass multiple patch coordinates for evaluation.
2019-10-30 15:15:55 +01:00
Sergey Sharybin
ca3a96c243 OpenSubdiv: Use more generic access to patch coordinates
Saves another unnecessary temporary data copy during evaluation.
2019-10-30 15:15:55 +01:00
Sergey Sharybin
d3c87876c9 OpenSubdiv: Cleanup, remove old compatibility code
Consider that all builders have face-varying evaluation now.
2019-10-30 15:15:55 +01:00
Sergey Sharybin
5843827fb9 OpenSubdiv: Cleanup, remove unused class 2019-10-30 15:15:55 +01:00
Sergey Sharybin
4227a35b32 OpenSubdiv: Avoid unnecessary memory copies
Make evaluator itself to write directly to the output buffer.

Brings unmeasurable speedup and makes it possible to simplify
some buffer class logic.
2019-10-30 15:15:55 +01:00
Sergey Sharybin
31873218b2 OpenSubdiv: Use smaller buffer sizes and strides
We currently don't support interleaved varying data, so can make
some buffer smaller.
2019-10-30 15:15:55 +01:00
Sergey Sharybin
b4fb3db559 OpenSubdiv: Cleanup, remove unused PatchBuffer class 2019-10-30 15:15:55 +01:00
Sergey Sharybin
8e470033ab OpenSubdiv: Cleanup, remove unused evaluator member 2019-10-30 15:15:55 +01:00
Sergey Sharybin
7dda8f7faf OpenSubdiv: Cleanup, remove unused static methods 2019-10-30 15:15:55 +01:00
Philipp Oeser
367def2f16 Merge branch 'blender-v2.81-release' 2019-10-30 10:19:41 +01:00
Philipp Oeser
ff7be96322 Toggle 'PLAY' <> 'PAUSE' icons for pausing preview rendering
mentioned in T70974

Maniphest Tasks: T70974

Differential Revision: https://developer.blender.org/D6119
2019-10-30 10:09:51 +01:00
Stefan Werner
2dab4393b0 macOS: Allow NSView subclasses to accept first mouse event.
This brings the behavior in line with Windows and Linux. Going between
multiple windows now doesn't use the first click only to change focus
but also allows Blender to process those events.
2019-10-28 22:19:00 +01:00
Campbell Barton
d310cbfa0f Merge branch 'blender-v2.81-release' 2019-10-29 01:38:34 +11:00
Campbell Barton
312075e688 CMake: add missing headers, use space before comments 2019-10-29 01:33:44 +11:00
Campbell Barton
0a38352588 Cleanup: clang-format, trailing space 2019-10-23 01:06:15 +11:00
Patrick Mours
200267eb96 Merge branch 'blender-v2.81-release' 2019-10-21 15:53:29 +02:00
Patrick Mours
d0cba5caf4 Fix T70937: Cycles fails in viewport when rendering with OptiX
Was caused by D6068, which did not handle "MEM_PIXELS" memory
when not in background mode. Before that it always fell back to using
generic device memory, so restoring that behavior. In future this
should be changes to use OpenGL interop for optimal performance.
2019-10-21 14:23:45 +02:00
Campbell Barton
95fddf1452 Merge branch 'blender-v2.81-release' 2019-10-21 15:07:22 +11:00
Campbell Barton
41ec25d27b Cleanup: style 2019-10-21 15:05:56 +11:00
Philipp Oeser
8148bf8cf0 Merge branch 'blender-v2.81-release' 2019-10-18 13:33:20 +02:00
Patrick Mours
8378db40c7 Cycles: Fix out of memory when rendering some scenes with OptiX that work with CUDA
The OptiX implementation wasn't trying to allocate memory on the host if device allocation failed, while the CUDA implementation did. This copies the implementation over to OptiX to remedy that.

Differential Revision: https://developer.blender.org/D6068
2019-10-18 12:23:27 +02:00
Campbell Barton
76e6d2f19d Cleanup: spelling
Also remove historic bftgl reference.
2019-10-17 12:40:36 +11:00
Stefan Werner
35a545b752 Cycles: Allow PTX targets for CUDA kernel build.
This is intended for developers on Windows primarily:
Now, CUDA architectures of type compute_xx are supported. This allows for quicker builds,
at the expense of the CUDA driver running ptxas the first time a kernel is loaded.

Differential Revision: https://developer.blender.org/D5953
2019-10-16 10:29:04 +02:00
Jacques Lucke
e3282fecae Merge branch 'blender-v2.81-release' 2019-10-15 17:37:35 +02:00
Jacques Lucke
2a9b162d94 Fix T70605: incorrect darken and lighten rgb mix mode
Differential Revision: https://developer.blender.org/D6058

Reviewers: brecht, fclem
2019-10-15 17:31:44 +02:00
Dalai Felinto
6d8f5679db Merge branch 'blender-v2.81-release' 2019-10-15 10:42:42 -03:00
Dalai Felinto
7df7a8f3f1 Fix T70838: crash on cycles render after recent fix
My bad for not figuring out how to run our unittests since I got back to
Windows.
2019-10-15 10:18:11 -03:00
Dalai Felinto
a4ef7a27d2 Merge branch 'blender-v2.81-release' 2019-10-14 22:47:07 -03:00
Dalai Felinto
280d6b03a7 Fix T70670: Hidden collections are still rendered by Cycles in the Viewport
Now local collections are fully working with cycles preview, while the
collection visibility bug is fixed.

Local collections were not working with cycles viewport even before the recent
commit to allow users to show collections that are hidden in the view layer.

It just got worse with said commit (0812949bbc).

Differential Revision: https://developer.blender.org/D6034
2019-10-14 22:45:33 -03:00
Campbell Barton
d105b620fa Cleanup: clang-format 2019-10-12 09:46:44 +11:00
Campbell Barton
dc2cd2d0dc Cleanup: clang-format, spelling 2019-10-10 10:29:50 +11:00
Brecht Van Lommel
cf682b9dab GPU: show more descriptive labels on unsupported GPU dialog
Thanks to Ray Molenkamp for the help with the Windows implementation.

Fixes T70521

Differential Revision: https://developer.blender.org/D6023
2019-10-09 13:41:26 +02:00
Brecht Van Lommel
ad84f22628 Fix T70602: error baking with Cycles OpenCL after recent changes 2019-10-07 16:53:46 +02:00
Sergey Sharybin
2cb5078ce2 Update NUMA API library to latest version
Brings support of PPC and S390 platforms, which are required to have
Blender compiled on all ports of Debian.
2019-10-07 12:59:51 +02:00
Philipp Oeser
d4c452ff39 Fix T70573: Crash on enter Cycles render preview with 'Scene world'
disabled and no world assigned to scene

BlenderSync::sync_world still relied on a blender world (mixes the world
viewport color with the studio light), for now just take black if no
world is present.

Maybe we should we use the theme color in the future here (seems eevee
does this in that case) -- we'd have to pass down `b_userpref` from
`BlenderSession::render` down to `sync_data > sync_shaders > sync_world`
then afaics.

Reviewed By: jbakker, brecht

Maniphest Tasks: T70573

Differential Revision: https://developer.blender.org/D6005
2019-10-07 12:26:25 +02:00
Campbell Barton
60f0a94ab2 Cleanup: clang-format 2019-10-07 15:22:22 +11:00
Campbell Barton
fae0685113 Cleanup: quiet warnings 2019-10-07 12:22:05 +11:00
Ray Molenkamp
7c2affd350 Fix: Headless build 2019-10-04 13:23:26 -06:00
Jeroen Bakker
56dd7feb06 GPU: Platform Support Level
Adds a check when starting blender if your platform is supported. We use a blacklist
as drivers are updated more regular then blender (stable releases).

The mechanism detects if the support level changed or has been validated by the user previously.
Changes can happen due to users updating their drivers, but also when we change the support
level in our code base.

When the user has seen the limited support level message it is saved in the user config.
It would be better to have a system specific config section, but currently not clear
what could benefit from that.

When the platform is unsupported or has limited support a dialog box will appear including a link
to our user manual describing what to do.

**Windows**
Windows uses the MessageBox that is provided by the windows kernel.

**X11**
We use a very lowlevel messagebox for X11. It is very limited in use and can be fine tuned when needed.

**SDL/APPLE**
There is no implementation for SDL or APPLE at this moment as the platform support feature targets mostly Windows users.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5955
2019-10-04 16:23:39 +02:00
OmarSquircleArt
8afa93d82d Fix: Clamping in Map Range node works incorrectly.
The clamp option in the Map Range node doesn't work correctly when the
inputs are linked. The code didn't put that into considration.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5987
2019-10-04 15:21:46 +02:00
Julian Eisel
edffb0e9b1 UI: Register File Browser as Child/Dialog-Window for the OS
For many users, this will make the File Browser window behave more like
what they would expect. It addresses the issue of the File Browser
becoming hidden behind the main window by clicking anywhere in the
latter. It communicates the interruptive, but temporary nature of the
operation a bit better.
Further, on tiling window managers the File Browser now opens as
floating by default, like in other applications.

Note that this also makes sure the File Browser is always opened as
separate window, so it doesn't re-use the Preferences, or any other
temporary window anymore. This seems to have been a common annoyance.

More concretely, this makes the File Browser window behave as follows:
* Stays on top of its parent Blender window, but not on top of
  non-Blender windows.
* Minimizes with its parent window
* Can be moved independently
* Doesn't add an own item in task bars
* Doesn't block other Blender windows (we may want to have this though)
* Opens as floating window for tiling window managers (e.g. i3wm/Sway)

Further notes:
* When opening a file browser from the Preference window (or any
  temporary window), the main window, as the file browsers parent is
  moved on top of the Preferences, which makes it seem like the
  Preferences were closed. This is the general issue of bad secondary
  window handling as window activation changes. I made it so that the
  window is moved back once the file browser is closed.
  This behavior is confusing and would be nice to avoid. It's a separate
  issue though.
* On most window managers on Linux the temporary window can not be
  minimized and maximized, they disable that for dialog windows.
* On Windows and macOS, only minimizing is disabled, as there is no
  decent way yet to restore a window if it's not shown in the taskbar.

Reviewed By: Brecht van Lommel, Campbell Barton, William Reynish
Edits and macOS implementation by Brecht.

Differential Revision: https://developer.blender.org/D5810

Part of T69652.
2019-10-03 17:50:27 +02:00
Brecht Van Lommel
a6ad80d9e8 Fix T70125: crash on startup in Linux with some tablet types connected 2019-10-03 15:36:50 +02:00
Sergey Sharybin
0cc45eaac4 OpenSubdiv: Add accessor to vertex edges via refiner C-API 2019-10-03 12:36:01 +02:00